IMO, I don’t mind these, I think most come from actual paleo data and that why so many species share characteristics among games, I personally don’t see it as much of an issue.
yeah same. like of course the animal's in-game abilities are gonna reflect how they were in life, its kinda a non-issue imo, like I dont really see anyone complaining about it
@@frostbitetheannunakiiceind6574 irl T. rex likely doesn’t hunt how it does in BOB or TI in my opinion and due to all of the various walking stamina, agility, and speed studies that have come out.
@@fishyfishyfishy500akabs8 true but the general idea still sticks to what attributes T-rex had, the high damage, bone break, being an ambush predator and stuff like that, once you change it's attributes too much it doesnt really feel like a rex
@@frostbitetheannunakiiceind6574 the bite force sure, the high damage and bone break sure. The ambush predator no. Tyrannosaurids were generally pursuit predators with long legs and adaptations for moving long distances without tiring along with the ability to keep up with their prey. Tyrannosaurus rex was no different, with great movement efficiency due to a long stride length and efficient respiration and speed that isn't as blistering as most dino games would have you believe. I quote too that, "T.Rex Turned Like a Ballerina from a Slow-Motion Nightmare". If this is "not rex" to you then you seem to enjoy something more like the cultural image of it which had been popularized since jurrasic park. The fast running ambush predator which launched out at prey from cover, using sheer speed and ambush along the lines of an oversized lion, rather than the actual animal.
@@fishyfishyfishy500akabs8 I meant ambush as in it trying to sneak up on prey and get as close as it can before launching at prey is because since T-rex is so massive I would assume it would be hard for such a big creature to run at a top speed for an extended period of time, T-rex is way more robust then other tyrannosaurids and not as leanly built. while it probably could run very fast I just cant see a t-rex running after something for a long pursuit chase the same a way a gorgosaurus or albertosaurus would. but I dont wanna sound pretentious or anything I could be totally wrong, maybe it hunted like wolves and ran down their prey for miles to tire them out who knows. I'm just taking into account size weight and mass and all that. and even if it is a pursuit predator I feel like it would still try to get as close as it can before it's prey notices its there, most carnivores in general try to do that to catch prey off guard
I thought you were going to talk about dinosaur PLAYER stereotypes which IMO is far more interesting as that deals with the psychology of the playerbase.
This is a very non issue while also being something you can’t really change? Like how do you change up something like Rex? Any major changes made to the creature itself would basically not make it Rex anymore. The only way to make a difference with these stereotypes is for the game itself to be different all together on its own! Which tbh pot and the isle has already succeeded at. As pot Rex has multiple moves and options to customize the creature to your liking and play style! And I would say something about the isles rex buttttt…
Being on The Isle Evrima alone kinda removes that issue from Rex and many other playables to be honest, since in PoT they usually only add abilities that give status effects, while Evrima can have way more on top of that, like Rex being able to pin stuff down or literally lift them up and slam them into the ground if they are small enough (I'm mentioning these despite Rex not being in game because we've seen these stuff in the concept art along with some of the animations for them), these kinds of abilities are usually the reason why it takes much longer for a dinosaur to be added to evrima, and I say Rex is the best examplefor it since it's an animal that specializes on physical strength overall it would have been lazy if they just gave it the ability to break bones and relased it like a slightly more mobile legacy Rex. This is the main reason why I don't play PoT or other dinosaur games because they lack abilities like this, like what's the point of playing a raptor that can't pounce or a deino/other croc that can't grab and drown things ? Of course I'm not calling PoT a bad game because of this, it has it's own ways of making it's playables feel different but it's ways don't really work for me
@@alunaticwithashotgun9840 Yeahh I see we’re your coming from. Which really does further add to the point of this really being a non issue. As Pot Rex is as basic as it gets with even Bobs Rex having a lot of its own quirks to offer as well! Hell pot Rex has a charge attack and a damage boost call! Which already makes it more unique and different then bobs and isle Rex!
@@No_name8374 When it comes to new ideas yes I guess PoT Rex really is more unique since The Isle's Rex's upcoming abilities are based more on realism or just things a big strong animal can do in general, this just goes to show that even though PoT and The Isle are compared to each other quite a lot and despite both being dinosaur survival games, they are quite different in terms of their target audience, even though their audiences overlap quite a lot, that's why even though I don't play PoT I'm glad it exists.
T rex in TI or BOB is not how it was like irl. T rex may not have changed much in the bone crushing and pulverizing department but its speed and agility are much different than presented in most dino games.
@@fishyfishyfishy500akabs8 like I can agree with the bob sense it has its own thing going on but wdym with the isle? I don’t think it’s far fetch to depict T. rex pinning down creatures?
I'm a bit confused on what you would consider a stereo type. Anky for an example is, in fact, a heavy armored dinosaur with high devense and a devastating tail swing. It just wouldn't make any sense for it to idk... climb trees and be a fast runner. Same with rex having the bone break ability. That's just a fact. They indeed had a enormous bite force and just ignoring that, to not feed a stereo type would be careless. Ofc you can play around a little bit, giving them some extra niche. Like with the concept art of the evrima anky (I think), that can walk underwater like a hippo, but in the end it will stay a tanky dude because thats what it is.
This video seems un-needed. Sounds like he would rather the dinos shoot lazer or something then do what they could of possible done within the realm of reason when they were actually alive
@@evestargaze1091 I can see, how there is some sort of point or fundament there, but it's just too thin and not good enough build on. So yeah. That video wasn't really it... sadly, since I liked the other videos I've watched so far. For laser shooting tek dinosaurs we just have to go to Ark, I'm afraid. But how about we make Rexes being able to fly? If they had feathers, then why not give them wings?! I think that would be something new! :'D
It kinda makes sense if you're wanting to play a fantastical game with fantastical abilities, but even then, most of the abilities will just be exaggerations of pre-existing abilities. For example anky would be EVEN tankier and have an EVEN bigger, stronger tail. T. rex would be EVEN bigger and have an EVEN stronger bite force, capable of like... idk, crushing an entire ship or something. Etc etc. Most abilities would be based on the dinosaur's actual abilities, because that's how you design a game. You take inspiration from something that actually exists.
@@dragon_platypus Flying T. rex would be so funny. If anyone ever does make an absurd game with entirely fantasized dinosaurs, I'd be down for a T. rex with comically large wings... or with super tiny ones and it flaps its arms super fast like a gronckle LOL
@@catpoke9557 Tbh when I think about how hyenas are able to bite through metal, a T-Rex destroying a ship doesn't even sound too fantastical. But yeah, I get what you mean :D The flying T-Rex reminds me of a little comic I once saw, where a Carnotaurus started to flap his little tiny carno arms until it flew into the sky. Really silly, but funny. Actually rn I'm thinking about how a game would look like, if the dinosaurs would have exactly the ability you would never have guessed. That would be kinda hilarious. Just imagine you're playing an anky that gracefully climbs up even the biggest trees and catches prey with its tongue like a gecko, while a rex flies by. A herd of Brontosaurus is running and jumping with ungodly speed across the fields, like they were deer. Well hidden, under a rock, waits the very heavily armored and unable to fly Pteranodon for this next meal. Behold of it's deadly, venomous bite!
These stereotypes only develop most around the more famous creatures, and I think it is because, since they are more well researched, we know so much about these that there isn’t that much wiggle room with what you want to do. The only stereotypes I can think of that don’t have any real scientific basis are Abelisaurs using hit and run tactics with a charge, or the brawler Cerato idea.
Tyrannosaurus was likely built for pursuit hunting rather than ambush. It has great stamina, great agility, and ran faster than its prey. Ambush rex is an outdated relic when we thought it could run fast enough to catch a car
its weird too considering carnotaurus is one of the most studied therapods to date. we know they likely were pursuit predators chasing down prey likely smaller than it, i doubt it had a charge but it was definetly more suited to running in a straight line than it would be for turning
True. If you implement an animal as well known as... for example a Lion, people know how it behaves and it's role in the eco system. This just mean you can't change anything about how it functions in your game without ppl being mad.
Even the abelisaurid thing makes sense as a stereotype because if you see a fast-moving animal with horns on its head the first thing you're going to think of from a game design perspective is a bull. You're going to give it the mechanics of a bull whether it actually acts like one or not.
One of the biggest stereotypes is the way dinosaurs sound in most games, you should have mentioned this, also a lot of games make dromeosaurs pack hunters despite us having no evidence for this behaviour and it being very unlikely.
1:07 this is a bit wrong here since Pachy in the Isle is really slow for an animal it's size + it deals Fractures that requires a Wind-up to be used, while POT Pachy is fast with a charge that doesn't deal Bonebreak, (Idk about Bob Pachy), but you are completely right for the rest of the examples
Unique will be.. give Anky fire breath. Lol Or just make it a living Tank as it is and was. I blame convergent evolution on each creature with the same niche mechanics. Lol
IMO I don't really see a problem with this, what are you expect a T. rex to do? use his package to swing it around so it can kill a player? This problem it has is probably more only on the dinosaurs sounds and roars (I think) but overall not really an issue
I'm rather torn on this subject. On the one hand, it's nice to get a realistic viewpoint and play style from these in game creatures who are based off of very real animals; on the other hand, I do crave for more unique creature models and abilities for any game. I think that it all largely depends on the feel of the respected game. This topic is more than just the same creatures having the same kits in different games but instead different games going for the same feel. Most Dinosaur Survival games base everything in a state of realism, this means that most creatures within the games are going to be similar to how they were in real life with only one or two notable changes. Note that this will probably vanish in the future when The Isle nears completion since that game is going for a Jurassic Park feel whilst other games like Path of Titans is attempting to be more realistic and genuine to how these creatures were in life. Personally however, I think that many games and many media outlets that cover Dinosaurs have all lacked one key aspect of why I personally love these creatures, that being how alien they are. Despite being real breathing creatures on the very same planet as us sharing family trees with a still existing species, Dinosaurs and the Earth back then has an air of wonder that makes it feel as if it was a completely different planet with alien lifeforms. Personally, I wish more Dinosaur media would seek to encapsulate this feeling, make the Dinosaurs weird but not out of the realm of possibility, speculation should be a huge factor. For example, take what Prehistoric Planet did with Dreadnaughtous, it gave them inflatable sacs that ran down their necks, it was speculative and alien but it was rooted in realism. The same can be and should be done more for any Dinosaur. Take Rex as a next example, it has small arms and no real way of displaying itself to ward off foes or attract mates - obviously it can't dawn bright colors because its an ambush predator, or can it? Rex has one striking part of its body, its massive jaws, now imagine that the inside of a Rex's mouth holds all the bright colors the male needs for display, it's a large surface area on the body that can be easily hidden to hunt. It's alien and speculative but entirely within the realm of possibility. That's what I want to see more of in future Dinosaur Survival games or just Dinosaur media in general.
I personally find Path’s Thalasso the worst counterpart to Isle’s Pteranodon. Not only is Thalasso way too big, but it’s not even a fish hunter like Pteranodon. If you didn’t know, Thalassodromeus was the strongest bite of the pterosaurs suggesting it was like the miniature short necked version of azdarchids.
However that's where PoT's mechanics shine or differ from TheIsle. You can make your Thalasso strictly a meat Eater if you so desire. PoT allows you to change your diet, so could just eat strictly meat. Many Thals do, but if you want to dive and hunt turtles or sharks you can to eat them.
@@PestilentAllosaurusYeahh but.. thalasso isn’t made to do that :/ infact it just becomes a scavenger which is another stereotype for most pterosaurs. Which thalasoo shouldn’t be! And instead be allowed to be a competent hunter!
I never really thought about it in that way, I didn’t mind the similarities, because they are indeed the same/similar dinosaurs. I would love more variety though, so that the games don’t become too similar.
Ark Survival Evolved do dinosaurs differently. Trikes, Stegos & Brontos are used for soaking damage against turrets, Rexes, Gigas & Allos are made to deal the most damage.
I do not think this is a problem at all. I'm not saying T.rex should be EXACTLY the same in every game but there should be very limited creative liberties. I hate when developers do something stupid just to be different (I'm looking at you Path of Titans). If a cretaure is too unrealistic due to creative liberties it usually ruins the game for me. Things like the Beipiasaurus in evrima for example. They took creative liberties and ruined an otherwise interesting dinosaur by having it share virtually nothing with its real life counterpart. If I find myself playing a dinosaur game where T.rex or some other dinosaur that is in every game, is not pretty much the same as in the other games, I'm uninstalling.
Honestly i hate the fact that in path of titans the only semi aquatics that are good in water and deal good damage on land are sarco and dieno. Concavenator is small, weak and doesnt do a ton of damage plus is sorta slow in water plus the leopluradon is even worse being the same speed as a dieno and a sarco even though it has a more fully aquatic lifestyle plus the fact it goes rediculously slow on land. There is no sort of motivation whatsoever to go into the ocean or stay in it as no one goes in the ocean due to them conregating at hotspots like the green plains river or impact crater. There isnt even anything to seperate or spread players accept from a low water quality wich people dont really notice anyway, they just go to someplace else to get water wich screws the semi acuatics in the area whos main hunting strategy is to wait for something to drink and then jump out. Im aware you have the novi, andrew and ophis but they function in the same way, plus the living relative to whales go super slow in water as well and the novi being super op like an apex, going fast in water on land and jumping redicoulously high wich to me seems a little op. Flyers are also super weak, a fully grown quetz cant even take on 2 raptors let alone a juvi meaning you have to scavenge whereas things like the mora and draco are insanely fast with high damage and stam so they are immpossible to escape from. The land based dinos and mammals are pretty good, but a rex nearly being able to run as fast as a raptor seems a little much. The chaos trike and velloci raptor (althought i do like vellocis content) are way too op like being able to deal a buttload of bleed and venom is one thing but being able to pretty much fly over a lake is a whole new book, plus the chaos trike even with its recent buffs is still super op and annoying to fight as for some reason it does venom and bleed on both its tail and headbutt attacks as well as a stomp ability and im pretty sure hides and calls wich makes it insanely annoying especially when your trying to quest. Honestly the game is good, i love it, but it honestly needs some rebalancing it needs something a bit more fresh just something to make the annoying parts a little less annoying and the fun parts a little more fun. Ik i made a few spelling mistakes my bad i dont use autocorrect on my phone.
Honestly confused why this video was made. theses games are where you are controlling a dinosaur or some kind of creature that used to be alive in the pass. All of three of theses games for the most part are somewhat realistic, with BoB being the most wild & arcade like one of them. Would it make sense for the rex to be super speedy & nimble & that be the focus? or you know, the fact it could crush bones be the focus. I could be wrong but rex isnt super speedy. Great sense of smell & crushing jaws.
There’s a point when it’s not a stereotype, tyrannosaurus is same throughout games because they are accurately representing the animal and added it into their game for the purpose of having a high damage, bone breaking, ambush beast. An actual stereotype is venomous or nocturnal dilophosaurus.
Tyrannosaurs by default are traditionally more built as pursuit hunters, not ambush predators. Ambush rex is a relic from when we thought it could run as fast as it did in JP. T. rex has also been found to have great stamina and agility while not being much faster than a human, the polar opposite of what we often see in dino games. Rex is less freddy fazbear and more michael myers. He probably won’t care if you see him at first, and he’ll keep coming. He looks slow, but the thing is, you’re going to have to sit down before he does.
The biggest stereotype is that carnivores are evil but come on now they just animals trying to stay alive and they gotta eat😂I just love ark where you can tame them and have a gaint carnivore as a pet
I think individual dinosaur customization would help this. For example body size, movement speed, horn size, increased or decreased muscle. Different species but at different sizes. So trike and styracosaurus.
I think with alot of these you can only make them so......varied.....luckily i like what the isle is doing and giving damn near every dino some level of uniqueness to it.
There is 1 stereotyp that i hate, but its not in terms of games: all tyrannosaurids had bone crushing bite I hate this stereotype, you can even tell how this stereotype was created "well, since Tyrannosaurus had it and Tarbosaurus too, i guess all of them must have it" althought tyrannosaurids in general had weaker bite force than carcharodontosaurids (with only Tarbo, Tyranno and Zhucheng being the only exceptions)
I dont mind stereotypes if they are realistic or kinda realistic with real facts. like, the pachys for sure ran a lot, but the headbut mechanic even tho is fun (frustrating for any other that isnt you) is something its only based on jurassic park media, the same with carnosaurs doing the same. make them have a litte bone break or bleeding would be actually more realistic for their mandible were adapted to hit hard but not bite hard. the rex thing is pretty much how it was, the ceratopsians... we dont know, we can compare with similar animals today and thats where it comes from, bulls, bisons, moose... raptors if not really big were probably pack hunters or hunted small creatures to survive... many of this stereotypes have truth in them but i wish they focused more in realism, or at leat some... cuz the isle isnt realistic, but path of titans its a bit more (even tho it has specicies from jurassic ans cretacic mixed), not entirely but...and i dont beast of bermuda, how realistic it is? when i became interested in this games, i just enjoy playing as a real dino or prehistoric animal, so the way the ggames should be its subjective of course.
They'd just be prey. Invertebrates don't get large enough to do anything significant in comparison to dinosaurs, even if you ignore time periods there's only minor overlap.
The scale of most dino games would put even the largest invertebrates as small tier animals, made worse by the fact that asides from aquatic and flying invertebrates they’re probably unable to run away.
As you may know if you looked the comments of X Zaguers last video I am working on a dinosaur survival game myself, I find this topic relateable as, for example my ceratosaurus will be a slightly aquatic ambushes that uses its strong bite to immobilise prey, yet it still fills a similar roll than it does it most other games, fersitile mid tier bully
Cool! Any chance I could learn more, big fan of park builders, a year ago I would have expected a game like yours to be copyright struck the hell out of by frontier but Prehistoric Kingdom proved me wrong there
I never understand why more games don't make ceratosaurus a fish and croc eater. ESPECIALLY the croc part. Crocs get out of hand in these games and need something to keep them in check.