I'm glad Kevin was finally able to create his Hinge Profile at 5:48 after all this time in this series of videos. He deserves a special someone after all his hard work in this playlist!
Really cannot thank you enough for this series. It's hard to appreciate how imperative a deliberate and consistent workflow is. This series is such a great opportunity to learn not only what the tools do but how to use them effectively. I tightened the hinge clearance to 0.3mm. There is no perceptible play in the hinge, and it operates perfectly. Although, like others have commented, it does not close all the way. I am guessing 0.0 tolerance between the box halves is just not realistic. Just like how you need some clearance between the moving parts for them to function. I raised the hinge point center 0.1mm which *almost* got it there. I bet 0.15mm would have done it, 0.2 for sure.
Another great tutorial Kevin! I'd love the next video to be about creating some sort of latch for the box, then the whole box would be completely functional right off the print bed!
All of your videos are outstanding. Most of what know about Fusion 360 (not a lot!) has been derived from your videos. I use it for design of 3D printed items so had to try this as soon as I saw it. My box hinges worked first time with your suggested clearances. However, the box does not quite close fully as there is interference at the hinge side. I'll look at ways of adding in a small clearance then also adding a snap clip at the front to hold it closed. My first use for one of these boxes is to hold SMA connectors and standards for a vector network analyser. Perfect - a learning project with a purpose. First class material, thanks Kevin.
Try this modification - move the centre of the hinge 0.3mm above the top of the box base. This should also move the centre of the lid hinge by the same amount (worth checking depending on how the sketch was constrained). The total gap of 0.6mm allows the box to close snugly without a small gap opposite the hinges.
You’re the GOAT dude! When creating the tangent lines to projected sketches, I find myself inclined to try and create the line from weird perspectives. When I come back here I am humbly reminded that fusion knows what you’re trying to do, and you don’t need to force it 😅 Thank you for everything you do, may God bless you and keep you!
At Day 20 in 1 weekend and I must say this has been one of the best online course. Clean, concise and methodical. The progression through each day is fantastic.
I've been following this series over the past couple of weeks and am all up to date now! It has been great learning Fusion 360 for my little home projects. Thank you so much for the indepth videos and the clear explanation. Looking forward to the rest of the series! Maybe a video about all the construct planes like you did with the sketch constraints would also be very useful.
Perfect timing! I've been playing with different ways to 3D print a sort tray for our business. This simplifies everything! Thank you so much for your videos.
These are so great! I went from not knowing a thing about Fusion 360 to creating fully usable car parts I'm having CNC'd in just a couple weeks. I love your quick, clear, and concise approach to teaching.
Thank you. I finally got it printed and it worked! The hinges are a little loose but it actually works! tried this 3 times before this and they didn't work.
@@scottthecrazy you can reduce the tolerance for a tighter fit. I used these as a starting point since some folks don't have their slicer or printer dialed in 🙂
Love your video. Iam watching part 2 of your videos which is making soda bottle. I looked into the 30days playlist and saw it only has 21videos. I worried you'd give up on finishing this course but glad you are still working on it. thank you so muchh
Nice tutorial! I'm using FreeCAD but will try to apply these concepts. Just seeing how you did this type of hinge is informative. Easier than expected. Not certain right now how to create the offset for the inverted cone. I can do everything else. I'll have to look over the other tutorials.
I'd love to see you do a tutorial for an unusual screw like shape, e.g. Generate an image of a screw. Revolving around this core are 3 vanes forming a screw shape. The vanes must be a sinusodal wave shape with a high and low of 5mm and 15mm.
I couldn't understand how I got my bodies in reverse order, but everything's fine so far. :)) This is just one more piece of precious experience; when I draw my project line while looking from the flat back, I placed my center diameter circle to the outer plane of the sketch. :)) Whenever I got to the 3d view, I've found the right edge.
oh wow, i'm already up to date.. hahah i was wondering where i could watch the Day 21... thx for the videos, u are inspiring me to properly use fusion (u know, components and all that)
God i love these. So far using what you have taught us, i have made a cool servo arm holder so i can remotely control an ancient touch screen system, a grow light holder/shade, A classic phone stand from a picture of a leaf(turned out way to big, my sense of scale is poor). I still have so much to learn but truly appreciate what you are sharing.
This has been a very helpful video series-thank you! One challenge I've had with this model, is trying to go a step further and make a revoute joint work in software. Since we positioned the boxes using an fixed joint w/ offset, it seems to be really challenging (to me at least) to switch it to a revolute joint and get the boxes lined up. I can choose new faces such as the center of the hinges, but it oftentimes breaks the hinge geometry-I suppose because some referenced deisgn along the way. If I just change our fixed joint to a revolute joint, the boxes don't line up when rotated. If anyone has figured out how to make that adjustment, I'd be interested to hear. Thanks!
I am learning my way through this series now, and just sorted this out myself. You commented this 3 months ago so you've probably got this by now but if not, and for anyone else like me looking through the comments for this: It seems the axis points for both parts of a revolute joint must be on the same axis and in the same plane. Having them on the same axis but different planes brings those planes together. I resolved this by making the second box half active and intersecting the radius of the sketch of the first hinge part. That placed an axis point for the box top on the outside face of the box bottom hinge. After that I was able to select the same point for each resolute axis. Of course he will probably cover this in one of the next few lessons but sometimes it's just fun to learn by exploration! :)
Super helpful! Love the 3d printing content. Is there a particular reason you used the offset face command rather than push/pull to create the tolerances?
Press/Pull will not be recorded in the timeline, which is why I always recommend using the Offset faces command (so you can update the tolerances later, if needed). Otherwise, there is no physical difference in the result.
This has been a great series, absolutely. Thank you Kevin! The model printed great. I wanted to mess with it a bit and add an offset between the top and bottom so that the lid sits flat. I tried to rotate the joint and it's locked. I tried to convert the joint to a rotating joint, but the joint point is on the edge of the box and not the the centerpoint of the hinges. Anyone have a tip or recommend a video that covers joints in more detail?
In this case, you would need to remove the original joint that we applied to place the box (and fix the reference issues to the sketch). You could then apply the revolute joint. Here's a video that covers As-Built Joints (when parts are built in place): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OsdL0VoaGl0.htmlsi=HoEjTm0aoglI9i5H I cover Joints extensively in the PDO Academy courses, but don't have much free content on it at the moment.
Perfect tutorial! I just want to point out something I noticed. When adding a constraint to an element outside the sketch, fusion automatically projects this element to the sketch. But this projection is not linked. So when you update your component, it doesn't update the sketch.
They essentially act/work the same. The majority of the time you'll want to mirror components or bodies as it performs better and helps keep your sketches 'as simple as possible' (which is recommended for parametric design). Some use cases, such as mirroring some sketch geometry to then deleting some on the other side, etc are where the sketch mirror command becomes helpful. Definitely use the sketch one with caution tho :)
thanks for the useful advice, I'm learning a lot thanks to you, I like designing rc planes in Depron and I would like to understand how to bring 3D bodies (surface parts of the fuselage) into 2D sheets to be laser cut respecting the curvatures during assembly, you can do a lesson ? Thank you
Thanks for these! Thanks for your response on my comment on the other video. I was able to work past that issue. However, I'm stuck here. I am fine making the first hinge piece. However when I go to make the sketch for the inner hinge piece (at 4:33 in this video), I don't get the option to create a new sketch as there is already a sketch on that plane. Instead, I just get the option to edit my existing one which I obviously do not want to do. I have confirmed that I have the box top active (the previous sketch was on the box bottom). I can think of a few ways to work around it, but I'm wondering what I'm missing. Thanks in advance for any help!
For some reason I can't get the second hinge profile to extrude correctly at 5:54. It doesn't allow me to select the area on the middle of the circle (area with the hinge pin), and extrudes with the hole in the center. What am I doing wrong?
I know this might be a dumb question and if it is then I grant you permission to kindly roast me (nothing too crazy) but do you print the whole box as one single print or do you print each half separately?
Just a pedantic comment: around 8:18, you are mirroring the hinge pieces but they are going into the top-level component instead of their respective subcomponents? Surely that's not the way? :)
The top level component can be active when mirroring, as the items will fall within the component selected for the mirror. You'll notice that after completing the mirror, no bodies folder is created at the top level. 😄
🤦🏻♂ can someone tell me where to start with respect to lessons for someone with zero knowledge about Fusion 360? I see a lot of lessons but don't see a starting point