It’s quite interesting watching ppl find the oob paths to go places cuz I remember I would always be like “how do people find these things” then I’d go oob and look around and find interesting paths and be like “its not that hard and actually it’s quite fun”
Wait Froggy uploaded a video ! I just wanted to make you know thanks to your tutorials, I’ve went in so many hidden places or interesting ones. Like D1 bunkers in cosmodromes ect… 😊 Thank you a million times
The Adytum room in 26:02 looks like the secret ending room in the Paradox mission in D1, maybe something about Praedyth, or something releted to the upcoming exotic.
it would be really cool to see that connection made, but the glass throne vault was much smaller and had a different shape. It does look somewhat familiar, but the closest area I can think of is the pariah's refuge lost sector on mercury
The waterfall secret is the whisper mission portal the image you see inside the portal we thought it was VoG but all along it was that area which is crazy that they planned that far into the future counting that the mission was first on IO so if you look through it you can see a resemblance of what you are seeing from the otherside
It will quite probably be the exotic mission. Here's why I believe it will be: 1. Paths separated from actual mission, indicating that the story might go on there. 2. A bunch of jumping areas with and without puzzles. 3. Multiple rooms with portals that could spawn in enemies. 4. A button, pult, table that could hold an item or interactable (could be a deceiving intractable to keep you looking for the other paths). 5. More rooms after what could be the end. Might be for collectables.
Definitely some points for it. Main points against are how many endings there seem to be. Feels like multiple missions to me. I suppose some parts could be for catalyst or something, but I'm really split on exotic vs story missions. Big Whisper vibes though.
Yeah, that'd be a pain. I did try it though ;) Hunter and warlock a Could shatter and Phoenix dive respectively, but with ergo sum all classes finally have access to all sword frames.
-This Ishtar gig is pretty wild, even for a lughead like me. Get it, Ace. Lughead. Come on. I'm trying. I'll get some better jokes, I promise. I knew I was here to secure some top-secret thing in the jungle, but I saw it today. They dug up the remains of a technological civilization that actually predates humanity. Don't tell anyone I told you, or you know, could be wipesville again.- -from the journals of Cayde-6 "At least I am not alone here. My new ally more than makes up for the Vex's dreadful company. His disposition is calming, reassuring-a welcome voice when I need affirmation and guidance. And such a fascinating origin! Such astounding variance in biology and culture. I look forward to our continued partnership." -Maya 22:45 looks like a hub of sorts. reminds me of the nexus in d1. the ghost scan on io reading " I'm detecting a faint connection here to… huh. The Vault of Glass. Remember Kabr? Pahanin. Praedyth…" 26:00 adytum. greek. (vex) "not to be entered" or shrine. The adyton often would house the cult image of the deity. Adyta were spaces reserved for *oracles*, priestesses, priests, or acolytes, and not for the general public. It is also known by various names such as "holy of holies" and "debir". hmm. who's name does that rhyme with... debir.. kab-... 31:00 Kabr fought the Vex alone. But somehow they didn't kill him. He consumed their technology like fire. Fashioning armor from their remnants. In the aftermath, he became obsessed with the machines. Kabr's Pocket Watch The tick-tock of this strange watch sometimes feels like a heartbeat. Everything that has happened is, from a certain point of view, always happening. Everything that will happen is happening. If you know how to slice the ribbon of chronology thin enough, you can step through to the necessary moment. If you know how to tear it… A hundred and sixty Mayas reach for the Chiomas by their side. A hundred and fifty-eight Chiomas reach back. One Praedyth, waiting for the conductor's baton to drop. Uncountable Vex in the Garden, waiting for the same event, a synchrony none of them notice. Somewhere, a veil is always lifting. Somewhere, Kabr is always dooming himself. Somewhere, a door is always opening. Somewhere, they are always stepping through. "The roles of the Vex, their purpose. Their drive. I can't understand it. Won't understand, didn't understand. But still, they do what they do, the world-minds of the collective passing instructions across time." -File 34423 from Praedyth's Ghost "Every timeline I see through the door of my cell, every sliver of reality, bears one constant. Her. She's always there. Standing sometimes off to the side, sometimes in the foreground. Sometimes sad, sometimes speaking to herself. And always carrying a gun." -File 00003 from Praedyth's Ghost
Hey froggy, I was doing some of the secret chests now that the missions been out for a min and found that you can backtrack to the Mission: Shell bossfight area if you get back to beginning area of Encore via the secret chest portal room. The radiolaria lake doesn’t damage players unless they jump into the vortexes in the corners, and the Infinite Forest type gateways react when shot but don’t seem otherwise active. Since all the collectibles and such seek to have been revealed, I doubt there’s anything to be found. But do you think it warrants a video of OOB back into Shell from Encore?
i tryed it yesterday with a friend but it didnt work we sparwn i the beginning of the mission or a really wirde sparwn in the grave of saint 14 without entering the portal we restarted and also tryed over all for 1 h
@@cybernnal2984 So this relies on controlling your spawnpoints. Multiple people actually makes it easier, since you have more people to block spawns. With two people you can have someone leave and rejoin to clear their spawn history. In the video, I wiped to clear mine so I wouldn't need to first backtrack my spawn up to the mission start area. I'm guessing you skipped that step? Here's an overview of how respawns work for PvE. When you rez yourself, you'll respawn at your last set spawn point. The game will set a new one if you're at least 9m away from the last one, and have spent some minimum threshold of time on the ground in some suitable location. So if you respawn, then run 27m, you'll set three spawn points. If a spawn point isn't valid when the game tries to use it, it's kicked off the list, and you'll attempt to spawn at the previous one. You can't spawn in a place blocked by a guardian, sparrow, or stasis crystal. You can block respawn points until you have none left, at which point the game spawns you at the default. The default is a set of spawnpoints (usually 3 or 6) grouped in an area. If that region is blocked, you spawn at the fallback point. The fallback is unblockable. For this glitch, you need to respawn at the fallback point. That means you must have no usable spawnpoints, and the default spawn area must be covered. If you spawn more than 9m from the default, you need to place a crystal where you spawned and respawn to delete that spawn point. If you spawn within 9m of the default, you probably missed a section of the default spawn, and should adjust where you place stasis crystals.
WAIT WAIT WAIT THAT ROOM AT 7:10 IS THE NEW OTHER SIDE OF THE PORTAL IN THE WHISPER MISSION. i recognized it from Evaze's video (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B-C6U9Vt9pQ.html) right away, the cave walls and vex milk pattern in the floor is exactly the same😲
Any idea if this works with multiple people? I tried it with a friend and it moved my res to end like in the video, but when he tried after me it just kept moving his spawn around that center platform. Any tips or ideas?
@@BluesMaClues Sounds like he set a lot of spawn points. If you set any you'll need to get rid of them with stasis crystals. Or just rejoin after the loadzone.