@honzi5658 I'm not sure about focus and I'm a little out of touch since I'm on break. You want to reach out to Barry Roser (Bapeth) and pick his brain. He is playing it. As for my old build, there is a video somewhere on it...
Nice Video Man, super helpful.. Question: Why anatomy, does it boost trap damage or is it just for healing power? Would including Chiv not help with the quick heals?
Thanks mate means alot. Anatomy is mostly for bleed and disease reduction plus the bandage benefits. You should test out a chiv build, might be the only way to step foot into A4?
@@biffski i use 120 chiv on my guy so i just cast the bleed reduction spell which is in effect the same as anatomy bleed reduction, this means 100 tactics as well is necessary - may reduce wrestling to 80 to add 20 alchemy. Question, do you use chainmail armor to be able to refresh crab stance?
I've played a dexxer the past year, namely, mace with proc chain, which was super fun but hurt by the nerfs. I'm just going to wait and see what the expansion brings :)
This is where I want to be. It looks like so much fun. I use earth ele's and do up to level 5 maps. Defo need to get gadget aspect up. Where can I find your tmap guide please?
@@biffski ahh apologies I must of got the wrong end of the stick. *would you say Wrestling is vital to the survivability of the build or could I use mace/fence/archer ?
This seems like a fun build for TMaps. i currently do them on my summon/trapper, would be nice to just facetank everything and drop traps. not sure how to get lockpicking in there though :\
So I have 8 links thus far and would be lvling up my codexs where would you recommend i farm with this build at to get it setup? while i lvl up the chain links and codex
That's actually a really good question. It's something I'd have to try on the test server. The expansion is buffing trap damage and Gadget aspect so it will be even more likely viable for people starting out.
Just on the damage resistance, if crab stance gives a total of 42% when doubled (from activating the stance), and parry gives 35% from bulwark, isn't that already at the maximum damage resistance? Wasn't it capped at 75% (under Modifiers on the wiki)? If so, the damage resistance from the gadget aspect is wasted?