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Depth of Field, but instead of getting blurry it gets more JPEG 

Jam2go
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Kitten Burst out now on Steam! : store.steampowered.com/app/15...
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needs more JPEG

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15 июл 2023

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Комментарии : 931   
@tomato3456
@tomato3456 11 месяцев назад
Really cool effects on display here. Any one of these filters could give a game a totally distinct artstyle all on its own.
@MyUncleWorksForNintendo
@MyUncleWorksForNintendo 11 месяцев назад
Totally agree! So many good ones
@nullcircuit
@nullcircuit 11 месяцев назад
the JPEG style compression made the plants look almost photoreal. That was really cool
@nullcircuit
@nullcircuit 11 месяцев назад
I just realized who you were after posting this comment and I needed to stay I still listen to Fleur every so often, and I havent seen your work since around that time. You've come really far!! Love what you're doing
@DarkSwordsman
@DarkSwordsman 11 месяцев назад
It's kind of ironic how compression artifacts can actually make something look more realistic. If you take any video game that looks *almost* real and run it through youtube at 240p or 144p, it looks like a real recording. You can do this on FS2020 videos pretty easily. Adding scuff sells. That's why I use a composite stack in blender that involves adding image sensor noise (color and blotching), a little gaussian blur, bloom and glare, and sometimes a smidge of chromatic aberration.
@claytonharting9899
@claytonharting9899 11 месяцев назад
@@DarkSwordsmanthat’s a really good idea, do you have a tutorial on that?
@dragonofepics7324
@dragonofepics7324 11 месяцев назад
@@claytonharting9899 I am also interested.
@dtracers
@dtracers 5 месяцев назад
I think that is why every game always looked "so real" when compared to the generation before until the differences were not that dramatic.
@Jokertyf
@Jokertyf 11 месяцев назад
one thing that makes depth of field look good is to also apply the effect to things really close to the camera. so use the difference between the character's depth and the pixel depth instead of just the raw depth buffer value for it. might look good
@nikytamayo
@nikytamayo 11 месяцев назад
I was going to say, be nice if that dof effect would shift based on where the character/camera is looking or how fast they are moving.
@ZiRR0
@ZiRR0 11 месяцев назад
i was thinking this but i didnt know what words to use
@dominiccasts
@dominiccasts 11 месяцев назад
yep, the effect is stronger closer to the camera as well, so you really notice it there, though that's a property of lenses, and this isn't exactly using lens physics.
@grqfes
@grqfes 11 месяцев назад
@@ZiRR0 let me know when it occurs to you while im ripping any one of these verses diverse as you
@jan_harald
@jan_harald 11 месяцев назад
might make sense to use different effects, if going fancy, though e.g. if it's too close, it's painting-like, and too far, it's jpeg or too close, is over-sharpened, and too far, is blur
@picklejarofdeath
@picklejarofdeath 11 месяцев назад
The Legend of Zelda: Skyward Sword uses a depth of field tessellation effect to resemble the appearance of a painting and it's absolutely gorgeous.
@billyblueberry
@billyblueberry 11 месяцев назад
agreed. Skyward Sword has the best art direction in the whole series imo.
@fatyoshi1456
@fatyoshi1456 11 месяцев назад
@@billyblueberrygroose
@zoruasnivy
@zoruasnivy 11 месяцев назад
​@@billyblueberryThe watercolour aesthetic is so pretty
@ryo-kai8587
@ryo-kai8587 11 месяцев назад
@@billyblueberry I love the look and feel of Skyward Sword
@PauLtus_B
@PauLtus_B 10 месяцев назад
It's a very simple version of the Kuwahara filter. Simply put, pixels blur together with nearby pixels that have a similar colour.
@FriendlyKillbot
@FriendlyKillbot 11 месяцев назад
Can't think of 2000's stuff without thinking of games and their extreme shadow contrast with crisp sharp artificial edges, when they had perfect vertex shadows no matter the distance
@thegroupofreptiles6823
@thegroupofreptiles6823 11 месяцев назад
You're thinking of stencil shadows, doom 3 uses them a lot
@Bozebo
@Bozebo 11 месяцев назад
@@thegroupofreptiles6823 And early splinter cells and escape from butcher bay, they make a really perfect mood with them for the types of games they are just like Doom 3 is able to. I remember the promo videos for dynasty warriors 6 had that too but it looked bad in that game, on release the graphics were massively toned down and no more stencil shadows (actually looking now, it appers in some scenes there are stencil shadows but not all).
@thegroupofreptiles6823
@thegroupofreptiles6823 11 месяцев назад
@@Bozebo tbh I preferred them to what came after where shadows often looked pixelly
@ErikSeastead
@ErikSeastead 11 месяцев назад
this is really cool, i love how when engineers overcome artistic limitations and then artists say "wait, no, give it back"
@ataricom
@ataricom 10 месяцев назад
You just invented the demo scene.
@user-er5mg6zj4v
@user-er5mg6zj4v 7 дней назад
“Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.” -Brian Eno
@Lysol_kb
@Lysol_kb 11 месяцев назад
Breakcore/jungle/dnb artists just found their next visualizer platform for their songs lol. All in all this is really damn cool.
@ali99_82
@ali99_82 9 месяцев назад
Mental illness enthusiasts
@NovaBlue95
@NovaBlue95 11 месяцев назад
Have you considered something like a dithering effect? I remember this existing on digital images in the Y2K era where some formats didn't have full range of colors, and would use dithering to give it the appearance of more colors. Perhaps as distance increases, you can do the same color banding as show in the video and apply dithering. Floyd-Steinberg dithering algorithm seems to give it that Y2K feel the most as it was commonly used (still is for GIFs)
@fhaladjian
@fhaladjian 11 месяцев назад
this,isa good idea
@zdmacstudios
@zdmacstudios 10 месяцев назад
Ordered dithering is less Y2K but also looks really cool
@extrapathos
@extrapathos 5 дней назад
Yeah I think GIF dithering would look just as nice and be less harsh on the eyes
@AROAH
@AROAH 21 день назад
One of my favorite things in post-electronic creativity is that we have so many opportunities to plug things into each other in ways they weren’t intended. Using a depth map to control parameters besides depth of field is so simple but so brilliantly effective.
@zenvetie
@zenvetie Месяц назад
im obsessed with the effects at 4:34. i didnt even know about this type of aesthetic but im so mesmerized by it
@EvanBoyar
@EvanBoyar 11 месяцев назад
Other effect ideas: * doppler shift the colors when you move * If you don't move for like a full minute or something, use the cheap old deepdream model and 2015 AI-ify it * Scrubjay mode: all trees are slash pines, all ground is sandy limestone, all shrubs are cabbage palm
@richtigmann1
@richtigmann1 11 месяцев назад
I love the Doppler shift idea
@OrangeC7
@OrangeC7 11 месяцев назад
I love the Google deepdream idea
@SnowTerebi
@SnowTerebi 11 месяцев назад
@@richtigmann1It's been done.
@ccricers
@ccricers 11 месяцев назад
Supposedly, doppler shifting of colors would happen IRL if you are traveling really close to the speed of light.
@privatecomment5127
@privatecomment5127 11 месяцев назад
link?
@Jam2go
@Jam2go 11 месяцев назад
Thanks for watching! Didn't expect this devlog to get picked up by the algo, Kitten Burst is in Early Access right now if you want to check it out or wishlist it! I'm planning to release the full game this winter 2023/24! BTW, I'm getting a ton of comments about making closer objects blurry as well to sell the DOF. I do have that in some of the effects (It's just an additional inverted depth mask) I just didn't talk about it in this video. Most of the music is from the Kitten Burst OSTs: - 0:00 Stasis Array - 0:30 Anemoi Station - 0:50 Spider-Man 2: The Game Pizza Theme (this one is not in the Kitten Burst OST) - 1:12 Chaos Butterfly - 2:15 (secret unreleased song) - 3:30 Geodesic - 3:54 Dogfight - 4:32 Arbormyth
@Norst0n
@Norst0n 11 месяцев назад
i think a whole game in that black and white effect would be dope
@starwarsevilanakin
@starwarsevilanakin 11 месяцев назад
What if you put all depth of field effects all in one
@hexhollows
@hexhollows 11 месяцев назад
the OST sounds awesome :3 it reminds me alot of Nanoray
@Lumbud84
@Lumbud84 10 месяцев назад
all these ost songs are amazing! i fell in love with arbormyth instantly :>
@ataricom
@ataricom 10 месяцев назад
I thank the yt algorithm for leading me here, and also thank you for sharing something this awesome with us!
@Acerola_t
@Acerola_t 11 месяцев назад
this was something I'd been thinking about doing, really cool to see it in action
@Glooberloob
@Glooberloob 11 месяцев назад
i literally thought this was an acerola video at first xD
@theRiver_joan
@theRiver_joan 20 дней назад
This is not my medium at all, I’m an audio person, but damn does this look fun. It reminds me of all the infinite possibilities in sound and textures you can get from synthesis and sound design. Very cool stuff!
@uponeric36
@uponeric36 11 месяцев назад
I always think of the rainbow compression artifacts on old source textures when I think of 2000s games. You'll know what I mean if you stare close at stuff in gmod. You can't unsee it once you notice, it's like everything is covered in a very thin oil slick
@RebekahSolWest
@RebekahSolWest 11 месяцев назад
Your videos are always such a pleasant surprise. My heart goes out to the animators who made Across the Spider-verse. Management made them crunch to a ridiculous degree.
@quinton1630
@quinton1630 10 месяцев назад
It's wild to me that the animators were interviewed celebrating the release and then realized "oh yeah we have another to make by spring next year. That's not happening" and then it gets delayed. No shit, to get release dates that close together you'd either have to make both movies simultaneously or make one movie, then either let it sit on a shelf or be marginally polished for a year.
@tekurohamada7068
@tekurohamada7068 11 месяцев назад
When you showed the „glitch art” and the music started playing i literally got goosebumps lol. Really cool video, I’m subbing
@extrapathos
@extrapathos 5 дней назад
SAMMMME augh
@ENDESGA
@ENDESGA 11 месяцев назад
I love your work so much, and this is just perfectly you! Such an awesome way to use the depth buffer. When I saw some of your initial tweets about this I just exclaimed "Of course!"
@ENDESGA
@ENDESGA 11 месяцев назад
@@Hexablu ⬡
@TobyJWalter
@TobyJWalter 5 дней назад
The thought of making the effects different glasses is genius
@gentlemanscarecrow5987
@gentlemanscarecrow5987 11 месяцев назад
Have you seen Gravity Rush's approach to distant structures? It kinda makes stuff look like a water color painting with ink linework the further away you get
@ryo-kai8587
@ryo-kai8587 11 месяцев назад
I REALLY would love Gravity Rush 2 on PC. Imagine it in HD at 60-144+fps...
@AlpacaEmperor
@AlpacaEmperor 7 месяцев назад
@@ryo-kai8587 😭😭😭😭 man I wish
@MogoPrime
@MogoPrime 11 месяцев назад
Oh wow, I hadn't considered applying visual anomalies according to a depth buffer. Really clever idea! And I love the effect of it intensifying on impact and then gradually easing back off. I wonder what other effects could sell the 2000's feel? My mind wanders to really low-framerate GIFs people would make of movies and TV shows. Color compressed, heavily pixelated, and a chunky low framerate on your distant objects might look interesting. Or frustrating.
@Buugipopuu
@Buugipopuu 11 месяцев назад
Lower the framerate with depth, you say? (ironically this would probably end up massively increasing the number of frames you'd have to render.)
@user-er5mg6zj4v
@user-er5mg6zj4v 7 дней назад
@@Buugipopuuyou might be able to cheat a bit by only doing a few layers that are factors of the main framerate, like animation on 2s or 4s so if the foreground is 60fps the middle distance is 30 and the background is 15. this would still be a nightmare to work out though, i’m sure.
@ViKODiN_
@ViKODiN_ 11 месяцев назад
It’s so amazing to see other artist follow the path of artifact art. I’ve been playing w looping jpeg compression as a means of stylizing photography and videos. Artifact art is the future
@appakling
@appakling 5 дней назад
the whole video in 640 by 480 is such a power move i love it
@catflip7406
@catflip7406 14 дней назад
3:35 The aesthetic of everything looking more like a painting looks almost like heat waves to me. Would look really cool in a desert type theme to really add intensity to the heat!
@axserwz5022
@axserwz5022 11 месяцев назад
Undoubtedly one of the coolest effects I've seen ever, I just have to find some way to work video compression into something I create now, also that last segment spoke to the horror love in my SOUL genuinely beautiful and terrifying
@aBucketOfPuppies
@aBucketOfPuppies 11 месяцев назад
What a great devlog! I really like all the different effects. Reminds me a little bit of how compression effects are used in those found-footage horror films. An idea for a glasses effect: You know when the skybox was missing in Gmod and everything prints an image across the sky? Or when Windows glitched out and your mouse and everything it dragged left a million copies behind? Something like that.
@Bhuster-and-Bramble
@Bhuster-and-Bramble 11 месяцев назад
I believe that's called a Hall of Mirrors effect. It took me a while to find that term
@toto8351
@toto8351 22 дня назад
everything further away could start shaking
@rumisbadforyou9670
@rumisbadforyou9670 11 месяцев назад
Why are you sampling nearby pixels? Use the depth buffer to mask the kernel, it will look much nicer.
@ArtemisW_
@ArtemisW_ 11 месяцев назад
Super cool! I've dipped my toes into shaders and post-processing in Godot and it's so cool to see how absurdly powerful they can be. Valve's water tech is the peak ofc, and this is also incredibly cool. Subscribed!
@Jam2go
@Jam2go 11 месяцев назад
I need to know how they did the water in the new Overpass CS2 map it's like 20 shaders in one!
@Alice_Fumo
@Alice_Fumo 11 месяцев назад
I have a few more effect ideas: 1. Monochrome: Loses saturation the further away 2. Colour bit-depth: Forces the image to be represented with fewer colours the further away, eventually being black/white 3. Hue-offset: offsets the hue by some amount of degrees up to 180 based on distance making the furthest away objects appear in the complmentary colour of what they'd usually be.
@yolan.
@yolan. 11 месяцев назад
The fact that you keep these experiments as hats is just so really cool I love it
@milokiss8276
@milokiss8276 11 месяцев назад
I don’t even need to watch the video. Unbelievably cool idea. Beautiful, Aesthetic- I support you entirely.
@chrisj3938
@chrisj3938 11 месяцев назад
this is so sick. especially love that glitch art at the end. can't wait to try on the hats 😎
@Michaelonyoutub
@Michaelonyoutub 11 месяцев назад
After seeing that final montage, in my opinion, you have nailed what you were aiming for. Seems super finicky but if tuned right, could be a really cool aesthetic for a game.
@Chillco600
@Chillco600 11 месяцев назад
I think these effects could be really cool for a boss fight, where the boss uses these compression effects to distort the appearance of his attacks and make them harder to telegraph if you dont know what you are looking for, or just general post processing effects for that matter, like a homing missile attack with incredibly harsh blur that begins encompassing the entire screen but quickly shrinks down to encompassing only the area around the missile, rewarding players for staying further away and waiting for the image to "process" to see where the missile actually is.
@sebastiangudino9377
@sebastiangudino9377 11 месяцев назад
Applying a shader effect whose amount is controlled vy the Z-Buffer is a FANTASTIC idea that i had somehow never thought about. I partovikar think thia could be cool in games that feature paintes-styled cell shading done at post-processing. Since we could make the painting more loose, or splattery or just implied the further from the camera we are. Since well, thats how real paintings work! I might explore this idea a little bit, its very simple, but very clever
@robertmcabee8016
@robertmcabee8016 11 месяцев назад
These come across way better than they did on twitter. Really cool stuff
@Trianull
@Trianull 11 месяцев назад
I love you for making the UI at 4:18 look the way it does, I miss skeuomorphic design like that...
@murkish
@murkish 10 месяцев назад
This is amazing!!! Very creative and beautiful visuals
@leonader9465
@leonader9465 11 месяцев назад
This really blew my mind. Thank you for sharing!
@carnivorn
@carnivorn 11 месяцев назад
Idk why I got recommended this, but it was fascinating to watch, the jpeg compression was startlingly nostalgic, and the camera swivel reveal on the 3d glasses was pure comedy gold (also, hats as selectors for filters is great) Glad i clicked! Here's a comment for the 'rithm
@LoveisStoredInTheLain
@LoveisStoredInTheLain 11 месяцев назад
This is so cool! We really need more artists in industries like this that are willing to pull off weird effects and experiment a bit more. Variety is really what makes some mediums more special and exciting, even if it narrows the demographic that is willing to approach your individual piece.
@bogbert7019
@bogbert7019 11 месяцев назад
this is really cool and really makes me want to play your game! love seeing experimental stuff like this, these effects are really cool and atmospheric
@DavidZMediaisAwesome
@DavidZMediaisAwesome 11 месяцев назад
the painting one is my favorite! it’s so pretty
@halodude154
@halodude154 11 месяцев назад
Reminds me of the cruise level in Broken Reality, specifically indoor sections. so great seeing your channel grow after so long.
@ErisEntropy
@ErisEntropy 11 месяцев назад
I think you did an incredible job. For juuust a second when it cut to the video at 5:25 My brain assumed it was camera footage. Also every effect you made looks super cool. Seems really fun to play around with.
@LeondsForge
@LeondsForge 11 месяцев назад
Very neat effect! Thank you for sharing your experiment!
@larrythemagicdragon58
@larrythemagicdragon58 11 месяцев назад
the section of the video with cranking the dials and glitch art made me think: what if those dials were being altered live in game. getting more and less extreme overtime, and possibly getting more cranked as your speed increases
@xyz.anonymous
@xyz.anonymous 11 месяцев назад
JPEG compression depth is so cool. I really hope it becomes popular. You've stumbled upon something big I feel
@beaualene5128
@beaualene5128 11 месяцев назад
it's such a pretty and distinct look overall that sets the look of the game apart from anything else I've seen cranking those dials has so much potential for visual expression of emotion and character
@Roxfox
@Roxfox 7 дней назад
As soon as I saw the video title, my first thought was to hook up saturation and contrast to the depth buffer. The further away something is, the more Sin City it gets. I can imagine that creating a cool atmosphere in a busy city environment, especially, emphasizing how quickly people and things outside of your personal space turn into background noise... A spotlight of warmth that only touches the things immediately around you. Compression on collision is a really cool application of the idea! Reminds me of how it looks when you crash an FPV drone.
@Asticky_
@Asticky_ 17 дней назад
This is a really creative idea, especially the specific use case after slamming into a wall. The oil painting DoF effect also reminds me a lot of Skyward Sword (at least in concept, if not its specific implementation).
@jordyandrews
@jordyandrews 11 месяцев назад
have you thought about open sourcing the code for this effect? this is really something special and would be amazing to experiment with and build upon
@Lambent_Omega
@Lambent_Omega 11 месяцев назад
You're probably the most underrated person on all of youtube, I didn't even realize it was you at first when I watched this randomly recommended video until I disabled fullscreen and saw your name! I watched your horoscope videos as they released and still listen to your music
@spiritlamp6324
@spiritlamp6324 11 месяцев назад
first video coming across your game, looks super good! that compress depth of field is so crusty and looks so good for the aesthetic you're going for
@Agnes.Nutter
@Agnes.Nutter 11 месяцев назад
These effects are very cool and creative! The main problem I see is that the depth map seems to act as a mask (how much do you see the “bad” image), rather than affecting the effect itself (how “bad” is the image). I think the pixelation effect would look really cool if the pixel grid size was on a gradient like this!
@Blueshirt38
@Blueshirt38 11 месяцев назад
Also: what would you call the genre of music at 4:30? I am not a huge fan of most synth type stuff, but this type of thing is my absolute JAM. I have always just know it as Bomberman music since that was my first exposure to it.
@Jam2go
@Jam2go 11 месяцев назад
Jungle / Drum & Bass / Breakcore should get you on the right track! Those 2000s video game soundtracks are a huge inspiration for the project!
@sorenkair
@sorenkair 8 месяцев назад
​@@Jam2gowhat's the track?
@Jam2go
@Jam2go 8 месяцев назад
@@sorenkair Arbormyth off the Kitten Burst Part B OST
@Tine_of_Nice_Dreams
@Tine_of_Nice_Dreams 11 месяцев назад
its super interesting and jpeg compression is absolutely the artifact of our generation, accurately recreating it is something i respect a lot. This is also all terrible to look at, especially in motion. Excited to see your game when its done 👍
@zackchan
@zackchan 10 месяцев назад
dunno how the algorithm knew I've been thinking about dof alternatives, but I'm stoked that it brought me here. This is super dope!
@Splatterpunk_OldNewYork
@Splatterpunk_OldNewYork 24 дня назад
You are entering the realm of fine art. Congratulations.
@Peas3D
@Peas3D 11 месяцев назад
y2k is a unique choice for "nostalgia" aesthetics. This looks really neat, captured the style pretty spot on.
@mimszanadunstedt441
@mimszanadunstedt441 11 месяцев назад
Theres a shader on Reshade. LSD, and if you combine it with multiple instances of a visual distorting wavy effect. Then its cool 3 directional spatial distortions and constant colorshifting over everything. Idk what pack it might be in. I actually asked them to make the LSD one lol. Red green blue, adjustable rate of change and scope of change. Another cool effect is using modified lens flares for gold chains and stuff.
@HeroBear64
@HeroBear64 11 месяцев назад
That glitch art at the end gives me a feeling I cannot describe
@sunla
@sunla 11 месяцев назад
Yo! This is super artistic. I have so much appreciation for this!
@Blueshirt38
@Blueshirt38 11 месяцев назад
This is like a mile over my head, but really cool. I'm not sure that Kitten Burst is my type of game, but I will give the demo a shot. I really miss your deepstyle streams, and my deluxe horoscopes.
@flower4000
@flower4000 10 месяцев назад
depth ideas, bloom, tv fuzz, maybe a palette fall off (so backgrounds look like fairly odd parents), swirls(further out the more melting)
@snozzd
@snozzd 11 месяцев назад
incredible tbh really great content nice job man
@Valntain
@Valntain 9 месяцев назад
The artstyle/atmosphere looks amazing
@invertedbubble
@invertedbubble 11 месяцев назад
This is super creative. Thanks for sharing! Gonna try the game out for myself this weekend.
@Dachi40
@Dachi40 11 месяцев назад
The fact you used jungle and drum and bass is the cherry on top, thank you for keeping the attention to detail
@Honzus
@Honzus 9 месяцев назад
This is super interesting. The glitch art is really awesome. I can see someone using it in a very atmosperic game. Or a horror game, that would work really well too. Thanks for showing us these!
@cleverman383
@cleverman383 18 дней назад
Great idea! Keep doing this type of experiment
@beanfungus
@beanfungus 11 месяцев назад
depth of field is already one of my favorite video game-y effects n this video makes it way more impressive
@MetricZero
@MetricZero 11 месяцев назад
I love this concept. Great job!
@dootdoodle569
@dootdoodle569 11 месяцев назад
this video makes me feel an emotion that doesn’t exist
@mauroangst
@mauroangst 10 месяцев назад
Love this approach, great video I’ve been working on a similar effect for live video processing and still images, but instead of using it as depth of field in a 3D environment, I’m trying to replicate that thing that Rembrandt used to do, when he painted the darker areas of the image and the ones that had less importance more blurry, and the brighter ones and the ones that he wanted your eye to go to more sharp and detailed. In this case instead of blurriness it’s different types of compression and pixelation layered. Your game looks amazing and you’re nailing that y2k look, I’ll love to see more on this! Keep up the good work 💋
@blu.blaziken
@blu.blaziken 11 месяцев назад
i love these vids! always learn something interesting.
@NecromancerSloth
@NecromancerSloth 11 месяцев назад
Incredible work. Ur a genius
@StannyObelisk
@StannyObelisk 11 месяцев назад
This would be killer in a demo scene style demo
@SeanStClair-cr9jl
@SeanStClair-cr9jl 11 месяцев назад
Love it. I've thought about stuff like this, super cool execution!
@zacharynguyen7286
@zacharynguyen7286 6 дней назад
Incredible video and content, please continue to make more ❤
@drexel3987
@drexel3987 6 месяцев назад
Dude this video is a banger. I'm new to the channel but that was great presentation and awesome concept.
@AnthonyCloudy
@AnthonyCloudy 11 месяцев назад
Beautiful work as always man!!! ❤❤❤❤
@ArceusDX
@ArceusDX 11 месяцев назад
The effects are cool n all but hot damn, you nailed the frutiger aero look
@3g0st
@3g0st 10 месяцев назад
very awesome, and love the discussions in convo too, always good ideas to be found ❤
@HeroofTime55
@HeroofTime55 11 месяцев назад
That is a hell of a killer effect. Good work.
@Bobbias
@Bobbias 11 месяцев назад
That drum and bass track near the end when you showed off some of the glitch-art-esque results really fits the y2k era video game dnb style. I hope I'm not the only one who noticed that.
@exoqqen
@exoqqen 10 месяцев назад
this was so much fun to watch. also felt like 20 minutes, loved every second of it
@death_of_cosmos
@death_of_cosmos 11 месяцев назад
The only idea I have for an interesting effect would be the redshift phenomena or some wacky warped version of it. This video was a wonderful showcase of stacking random weird stuff which I love.
@axelle0144
@axelle0144 10 месяцев назад
i have really bad eyesight (near-sighted) so the filter is pretty much what I see without glasses. amazing work
@collinmcmac1647
@collinmcmac1647 11 месяцев назад
This is actually amazing. Really excited to see where you go man!
@azrhyga
@azrhyga 10 месяцев назад
Great effects!! I like them!! Good job!! Also good luck working on the game!!
@reenchanted
@reenchanted 11 месяцев назад
This is so fun. Well done, sir!
@any.user.allowed.
@any.user.allowed. 10 месяцев назад
This is definitely going to be a video worth saving. I'll likely take inspiration from this one day. Great video.
@luh034
@luh034 11 месяцев назад
Really cool! And the sequence at the end gives off really strong cruelty squad vibes for some reason
@JinGitaxias
@JinGitaxias 11 месяцев назад
SUrprisingly the bitrate held up really well imo
@spaceghost566
@spaceghost566 11 месяцев назад
"You're the best looking depth of field affect here"
@RAFMnBgaming
@RAFMnBgaming 11 месяцев назад
that looks pretty cool. IIRC a couple of months ago KSP2's volume clouds were doing a similar effect to that pixel art thing, just taking chunks out of anything in the foreground, but they fixed them to look more... real looking recently. Pretty weird feeling though having part of the world just ignoring how everything looks though.
@wLiwa
@wLiwa 22 дня назад
Wow it truly looks amazing!
@AbsolutePixelMaster
@AbsolutePixelMaster 7 дней назад
This is the kind of creativity that inspires me :)
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