Here are some timestamps : (Be aware, it's secretly a podcast about minions 💀) 0:00 intro - summary 2:47 Overall thoughts on PTR (minions/defenses stat...) 30:32 About the Gauntlet 41:10 Itemization and crafting 1:33:47 Minions Necro (golem specifically) 1:40:12 Other interesting builds (Elemental surge/Druid...) 1:50:55 Prediction on incoming nerfs 2:04:45 Changes to Helltides 2:21:38 Nightmare Dungeons 2:26:55 Visual clarity (everything is red!!) 2:35:09 Power on items 2:41:35 Seasonal content wasted ? 3:10:16 Torment bosses 3:22:59 Solo vs group 3:37:27 S4 theme guessing 3:42:16 What to do until may 14h 3:47:23 Outro Great podcast ! Hope this help !
At what point did someone say something that directly goes against someone who doesn't play alot, or they said something that would actively hurt that persons experience?
that's obvious if they don't know that it would be utterly ridiculous .... xD if they produce a game only for streamers schedule's... do you really think that's the case? xD Money talks louder than that! rofl
that's the general sentiment, but now it begs the question of where nmd's fit into the endgame loop at all cuz i've always found them to be really tedious and unfun relative to other endgame ARPG activities
Rax: The Data Collector Wudijo: The Data Scientist Kripparian: Chief Data Officer (CDO) Macrobioboi: Someone who should be working with bio? (I am so sorry, but I have no idea who he is, and I have been in the world of Blizzard games for 25 years, for the glory and the shame)
Nice podcast 👍. About the masterworking I agree 100% with Macro. The gambling part is the 25% boost you get. Failing to get a 5% all boost is not gambling, its just fu, you don't get what you paid for 😑
My Frozen Orb perma freeze sorc didnt have any issues in pit 80. Everything was frozen all the time. I think we will have to put in some crowed controll in the builds aswell which opens up a a few new things.
This was happening fairly often for me up until pit lvl 120 where I decided to stop being cheap and lazy and masterworked all gear to 12/12, prioritized dodge where I could and got high odds to daze or freeze on hit. Then everything through pit 200 was chill. You’re not gonna just face tank the higher tiers, a part of it will come down to finding a way to overwhelm them before they have the opportunity to do it to u
Hey Kripp, so good to see you still active and surprised to see you here in Diablo community. I used to watch your Heartstone vids when it just started. Keep up being active 🍻
Raxx: "They're in the psyche ward. They don't understand what a monster is. What a gate is. They don't know who to attack....THEY NEED HELP" Is Raxx talking about A: Diablo Devs B: New players(casuals) C: Necro Minions D: Gauntlet Enjoyers E: All of the above
One guy is worried about diplomacy Another about being recognized as correct One is actually right about d4 overall And one has 98,7% of his vision for high level necro gaming
1:10:00 I was playing around with tempering on a lvl 12 and I was able to put elemental surge on both my Dbl Swing weapons that would proc for 40,000 dmg at lvl 12. Bosses and elites were getting 1 shot left and right.
as a complete solo player, an SSF would be nice. I hate the idea of having to find people to group with to do Duriel etc. Even though I know its a terrible waste and a massive disadvantage I still play solo, I take the hit and yes I know its stupid. The only other way is some kind of built in group finder to the game that you need a certain amount of mats to start the search, if something like that was implemented so you could just queue it gives the solo players a chance, doesnt stop the Barb issue but thats a seperate problem I think. One of the biggest things the top devs need to decide is this game meant to be a social game or a solo game? Once they have decided on a philosophy then you can start to create the solutions
That's been a problem since the game dropped. They turned a game that most people played SSF, and turned it into a live service game with almost no social features. It's a real problem.
Wudi’s point on the group vs solo is 100% accurate. Adding a ssf mode does zero to solve the imbalance of progression or material acquisition with groups vs solo. Adding a new mode that still doesn’t fix the divide of the two groups solves nothing. You play in groups to do something with friends not to speed up your progression by 2-3x in comparison to solo play.
@@MunKDaDDyy "go to sleep" Imagine there are other time zones, I'm literally done with work for today lmao Care to answer my honest questions which I followed up with a joke to lighten up the comment to not offend snowflakes?
Maybe they should allow you to create a character that contains the seasonal mechanic so a vampiric sorcerer or malignant rouge that has the season mechanic levelling aspect to them. So you can choose a flavour of the current list of characters and that flavour contains a seasonal mechanic along with opening up the levelling process for that flavour of character. That way the seasonal mechanics are not lost and you can decide which mechanic you want to add to your character otherwise you just choose a vanilla character which can get the higher level of gear drops to make up for it not having a seasonal mechanic.
To fix bad tempering rolls, maybe they can add an item that drops from WB or something that does "Add 5 Tempering attempts to a non unique Legendary item with 0 Tempering". Kind of like how they added scroll of escapes during the HC race
As a solo player I do Duriel by myself. The easy solution to solve op group play is that everyone has to have all the mats to summon. And then balance the game around that..
An idea for the bloat: PoE resolves this (at the mid-endgame period) with the ability to disable most of them. My thought comes from MMOs, where you, per character, decide to become a vampire, or adopt a senechal, or join the Iron Wolves... but only one. The Iron Wolves won't accept vampires, or whatever magic bonds the pet to you. If you adopt the senechal, it blocks other things. Each thing can add X character power, but which one you do depends on class or build; and you can only do one per character.
I actually would like mercenaries under the context that the AI isn't terrible. One thing i liked about mercenaries in D2 was how they were an extension of your character and your build and you could use them to make your self more powerful or give your character some more protection. I also like how you could use gear on them that other wise would basically never be used on the player character forgoing a few exceptions.
Sounds like they need to increase minion aggro range by at least 50% and then make doors and gates a monster type so the minions will recognize it as a target
Definitely agree to Wudi in regards to SSF. Im someone who plays 95% solo. I have a few mates who play, but we're not usually on at the same time, and when we are we arent always trying to do the same thing. So we dont always group up. So most of my play is solo, but i wouldnt want to select solo self found as when i can play with friends, i enjoy it. I think it woild be much better to have the loot more balanced between solo and group. I like the idea of something like the perso Who summons has 4x the loot as the others. That means group is 75% better than solo, which is considerable, but it's no where near 300% better
So one suggestion on the masterwork animation, I would suggest to display the stats on the item and visually it would increase the number values in real time like a gas meter. its better than seeing "loading..."
I'd love them to do a thing like season specific paragon boards. You need to earn them and to do some season related stuff to progress them. This way they could keep it out of our gear slots.
"How do you know that's not coming" WUDI PART OF BLIZZ CONFIRMED. P.S.: The Hearthstone mental programming working on Kripp like a charm, the guy is fond of gambling already. Very worrying for the future. Of course, Wudi mentions it 1 second after I unpaused.
I would like to see more options for basic skill builds , maul Druid , claw Druid , frenzy Barb , bash Barb and so on … although in the future they will probably add more things as you said. Also the ideea to have shields on sorc or barbarian it super nice
I would like to direct your attention to the timeline of diablo. In the lifetime of the game as a whole, how many skills have been introduced into the game up until this point. I do agree with you.... We need more skills to choose from.
They added stuff from season 2 for basic attacks like moonrise and hectic . I have also seen affixes that increase ranks of basic skills. I did a basic attack druid build for season 2 and it was pretty good.
@@kevinsims5791 oooo nice then it should be super good although… I can’t find moonrise on my actual season 3 sorc ? And I played every season …idk why ?
Wouldn't creating a settings toggle for minion telegraphing control solve the issue for players who would like to command the attention of minions via button press be beneficial. Just give us an extra button to press. Turn it on in settings. Call it: Advanced minion control. Player maps a bind, button is pressed, all minion attention is redirected.
2:58:16 Seasonal mechanics and powers needs to come back as CRAFTABLE legendary gems you can decide to put in any socket anywhere, with whatever stat you also wanted.
@Kripparrian You are exactly correct, so tired of running the same dungeons over and over. The end game needs to be mostly in the open world with friends or randoms with mobs of enemies. The most fun in the game so far has been Season 2 open world Blood Harvest and in Season 3 donating materials in the open world to get the boss to spawn over and over for leveling in a group. The one thing I believe that would be a HUGE quality of life improvement is to allow us to farm the Bosses by redonating/respawning them from their dungeon location rather than having to leave, reset the dungeon, run through to donate/spawn the Boss. So mind numbingly boring after a while. 😈
I think if they limit some of the visual effects to only the character that casts them. So, similar to how each necro only sees their own corpses and not the corpses of other necros. Like, I can see an little explosion when another necro casts CE but I don't see the corpses themselves. So, if only the barb sees the dust devils then it doesn't screw up the screen for everyone else. I think there are multiple sets of effects you could do this with. Sorc frozen orb being one and frost nova. I think POE does a better job of having good effects but not overwhelming, and I say this as someone who plays frost blades where I cover my entire screen with exploding frost blades and annihilate everything.
The boss rotations should be an easy fix - double the summoner's loot, half everyone else's. Or triple and third. There is a compromise ratio somewhere which will work just fine.
Im opening up to trying D4 again, season 2 was fun up until level 60 when there wasnt much to do. Played Minion / Blood Lance necro builds. Until they add maunual targeting for minions like they do in Last Epoch, im never going to play minions on D4 again
Stacking max life where damage reduction used to be is not going to solve the issues of something that can hit anywhere from 1x to 20x your total potential. So we will see how the season theme deals with that. Also juggernaut kept resetting to default for me so i couldn't accurately address this. I reported it obviously. That said i was ALWAYS max armor/max resist.
The problem with the fact that you don't keep helltide's cinders is that people don't always play for a full hour. If I wanna play 30 minutes to collect some cinders so that I can open more chest later, I want to be able to do that. I want to hunt for chest when I have the time to do so. I also want to do it when I just feel like it. Sometimes I just want to kill monsters and chill out. I also want to be able to help my friends for 20 min. in a helltide feeling it's worth it even if I don't hunt for chests right now.
Regarding movement speed on boots. Maybe if there was 1 other interesting stat that only 1 of the two can roll on boots, and you cannot have both. Like movement speed OR mobility skill cooldown, but never both.
@Raxxanterax I was thinking about everyone's comments on Master Working and it being a massive time sink. My idea, not sure if you might have suggested it, is to change it so only the info graphic for it shows on 4/8/12 which also seems to fit hitting a 25% boost. You seem to have the Dev's ear at times, maybe they would like that!
34:00 i can see this on the sorc now, making flame shield your only source to deal 21%x crit damage for elites or perm if cdr is good. Take defensive things that offer dmg is the kripp fun.
There NEEDS to be long term gamba bis item progression at the endgame. The moment you have bis gear is when 99.99% players will immediately stop playing. Having bis should not be an expectation
This is how I would make uber unique grind fair: Make boss materials account bound and make bosses only drop Uber unique for the guy who summons and other players still get any other unique/items.
You gotta remember that if they overtune something they end up having to nerf.. taking away convenience from your playerbase will always infuriate them. You never wanna log in and be less powerful than you were the day before.
Raxx I agree that the "arguing" was good, but sometimes it feels like people are just waiting for their turn to talk rather than having a conversation. Like when someone brings up an idea rather than acknowledging and responding someone else brings up their idea. Either way I enjoyed, just wanted to share.
@@darkdraconis Mac is cool! One of "our own" ; the guy is a diablo2 speedrunner and just likes to get deep into diablo stats and mechanics in general. He's channel got some more recognition with d4 release, kind of nice to see him on the show :)
@@TopSecretGG definitely very nice to listen to. He especially had the ability to see others points and put himself in the position of others which is a very nice trait for a human
being locked out of a higher level rifts and content because your defenses suck is awesome, great motivator to learn about stats instead having vuln and just stack that with crit
Wudijo just has to accept that in order for people to want to play in groups, grouping needs to be better then solo. Full stop. If grouping is not better than soloing then no one will ever group. If grouping is better then soloing people still solo. SSF is the best way to compromise. You can't have it both ways.
I think the mentality of group play to be better then solo, must be the dumbest thing ever. If you have a group of friends to group up, there's absolutely no reason you should be more rewarded compared to a solo player. Grouping already have their own advantages of splitting, or be more speedy on the farms. The entire conversation that no one would group up if grouping is not better is the issue. You should play groups if you like the social aspect of it or if u have a group of friends to play with, should never be " i need to group up cause its better " . SSF would never fix the issue, cause some people play 90% of the time solo, but maybe the other 10% as a Duo with a friend.
@@Pallyy5 As I said though, this doesn't actually matter. At the end of the day, if grouping is worse then soloing, people will solo more. If grouping is better then soloing, people will still solo more..especially in a game that barely even supports group play very well as it is. It is the reason most people solo in PoE and group play is almost non-existent outside a few edge cases. The reality is that very few people, outside people like Wudijo, actually care if grouping is better then soloing. They just play the game. I don't think that people should be able to split up like they do though and there should be some kind of bonus for being near each other (similar to D3)
I can't understand what is happening during blood maiden fights. There are too much effects and with everyone playing dust devils, it just compounds on the visual problem.
Great podcast! Just some pointers with regards to professional video/content creation: Raxx is facing out of the screen here. Either his screen should be flipped with Wudijo, or mirrored so he's facing into the screen. This would create visual engagement with the other 3. Kripps placement within his own video frame is suboptimal, he should slide his chair back so the empty space in his frame is in front of him and he faces in to it. Simple rules of videography and photography that can make an impactful change to the viewer, and unwittingly make things seem more stylized and professional. Hope this helps!👍