Thank you Oskar! I always work with our graphics team together and usually we spent a lot of time in renderdoc, but I never really took the time outside of those moments, to really learn how it works. Perfect video to really get a grasp at why I needed to click on all those buttons so often ;D
hi Tech Art Aid, thanks for a useful video. I have a question, I try to run RenderDoc on DeadCell, but I can't capture a frame, it doesn't show the top left stuff too, what should I do
hmmm. maybe Dead Cells are rendered in 2D? try enabling "attach to child processes", but if that doesn't help then probably this (amazing) game is not supported
58:00 I think it looks like that not only because it’s not tonemapped yet, but also because the GBuffer is in a float texture, so it must be showing you linear RGB. In the final step it should apply the gamma to convert to sRGB.
@@TechArtAid Yes, but it should be just part of the final presentation. I haven’t looked, but if there’s a pass with all the postprocessing, it’s possible the gamma is applied there. Once the postprocessing is applied, you don’t need to keep any linear color so the outputs buffer can be 8-bit RGBA. If the texture has the sRGB flag, the gamma is actually applied by the hardware & the shader doesn’t need to apply the conversion.
Heya man, I am trying to rip map geometry form old online game Anarchy online, it seems online games, although client is running on my computer cant be accesed with this tool, because of cheat rpotection, is there any workaround to grab the data from graphic card?
Cheat protection stops processes from hijacking the game. So unfortunately no. If you don't need the exact original mesh but just an approximation, and are interested in a particular area, you can try photogrammetry from screenshots :p (AliceVision)
@@TechArtAid the game is called XDefiant i just want to print some model's for personal use :) ( the game has a exe file and i got it to start with several tools like ninja ripper, dxripper,nvidia nsight but none of them rip the models ) Thank you very much for fast response !
@@TechArtAid i did use ninjaripper, dxripper, renderdoc but none of them work. the game has a exe file but is a online game which could be protected by anticheat. ( could there be a way to rip directly from gpu ? )
@@TechArtAid sry my answer somehow did dissapear idk how but i know someone who sells the files on a patreon i gona reach out for his help but i dont have paypal he sells many different game files i would love to make some art with it. thank you for your help i did subscribe : )
In general, no. But for example for Quake (2021 remaster) I managed to find a trick on PCGamingWiki which disables DRM. As for Elden Ring specifically, I recommend reading mamoniem.com/behind-the-pretty-frames-elden-ring/
The reason you don't see real geometry of the Nanite objects stems from them being rendered on the CPU. Nanite subdivides objects into tiny triangles that aren't suitable for GPU rendering (GPUs are tuned to have peak performance with screen covered by 3-4 pixel-large triangles and Nanite triangle patches tend to produce tris that are pixel size). At extreme zoom you can have Nanite producing larger triangles and *I think* these will be rendered on the GPU (but don't quote me on that).
They're rendered in a compute shader. Which is "software rendering". As in "custom code, not fixed in the hardware". It's actually executed on a GPU. But yes, I get what you mean - that they're rendered separately and then merged with the classic gbuffer