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Displacement in Rhino 7 

RhinoGuide
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20 авг 2024

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Комментарии : 45   
@KirbaZ
@KirbaZ 7 месяцев назад
OMG one of the best video guides I've ever seen. Thanks so much for taking the time to do this. You've helped someone immensely. Thank you!
@RhinoGuide
@RhinoGuide 7 месяцев назад
You're welcome!
@rajendrameena150
@rajendrameena150 4 месяца назад
Absolute gem, full of knowledge, very helpful video for knowledge seeker.
@agsmarketing4981
@agsmarketing4981 2 года назад
My requested video Thanks for uploading...:)
@vicaseylao1617
@vicaseylao1617 Год назад
love it. thank you
@minggnim
@minggnim 2 года назад
Good vid/demo ... again.
@khennababdelghani7122
@khennababdelghani7122 2 года назад
Hello its great video keep going ❤️🙏
@razchannel3612
@razchannel3612 2 года назад
wow good
@witoldbudzynski7528
@witoldbudzynski7528 10 месяцев назад
Wow. I just found this video and it`s great. Every time I think I know Rhino, something like this comes on my YT wall. Though, I realy liked your sence of humor from the beginners videos, here, you are extremely professional :D I have one question after watching; can I create and then export all maps as texture? I mean, can I create an all-in pack for high quality texture and extract it?
@RhinoGuide
@RhinoGuide 10 месяцев назад
At the moment Rhino doesn't have 2D texture generation from 3D geometry in the file (e.g. AO or Normal maps) if that is what you're looking for. You can however edit and save a 2D texture in the file through it's settings.
@yunusbabur9438
@yunusbabur9438 2 года назад
All thanks! :)
@hombre0leg
@hombre0leg 11 месяцев назад
@jessicakim9319
@jessicakim9319 Год назад
Note to self: ExtractRenderMesh
@evawhitney1972
@evawhitney1972 2 года назад
Thank you for your vid. I can not see my displacement showing any material after aplying, it is still 2D flat for me...
@RhinoGuide
@RhinoGuide 2 года назад
Hi Eva, I bet you ran out of the memory set for the displacement. The command line messages should tell you if that is what happened. Increase that value if your computer has the RAM... 1024 or 2048 is usually fine, and then try it again. If that isn't it, share a file on the forum to ask what's wrong please. discourse.mcneel.com/
@derelshell4899
@derelshell4899 9 месяцев назад
I created a subd surface which wont allow for sub object displacement, so i use the command tonurbs turning it into a poly surface. After sub object selecting a surface and applying a texture the, the mesh details are greyed out and even tho it says displacement complete it never actually displaces. Any idea on whats wrong?
@RhinoGuide
@RhinoGuide 9 месяцев назад
You might need to up the memory limit for the displacement. Post a file to discourse.mcneel.com/ ... I'm BrianJ on the user forum.
@noahsark99
@noahsark99 2 года назад
@12:45 in the vid you "show the mapping widget" - to control the size/position of the displacement map...but I don't see you hit any buttons/menus! How do you turn this very cool feature on/off please?
@RhinoGuide
@RhinoGuide 2 года назад
There are some icons in the Properties panel > Texture Mapping section for the current selection that allow you to show or hide the mapping widget. You can also use the commands MappingWidget and MappingWidgetOff for any current selection.
@EdsonBatistaDeSouza-ge4ie
@EdsonBatistaDeSouza-ge4ie Год назад
How to close the wall between the texture and the surface base in the example Granite Texture 0:55 sec? I saw that you were get to generate the displacement with walls on the edges in the example Swapping textures 14:14 seg...I will be grateful for your feedback. Thank you
@RhinoGuide
@RhinoGuide Год назад
The closed wall is due to the object being a sub-object in the handle example. The plane at the beginning is a surface with open edges and so it's render mesh doesn't stay connected to any adjacent surface. If you started with a Box instead of a plane and then sub-object select just one face you could displace only that and the render mesh will stay joined to the adjacent sides of the box. I hope that helps.
@EdsonBatistaDeSouza-ge4ie
@EdsonBatistaDeSouza-ge4ie Год назад
👍 - It worked with your tip! Thank you very much!
@rajendrameena150
@rajendrameena150 4 месяца назад
Is there any option to choose svg file to use as texture ?
@rajendrameena150
@rajendrameena150 4 месяца назад
Why Rhino don't have node material editor ?
@RhinoGuide
@RhinoGuide 4 месяца назад
I'd like to see that too using Grasshopper as the interface. There is work being done in this area but it isn't available yet... it's on the list.
@cidenmusonda5095
@cidenmusonda5095 2 года назад
Hi, How do I enable the visibility for the xyz (blue /yellow/green ) controls that allows you to scale sub elements
@RhinoGuide
@RhinoGuide 2 года назад
That's the Gumball manipulator. Click the word Gumball at the bottom of the UI on Windows Rhino and you'll see it when you have something selected.
@ilyasvural5908
@ilyasvural5908 2 года назад
rhino doku mesh shoe
@marcobonfiglio2388
@marcobonfiglio2388 2 года назад
Is there a way to apply a displacement map in Rhino that is based on a gradient? For example i want to create a grip in the middle part of a cylinder but not in the top or in the bottom (like what you can do in Grasshopper with the image sampler component).
@RhinoGuide
@RhinoGuide 2 года назад
Hi Marco, For that I'd either use the black values in the image texture to define where no displacement will occur or split and rejoin the cylinder to apply a sub-object displacement to only the middle section. Post a 3dm to the Rhino user forum if you need more help discourse.mcneel.com/
@marcobonfiglio2388
@marcobonfiglio2388 2 года назад
@@RhinoGuide Thank you very much for the answer! I think i've understand what i can do. I asked that because i want to use this technique to create a grippy pattern that looks like it is fading away...
@RhinoGuide
@RhinoGuide 2 года назад
@@marcobonfiglio2388 you're welcome, I bet a gradient texture with your displacement texture only in the white channel would do it.
@ilyasvural5908
@ilyasvural5908 2 года назад
rhinoceros doku texture shoes Tutorial help sport yada vidiolar
@khennababdelghani7122
@khennababdelghani7122 2 года назад
I have an issue in rinho, well i creat a geometry using grasshooper and the prblm is that i cant save it as step or parasolid i can only save it as 3dm rinho or as stl so is there any solution ?? Wish someone help me🙏🙏🙏
@RhinoGuide
@RhinoGuide 2 года назад
In Rhino 7 use QuadRemesh to make a SubD from your mesh and then use ToNURBS on that to get a polysurface that you can export as Step. If the mesh is quads and not too dense you can use ToSubD > ToNURBS instead. Post to the Rhino forum if you need to share a file for more help... discourse.mcneel.com/
@khennababdelghani7122
@khennababdelghani7122 2 года назад
@@RhinoGuide thank you so much ur advice works like magic continue ur work u are helping alot of peaple
@khennababdelghani7122
@khennababdelghani7122 2 года назад
@@RhinoGuide and i have 2 qst: 1) i git an open polysurface so is there any solution to make it close one or how can i find the open gap to close it cause my geometry is so complcated and i cant find where is the open gap? 2) is there any solution to make this polysurface to an one solide i mean how can i turn this many surfaces (polysurface) to just one surface (one solid) ?
@RhinoGuide
@RhinoGuide 2 года назад
@@khennababdelghani7122 You can use ShowEdges > Naked Edge display to find gaps in any open model. You might need to Join surfaces to make a solid. If that doesn't help, post a model with the question to discourse.mcneel.com/
@aeryhsin
@aeryhsin Год назад
Hi, How can I active "Render mesh settings/ custom mesh"?
@RhinoGuide
@RhinoGuide Год назад
Select the object and in the Properties panel you can define a custom render mesh for it.
@aeryhsin
@aeryhsin Год назад
​@@RhinoGuide Hi Sir, I followed your steps in your video, and see you can easy to active custom mesh. But in my Rhino 7, the custom mesh is always displayed disable, so I can't active it. Could you please tell the possible reason? Thanks very much!
@aeryhsin
@aeryhsin Год назад
​@@RhinoGuide Hi Sir, I find out why custom mesh was always displayed disable, it is because I used one mesh plane. Is it possible to "custom mesh" function with mesh for "displacement" in the future? Thanks very much!
@RhinoGuide
@RhinoGuide Год назад
@@aeryhsin You may have a polygonal mesh selected which doesn't have a render mesh generated for it by Rhino as it's already a mesh. If you still have this issue, please post a sample 3dm file that shows the problem to the Rhino user forum here... discourse.mcneel.com/
@RhinoGuide
@RhinoGuide Год назад
@@aeryhsin You can use the SubDivide command or ReduceMesh to change the density of a mesh. This will change what the displacement works with.
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