Honestly, this is what I needed to hear. Most tutorials and teachers I have push the standard model as a rule, not a basic framework to build upon and change.
People often forget that with techniques like the Loomis method is that once you learn the rules, you can bend or break those rules to get more variation. Loomis does talk about this in his books.
Totally agree and it annoys me when people make videos shitting on common advice when really they should be talking about how to apply the advice. I notice a similar thing with “draw every day”. It’s actually good advice to maintain momentum and slowly build your skills but you have to think about the right way to apply it to *you*.
@@billjohnson6863 It plays on people's fears of "Oh, no ! Am I doing it wrong?" in order to get clicks. Learn methods and apply observation, it is always how someone's features and structures deviate from the norm that makes them interesting. Character design is not my thing but the same principles apply to almost everything. Shape language etc.
You're absolutely right. Loomis himself breaks this down in drawing the head and hands. The book where the standard head model originates from. The beauty of the Loomis technique doesn't lie within a standard and easy method to create a model. But rather, the flexibility that it can provide while designing one.
something i began to notice about real people as i got into drawing more stylized faces was all their faces followed the proportional rule top of the ear to eyebrow, and bottom of the nose to bottom of the ear. Point being their is some proportional rule to follow but there is so much variation to humans faces, and it doesnt all follow the methods taught in certain head drawing books which can be a bit of a crutch for beginners
You are an amazing artist and everything you said made sense to me. As an artist that has not been doing much art in the past 12 years, I am going to take this approach and begin creating art again. You have found yourself another follower, thank you!!!
9:27 "... gonna knock it back again and push it a little more." Dude, I needed that. I've noticed I have that 'sunk cost' fallacy, where I've committed so much effort already that I'm scared to start over. So I end up prettifying a flawed image rather than going out on a limb to practice making a better underlying structure (edited for proper timestamp)
I honestly needed this, loomis method is a great beginner method but shapes is the next level. I started to practice with shapes and I've noticed that my sketches are more fluid and life like. Not as restricted as it was drawn in loomis. Shame that my art college didn't teach us about shape language. Great video!
Cool. I also sometimes do that color coding of the face features to understand spacing and sizing of certain references, so it's nice to see fellow people who do it too
The face proportions model was only ever meant to be a baseline. It’s the starting point for new artists. Same face is pretty easy to avoid once you have a lot of experience working within a style, but it’s true that some styles use same face deliberately. Anime is a broad category with tons of variation, but the style being used by a lot of studios these days has same face in spades because they’re reusing assets and templates. When I was newer I did the same thing, I had a handful of head templates and eye shapes I used, and stuck to basically the same proportions for each drawing. This was useful starting out because it allowed me to consistently draw decent faces thus being able to focus my attention on developing other parts of the body. Once I was comfortable with the basic idea, I was safe to mess around with it.
It is so funny to me how much I needed this 3 weeks ago but put off watching until now. I was making that mistake, of just noting what I was seeing. Recognizing what the fundamentals were to stylization is a game changer.
Dude, these rules don't hold you back. Loomis and other similar patterns for building shapes using geometric, base primitives are only patterns and are only used as pads for the next stage of drawing; anatomy. When you have a different face shape from the classic face prototype, you still use the Loomis method, but adapt (change it) to the new geometry of the new face that you will make. But it still very much applies. therwise you have a great vehicle design. I love your broad forms in the various elements that make up your machines (vehicles).
You can definitely use the loomis method in some ways for any kind of face but when you say “adapt or change” that’s exactly my point. You have to learn to adapt and change it. I actually use something similar to the loomis method in these drawings. When you look at rules of structure and don’t learn to change or adapt then you will get stuck.
Everytime I hear this thing, that Loomis's method produces same face syndrome, just raises the question; Have you ever read THE WHOLE method? Because it talks about that, and no, it does not make the same face syndrome, because it explicitly addresses that. Please read the whole method, don't make a video out of what you think the loomis method is, but do your research, I beg you! It is on the "drawing the head and hands" book, please read the whole thing... There are examples on page 37, 38 and 39 if I remember correctly... People nowadays love to bash Loomis but they have never read the whole thing... I have, and with all respect in the world you are wrong. Please read it...
This video is not about the loomis method nor does it bash the loomis method. I say “techniques and proportions you learn when studying techniques like the loomis method.” It’s the techniques and proportions I’m referring to not his entire method of drawing. I should also note that at a base his drawing method is one of many great ways to draw and I do think that artists are held back when they prescribe to a specific teachers method. There is a reason that most of the great artists we look up to have there own method. I’d like to encourage people to take from many sources and create there own. The loomis method doesn’t cause same face syndrome but always following “correct proportions” and a measured out head does. When studying the loomis method online you will mostly find the base info. In his book he definitely explains everything quite well.
@@BenaiahArt yes i have seen the video. It is a great video btw, maybe i just misunderstood the intention behind the phrase "...a technique like the loomis method, this rules can hold you back". I didn't say you bashed him, just that some people do nowadays. I see your point, and there are great things you brought into conversation, like asymmetry, i really enjoyed the video! Sorry if my comment sounded negative or maybe too intense, it wasn't my intention, i just love talking about these things with passion hehehe Loved your work! Keep up the great work!
@@dimorali \\I believe I did not clarify my ideas around these methods I mentioned in the video well enough! Io appreciate the comment and conversation!
good video. please stop using this same combover locs hairstyle for every black character. ever since killmonger, black characters have only had one hairstyle lol
I actually had a part in the first cut of the video talking about this but then I ended up doing a character with that exact style so I had to remove it cause I’m a hypocrite sorry
My original comment would be too long, so a tl;Dr is, most of this video is wrong about the Disney faces, and you are talking about the "design" principle of emphasis. If you want to understand to get better, look up the elements of art, principles of design and gestalt principles (of assumptions), franel lighting, composition, perspective and the term milestones. The Disney faces are specifically representing a style for the character. Mostly maturity, cute, feminine and classically attractive (big eyes, wide smile). Don't want to sound mean, but the lack of the specific word "emphasis" is the only thing wrong in the video. Keywords and terms (milestones) have locked people into "saminess" when asking for help. It's like wanting more contrast in a picture talking to an artist, but unless you say that particular word, you'll not get the necessary advice you need, but a "just keep practicing" answer, which doesn't help.
I think maybe your missing the point of the video. I'm not saying anything is wrong with the Disney designs. I do specifically mention that they are good and used to keep everything branded correctly. I am aware that they are using a specific style. What I am saying in this video is that the student perception of "correct style" and how one should approach a drawing holds back artists. You may disagree that this is an issue, however, it was an issue for me that once solved allowed me to start finding work as a concept artist. Therefore I believe it was worth sharing here. I specifically note that "students tend to have an obsession to work with the big companies" not "big companies make bad design" There is no issue with the big companies there is an issue with trying to fit yourself into a box.
He said Disney characters faces have the same proportions. Didn’t call them terrible and recommended students to learn from a variety of proportions. I think you missed the point.