+Odd Magne Granli Matt Uelmen is the best composer ever for videogames, and one of the best in the world (just as composer in general). D3 soundtracks in game sucks, but ROS has some very good.
And the Heavens Shall Tremble comes to mind, RoS intro, and some others that I don’t k ow their names from Act 3 and 5 in D3. Blindly praising for internet points is kinda sad.
listening to this track, and watching diablo3 just makes me wanna cry, Diablo 2 was so fucking awesome, and I feel so lost in the new game, it doesn't have anything related to diablo 2 except a few characters and Diablo himself, played Diablo 3 first expansion, completed it, and was so mad at how the game was developed. But Diablo 2, I could play that shit for years. even pause and comeback!
Wow...I played D2 back in the day, and l still play it now. I remember finishing it a couple times - but I never remember hearing this music! Thanks for posting - so happy to have found and heard this... starting to go crazy waiting for D3; hearing this makes me think that whoever's doing the music has some big shoes to fill! I've heard the new Tristram and Caldeum tracks, and yeah they're ok, but this track, and "seige" from Diablo 2 have just blown me away. New respect for Matt Uelmen :D
One cold winter dawn, I awoke, I heard the French horn, and it was the beginnig of this piece of music, and that feeling was priceless(I left my music player playing while I slept)
Based on a lot of things said in the comments to this OST, I believe it is no wonder modern Blizzard decided to make Diablo IV's entire design a colossal middle finger to Diablo III's design, based on how much the 3rd game is hated by fans of Diablo II. But the one thing they misunderstand about the second game is that it isn't all grim darkness - this track being a perfect example of heartfelt moments in an otherwise dark game.
@@tiagocrypto I'm not defending DIII here. I merely want to take note that from what I've seen in the pre-release materials, the focus of the design was to "go back to the days when Diablo was good", but I believe the failures of D3 are not in its art direction, but the tone (occasional wisecracking from background characters being given a lot more focus), the storytelling (everything that happens in acts 2 and 3 being completely pointless), and the gameplay (No feeling of real progress in the game until max levels + too much reward for too little challenge). I already learned that the devs aren't fixing that last thing (Level scaling is confirmed to return), so the only real thing they can fix now is the game's tone, and the story, but I wouldn't say I'm that hopeful about either. Maybe the new directions in art and design they're taking here would be justified if the devs didn't try so hard to just make "D2, but bleaker and with D3's progression system".