Key presses are shown on the center panel under my crosshair! You'll see different sides light up as I press different keys. If you wanna see more strafe jump techniques, head over here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gpir6ZZKmcM.html
I can't even do it the way those incredibly strict tutorials do it anymore either, lol. I think one of the best parts about strafe jumping is how it completely open up maps and let's you get from point A to point B in so many interesting ways. It shouldn't be explained so restrictively. Thanks for this video! :)
good point if you're running around an empty map. but when you're making short runs, chasing someone or running away, you need to strafe to be as efficient as possible. At this point it's not even something I think about, but if you don't strafe you don't have GOOD control and won't be able to hit that sick rail chasing someone before they round the corner
The idea was to clear the misunderstanding about strafing being a requirement for speed gain. All that matters is turning and obviously you can't only ever turn one side only.
Thank you very much fellow defragger! I never knew I had so many options and that it's not even that hard to implement. Gonna start practicing non diagonal techniques now, it really feels like my movement will benefit from more use of that fancy halfbeat :D
I've liked to consider strafe jumping as just one technique used to express the acceleration which I don't really know what to call. (Crooked Wish Acceleration???) However I don't really even like to call the standard vQ3 technique strafe jumping, rather that's more so "forward strafe jumping" and instead the typical QW technique Quakers like to call bunny hopping would make more sense to call "strafe jumping". Although like you said the terms are what the community has stumbled into over the years and nobody's really going to be able to change that, heh
This is really good advice! When I started to learn strafe jumping(In quake 3 without the HUD stuff) I switched side every time I jumped, very hard for a n00b to get the angles right this way... Then I started to jump more jumps on one side and instantly started to feel the frickin' acceleration! It felt so damn good!!! I also think I learned the technique better by really knowing why this stuff happens, I remember watching this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rTsXO6Zicls.html This technical video might help someone else reading this comment, maybe not(I don't know!) but it is interesting though! Again your video was great and, I don't think I've seen any other strafe jumping tutorial video that makes this much sense! And I've watched many(I don't really know why I still watch them when I already know how to strafe jump...)!
wow... this game is gonna be the QC killer. good show it's closed beta or else the servers would be flooded with all the dudes waiting on the edge of their seats to play the hot new arena shooter. does it got a million dollar tournament yet
Thank goodness 2GD got rid of the fucking gmeter. Shit was way too exploitable by noobs. If they want to add it back it should only be allowed in training modes, not in online at all. It can inflate skill too much.
@@GroinMischief nuts! someone should rly make a video like those ones where they interview 5 levels of expert about a concept about strafejumping, hinthint