Тёмный

Dialogue Boxes in JRPGs | The Little Things Matter 

Gaming Broductions
Подписаться 63 тыс.
Просмотров 27 тыс.
50% 1

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 302   
@DavisGSee
@DavisGSee Год назад
To go further, I'd say that text placement within the text box is also important. Like, the aim should be to keep a complete sentence in a single box rather than splitting it across multiple, or at least break up the sentence where it most makes sense, such as at commas. Easier said than done when translating from Japanese which can say more with less space, but content written originally in English should have no problem with this. 😉
@Mrversatility1
@Mrversatility1 Год назад
Bro this! Another thing that I miss specifically from FF games is the menu sfx every time you scroll through and select an option. It’s those little things that I miss from the old days.
@GamingBroductions
@GamingBroductions Год назад
Hell yeah those cursor sounds are iconic. The various sound effects of stuff like that is another underrated aspect in making a game stick with you
@paulohenriquefarias6938
@paulohenriquefarias6938 Год назад
These are my favourite type of videos you make. I understand you probably get more views from FF/SMT/Square videos but these type of videos are where you stand out from other content creators. Please keep it up!! :)
@zanderstigen
@zanderstigen Год назад
Couldn’t agree more
@lildrewZ
@lildrewZ Год назад
My thoughts exactly
@GamingBroductions
@GamingBroductions Год назад
Thank you for saying that, really glad to hear others resonate so much with these types of videos as they’re some of my favorite to make as well. Maybe one day the algorithm will appreciate them in the same way but in the meantime we’ll keep ‘em coming!
@krum1985
@krum1985 Год назад
I agree with that, these videos are interesting in the sense that I go "huh, I've never really thought about that" =)
@Fullbatteri
@Fullbatteri Год назад
You literally made a video on one of my favorite game subjects. I could watch hours of content talking about menus, typography and fonts, dialogue boxes, maps, etc.
@GamingBroductions
@GamingBroductions Год назад
Nice! There’s a surprising amount of stuff to talk about when it comes to the smaller details like those
@WhatAboutZoidberg
@WhatAboutZoidberg Год назад
Chrono Cross is one of my fav dialog boxes as well. Good UI really helps make a good game great. Can't wait for Musashi, such a gem and would LOVE a remake.
@GamingBroductions
@GamingBroductions Год назад
Yep UI in general is extremely important. I’m looking forward to sharing my full thoughts on the game soon but yeah it’s definitely one that would be super fitting for a remake/remaster with some modern QoL changes!
@Scuzoid_Melee
@Scuzoid_Melee Год назад
A couple of years ago it was announced that Sakurai's wife would be completely remaking the GUI for Smash Bros Melee, and at the time I didn't even know that Sakurai worked with his wife, let alone that she's responsible for all the UI in his games. IMO interface, be it menus or dialog boxes, are sorta like CGI where you don't really notice mid and good Interfaces, only the bad or amazing examples. Great vid. I didn't have a Sega when I was a kid, but I remember hanging out with one friend a LOT back in 97 or so simply because I was fascinated by everything in Shining Force II. The dialog boxes and sounds were a big draw for me as a kid.
@HybridAngelZero
@HybridAngelZero Год назад
This is exactly the kind of stuff I love getting super deep in the weeds about. It's such an important, underrated aspect. Heck, when the Mario RPG remake was announced, the one complaint was that the few dialogue and UI boxes onscreen didn't match with the game, and of course the whole debacle about the Pixel Remasters and their fonts
@engineerofthemachine
@engineerofthemachine Год назад
It’s nice to have these smaller videos between your bigger, more epic videos.
@NeoNinjaX87
@NeoNinjaX87 Год назад
Coming in clutch again on a Friday evening! Appreciate you guys!
@GamingBroductions
@GamingBroductions Год назад
No problem, thanks for watching!
@WinspearUltima
@WinspearUltima Год назад
My favourite text boxes in JRPGs has to be the ones from final fantasy VII and IX they look so refreshing to see. And even you can customise FFVII text box to have different colours. I have a habit of doing them right near the end of the game.
@snazzydrew
@snazzydrew Год назад
OH AH! A Brave Fencer Musashi retrospective?! Subbed! I had that game when 8 years old and it unlocked something in me. I always feel it gets extremely overlooked... truth be told I haven't played it since I was 10 but I remember it very fondly... (except for when I was 8 and I accidentally created my first unbeatable save ever. The part of the game where you have a time limit to stop the tree from exploding)
@zanderstigen
@zanderstigen Год назад
Something I’m glad I’m not the only one who ever thought about this in this particular way.
@disturbedrebirth
@disturbedrebirth Год назад
Gotta love these adult swim/toonami like intros.
@rpgempixels
@rpgempixels Год назад
Greetings from Brazil, I wanted to thank you all; your videos are really great, and one can feel how much you love the genre. I've created a channel here in Brazil to talk about J-Rpgs, and I hope to one day produce content of such high quality as yours, keep the good work!
@alexanderberggren87
@alexanderberggren87 Год назад
I love me a good portrait in the dialogue box if the camera is zoomed out or the sprites are small. Like Shining Force or Langrisser. But there are cases where I truly think it would add nothing too. Chrono Trigger is a case where the sprites are so charmfully animated during cutscenes that I never once wished there were any dialogue portraits to go along with it. How every character feels is portreyed perfectly as it is to the player.
@danikame9481
@danikame9481 Год назад
I’d say one of my favorite (maybe my favorite?) dialogue box ideas is from Blue Dragon. While the box itself is fairly standard, the real time, animated portrait of the character your talking to on the screen really feel like a step up in the style of using a portrait for dialogue.
@MrEvilastic
@MrEvilastic Год назад
I would love a lot longer version of the intro. Just keep the vibes going
@AutMouseLabs
@AutMouseLabs 10 месяцев назад
This was so helpful friend. I added the sound effect to voices to my indie game. It really helps. Your style is clear and well considered. Subscribed.
@locked89
@locked89 Год назад
Man, I love your videos. You seem to have experienced jrpg the EXACT way I've always done. We think the exact same things.
@GamingBroductions
@GamingBroductions Год назад
Hell yeah, cool to know there are similar minded people out there!
@nickgraves2306
@nickgraves2306 Год назад
Intro is always so fire
@TeianDown
@TeianDown Год назад
One thing I thought was clever in FF6's dialogue boxes was how text would appear letter by letter instead of all at once. This seems ordinary until you also notice that the designers could modify the rate at which text rendered, which offered a subtle but tangible idea of how quickly a character was speaking in those days before voice acting. You had the occasional dramatic pause mid-line. You had Kefka's "I hate hate hate hate" rant probably show up faster than any other text in the game. It's a detail I greatly missed while playing the Pixel Remaster. I'd also be remiss to avoid mentioning that one of the alternate backgrounds buried in the customization options can be combined with tweaking the color palette in that same menu to unleash Demon Chocobo (and make the menus nearly unreadable). FF7 allowed for multiple dialogue boxes to appear on screen at once, and therefore allowed for simultaneous line delivery. A place where this really hit was during That Spoiler scene where Sephiroth starts monologuing, and a box where Cloud yells "Shut up!" not only appears mid-monologue, but does so partially covering up Sephiroth's text.
@thegamersician
@thegamersician Год назад
I love that y'all cover so much more about the minutia of JRPGs. If I am indeed 1 of 17, we're a cool ass club of seventeen haha. Dialogue boxes really are something that matters. Kingdom Hearts reminded me of how important they are!
@GamingBroductions
@GamingBroductions Год назад
It’s not the biggest but hey it’s a cool ass club. Kingdom Hearts does have geat ones! Love the style for sure
@dingliedangliedoodle9261
@dingliedangliedoodle9261 Год назад
Turns out CC's default, Arnian Wood, frame just so happened to be my favourite lol, only Thee For Three saw some use, at least it was fun collecting all those frames.
@GamingBroductions
@GamingBroductions Год назад
The Arnian Wood is my second favorite, it does fit the vibe of the game super well too and is easy to see why they made it the default
@StiffAftermath
@StiffAftermath Год назад
Vagrant Story had the best dialogue boxes evaaaar. Secret of Mana had cool dialogue frames.
@GamingBroductions
@GamingBroductions Год назад
Ah yeah Secret of Mana would have been good to bring up for that, forgot about that one
@anthonystefani9242
@anthonystefani9242 Год назад
Aesthetic is everything
@GamingBroductions
@GamingBroductions Год назад
Agreed, makes a huge difference on a game’s memorability
@luizkorynga
@luizkorynga Год назад
9:30 I've never seen anyone complaining about the DS version's font, just the Android one.
@hyazza4104
@hyazza4104 Год назад
Vagrant story and radiata stories hands down
@TheLordGlenn
@TheLordGlenn Год назад
As someone that has designed a handful of UI elements for fan projects, I love focusing on the small details like stuff like dialogue boxes. Chrono Cross's variety of entirely different frames is rather nice, though the fact that you have to *find* them is a little annoying. Stylistically, I like things with lots of filigree - Dragon Force, the dialogue and status HUDs in Langrisser 2 (Genesis), Fire Emblem: Radiant Dawn's menus as a whole... But, one of the crown jewels of UI customization in my opinion is that of Fire Emblem: Thracia 776's customization. It skins to the major menus and unit stat screens, but there are different patterns to pick from AND you get to alter the direct R, G, and B values of different shades, producing some very wide-scope UI designs!
@16bitrpglabs68
@16bitrpglabs68 Год назад
I dont think this is scraping the bottom of the barrel at all. Ive thought about dialogue boxes quite a bit. So its awesome to get more perspective on the topic, as its improbable that I've thought of EVERYTHING about them. Its a HUGE part of JRPGs, as most are pretty dialogue heavy. And there are some really really cool designs out there. Ive got some pretty good ideas as well! :D
@jumaanecabrera8091
@jumaanecabrera8091 Год назад
Love the obscureness!
@yeaboy707
@yeaboy707 Год назад
You have a great intro!
@GamingBroductions
@GamingBroductions Год назад
Thank you!
@TIGiant
@TIGiant Год назад
Now this is making me wonder. Have you played with Wild Arm's detailed icon and windows customizations yet?
@RafaelWingnux
@RafaelWingnux Год назад
Kudos for including Shining Force 2 ❤️.
@acerimmer8338
@acerimmer8338 Год назад
I've always had a weird 'passion' for dialogue boxes. It can really help make or break a game for me. While I love games like Suikoden and Grandia, and am glad portraits are included, they can be a SLOG to go through. By that, I mean the dialogue presents itself way too slow. And oftentimes, pressing X takes 2+ clicks to speed things up and boxes transition slowly. When a game scrolls quickly and responds to input immediately it really helps the flow. While FF never had portraits, the design was always clean and moved briskly, making for improved pacing.
@ekdavey
@ekdavey Год назад
Mate, that is the most beautiful cat
@GamingBroductions
@GamingBroductions Год назад
Thanks dude I agree
@ghettofridge
@ghettofridge Год назад
It's technically part of the same category but to me a good dialogue box is similar to good GUI in general: it either doesn't stand out to you or it feels like it's part of the game world.
@Terranigma23
@Terranigma23 Год назад
I really like the upcoming one from Sea of Stars (August 29th 2023) 😁
@GamingBroductions
@GamingBroductions Год назад
Can’t wait for that one
@carlosaugusto9821
@carlosaugusto9821 Год назад
Have you thought of talking about user interfaces? And how they evolved from their janky origins on 8-16 bit to the optimized design of later games. It could be subdivided like this: plain gameplay interfaces (like main menus, status menus); battle interfaces; and "others" (like mini game interface, shopping interface, etc). The suggestion is motivated because i'm currently playing rpgs of varied periods like Final Fantasy 6, Front Mission 1 (snes), Tactics Ogre (snes), Shining Force 2, FFT, Tales of Phantasia (ps1), FFT Advance, etc... all at the same time in rotation... and the experience of contrast between well thought and optimal interfaces and clunky obsolete interfaces made a strong impression on me. It's a field that's gone through a solid (and accelerated) progress since the early 90s.
@IslanKleinknecht
@IslanKleinknecht Год назад
For some reason I feel like portraits in dialogue boxes would clash with the style in FF games. (Tactics being an exception because it had a different art style)
@brettrogames
@brettrogames Год назад
Love this video!
@holy9781
@holy9781 Год назад
I miss the 90s jrpgs.
@WalterGirao
@WalterGirao Год назад
I prefer no portraits and animating the sprite. Sometimes the anime aesthetic of the portraits clash with the pixel art
@BurritoChimp
@BurritoChimp Год назад
Golden Sun ❤
@CursedCatTruffa
@CursedCatTruffa Год назад
I miss character portraits, like, 3d models are cool but nothing can beat 2d art with the characters talking, specially if they have a pitch for talking like Ace Attorney. Honestly Fire Emblem Engage broke my heart dropping the 2d portraits, specially as they finally fixted the font problem from 3Houses, gods, a bad typography can ruin a game, like, I want to be able to read the story. I do miss old FE portraits that moved their mouth when talking, I enjoy it so much, it looks so neat. I love old games allowing to change the color scheme, allows not only personalization but also make the game more comfortable and suited for the player which is huge. And yes, Tales of is so iconic for the skits, the best invention in any RPG ever.
@Mrjacharles
@Mrjacharles Год назад
Man its been a while since I've seen a PS1 Power button ...
@Moskau43
@Moskau43 Год назад
If memory serves, in Wild Arms you could draw custom text box borders mspaint style.
@MikeRedead333
@MikeRedead333 Год назад
Next vídeo: Combat menus in Jrpgs😅
@shutup1037
@shutup1037 Год назад
You are joking, but menu can actually make or break for lot of people
@MikeRedead333
@MikeRedead333 Год назад
@@shutup1037 that said, the menus on persona 5 are sick AF 🤣
@shutup1037
@shutup1037 Год назад
@@MikeRedead333 it is
@fkesfjsedfdsj
@fkesfjsedfdsj Год назад
Heey! Where's that music from at the end of the video? Sounds so familiar...
@GamingBroductions
@GamingBroductions Год назад
A Signpost in the Shade from Arc Rise Fantasia, great OST all around
@fkesfjsedfdsj
@fkesfjsedfdsj Год назад
@@GamingBroductions thank you! Yeah, I remember now. I loved it with undub, completed about two years ago. Imageepoch had something special about their games.
@snazzydrew
@snazzydrew Год назад
This is not a "boring" topic. Just pretty detailed. Truth be told, I've been analyzing a lot about what I like about rpgs. And I've noticed that how text is presented can make a games dialogue go to either being snappy and easy to get through, or a slog that puts you do sleep. How text is presented is extremely important.
@louish5068
@louish5068 Год назад
Also, about font in textboxes, one issue people may have with font is dyslexia. People with dyslexia can really struggle to read certain fonts, especially if its on certain backgrounds or has poor text spacing. If a game wants to use certain fonts for stylistic choice or to show different characters, they need to have accessibility options for more readable fonts. Comic sans is a font that was made specifically to be readable for people with dyslexia so I feel like most games should honestly have an option for this. Also, coloured paper is another way that can help some people with dyslexia, so being able to change text box colour should also be a necessity, especilly if the default is white. I feel like dyslexia is an accessibility thing that often gets dismissed, but it is one reason why my girlfriend can't enjoy JRPGs as much as she could because of all the reading you need to do.
@kevinstreetgaming
@kevinstreetgaming Год назад
I love it when jrpgs have character portraits. They add so much soul.
@aozgolo
@aozgolo Год назад
I always enjoyed the way Quintet did their text in their SNES RPGs like Illusion of Gaia, where they had different colors for each character, and the text even had a gradient effect.
@penguin_acesgaming9483
@penguin_acesgaming9483 Год назад
When I saw the title of the video that was the first dialogue boxes I thought of! They’ve always been my favorite.
@GamingBroductions
@GamingBroductions Год назад
Ah yeah those would have been great to bring up. I honestly forgot how good those looked as it’s been forever since I’ve played those games but after looking up some screenshots I remember how good they are now, very clean looking and the different colors for different characters is an excellent touch
@RavinReagan
@RavinReagan Год назад
You've got to do a video on save points. From saving on the over world map, to random glowing areas, writing in books, etc. Save points would be a good one.
@Wiseman108
@Wiseman108 Год назад
I second this.
@flameshana9
@flameshana9 Год назад
What's there to say about save points though? Some games have a lot, some games have too few. Some let you save anywhere. Okay now what? Show pictures of what they look like?
@ritacirocavalcante
@ritacirocavalcante Год назад
Hell, some save points actually are a part of the plot, like in Chrono Cross and Xenogears.
@RavinReagan
@RavinReagan Год назад
@@flameshana9 I would have said the same thing about dialog boxes as a topic, but they definitely made it interesting!
@carlosaugusto9821
@carlosaugusto9821 Год назад
@@flameshana9 I find myself lacking in creativity and imagination, but for that reply it seems you are worse than me. But it doesnt matter, these content creators can make things work. And this video is precisely a good example of that.
@mikedl1105
@mikedl1105 Год назад
The blue FF boxes and font are just so clean and easy to read
@David.Marquez
@David.Marquez Год назад
The Tales games will always hold a place in my heart and a huge part of it is the dialogue boxes that always have so much personality to it.
@GamingBroductions
@GamingBroductions Год назад
Even though I played Eternia before I played Symphonia, Symphonia is really where I fell in love with the series and a significant factor of that was how great the skits were in fleshing out the characters and giving the game personality
@Sammmmmmmm617
@Sammmmmmmm617 Год назад
Portraits on dialog boxes are a must have for me. Love seeing them, especially with different expressions.
@marcusbarker8684
@marcusbarker8684 Год назад
I enjoy these videos on topics about JRPGs that not many people pay attention to. I’m happy to see that something many would consider small is getting much deserved attention. They are truly immersive! Persona 5 and FFT are my top!
@MrMisterMysterio
@MrMisterMysterio Год назад
Not a JRPG, but Pentiment does different fonts for characters which tells you about their personality, education/background and more. Excellent game with fantastic dialogue boxes and worth checking out
@jeffhampton6972
@jeffhampton6972 8 месяцев назад
I haven't played Pentiment yet, but I saw a review and their handling of fonts seems outstanding. That's actually a main reason I want to play it, the idea of something as simple as text being used so artfully is really cool.
@TMV420
@TMV420 Месяц назад
Pentiment is an rpg that lacks combat. it's one of the most unique and enjoyable gaming experiences I've ever had. I'm glad they ported it to other systems so more people could experience it. Josh Sawyer and the Obsidian team are just incredible.
@louish5068
@louish5068 Год назад
I will say I think that, other than the DS SMT games I am glad SMT doesn't have portraits. I think that portraits in a game like Nocturne or SMT V would ruin the tone a bit. Cant imagine character portraits over some of the scenes in those games.
@deelaneenn6677
@deelaneenn6677 Год назад
Man i saw this title and got so excited. i love how nostalgia makes text boxes take you back to the chair you lived in during these games
@GamingBroductions
@GamingBroductions Год назад
Absolutely, so many memories come flooding back when you see something as simple as a dialogue box
@ceegronlee
@ceegronlee Год назад
this is a great idea for a video! these days, if possible I turn voices off and try to keep it old school by reading the text.
@GamingBroductions
@GamingBroductions Год назад
Thanks! Nothing like immersing yourself in an old school RPG reading the dialogue and imagining how all the various characters sound in your head
@RwnEsper
@RwnEsper Год назад
Man, the production quality for the Sega Camelot games still holds up so well. As much as I love the SNES library, the Genesis kind of spoiled me in terms of expectations for animations and character personalities.
@KayFabeMedia
@KayFabeMedia Год назад
For me the dialogue boxes need to be a little pixelated. I can't stand the smoothed out versions of the Final Fantasy remaster versions. It makes it look like a cheap mobile game. Its odd that such a thing can be a turn off but it makes me not want to play the game.
@GamingBroductions
@GamingBroductions Год назад
I agree, I’m not a fan of that look either. The pixelated version looks a lot better to me
@Zoular
@Zoular Год назад
Topics like these are good content too, I'm sure the other 16 people who watched this video agrees
@codingjhames
@codingjhames Год назад
Another beautiful and fresh video, what a lovely night to enjoy it.
@GamingBroductions
@GamingBroductions Год назад
Thank you 😌
@Murasame
@Murasame Год назад
Bro!! I love your editing and videos, you deserve every sub.
@GamingBroductions
@GamingBroductions Год назад
Hey thanks dude! Appreciate that
@thatguy00271
@thatguy00271 Год назад
banger vid as always the production value is insaneo channel deserves millions of subs, in time it will come
@GamingBroductions
@GamingBroductions Год назад
Shit I’d be happy with 1/10th of that lol thanks dude! Maybe one day
@Broseftoast
@Broseftoast Год назад
ahhh a nice new Gaming Broductions video for a nice relaxing Friday night. Thanks for always make awesome stuff bro, I always make sure to watch and like your videos. Hope all is well with you brotha.
@GamingBroductions
@GamingBroductions Год назад
Really appreciate that bro. Hope you had a chill weekend and enjoyed the video!
@StewNWT
@StewNWT Год назад
Couldn't agree with you more - Octopath and Triangle Strategy suffer TREMENDOUSLY For lack of character portraits in dialogue boxes, whereas the Suikoden series was massively aided by them
@grapes9h5
@grapes9h5 Год назад
Underrated but significant aspect
@bergerbros57
@bergerbros57 Год назад
Great video! Another topic I find interesting in the "Little Things Matter" category is how JRPGs handle their level up screens. Lunar 2: Eternal Blue Complete is my personal favorite on this topic because I just love the style of how they show each stat on the screen at the same time. I'll never forget the first time the "Number of Attacks" stat increased in that game. Super Mario RPG: Legend of the Seven Stars is another that adds so much detail and fun to their level up process.
@whiteiswong
@whiteiswong Год назад
Thank you for that historical retrospective. I mean artistic video. I mean retro/classical concert. All of the above?
@GamingBroductions
@GamingBroductions Год назад
All the above works. Haha thanks for watching!
@megasoniczxx
@megasoniczxx Год назад
Honestly, minor as it is, I think it does contribute a pretty good amount to how aesthetically pleasing an RPG is and people really don't give them enough credit. Definitely with you on Chrono Cross' boxes too, when I found out you could find new frames and just change them whenever you wanted I was pretty shocked and excited since i'd never heard of an RPG doing something like that before and in '99 at that.
@Freedom_84
@Freedom_84 Год назад
i like your videos, its just too bad you only post 1 video every 3 weeks. wish you'd post more. Most gaming content creators post multiple videos a week, so 1 a week doesnt seem like too much, maybe 1 every 10 days (3 a month)
@yourfreakingrayofsunshine
@yourfreakingrayofsunshine Год назад
I actually watch/listen to your videos over and over. When's the dvd box set coming out. fr
@GamingBroductions
@GamingBroductions Год назад
Ya love to hear it. Shittt maybe one of these days when we get enough videos in a certain series we’ll combine them all together for a super long video
@belldrop7365
@belldrop7365 Год назад
One thing that's in every dialogue boxes that's very hard to master is the perfect text speed. Fast enough that you're not compelled to just press the button again to show the whole text, slow enough so that you don't just end up skipping everything that isn't the text. Extra direction points for games that tries to sync the text speed to the character showing emotions, with pauses and varying speeds.
@carlosrueda9204
@carlosrueda9204 Год назад
The content i didnt know i needed
@jsr734
@jsr734 Год назад
In Wild Arms 3, if you press the select button during a dialog the faded portraits will be shown in bold colors, and it also works in the status screen menus with the characters portraits.
@matthewfuhrken9835
@matthewfuhrken9835 Год назад
Golden Sun was one of the first I noticed the text noises, and I loved how it really was like different voices. It even conveyed emotion with the tones which I thought was great because it could do different region languages, and not need to change.
@dropno8642
@dropno8642 Год назад
fantastic video as always
@GamingBroductions
@GamingBroductions Год назад
Thank you!
@Luso1221
@Luso1221 Год назад
Octopath has the worst dialogue boxes imo, so bland and lacking in identity
@victoria_valentine
@victoria_valentine Год назад
Awesome introduction! And lovely video idea!
@GamingBroductions
@GamingBroductions Год назад
Thank you!
@alexiere
@alexiere Год назад
This is the only intro I don't skip. I really love it!❤
@GamingBroductions
@GamingBroductions Год назад
Hell yeah love to hear it!
@JobeStroud
@JobeStroud Год назад
Woot! I am one of 17 people still interested!
@GamingBroductions
@GamingBroductions Год назад
Welcome to the club!
@JobeStroud
@JobeStroud Год назад
@@GamingBroductions You know it baby!
@kjhansonkjhanson6643
@kjhansonkjhanson6643 Год назад
Didn't Live A Live change the font style for each era?
@nateralus
@nateralus Год назад
I hate that dialogue boxes don't exist in final fantasy xvi
@dmann1982
@dmann1982 Год назад
If I remember correctly, a fun thing you could do in Wild Arms 3 is, if you press Select during a conversation, you could make the character image become prominent for a little bit.
@ProducerX21
@ProducerX21 Год назад
Weird... I was just watching your older videos while eating dinner when I saw this pop up. Nice
@GamingBroductions
@GamingBroductions Год назад
Perfect timing. Hope you enjoyed 👍
@ProducerX21
@ProducerX21 Год назад
@@GamingBroductions I actually really enjoyed the topic. Your channel has a vibe that I love so it doesnt really matter to me what you talk about. But you 2 were able to actually make an enjoyable video about text boxes
@Neurotypique
@Neurotypique Год назад
I love this video, it's easy to find retrospectives of popular JRPGs but the extensive knowledge you have on those games really makes a topic like this interesting an also unique on the platform!
@GamingBroductions
@GamingBroductions Год назад
Thank you! I do love making the single game retrospectives too but yeah it’s super fun to talk about more obscure and general topics like this
@happosaai
@happosaai Год назад
Huh. That was hella insightful!
@GamingBroductions
@GamingBroductions Год назад
Glad you enjoyed!
@OverVoicedAbridged
@OverVoicedAbridged Год назад
Just found this channel. Great voice over and general production. Plus you really know you're stuff; it made me really nostalgic! Instant sub, now to check out your other content. Also, hearing my typing sounds as I write this has a nice little touch now as this is kinda of like my dialogue box ;)
@GamingBroductions
@GamingBroductions Год назад
Thanks for the kind words and welcome to the channel! Hope you enjoy your time here and the other content we have :)
@louradean9293
@louradean9293 Год назад
You videos are really cozy😊
@GamingBroductions
@GamingBroductions Год назад
Thank you 😌
@fargoretro
@fargoretro Год назад
I believe Sakaguchi said something to the tune of 'anyone can make a Final Fantasy, with the blue text boxes'
@shutup1037
@shutup1037 Год назад
😂
@El_El_Plays
@El_El_Plays Год назад
Great topic, more of these please!
@Rjmusic257
@Rjmusic257 Год назад
Another great video! I love that you guys continue to shoutout the Shining Force series. Underrated series for sure
@GamingBroductions
@GamingBroductions Год назад
Thanks! Can never give Shining Force enough love, such a great series
@OrphanCrippler1
@OrphanCrippler1 Год назад
NEW BRODUCTIONS VIDEO LETS GOOOOO
@tatoba5066
@tatoba5066 Год назад
This is gonna sound sarcastic, but I can’t wait until you do a video talking about level up jingles
@GamingBroductions
@GamingBroductions Год назад
Level up systems in general would be a great topic
@CaiusNelson
@CaiusNelson Год назад
Dude, I LOVE videos like this. Focusing on very specific details and topics like this lets you get more into detail about small, underrated but important elements like this. It's harder to appreciate these details when you have to cover a larger topic or whole game in one 15 minute video. One of my favorite tropes for dialogue boxes is when a character portrait will suddenly change pose for the rest of the game to show a huge character shift. Stuff like that is examples of using "limitations" like this to create a memorable experience. I'd love to see more videos like this covering these hyper specific elements. (Video on the tales skit system maybe?)
@Oni_Dino
@Oni_Dino Год назад
I work in game localization. I was so excited to see this topic pop up!
@GamingBroductions
@GamingBroductions Год назад
Oh nice that’s really cool! Hope you enjoyed the vid!
@redspiritmask
@redspiritmask Год назад
I think this was a great idea for a video and gave me something to think about for my own game designs. One disagreement I have though is that I don't think 3D games should use character portraits with their text but rather animate the faces of the 3D models instead. But for 2D games it can work well.
Далее
Square Soft In The 90's | The Golden Era Of RPGs
40:58
Просмотров 590 тыс.
Why Turn-Based RPGs Will Never Be Outdated
23:46
Просмотров 79 тыс.
Brilliant Budget-Friendly Tips for Car Painting!
00:28
Редакция. News: 136-я неделя
45:09
Просмотров 648 тыс.
Imagination vs. Immersion in Video Games
16:15
Просмотров 8 тыс.
Forests In RPGs | The Genre's Most Diverse Atmosphere
19:13
Genshin impact's taverns are not up to code
18:06
Просмотров 23 тыс.
8 Great JRPGs With Deep And Mature Stories!
23:33
Просмотров 368 тыс.
Chrono Trigger - An Existentialist Masterpiece
23:18
Просмотров 285 тыс.
Why Did 2000s Games Look Like That?
20:00
Просмотров 221 тыс.
World Maps in JRPGs
11:14
Просмотров 14 тыс.
Brilliant Budget-Friendly Tips for Car Painting!
00:28