The simple fact is, the Amputated Legs idea came from the puppets that were used to help advertise the SNES title. From what I understand, they were originally meant to only ever be seen from the waist up, and the metal legs were added later, and the designers simply weren't expecting the fanbase to take that literally. It's rather telling that later designs more obviously look like actual boots, rather than prosthetics.
A later evolution of this concept also came about in that, the boots were specialized legwear that contain air bladders that swell when needed squeezing the paws and calves of the StarFox team to force the blood back up into the torso. Modern "G-suits" have this exact mechanism design to aid the pilot and help prevent blackouts. Some would say the G-Diffuser eliminates this, however it most likely only eliminates a large portion but not 100%, as in all starfox games, you've felt impacts from weapons, rumbles from explosions and the ships often have to slow down to make turns. This means there is still some inertia that is effecting the pilot and thus StarFox still needs to use more traditional Anti-G techniques and equipment to stay tip top.
@@IAmTheGlovenor What "idea" are you talking about? I said that the original puppets were only meant to be seen from the waist up, and that the legs were added later when marketing wanted them to have legs to be standing on. The designers did not intend for viewers to look at them and literally think the characters had prosthetic legs. Nowhere in there do I suggest that the pictures you talk about did not happen.
That’s because in the N64 version they were using so few polygons for the legs that they looked too skinny, not to mention using only a grey shader for them. In the original SNES promotional material, where they shot real puppets, you can see it’s their legs. And of course in mater games too.
It would make sense if the G-diffuser system didn't exist, which is the blue thing on the arwing's wings that prevents the user from being affected by G forces. So amputating their legs comes off as quite redundante and unnecessary
@@fyreblazters simply rewrite lore where g diffusers cushion g-forces but don't eliminate it entirely, especially on 3x gravity planets like Jupiter or near a 300x gravity heavy star.
I mean before you unlock pilot mode you only see their legs a total of 3 times, so Im guessing they didnt wanna spend time and budget on something you most likely were only gonna see a few times. Makes sense logistics-wise
It dates back to the SNES game, where only the faces would be seen in-game. They simply wanted to mimic the Thunderbirds show, which was an old action show that used puppets.
I'm calling bs they just don't want to say an entire team has no legs, because all EVERY SINGLE piece of early marketing have like bolt thin metal ankles ,ain't no animal is fitting their legs in those "boots"
@DEASTES puppets with an intentionally different stylistic choice below the knees, that choice being cyborg They don't just casually not cover the puppet skeleton anywhere else in the marketing material, and usually puppet skeletons don't have stylistic design choices where you aren't supposed to see
@@binkbonkbones3402 actually, the reason the puppets had metal legs is because that's the metallic skeleton of the puppet, to which fur, clothes, etc is attached. They decided to save money by leaving the lower leg skeleton exposed and calling them metal boots. The fact that they aren't robot legs is backed up by the fact that every game post Star Fox 64 has depicted the star fox crew with seemingly normal, usually grey boots. And while it's hard to tell what the 64 model's boots are supposed to look like, the promo renders for Star Fox 64 3D suggests that they have regular boots in that game as well.
Yeah but cutting you're legs off to become a better pilot would be crazy dedication. It would make great lore if Nintendo wasn't trying to be all family friendly
It would likely hinder their performance outside the Arwings, especially if they survived a crash. I also think g-diffusers would make the amputations redundant.
@@foxymetroid you could simply write it in as g diffusers cushioning g-forces but not eliminating it entirely, especially on Jupiter class planets or near heavy stars. If the legs are robotic then just upgrade them to be combat capable.
Nah it is real. Maybe not after SF64 but for the SNES SW it really shows in the design. They just came backward because it was gloomy and unnecessary. Same the fetus Giygas. It's very unlikely that a random design ended looking up like this and that the theme of motherhood (and HECK it's even the FRANCHISE name) is present ever since the first game.