i like the new changes. However, i think we'll end up with a lot more gears to cycle through, meaning needing more space in stash. Really hoping Dev will change the Aspects. So that we can just save higher / max aspects we find in Codex of Power freeing up our stash.
I think paragon boards are going to be super important for resistances. Taking a 5-15 point jaunt over to pick up some res so you can save yourself a gear roll might be a legitimate tradeoff now. Some of individual boards have ~50% to a single resistance in them. Some builds that don't have a lot of great glyph/paragon board options might end up filling out fewer boards more thoroughly to pick up resists, giving them the option to get an extra non-resist roll or two on their gear pieces. I think this change they made was really good. It'll open up more variance in how characters are built, and more decision-making based on what drops since there are multiple ways to solve it.
So at 1k int (def doable) you would have 50% all res from your main stat. With ring and amulet you are at 100, with 3 diamonds in ring and amulet you are at 115, with the negative 50 for WT4 you have 65 all res just because you are necro or sorc. With buffs to armor, especially disobedience you only need that aspect and sorc and necro are pushing armor and resist cap without trying. Druid, rogue, and barb will have to sacrifice offense stats etc.. to get these resists up. Necro and sorc were buffed with scaling glyphs and nodes for int stacking, exponentially granting them advantaged around this new design.
Necro actually only needs about 460 Int. to hit the 120% All Resistance Cap. Necro can now Sacrifice Defender Skeletons for another 20% All Res. With 3 Ranks in Memento Mori Skill tree Passive you get another +60% to Sacrifice Bonuses. 20*1.6= 32% All Res. from Defender Sacrifice with 3 Ranks Memento Mori Skill Tree Passive There's also an easy 6% All Res. in the beginning of the Necro Starting Paragon Board. You're already at 38% All Res. from just those sources alone. Add it up: Above Res. Sources: 38% All Res. Amulet: Inherent 24% All Res. Ring 1: Inherent 10% All Res. Ring 2: Inherent 10% All Res. 3 Royal Diamond: 15% All Res. Total: 97% All Res. 23% All Res. Needed to hit 120% Cap. 23/0.05= 460 Int. Needed to hit 120% Cap. Necro can also get another 25% Sacrificial Bonuses with the Sacrificial Aspect. Necro also get All Res. AND Armor on Shields now. Resistances and Armor aren't needed if everything is stunned by Corpse Tendrils. Resistances and Armor aren't needed if you have nearly 100% Invincibility Uptime with Blood Mist Necromancer is going to feel very strong once again this season.
Elixir of Magic Resist - All elements +25% before you go into a dungeon It doesn't take you over the 70% cap though. Incense also adds to this and will take you slightly over the 70% cap.
I think this is a really exciting improvement for the game gear wise, we actually have a puzzle to solve now! I do hope they don't do the same level of math shown in the trailer though when they decide to calculate how much these lost affixes will cost us in other damage/defensive modifiers so monsters will not be crazy overtuned because we had to sacrifice stuff to cap resistances. Big changes like this is always nerve wrecking for both players and devs because you know something will be missed, that's the nature of human work. It's just whether it ruins the season start or not :')
Basically I put the royal gem to match the ring. That gives 15% plus 30. Then I match the boots with res which is also about 40-50 I find having the gem match the ring helps me know which res each ring is
Hey if you weren’t sure capping your resistances is godly!!!! An absolute must!!! I have play a lot of Diablo 4 and I guess I’m a slow learner because I just decided to try and cap all my resistances and let me tell you it is night and day! Highly suggest you Capp all of them and see how much fun the game becomes!
Necro may actually only need about 460 Int. to hit the 120% All Resistance Cap. Necro can now Sacrifice Defender Skeletons for another 20% All Res. With 3 Ranks in Memento Mori Skill tree Passive you get another +60% to Sacrifice Bonuses. 20*1.6= 32% All Res. from Defender Sacrifice with 3 Ranks Memento Mori Skill Tree Passive There's also an easy 6% All Res. in the beginning of the Necro Starting Paragon Board. You're already at 38% All Res. from just those sources alone. Add it up: Above Res. Sources: 38% All Res. Amulet: Inherent 24% All Res. Ring 1: Inherent 10% All Res. Ring 2: Inherent 10% All Res. 3 Royal Diamond: 15% All Res. Total: 97% All Res. 23% All Res. Needed to hit 120% Cap. 23/0.05= 460 Int. Needed to hit 120% Cap. Necro can also get another 25% Sacrificial Bonuses with the Sacrificial Aspect. Necro can also get All Res. on Shields now.
@@toilagamerThank you so much for pointing this out!! I have been able to get over 1k int on other necro builds in eternal realm and season 1 so it should still be fairly easy to get max All Res. without worrying about gear affixes. Just not as easy as I previously thought. Thanks again.
same only reason you’d need lightning or shadow resistance is when you’re farming bosses even then some of them don’t even deal that damage overall for nightmare dungeons fire+poison has been way to go
I think we really need more resistance implicit on armor, eg. x % all resistance on Chest Armor, or we have more resistance from paragon. I feel so bad when we need to sacrifice these juice affixes on any piece for resistance (eg. skill level/resource reduction/stats.... on boots, skill level/skill dmg, dmg reduction from x, life...on chest armor), this will be worse when we need some unique.
Also id say as long as u maintain around 40 - 50% res during the mid game the damage there is ok. Its only from 80 when u put 80 gear on id say that u would put a new set together and can redo res
Basically with rings matching gems, 2 rolls on boots and last element on amulet (cold or lightning) is sufficient. I think the end game res is looking for the highest res rolls and working from there
Depending on how strong/weak you are with uncapped res. Maybe you wont be smoked (like in PoE) with only 50% res. We also dont know how much the mobs have been tuned down after crit/vuln changes.We will find out in
So can boots roll directly with 3 res types on them when they drop, or do you need to enchant them, because if I remember correctly you can just modify one affix at the occultist?!
Didn't they just neft vulnerable and crit because they don't want to force people to stack those stats. Then turn around and force us to stack resistances
which is actually a good thing. more puzzle game to fit everything instead of fitting just a crapton of one. gear chasing with choices to make is what the game is all about. if there are no choices to make you can remove the RPG part in ARPG and only A remains. DIablo is not super mario and items are not flowers or mushrooms.
Also everyone do mind that resistance penalties do apply in WT3 and WT4 again. Do not plan out your resistances to cap in WT 1 or 2 only or you're going to have a bad time in endgame. This is -25% flat per world tier starting at WT3 so make sure to overcap 25% resistance everytime you want to do a capstone to increase World Tier. It seems like d4planner is still using the relative scaling because it applies less than a 50% and not a perfect 50% penalty to begin with so until they've had time to update this also do not rely on those numbers in there. Counting in your own spreadsheet or on paper whatever you wish, you're looking for 70+50 = 120% of every resistance measured in WT1 and WT2 character sheets, 95% measured in WT3 character sheets, and finally of course 70% in WT4. Finally, do NOT be afraid to replace "damage reduced by 10% from x status enemy" type of mods for your final 10% resistances. Here's the math on it. Say you have 60% of a resistance and 10% damage reduction from that mod. A boss hits you for 100k. 100k*0.1*0.9 = 36k damage. Now say you traded that 10% damage reduction for 10% of your uncapped resistances so you have 70% all resistance. The boss now hits you for 100k*0.3 = 30k damage. You can take a whole rogue as extra damage! Now granted resistances do not work vs phys, I think this season we're going to need to consider trading some of these reduced damage from poisoned etc. in for some extra resists and armour where needed instead because they're just more powerful.
Ugh, this is exactly how I saw this going. Now I have to burn my eyes out searching through boring affixes from level 70 to 100 looking for triple res items? Hard pass on this season.
Lmao ppl were crying bout resistances all release and s1, now y’all wanna cry that they add it in? 😂 I’m not even bothering playing but y’all just some fucking crybabies
Resistances are broken at least in vaults. Literally 13k armor max resistances and ton of dr close, distance, fortified, vulnerable, poisen etc I still get one shot in 70-80 nd. Totally ridiculous.
Did they get rid of the diminishing return? I'm putting gear into slots on maxroll and in game and it doesnt seem like I'm getting the full number of resistances. I have +151% fire resistance and then the -50 penatly. So in turn should have 101% (yes i know capped at 75%) but the end result on the site/game says I have 45.2%. Should it not be 75%?
One of the things that's boring right now is requirements on gear, if you are running a certain skill the +ranks is fixed to the gear slot (imbuements for rogue on helms for example) that straight up sucks if i could get +ranks to any skill on any item i wouldn't have to trash eveything besides that. You still need attack speed, you still need movement speed. Most sources just give damage based bonuses, gear, skills, paragon baords, glyphs that you can't get any of these "Needable" stats elsewhere.
why is that boring? it is an action RPG game, not an action game. Solving that puzzles for min maxing your gear is part of the fun. You make the best you can with what you have, since there is no solution that fits everything and everybody. If there were such one it would be boring. If what you ask was possible every build would have the same item setup, even if they dotn use a core skill like bulwark druid that used different slots for skill bonuses (chest instead of gloves), or the basic attack speed slot on helm for some instead of gloves with skill bonus. Every affix possible everywhere is a fail, it removes the puzzle game completely, and a single build guide fits everyone.
Tradeable legendaries would be nice, honestly. Sure, keep uniques being account bound. But people need those damn rolls and the weighted rng is bs, so you need others playing the same clas but different build. Considering gold is plentiful and useful to reroll, it would actually be valid to sell Legendaries now.
I think they should implement that you can reroll uniques. A lot of diversity comes through uniques and uber uniques. I think stacking enough armor / resistance while playing 2 uniques might not be possible, so you better stick with legedary gear
which is a good thing. Let noobs run full unique builds and die like wimps. Pros will chose what makes sense where for which build. P.S. you can run two uniques and max the resists but you will need to sacrifice some other stat or paragon node or run elixirs. Perfect. Choices to make. Somebody will even run a resist slot on gloves. Think about that! DIversity.
Won't there be All Resistance affix? In the patch notes Blizzard mentioned: "All Resistance affixes now give a maximum value of... +16% for an Ancestral." And they are not referring to amulets and rings here. Though, there's no such affix in the game currently, but maybe it will be added? With just 2 of such affixes, 3x diamonds and like 15% from the paragon board, the problem will be solved for the most part.
Would probably be a good idea to rebalance armour and resists. Maybe soft cap both of them at 50%, and rebalance how much resists and armour you can get on gear. As well as mob damage. If they really do want to keep the game a bit more dynamic and casual friendly. Something that still takes investment, but you dont have to pray to crafting and drop rngesus as much. The reason i suggest dropping them to 50% is so that they are less must have, and are more balanced around synergy with the other defenses. The higher the damage reduction from armour and resists the more mandatory they become.
Welp, im new to the game and read up random outdated reddit threads and they all say resistance is broken, so I stacked no resistance for Nightmare, I thought there was something wrong, was getting one hit killed by fire projectiles in Helltides or getting one shotted by elites with magic. I did manage to beat Elias in the Fallen Temple capstone dungeon as a range rogue with no resistance, he was one hitting me over and over again, felt like I was playing a bullet hell game. Worth doing no resistance build if you want a challenge.
Resistinces are never fun. The "impact it has on your character" is only that MORE loot will be trash than in Season 1. It's aggrivating in PoE, and that's a game where you can easily craft any res you want on any gear piece. In D4, where crafting is basically non-existent, I expect this to be the pointless annoyance that makes me stop playing around Lvl 70... again.
Unless the base unbuffed cap is now 85%, Wudijo was going off of this information: The normal cap for resistances should be 70%. At World Tier 4 it will subtract 50% from your resistances. You can get items/consumables that buff you and allow you to go from 70% to 85% res. This is what was all explained in patch notes and in the Campfire chats. Wudijo was making the video based off of playing WT4 and hitting the cap without buffs boosting your cap. That's why he was pushing for that 120% mark (120% - 50% WT4 Debuff = 70% Unbuffed Cap)
@@sonalita_ I'm going to try to explain this a few different ways: A resistance Cap is only for Active Resistance. Active Resistance =The total amount of resistance you can have actively helping your character. You can equip 100000% resist all and you would still only benefit from 85% of it. At World Tier 4 though...... you take a -50% Penalty to All Resistances, BUT you can still only have that maximum cap of 85%. So you would need to equip 135% of total resistances in order to still have the maximum 85%. (135% - 50% = 85%) If you have 134% All Res. Equipped and then go to World Tier 4, you will have a total of 84% All Res. (134% - 50% = 84%) If you then equip something with 15% All Res. you will then only go to 85% even though your total equipped All Res. is 149%, the maximum you can have active on your character is 85%. If you stop equipping resistances at 85% because you think that's the max, and then go to World Tier 4, you will be left with only 35% resistances. (85% -50% = 35%) You will need to equip another 50% of resistances to hit that 85% maximum again because World Tier 4 debuff is -50% all res.
@@El_Cattivo1988 then explain why should i think for myself if i can just compare 2 items with each other or are you just mad that someone doesnt play like you want?
My plan: Necromancer can stack 1k Int. At 0.05% All Res. Per Int. That is an easy 50% All Res. right there. Then another ~50% All Res. built into Amulet and Rings. Throw Royal Diamond in jewelry slots to finish it off and have about 109% All Res. Shadow Power Glyphs now scale off of stacking paragon int. Wither legendary node now stacks off of int. Just stack Int. Through the roof on Necro and not worry about Res. Affixes on gear.
I'm so happy that I can just play games without any planners or metas and that I can just have fun without having to calculate the whole game in detail and plan it all the way up to level 100. Because these are the things that ruin games at the end of the day.
Then these videos aren't for you. These are for the players that want to push endgame content, because that's what's fun for them. What you find fun and what others find fun can be completely different, and it's weird to say one side ruined gaming.
hearing all of this is annoying. im definitely staying away from this season. No extra stash space for the amount of gear you would need to collect to meet this resist and vamp power crap
"we nerfed builds so you don't kill stuff fast and are pigeon holed into Vulnerable and Critical. We balanced this by making enemies weaker We also made you lose damage by focusing on resistance on gear and paragon", Get ready to get smashed.
Arbitrary caps are arbitrary. Imagine if my gym said that I can get as strong as I want just as long as it isn't more than x value because frankly we are too incompetent to account for something like that. How this would effect PvP I don't really care because any system built around the premise of stronger players preying on weaker players to steal their stuff I have no sympathy for.
I am gaving problems with the resistance even though i have all resistance to max with damage reduction on my chest armour and 16k life at 60+ dangeons ) i try with even more up to 200%+ and i still take way too more. i played at 90 with other build and i didnt take so much damage i was ending dangeons fast with less attack and health. any ideea what is wrong with rogue?