Izanagi’s using special ammo is still a huge boon over the power weapons so I don’t knock it for doing less damage than those, but to have it do only 1k more than Trophy Hunter, a legendary? That’s kind of a blow. I assume that this means that Izanagi’s does wayyy more damage than Trophy Hunter on a per-shot basis as opposed to this “all reserves / time” calculation, so against certain single targets Izanagi’s could still reign supreme (the new No Distractions perk supports this usage too), but which targets merit Honed Edge x4 AND will be killed by that single shot-is that still true of Champions? Not true of bosses.
Jeff Wear the damage numbers for Sole Survivor and Trophy Hunter are only for 1 magazine with no reload, whereas the number for izanagis are over the whole reserves. Once reload time is factored in Izanagis still beats out any legendary sniper by a decent margin
and lets not forget the pain this weapon and Rocket launchers suffer from ... teammate runs infront of you ,, boom your dead,,,, hit an invisible block around a pillar ... boom your dead ... wish some Catalysts included none or less selfdamage for this kind ... but that leaves Legendary's behind hehe
Datto ... there’s a subreddit for highly accurate hitboxes. I consistently bounce breach load grenade shots through Hive Knight legs. I want to be mad, but I’m honestly impressed that Bungie makes the hitboxes so tight.
Omar is not a microb, he's literally the larva you see when you reload the gun, just expand your FOV to see it well and look at the yellow box. That larva in the box is Omar.
That's one of the reasons I stopped playing this though... the ever changing meta. Something feels fun and powerful, Bungie nerfs it. Kinda got old for me among a few other things. I play periodically now. Unfortunately, this is hardly a game for casuals.
@@RapTapTap destiny certainly is more casual now, considering trials doesn't have any adept gear, which means people wont want to go flawless anymore due to the fact that you get a ghost, sparrow, and emblem. People want loot, but they cater to the people who say "well what if we arent good, we want it to hgnnnnn." They should incentive getting better, or trying to play better. But destiny 2 isnt casual in the fact that they always change the meta, which is bad and good. I think the meta should grow, and change...in PvP, but in PvE I think it should allow new options, but...keep the old options. Whisper does well, but imagine if it had infinite ammo just like Black Spindle....I dont think they realize that it feels good to be powerful in a game like Destiny. The most fun I have in PvE content is seeing how quick I can beat a encounter.
Are you referring to Sanctified Mind as a 2x Crit Multiplier boss? He used to have the 2x Crit Multiplier but he no longer has it. Shooting the Divinity Bubble does the same damage as his Chest Crit Spot now which is why 1K and Xenophage are so potent suddenly. I believe this is why you think Relay Defender has changed.
Josh Roblez nope he’s right at 20:00 he literally talks about how the boss has an “inflated” crit value which it no longer does. So VGAhayden is right.
Yeah totally agree. I wish I found his channel when I first started playing the game on September 2017. Instead I found KackisHD and as a new player to Destiny game I found all his tutorials over complicated. So I quit the game 2 weeks later only to come back 2 years after.
Creates a new exotic with too high dps you mean. The fact that izanagi got hit by 2 big nerfs and is still the king of special ammo snipers shows how overpowered it was to the rest before nerfs.
It’s a perfect example of reverse power creep. It wasn’t that good when it first released. Than when it’s catalyst came out it still wasn’t used for dps. It was only once auto reload as needed that it became the king of dps. Power creep is when you buff something. Reverse power creep is when something becomes the best because everything else is nerfed. That is what happened with Izanagi
As a warlock who runs sleeper simulant with every perk possible and catalyst so I never run out of ammo thank you for highlighting it so that everyone won’t give me crap for using my favourite gun
God, y'all whinge too much. Game balance requires nerfs, no amount of "BuT mY PoWeR fAnTaSy" ever changes that. Izanagi was basically made for another game ENTIRELY with how much damage it did, and what pervails after the nerf is exactly "less people use this weapon, the weapon didn't become useless, more weapons make it to the forefront." Nothing fucking broke, and nothing of consequence was lost. Stop trying to make the game even easier. Buffing everything is fucking stupid, because what matters aren't the numbers themselves, but how they interact, and all buffing everything does is confuse that. Some stuff gets overly powerful, and it's stupid to just bring everything up by 15%, then have to test EVERYTHING IN THE GAME to make sure this is interacting okay. Attack the problem, not the things around it. The more you avoid issues like that, the less likely things get fixed.
@@hehehe88 stfu you bungie apologist. The boss was designed in such a pathetic way that only snipers were the reliable damage source so blame bungie for their garbage game design instead of weapons you moron and btw nerfing weapons to make the game harder is the meaning of trash game design
Ive watched so many of Datto’s videos. I was listening to this audio only, but when he did the sidebar for the 1k voices damage tics I knew the screen went dark.
The biggest problem with Izanagis on console has always been that it is difficult to fire the Honed Hdge shot accurately while also simultaneously holding reload to trigger the next Honed Edge without going through two reload animations. That drops its DPS significantly more than what is shown in this video. On MnK, I'm sure that is significantly easier to accomplish, but using a controller adds an extra layer of difficulty to maximize DPS with that gun. Also, my team has consistently had higher DPS with five Xenophages and one Divinity when compared to six Xenophages. It honestly really surprised me that Datto didn't talk about Divinity in this video. To me, it just seems that Xenophage is the best choice for consistency in DPS. I've had runs on the Sanctified Mind that have seen him move around a lot while on the ground, causing people to miss shots, as well as turning sideways while in the air, meaning his crit spot is not in view. Using a gun that is easier to adjust for his movement, and is not reliant on hitting his crit spot, seems like the all-around best choice.
As someone who's mostly a solo player I was really happy with the Xenophage that I got the other day. Considering I haven't raided since Crota, this was a nice get. 😁
Mr.Fruit and I both agree just before talking about a gun, please show the gun page. Just so people can see the exotic perk for each weapon aswell as the catalyst. Thank you and love your videos! The Tavern is closed.😁
Just a reminder that heavy ammo is generally harder to find than special ammo, keep that in mind as you choose your weapon for dps (Or just have a backup as datto suggests)
Datto: "Most people probably won't be willing to reload cancel to get the most out of Izanagi/ Wendigo" Me an ESO player who has been animation canceling for years: HOLD MY SUJAMMA!!
Ehroar made a GL centered video recently. TLDW is that the roll you described is lower dps than a single mag of wendigo + explosive light, but more dps than wendigo if you shoot more than one mag.
It always was useful but so much misinformation made people not use something very benefical. You do not shoot the divinity cage but now it doesnt really matter
One thing I feel like gets slightly glazed over in a a lot of these discussions is differentiating between Special DPS and Heavy DPS. (Not this vid specifically, just in general.) You sort of touched on it a little bit mentioning stuff like Sole Survivor is good to pull out for after you run out of Heavy, but when I see people complaining about the Izanagi's nerf and how it competed with Whisper before, I feel like it's just kind of forgotten that we're talking about a Special vs Heavy. Also I think Swords deserve an honorary mention for DPS as well, I know they aren't going to work against a boss like Sanctified Mind that floats 20ft up in the air during damage, but I think they should be brought up as a viable option against more "grounded" bosses as something to keep in mind. (Gahlran's Deception comes to mind, and most Strike bosses for high level Nightfalls.)
Dude that internal timer for reload cancel answers so many questions. I just thought my Machine Guns were acting stupid because right after my reload, they wouldn't shoot immediately. Now I know the truth. Thanks for the insight my man.
18:48 so how much dps were this in the garden of salvation? Shoot Iza (4 loaded shots) ---> Reload 4 Ammo ---> Switch to wendigo (6 explosive lights) shoots 4 ---> switch back to iza --> Reload and switch back to wendigo 4 shots and so on. What were the exact numbers of this dps? Is this more than xeno/1k and all other setups? I am okay with it if I get average people and 2 Phase, but I am think I am not any more average with 55 Clears GoS, 3-maned GoS and Enlightend title, so I am up to use a not average setup which is may harder to use but better because of more dps. In short: I want to be the DMG KING and need the best and most DPS DMG SETUP
Warlocks - Transversive Steps exotic reloads currently equipped weapon after a short sprint or jump glide. So yes we are kinda covered on the auto reloads, sort of.
Clown Cartridge/Firing Line for Distant Tumulus is a great option for special weapons but it definitely is hard to aim with especially on Sanctified Mind. You can max out your standard mag size with Tactical Mag or any other mag perk so you have a free spot for Boss Spec. Worth considering when done with power weapons, but so are all snipers basically.
@datto , the interference VI granade launcher is able to get full court, field prep, spike nades, and you can get it with low velocity for additional dps, i have gotten this roll and am wondering if you would be wanting to test it
I'm really glad you're making these videos because it gives friends of mine more confidence to use what they like. It helps having numbers backing you up. Its amazing to see Bungie taking 3 years to make actium warrig useful but the madlads did it.
Game: Has flaws on PvP, hackers, bad servers, etc. Bungie: *I SLEEP* Game: Can kill raid boss with a special ammo sniper in one phase. Bungie: *REAL SHIT?!* Game: People have fun in the game Bungie: *ASCENDANT*
Consider how many people haven't even done Riven's actual fight, despite it being considered much more fun than the cheese, and it's not terribly surprising that Bungie would nerf weapons that invalidate the entire encounter.
@@snowoffstream5823 Riven is one of the better examples, but in general the damage output guardians have available has helped invalidate most bosses. It's at the point where the most fun you can have with strikes is either handicapping yourself significantly, which players won't do Players will always veer towards the strongest strategy, even if it's not the most fun. If the fastest way to complete GoS was to have all six players stare at a wall for an hour, people would do just that. The goal of the developer is to make the most fun strategy also be the most viable, to keep things simple, and that's why the nerfs have been like they are in PvE. Are there other changes that are necessary? Of course there are! They haven't installed the Rasputin slides everywhere yet for example, which is a crime. But let's talk about what they have done rather than what they might. If players continue to have the extreme burst damage against single targets that they currently do, then boss design will have to be centred around that else it just won't matter (as can be seen with strike and raid bosses). As such I'd prefer lower boss DPS, since it would allow for more active encounters rather than purely puzzles or timegated ones (IE The Fanatic). For example the most fun strike boss I've fought in recent memory would be the Leviathan's breath version of Arms dealer. Those missiles made for a hectic experience reminiscent of classic arcade-style shooters, and I want to see more stuff like that. PS. Do note that mob and champion encounters are a different matter. Against mobs I personally enjoy fragile but strong enemies, so that you get the satisfaction of a sunshot chain reaction but still have to be careful. Champions meanwhile should be something which alters how you fight things, where you can either disable/life them until everything else is killed or take a risk and eliminate them quickly. That's just my 2 cents though.
@@123mickymouse123 Lots of good points, but your second is not fully valid. If they wanted to keep the fun strategies around, and make them even more viable, they wouldn't have removed the funs of Warlock and Titan skating. They were not something that nobody could learn. Anybody could pick up a sword as a Warlock, watch a video, and be skating. Yes, it allowed for some insane speedruns to be set, which I understand the frustration on that. Though, on the other hand, the people that used it to speedrun also do the strike normally, and enjoy the time spent doing it. It was merely a modicum of speeding up a grind, or setting a record that could be challenged by a player later. Also, Riven isn't really a good example. They didn't fix the ways players use to not do the encounter legit. All they did were fix the bugs that allowed players to do it solo. The 6 man cheeses still function. Riven is never going to be done legitly, mainly because everyone just wants to get 1 Thousand Voices and be done with Last Wish.
Idk how much of a difference it will make as far as DPS, but if you roll Trophy Hunter with Appended Mag, Backup Mag will raise it to 5 shots in the magazine, combined with Triple Tap will give you a total of 7 shots before reloading.
Im glad to see you doing videos like this again my dude. "Thoughts" videos are nice but I was worried you werent gonna come back to videos like these especially since theres been a lot of other content creators make similar vids these days. Nothing against them of course. I just need my optimal DEEPS fix from datto
The new best GL is probably Interference VI, which is the (new) New Monarchy world drop that came this season. It's 120 RPM, can roll spike grenades, auto-loading, AND full-court, and gets a 7-round mag with a backup mod. Doesn't get better.
Summary: Izanagi: its shit Wendigo and 150 GLs: Still good Whisper: really good but your aim as to be godlike Xenophage: Best if used by a titan with actium war rig 1k Voices: Good, use if you can't aim Line in the sand: its shit Snioers: only bother if you ran out of heavy Sleeper: its shit
Started to go for 1000 Voices in Foresaken, got it in Season of Opulence. Been my favorite weapon ever since i got it. Feels so good to see that it is a real competetor
Getting back into this game since my friends from D1 are hoping on and not knowing what weapons are exactly the best damage has been annoying. SO god bless Datto for this info, really helps.
Datto, you should really stop relying on in game rpm numbers and test them yourself. We know from the bs that is delay between charges on Linear Fusion Rifles that the game is not always accurate in the stats it displays (in fact it rarely is), to the point where LFRs are doing HALF the dps most people assume they are
HellNaw tbh I think he underestimated line in the sand here, I got a god roll last season and I top damage numbers every damage phase in the raid over people using whisper or other exotics
MsStrongshot That’s strange bc LFRs are bugged and the charge time they display doesn’t take into account the delay between shots. There’s a delay before you can even start charging that lowers the dps signifcantly. That’s why I don’t trust in game stats at all anymore
@@MsStrongshot what was your damage in a single tether dps? Without using celestial on a hunter i can hit 800k+ in a single tether dps phase. What can you lfr do?
I use Line in the Sand with Clown Cartridge and then i switch to firing line before DPS and do about 80k per shot. I can usually get off 9 shots before the dps phase is over. Also use Trophy Hunter with triple tap + vorpal and appended mag and it does work too.
Hey Dum Dum Datto... I don't know why you used the second tether to test your numbers, but the time you can damage him is NOT THE SAME BETWEEN THE FIRST AND SECOND TETHER. For FIRST TETHER he is on the ground for only 6 SECONDS before going up. For SECOND TETHER WHICH IS WHAT YOU USED FOR SOME REASON he is on the ground for OVER TEN SECONDS before going up. Might wanna do a little more research before putting up a video like this for 400k+ people to see.
Datto I've heard that the Distant Tumulus is the new best legendary sniper in the game. It's the dead orbit sniper with random rolls this season and can roll with firing line, you may wanna check it out!