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Destiny 2: Datto's Thoughts on King's Fall (Normal/Contest/Challenge) 

Datto
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28 сен 2024

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Комментарии : 920   
@allenmiller4172
@allenmiller4172 2 года назад
My opinion is here
@themememaster423
@themememaster423 2 года назад
Yeah! Only took like, a week 🙄
@danatdawn3381
@danatdawn3381 2 года назад
W
@ZayOsirisGaming
@ZayOsirisGaming 2 года назад
No need to formulate your own opinion when uncle father Datto comes to the rescue
@W1ckedRcL
@W1ckedRcL 2 года назад
I disagree
@xesaur876
@xesaur876 2 года назад
No it’s not
@vincentbuscemi6771
@vincentbuscemi6771 2 года назад
Right around 3000 teams finished challenge mode. My group finished it in position 2897......Slipped RIGHT in there at the end. 23:37:00 was our total time but it was my first day1 clear ever. Loved the whole experience outside of Warpriest (if you know you know). Cant wait to breach the triple digit finish next time!
@DattoDoesDestiny
@DattoDoesDestiny 2 года назад
nice!
@usxldcom7543
@usxldcom7543 2 года назад
Barely dodged a 2402
@dysstopic
@dysstopic 2 года назад
Lol I finished at 23:15:00. We were stuck at Oryx challenge for 6 hours because everyone had been up since a few hours before the raid launched. First Day 1 clear too :)
@vincentbuscemi6771
@vincentbuscemi6771 2 года назад
Definitely by Oryx we were splintering but we pulled together just in time to finish it off. War Priest was brutal but Oryx definitely took more time than we expected. Based on previous results we had at most one more run before the end of the 24hrs. Until another day1 I'm not taking off this emblem. Too much sweat and sanity into it.
@Ja.floppa
@Ja.floppa 2 года назад
@@DattoDoesDestiny hold this ratio for me real quick
@jokersman666
@jokersman666 2 года назад
Thank God you posted. I was wondering how I should feel about this raid. You showed me how to feel. Thank you
@wizard9368
@wizard9368 2 года назад
Personally, I love the new revamped kings fall compared to it's original D1 version. Can't wait for Touch of Malice to drop hopefully this season so I can use it for nightfalls.
@wizard9368
@wizard9368 2 года назад
@@ADUSN Lol. Love the analogy. I've never had a raid exotic take more than 41 clears (1k voices) to get. The scourge sparrow took 81 clears oddly enough though lol. Best of luck to your rng bud ❤
@outbreak3607
@outbreak3607 2 года назад
Bruh, this week I sherpa'd two guys from my clan and both of them got it on their first run, Im 10 runs in and no luck yet lmao
@wizard9368
@wizard9368 2 года назад
@@outbreak3607 Yeah that sounds about right lol. Me and my friends ran with some lfgs earlier this week and back to back raids they got Touch of Malice 😭
@nattyisaiahlifts
@nattyisaiahlifts 2 года назад
@@outbreak3607 how are you 10 runs in if you can only do 3 per character per week?
@YuriG03042
@YuriG03042 2 года назад
@@nattyisaiahlifts right? we are only in week 2 right now, what a statement
@exostretch7991
@exostretch7991 2 года назад
I felt the same about the Warpriest damage check, but didn’t know how to describe it until Datto did. Tried it with LFG and it was just unwinnable because not everyone had a god roll linear w/ font of might. We could do everything else perfectly but having damage be the issue with no way to improve it was so disheartening.
@Spartan-sz7km
@Spartan-sz7km 2 года назад
You don't need fom you need a good linear
@tyrant7244
@tyrant7244 2 года назад
Bungie literally handed a craftable god roll LFR with the best perks in the game to everyone at season launch, just had to do a short quest lol
@BlargTheEnderman
@BlargTheEnderman 2 года назад
@@tyrant7244 they didn't announce it and they didn't give a marker, I didn't know about it until the day before. I don't go to the crafter unless I'm crafting a new gun so yeah they did but they hid it
@souperchicken9395
@souperchicken9395 2 года назад
+ Absurd flinch + Warpriest doing a dance routine = Terrible Contest experience. F you Warpriest
@rithvikmuthyalapati9754
@rithvikmuthyalapati9754 2 года назад
@@BlargTheEnderman so many RU-vidrs have made videos about it
@DarkRenegade95
@DarkRenegade95 2 года назад
encounters that make EVERYONE do stuff will always be my favorite. as someone who enjoyed teaching leviathan, scourge and last wish i can tell you my biggest pet peeve was when someone would be like "yeah forget the explanation just put me on ads"
@Enforcer6k
@Enforcer6k 2 года назад
I think there's a time and a place for it. Spire was good and I enjoyed the final boss fight, but there is definitely an aspect of "everyone has to be a quarterback" to its design. Everyone needing to be "on-point A-game" can make the encounter not fun when someone is starting to falter because its late or the raid has been going on for too long. Conversely, its easy for 2-3 people to get fully carried through a lot of VoG because the mechanics don't break down if the other 3-4 people know what they're doing. I think a lot of the encounters in revamped KF do a really good job at being flexible enough that if one person is having a rough time, they can be given basic things to do and largely focus on either not dying or doing DPS at the proper time.
@Oni_Evergarden
@Oni_Evergarden 2 года назад
On note of Heavy ammo; I really wish Bungie would do what Division 2 does with power ammo for the specialist weapons. For the people who didn't play Division 2, you have a meter where it fills when you kill and when you fill it up it guarantees you power ammo. I wish D2 did this so bad. Heavy RNG is ridiculously unfun to play around.
@lightningstar-ng9tm
@lightningstar-ng9tm 2 года назад
it technically does, you are guaranteed a heavy brick after a certain number of enemies defeated. a progress bar would be nice though
@arkura1812
@arkura1812 2 года назад
@@lightningstar-ng9tm Do we know what the nubmer of kills is? Is it per person or is the number shared across the team?
@Ms666slayer
@Ms666slayer 2 года назад
There's not an exact number is just a threshold that after a certain number of kills the chances for Heavy to drop are super high, is not like you kill 20 and the 20 is a guarantee drop
@arkura1812
@arkura1812 2 года назад
@@Ms666slayer yeah but everyone uses basicalyl the same amount of heavy during a dps phase unless they are Div. But not everyone gets the same amount of kills. which si why im wondering if its based on "amount of team kills" or "amount of personal kills"
@thrilla72
@thrilla72 2 года назад
@@arkura1812 Exactly what I wanted to say. If it is amount of kills per person it is a terrible system.
@dalebarrs297
@dalebarrs297 2 года назад
The new and revamped King's Fall is by far my current favorite raid, I love all of the changes to the mechanics and to the loot. All of that felt great. However, the Day One experience needs to be looked at in its totality. The combat felt ridiculously easy and my team isn't a top 5% pve team, it was just easy with solar on all three classes; huge testament to our power creep and why abilities need a tuning. The biggest issue though, was the absolutely obscene damage requirement for Warpriest. My team had the combat and mechanics nailed after 2.5-3hrs; it took another TEN HOURS to get the perfect run where we had enough ammo drop (both randomly and aeons x2) with Warpreist not sprinting or randomly wiping us early, because that's a bug. This fight was way over tuned and fights like it need to be tuned with this in mind in the future. It sucks to repeatedly fail an encounter simply because ammo refused to drop run after run.
@yuko2967
@yuko2967 2 года назад
Maybe having it so that orange and yellow bar enemies have substantially higher chances to spawn heavy, that way the rng doesn’t feel so bad and it also makes aeons optimal for heavy but doesn’t make them feel mandatory for level capped stuff
@BlargTheEnderman
@BlargTheEnderman 2 года назад
See when d2 came out they made orange bars for the sole purpose of dropping heavy on kills so everyone would have ammo when needed now they are just a thorn in my ghost
@erichall090909
@erichall090909 2 года назад
Even then aeons shouldn’t be a requirement
@dankblissey6162
@dankblissey6162 2 года назад
I fully agree, every facet of the game is becoming easier and easier to the point where I don't even have to care much in GRANDMASTERS. People keep getting upset when we get brought down in power or things get harder but how can they not see that it's unhealthy for everything to be so much easier than what it used to be.
@crimsx0n
@crimsx0n 2 года назад
When enemies spawn out of the same doors in the same way at warpriest they're gonna get spawncamped really easily. Part of it is how powerful we are, but also the enemies come into the arena in a way that makes them incredibly easy to kill. If you had enemies spawn towards the end of the damage phase where players aren't all spread out camping the doors and are behind totems on a side, they may be a little more threatening. I think Bungie has to be a bit smarter about the actual placement of enemy spawns to make these combat encounters more difficult. Yknow how the enemies will spawn away from the orbs at Golgoroth and run into the arena to charge the damage team? More stuff like that please, force the players into doing some sort of mechanic involving movement around the arena which means they don't just get to sit at spawn doors and camp with a grenade.
@sauceinmyface9302
@sauceinmyface9302 2 года назад
I think in this regard, they might've been limited by D1 and thinking about how pure to keep the mechanics, spawn doors, and add compositions. I do agree that more doors with better splits of the enemies in warpriest and golg would definitely improve the fight. Some add doors or taken teleports on the spawn side of golg, bigger add packs for the doors on right side and left in warpriest when they come in from behind.
@Arctis326
@Arctis326 2 года назад
@@sauceinmyface9302 we’ll see in master Kings fall
@PlusOne2Crit
@PlusOne2Crit 2 года назад
@@Arctis326 No, we probably won't.
@aidanbarrick4326
@aidanbarrick4326 2 года назад
Wish they did the raid on Saturday but I understand why they didn't. Missed out on 7 hours of the day one due to University classes starting that day. Got the DsC, VoG, and VoD day 1 emblems but missed out on this one. Congrats to everyone else that got though :D
@bananabigtoe6524
@bananabigtoe6524 2 года назад
I Think this is the best raid in the current game right now. It has a balance of fun challenging, but also hold reasonably expectations for what players need to do. (Players that just met eachother and have never player with eachother). This is the direction the games raids need to be in. Not like vow and memorize 290 symbols. Rather like kings fall, Vog, and last wish. Which is very simple but challenging and not brain overwhelming. It is fun to que and play kings fall.
@dootdoothere
@dootdoothere 2 года назад
15:01 it feels like the solution is ammo synths tbh. make it a long cooldown, but have it be a guaranteed source of, say, 50% of your ammo pool. there would need to be a better ui for it, natural ammo drop rates would need to be rebalanced around it, and you might need to change some boss health pools, but imo it's worth it. joe blackburn keeps saying he wants destiny to be an mmo, and since strategically popping consumables mid-encounter is a big part of mmo resource management, it seems like a no brainer to reintroduce them
@aero7920
@aero7920 2 года назад
My team was making heavy bricks with aeon’s at warpriest and we had 2 blade barrages with star eaters. We almost 3 phased warpriest on challlenge mode
@reed560
@reed560 2 года назад
Everyone hates on Elitist Datto, but truly he wants all of us to be the best that we can be. Easy Day 1 experiences where loreleys trivializes content does not make you the Guardian Datto wants you to be.
@Jasperpep
@Jasperpep 2 года назад
Raid was great but my takeaway from it was Wow solar 3.0 needs to be tuned back before we end up with another "Building tier 3 reckoning around well of radiance" moment (Which already feels present in Duality for anyone not playing titan, thanks classy restoration.)
@Gav101201
@Gav101201 2 года назад
I still think that there should be an emblem for completing just contest mode. Just being able to show off that you completed the contest version would be a nice thing to have. Having to run the raid 2x makes doing day 1 much more harder than with a new raid where you only have to run it once.
@nickbreaker2194
@nickbreaker2194 2 года назад
Swear to god man. We got all the way to oryx challenge mode with 2 hours left and just couldn’t complete it. Everyone was so tired after being awake for 34+ hours and just couldn’t remember all knights and ogres killed. The 24 hours time strict for D1 raids makes no sense at all, specifically when the raid releases at friday when most people have to work.
@WyattTFdude
@WyattTFdude 2 года назад
When going into this raid I was hella nervous cause in D1 I really struggled with this raid. In D2, however, it was super duper fun! My new favorite raid.
@SlimeyZockt
@SlimeyZockt 2 года назад
I never played D1 so I never had that nostalgia for any of the "new" content. But I am having a lot of fun in Kingsfall. I was scared at first that people said there had to be some changes but I think Bungie did a good job keeping a little edge to it. I don't know what it was like before but I know it's fun now and that's all that matters to me.
@deanb5912
@deanb5912 2 года назад
I feel like one way to fix the regen that Solar brings, is to associate health granted by sources to Recovery. It already is mostly useless in PvE with the difference between 0 and 10 being 3 seconds faster to get full health from nothing.
@limonada4347
@limonada4347 2 года назад
loved the megatoad mention
@cerulean_1415
@cerulean_1415 2 года назад
Usually I comment about the topic of the video but The First Descendant looks like one of the best games I’ve ever seen. I seriously cannot wait for it.
@koboldbiopellet
@koboldbiopellet 2 года назад
I got to play this for the very first time. Warpriest and Golgoroth were so scary because I've heard them talked about so much. I LOVED Golgoroth's spawn animation SO MUCH. I had to put my controller down for a sec because it was so cool. The jumping puzzle with the tomb ships was pretty cool, but the boop wall was really annoying, at least on the first run. It was really unpredictable and frustrating, but I'm sure with time I'll learn the timings and pathway and it'll become tolerable. For my first time, it was the only part I didn't like. Daughters had a really boring dps phase, but the mechanics before were cool. Oryx was amazing, but no one could explain bombs to me, so I was just killing adds and flexing plates until dps. I really really liked running the spark, though! I wish you got to pick it up and dunk it somewhere like the first encounter, I find that mechanic really satisfying, and I didn't feel any impact from running over a spark and seeing a piece of text :/ My rating: 8/10 Comparison: VoG: 6/10 Lev: 10/10 EoW: 4/10 SoS: 9/10 (boss is 11/10) LW: 8/10 GoS: 6/10 DSC: 7/10 Vow: 10/10
@maihosalat
@maihosalat 2 года назад
you give Leviathan a 10/10?
@Ruuod
@Ruuod 2 года назад
Warpriest with aeons or playing double special was required for ammo economy. But with it it became a breeze tbh
@Giessepe
@Giessepe 2 года назад
I’m glad you mentioned that issue with warpriest. It’s a little annoying just wiping because you and your team came to the agreement you don’t have enough ammo. But man I’m glad this raid is back. It’s the reason I kept playing d1 and to see it in this game which is way more developed was awesome to see. Finally raiding again for this reason. Absolute classic. Got to see my man oryx in 60fps 🤯🤯
@TheKronaxx
@TheKronaxx 2 года назад
I personally would change it like: Kill X amount of enemies get a brick with 1 or 2 ammo. That way then can increase the mobs for certain fights a bit. Rather than a "hope you have a lot of luck?"
@rpsproductions
@rpsproductions 2 года назад
Datto your beard in the intro looks FIRE my guy 😭❤️
@SeraphSancta
@SeraphSancta 2 года назад
I will say about Golgoroth: My team and I used to do the one orb strat because seeing six orbs hanging there at one time was kinda intimidating; why bother when I can just keep shooting one. With the new change, my team and I felt more confident doing the actual fight because it literally shows you "THIS IS THE ORB YOU NEED TO SHOOT NEXT". And, to be honest, doing it the "right way" made the fight more fun. A lot of the small changes they did to this raid made the raid as a whole insanely more fun (personally) that I can't wait to run it multiple times a week.
@nadirbaitsaleem7270
@nadirbaitsaleem7270 2 года назад
Going back to KF was refreshing, I struggle a bit with VotD's mechanics but KF was a breeze and I can easily execute and explain its mechanics. Not to mention the quality of the origin perks and the guns from the loot pool!
@toriellsimon9075
@toriellsimon9075 2 года назад
Contest mode was tough af, got stuck on totems for the longest time
@pearson674
@pearson674 2 года назад
for the new player, this is an amazing raid. i can’t count the number of people who hadn’t played d1, and told me this was their new favorite raid or that the experience was insane.(they need to figure out something with the power ammo on warpriest, i noticed this while playing my first run, perhaps a enemy that drops one brick of power and just being careful where they place the enemy) i do agree the power creep is starting to set in very very badly but i think it could be easily fixed with some changes. i remember worrying about sword knights and boomer knights on hard mode crota. i don’t think i would mind going back to that.
@schall2481
@schall2481 2 года назад
For ammo just make the ammo finder consistent like every 25th kill u get a small brick if u stack it every 20th kill
@vegancardigan
@vegancardigan Год назад
I went back to d1 recently and after a while i was invited to raid by a random in the tower, of course i agreed, and we did 390 VoG and it was tough, we were dying all the time, ledges caused some death too, but atheon and explosive harpies were brutal, took 3-4 hours to finish, no new players, everybody kinda new what to do, but mostly 2 people did most of the work with relics
@robmarney
@robmarney 2 года назад
The 3.0 problem is really just Restoration x2 and Devour. If overshields were stronger than raw healing, it would be a real tradeoff between subclasses that can camp spawn doors (solar, arc) and subclasses that can tank wizards in contest mode (void, stasis).
@LoFoSho
@LoFoSho 2 года назад
I never really played D1, but the encounters in this raid are insanely satisfying and fun. Edit: when they bring back Crown I hope they make the first encounter shorter. That raid is my favorite one. Idk why I just enjoy it so much.
@MindCreationCrew
@MindCreationCrew 2 года назад
For the Ammo economy my team found success using double special. It seems that heavy Ammo spawns way more frequent than if you used a primary weapon
@cypher6313
@cypher6313 2 года назад
no idea if its a popular theory but i think the reason why we are becoming so strong now is because we are going to fall far sometime during final shape
@psquaredddd
@psquaredddd 2 года назад
the raid being on saturday is very easy to fix. everyone plans on working tuesday-saturday on raid race weekends.
@mutantraze3681
@mutantraze3681 2 года назад
Bungie just needs to rebalance damage checks like this. Having an encounter require top damage and having a mechanic where 2 people doing damage have to leave to do the mechanic is awful
@matthewjobin6665
@matthewjobin6665 2 года назад
I actually think having ppl required to leave during dmg is a great way to really check your dmg and see if you can cut it.
@cerulean5032
@cerulean5032 2 года назад
In general having the biggest challenge of a raid being a dps check, is a bad thing imo, especially because in Destiny there really isn't much room for skill expression with dps, especially not in a raid like kingsfall where the best options for dps are quite limited.
@matthewjobin6665
@matthewjobin6665 2 года назад
@Ya Mum I didn’t participate in contest, that might be why we see it differently, but on normal, I like that it makes dps a little more dynamic. I also think that I was designed to not have 6 ppl constantly pumping damage, bc even with two ppl leaving in and out, a two phase on normal is pretty easy for me, that’s just my experience though m.
@matthewjobin6665
@matthewjobin6665 2 года назад
@@cerulean5032 I also agree with that, but I usually don’t mind one encounter just needing you to fucking P U M P out the damage, I find it pretty fun to just hit massive numbers and chunk a big boss down, but it shouldn’t be every encounter.
@cerulean5032
@cerulean5032 2 года назад
@@matthewjobin6665 oh yeah it can be very cathartic to just unload massive numbers, but it's kinda sad when it's the hardest thing about a day one raid race.
@carsonlake3842
@carsonlake3842 2 года назад
I think they should have a heavy ammo drop modifier on finishers.
@ujaku_
@ujaku_ 2 года назад
Back in my day we had to walk uphill both ways in the snow to the raid race on day one. in all seriousness, I get your point. I think our power will be getting snipped in LF
@julianromano9708
@julianromano9708 2 года назад
D2Y1 had a really good system for heavy drops and I don’t understand why they removed it. Before Forsaken orange/yellow bars ALWAYS dropped heavy ammo pretty much. I don’t know why this was changed it was so nice especially in Leviathan and stuff
@mrbliv102
@mrbliv102 2 года назад
Im still blown away resiliance hasnt been nerfed in some sort of way makes endgame content SO much easier. Dont get me wrong day one still kicked my ass but grandmasters is such a snooze fest now I agree with dattos take that we have gotten ridiculously stronger. Forsaken power levels were wild but THIS??? Is just absurd makes the previous power creep levels look small in comparision.
@Recneps
@Recneps 2 года назад
Shout out to ihavetoes who I had a quick chat with after math class worlds first attempt in the tower. Got to say, that small interaction will have me cheering you guys on next worlds first!
@caiquepacha3606
@caiquepacha3606 2 года назад
If warpriest could fucking chill with the strafing then I think oryx would be the next gate keeper. My team managed to kill him but it took so long that we gave up. Extremely nice raid thought.
@forebread9405
@forebread9405 2 года назад
They HAVE to change the health numbers for day 1. Aeon was required to beat Warpriest for day one for most teams because of his massive health pool. Those that didn’t use it got extremely lucky ammo drops or didn’t beat it at all. It was mostly the latter since the numbers dropped so hard after warpriest. Golg was also another huge dropping point because there was only 1 wizard to get ammo off of, and there just wasn’t enough ammo dropping to beat him. I love raiding, but the day one experience has boiled down to “can I lucky enough with ammo drops to kill the boss?”. Mechanics barely matter anymore because the health pool is the real issue.
@bigcheese8544
@bigcheese8544 2 года назад
what if instead of random ammo drops, its based on a set amount of enemies killed, so like base would be something like 25 enemies killed before a heavy brick dropped and with double ammo finders it goes down to 10. maybe those numbers are too small but something along those lines
@L0rdLexan01
@L0rdLexan01 2 года назад
In my opinion, I think that most raid encounters need to have designated "Ammo Bearers" that will consistently drop ammo for the players. They spawn in an inconvenient spot and despawn after a short while, but killing them is the only way to get Heavy ammo. Aeons increases the quantity of ammo dropped, and there should be like... 2-4 per damage check, so that you can max out on ammo without being perfect. This allows teams who are better with their ammo usage to clear without killing them, while also making it consistent so that it's not pure RNG whether you'll complete the encounter or not. In D1 we had Heavy Synths to remedy this issue, but we don't now, and Aeons are an annoying bandaid to a more permanent problem.
@Real28
@Real28 2 года назад
I had no issues with heavy ammo. Why? Using an exotic primary like Trinity. I leveraged that mechanic built into them and had heavy everywhere. About the raid: was my fave until Last Wish (non cheese). They made all of the right changes for me and now it's at least as good as LW or better. Couldn't do Day 1 because Bungie doesn't understand the concept of giving their people a day off in exchange for working an extra day. I'm a developer myself, this is common. Just give them the Monday off so they still get a 2 day weekend and a short week the next week.
@elijahunger
@elijahunger 2 года назад
This was the first day one I’ve completed!
@xxDDxxProphecy
@xxDDxxProphecy 2 года назад
I really wish a emblem was givin for day one clear. The challenges should be reserved for the competitive side. Or at least a gold border regular emblem.
@killadrill
@killadrill 2 года назад
Yeah I agree with the Oryx standing there getting shot at, there's even a D1 animation they could have used! The one where he grabs on to the ship and shivers in pain.
@jeremyaleonard
@jeremyaleonard 2 года назад
The Golgoroth challenge required you to be standing in the pool as the guardian with the gaze AS the next guardian steals the gaze, if you step out before they take it you fail the challenge.
@dragonslayer647
@dragonslayer647 2 года назад
Datto, have you tested prospector since it got enabled again? Wondering if its gonna be worth running even after the fix
@mourbow
@mourbow 2 года назад
Datto I agree it has gotten easier. I am a solo player and last season I took on the challenge of soloing Master nightfall's, Master Lost sectors, Master Empire hunts and Master Nightmare hunts. I was even able to solo Dungeons. I have to be honest though, I like it this way. I have been enjoying Destiny a lot more lately. I was even able to finally to finish a Grand Master Nightfall for the first time with an LFG group. I know Bungie reads these comments and I hope they see I am having more fun playing Destiny now than did before. I have finally stopped yelling at my Xbox... lol
@jesushorses
@jesushorses 2 года назад
As an experience it really doesnt match what VoG and Crota means to me but hey im stubborn and the Taken King if i remember right made me quit D1 originally. The Xur Coin spam annoyed the hell out of me with casuals getting all their exotics done relatively quick while I had to put in HEAVY hours to get what I had. Anyhoo, the raid is great. Glad its back.
@VallornDeathblade
@VallornDeathblade 2 года назад
I only got to hop on after work and I was already tired. My clan had one guy who hadn't played throughout all of Haunted, played Hunter, and had no survivability builds... He held us up at Totems for 4 god damn hours before he had to go and we got someone better, with that guy, we did it in 3 tries.
@OreoOreoOreoOreo575
@OreoOreoOreoOreo575 2 года назад
Haven’t even gotten to play and I know I’m gonna have too much fun.
@captainblighe7297
@captainblighe7297 2 года назад
Hopefully the next new raid bungie releases is very hard, regardless of mechanics, however many enemies of all varieties they think they can have, they need to turn it up by 200% and just let it be.
@Gravesyte
@Gravesyte 2 года назад
I haven't had the chance to do this raid because I've been working alone lately how difficult is this version?
@chrisb.9083
@chrisb.9083 2 года назад
Hello everyone from the guy who had help from friends at bungie for the raid again.
@razaiel3688
@razaiel3688 2 года назад
I'm not disagreeing with solar being really, Really good. But the sheer damage and ease of font of might and reeds regret is definitely keep my team from only considering solar for the raid. I don't think that's a benefit if the subclass but the availability of the Supreme well maker only to stasis
@zz1426
@zz1426 2 года назад
In the first few seconds datto gives off gigatto vibes
@badforaday2366
@badforaday2366 2 года назад
Agree on power creep, the resistance stat of 40% for lvl 10, was to much, I was complaining about it the day it happened, not only because it effed up my builds, but some builds just takes it to a thousand, Loreley for titans, along with titans lightning grenades, and warm gods, hunters period, supers do waaaaaay to much damage, and the DR hunters can stack on to the 100 resistance, plus invis, hunters be broken pve/pvp, locks have well with 100 resistance, devour... lol yeah all locks have is well🤷‍♂️
@bedopskepop7936
@bedopskepop7936 2 года назад
Oryx as you are destroying his literal heart: 👁👄👁
@zevoh
@zevoh 2 года назад
i agree so heavy on the point of people just trouncing the raid and spawn killing ads i was on stasis titan the entire day one after totems and i was just freeze locking and spawn camping every door the ads couldnt even move let alone shoot me i really think they need to make some solution in where you cant be as aggressive or else these day one clears arent going to feel as rewarding or satisfying to play. Most of the time me or my team died to failing the challenge or the bosses annihilating you something along those lines
@skrriee
@skrriee 2 года назад
We killed Warpriest in the challenge mode It took us nearly 6 hours, sadly we didn't have much time left to kill oryx :(
@Asburyz
@Asburyz 2 года назад
On the topic of "safety" in combat: I agree things should be challenging and punishing, however I think it's an issue with the game overall (and maybe lorely/restoration to a lesser degree). The issue is the way that the challenge presents itself in enemies doing more damage and taking less damage actively promotes one type of play style: safe. The best example of this I can think of is GMs where the entire time it's "plink plonk with your weapons from the back and finish the strike in 30-40 minutes". I know there are exceptions to this, especially now with updated subclasses. But I stopped caring about GMs after like the 3rd season they had been around because they got boring. The most fun I had in GMs was last season with classy resto going around wombo comboing enemies with Consecration and Heart of In Most Light. And there were definitely times that if I screwed up on a rotation of abilities or missed I died, but I had fun doing it and it was still challenging. There are so many other nuances and stuff to this but I don't wanna Charles Dickens everyone and write more of a novel than I already have lol
@henkaan7741
@henkaan7741 2 года назад
Yeah power creep and the lack of challenging *combat* (not mechanics) is definitely an issue. The amount of times where you actually feel threatened (without getting straight up one-shot) *by enemies* in pve is really low. The raid itself was really great tho. Bungie did a really good job refreshing the mechanics!
@joshw0078
@joshw0078 2 года назад
Fact should have added crota in with kingsfall like was originally designed
@uwuadi
@uwuadi 2 года назад
Casuals don’t care if the game is too easy. It’s a space magic game. Everyone wants to spam abilities and have fun. The option to not use the easy stuff is always there if you are hungry for challenge. Don’t ask to nerf stuff and make others life harder when you can just not use something.
@thetoxicraptorz3482
@thetoxicraptorz3482 2 года назад
Such a shame they did not add any lucent hive to this raid. that would have made it wayy cooler
@LunarNights_
@LunarNights_ 2 года назад
I think the changes made all make sense and have been pretty good. All encounters have their own challenges and last just long enough to stay interesting most of the time. Overall a good raid, 8/10.
@xxcarnagexx9117
@xxcarnagexx9117 2 года назад
Light Eater Knight: Om Nom Nom (Eats 4 Bombs) Guardian: (Sigh) Just Wipe…
@finna1002
@finna1002 Год назад
They need to master the difference of Mechanics Difficulty, Enemy Difficulty, and Other Difficulty. Mechanics always gets easier the more you play it, but the other difficulties don't really adjust drastically as the clears go up. Spire had insane enemy difficulty. Attacks would be other difficulty as it wasn't really a mechanics or enemy problem. And Vault had a really high mechanics difficulty. I'd like to see a new format for their raids. Right now the four encounter thing they've been using has got it feeling more like a strike, especially when you clear it so often. A good long parkour challenge with decent enemy difficulty. A puzzle relatively hard to solve the first time. Two Bosses at least. And some other twist theme encounter skin to scourge of the past flaming servitor.
@EvillClown11
@EvillClown11 2 года назад
Honestly I think raids just need whatever the Legend Witch Queen campaign had. Just give us a toggle and make and make that the new hard mode.
@liamcdm3689
@liamcdm3689 2 года назад
15:05 My solution is guaranteed power drops for orange enemies and a relatively high chance for yellows.
@blvckreaper462
@blvckreaper462 2 года назад
Buff must be Taken? Interesting
@sambauer4094
@sambauer4094 2 года назад
i feel like the d1 challenges being the statics and not the challenge modes was meant as a trap for people who thought it would be just like d1
@thenexus7343
@thenexus7343 2 года назад
I want crotas end so badly. And Allow us to solo it, hell. Make a triumph for it
@HouseTre007
@HouseTre007 2 года назад
When was the last time they added a major piece of content that isnt unvaulted content ? Crypt?
@Creed-uo1iv
@Creed-uo1iv 2 года назад
datto with the new hair lets go
@shshyie
@shshyie 2 года назад
"Best encounter in the franchise" def not letting the bias towards potentially inspiring the mechanics for the golgy fight take effect I see ;p
@joshuatreacy6610
@joshuatreacy6610 2 года назад
I think the ammo economy is supposed to be offset by damage supers so the whole team isn't clutching on well 😂 or at least that's how my team got through normal mode
@Heavysauce555
@Heavysauce555 2 года назад
Honestly for me, I completely agree that Warpreist was the hardest part of contest, I barley got past warpreist and when my team hit golgy we just passed out one by one because it was late. Took us 4 hours for warpreist then 2 hours for totems. Which brings me to my opinion on raids coming back from D1 to D2. Let there be a contest emblem for regular completion not just challenge completion, like why not? It would make players feel like they completed this challenge and getting the other 24 hour emblem is the sweeter prize. It would entice players more to try out contest mode and go for that emblem and maybe challenge if they are gutsy enough. You can flame me for my opinion idc, but I really feel like there should be more incentives for contest mode. Like give us cool exclusive armor and weapons for participating and going back to the emblems a exclusive 24 hour emblem for beating it during contest not challenge included. Like imagine this, "Fatebringer (Contest)" or "Fatebringer (24H)" I think that'd be cool. I do see negatives with the concept but it still sounds interesting to me. May not be interesting for others but that's what I think, and feel free to disagree. But if you attack me for my opinion then go suck on a rusty nail you fuck knuckle. Thank you for reading if you made it this far! Hope my comment brings someone some intrigue regarding these old raids. Thank you very much!
@ringerscheckmate7938
@ringerscheckmate7938 2 года назад
I think restoration on lorely just needs to be x1. It's kind crazy that getting shot rewards you with crazy healing and ability regeneration. I played as a hunter with 20 resilience on my star eater sales loadout, and I had pretty big dying problems at first but the combat experience wasn't anything too crazy to adapt to.
@soppybottomboys1195
@soppybottomboys1195 2 года назад
Why the hell are you playing with 20 resil. That's just dumb.
@ringerscheckmate7938
@ringerscheckmate7938 2 года назад
@@soppybottomboys1195 Mostly because I made the loadout with triple 100s before season of the haunted and because the star eaters rolled with 2 resilience. I'm not farming lost sectors rn that loot pool is too diluted.
@soppybottomboys1195
@soppybottomboys1195 2 года назад
@@ringerscheckmate7938 I never really went for two stats at 100 so it was a little easier for me to reach 100 res on all characters. With how wells work now I'm going to try and drop my int in pve amor to 1 snice well of wisdom give you 100 int
@ringerscheckmate7938
@ringerscheckmate7938 2 года назад
@@soppybottomboys1195 100 mobility, recovery, and discipline really helps my neutral game for star eaters. I have quite a few 100 resilience loadouts between stasis, void, and solar. My star eaters with 2 resilience just isn't one of them.
@nekonicci
@nekonicci 2 года назад
my boy got his crucible fatebringer on in th raid xD
@ravecsucks6192
@ravecsucks6192 2 года назад
First descendant looks dope. But man third person shooters just feel weird.
@redalertsteve_
@redalertsteve_ 2 года назад
Datto should get a permanent debuff where he only get 20% DR with max resilience
@arkura1812
@arkura1812 2 года назад
Durign Contest mode my team amde it to warpriest and had to quit there cause we jsut didnt have enough dmg/dps to kill the boss within 4 rounds of dmg.
@Radio4Ever
@Radio4Ever 2 года назад
18:57 Tbf, Loreley is a HARD crutch on Titan. It's become an inside joke in my clan to try to wipe while wearing Loreley.
@FlamingWolf855
@FlamingWolf855 2 года назад
what about the 12 people who beat last wish day one??
@FrostReach66
@FrostReach66 2 года назад
I’m wondering if bungie should reduce the power creep problem by either increasing enemy health, damage, or light level differences, or by doing a game wide change in PvE like what happened with shadowkeep, such as reducing healing effects, damage resistance, debuffs, and buffs, etc. I’d actually be okay with the last one, but I know many wouldn’t. I just want most of the game to be harder.
@amorfati4927
@amorfati4927 2 года назад
Destiny has a huge problem. The healing mechanics brought in from Solar 3.0 fundamentally breaks the game. The game honestly has been easy for a very long time but things (especially Lorely now that Classy Restoration is gone) make it so you only need to not stand completely still (and sometimes you still can) and not die contest level content. Within reason making it so anyone can do it. Which is saying a lot because stasis really broke PvE because you can freeze almost anything and everything to make anything but bosses non-existent. Something anyone could do but it took a little patience if your a warlock and a little aggression if you’re the other two. Then void brought in its own PvE breaking builds but some of it still took thinking and timing. Solar basically said, put yourself in what ever situation you want with no thought and we got you… you won’t die. The thing is… the large amount of the D2 community are not very good. They want these broken subclasses and even more they need them to even do easy level content. It’s almost an impossible situation to make the game accessible for people who aren’t good (and I know that sounds crazy because without even build crafting you can basically just walk in and melee most content to death and I have problems comprehending how people struggle so much) but also making it difficult enough for gamers to find it challenging.
@F_TH_BT
@F_TH_BT 2 года назад
As for Loreley being too good he’s an anecdote from last night. Clan mate that’s been a long time warlock main swapped over to titan with solar 3.0. Hasn’t taken Loreley off since. We did kings fall last night and he was on his hunter. He died, in many attempts of totems, multiple times, on the left side. This continued throughout the raid. He has no idea how to play the game normally anymore without crutching on that helmet. It’s unfortunate.
@jlahz
@jlahz 2 года назад
Funnily enough, daughters challenge that Datto said wasn’t even the challenge, it was that the person who is torn cannot be on the plate before it is constructed yet. That’s how easy daughters challenge was.
@TheMcK777
@TheMcK777 2 года назад
Joey Chestnut the Light-Eater Knight comin' to munch
@chasekeylime9717
@chasekeylime9717 2 года назад
one thing i will say is no one is forcing you to use these strong weapons or builds. if you’re tired of being healed by a well then don’t use a well? players have a lot more agency then they would like to admit.
@alien3805
@alien3805 2 года назад
I feel like they should make a permanent contest mode that drops hard mode gear and the challenge mode give us the adept
@fuzyfuzfuz2
@fuzyfuzfuz2 2 года назад
Hey, has anyone else noticed that Ghost just like up and left?! Like... he's just gone. Poof. Vanished. Radio silence. ? And no one else seems to have noticed or they just don't care. But curiouser and curiouser.
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