As an animator animating boss fights, characters and creatures all day long, I never get to focus on the "technical" aspect of the job, which is often handled by designers in game studios.
I decided to hop on a new challenge to learn Unreal's AI behaviors trees and the logic behind creating cool enemies... and see where that gets me ? Follow me on journaling my progress :-)
The goal is to ultimately solo-create boss fight level arenas where I can showcase some of my animations.
~ Big thanks to Ali Elzoheiry, who's kindly sharing his knowledge and showing me the way.
17 сен 2024