⚔️ Find updated build for all patches on the written version: fextralife.com/divinity-2-builds-death-knight/ ⚔️ Find more builds and DOS2 Guides: fextralife.com/tag/divinity-original-sin-2-guides/
I hope people won't forget this game too fast. And play it for a long time. Because such games is what this industry needs now more than ever before! Pure quality over all the industries current bullshit!
I couldn't agree more! Best rpg I've played in over a decade. Witcher 3 is a close second but I try not to compare the two being they are very different types of rpgs.
Clear and concise guide, thank you for making it. Getting around to this game, and enjoying it, your guides are helping me a lot to understand this massive game.
so me and a bunch of my friends just picked up this game for Playstation we started the first campaign yesterday and already we're having lots of fun more fun than we've had with any other game in the past
That's a comment that's best saved for a review video. Most of us were foolish enough to buy this game already and are scrambling to give it some form of longevity.
Personally i did 10 Necro, 10 Warfare and 10 2 handed( you can easely achieve those numbers with gears etc and still splurge on other things) Max Strength and Wits for high init and crit% then Con. Undead character of course, a few points in Geo to get a few Poison skills, to heal yourself and damage your foes at the same time. Teleportation of course to get those pesky long range dudes thats too far aways from you to feel "the Decaying love" you want to share with them. Bone cage and Living Armor talent to keep up, Bone widow with 2-3 ranks in summoning to get some mage thats far in the back with his Burrow skill. Rest is Warfare and Necro abilities, Pheonix dive for mobility, Blitz attack for mobility/multi target dmg, Stomp for knock off, whirlwind for when you're surrounded( Chief!, wher're surrounded!, Perfect, Fire in all directions!!), Cripple strike/Overpower for massive hits, thick of the Fight for huge dmg Bonus. Mosquito swarm for some range dmg and life steal, Decaying touche for those pesky healers, or if you face undeads, Touch them then use Poison wave or contamination-heal yourself and DMg them-, Living on the edge for the "Ohshitohshitohshitohshit" moment, Pain Shackles is always fun. Can add some more skills if you wish like Morph Wings, Heart of Steel/Mend armor, Personnaly added Laser ray just for fun( and also the massive damage that it can dish in a line). Opportunist ALWAYS that this, and Savage magic for the crit% on your spells skills. Can also take elemental affinity and use Blood Rain, to cast Necro abilities for one less AP
mattyy101 yeah, and I find that I’m enjoying this build way more as a lone wolf, and I spec a little bit more into necromancy, with a bit of intelligence. You hit really hard and have a ton of healing, and with some int and then maybe a point into ardrenaline surge you can use the grasp combo while being super tanky
Doing my first campaign (co-op) with a friend, and I'm playing Fane as a DK. I'm probably going too heavy in polymorph, but early on, having Bull Horns, Medusa, Wings... It's just really helpful to have that kind of mobility and CC as a melee character to avoid taking those attacks of opportunity before I get all my healing later on.
Since summoner requires a rather hefty investment into summoning itself to make the summons worthwhile, this build works best with a teammate who has summoning rather then giving summoning to the build in itself. On our first tactician playthrough my wife's companion is specced similiar to your deathknight while her character is a summoner. She uses her deathknight to liter the battlefield with blood using blood rain for her totems and both characters have plenty of support skills to help each other out. She can use rallying cry to heal the blood knight and restore his magic armor, one of his weaknesses while the deathknight can use blood to heal her They are a perfect match that just loves to shower the battlefield in blood and I highly recommend it.
Replaying game now in 2020 with all of the DLCs out. Messing around with diff builds. Realized a summoner/healer does not need intelligent at all except to equip gears. Necro actually heals on hit so great for melee. Second time around is just as fun as the first time around.
I Never played this series before in my life but honestly seeing this video makes me REALLY want to download it on PC and begin learning how to play and master it.
Lol, I am so happy with those games, and while I liked DOS2, I prefer the 3 Dragon Age games thousands of times more. Especially Origins and DA2 that are my favorite games ever, Divinity sometimes made me fall asleep. So, no, thank you.
@@SeventhheavenDK dos2 its in an Era where must it's done, DA was pioneering so much shit, and there where way less games and tools back then, DA an insta classic 💜
@@SeventhheavenDK the only good dragon age is origins they should have stuck with the grey wardens for the other 2 games and inquisition has terrible magic compared to dao or dos2
Hey, Dragon Age origins is my favourote game. Now Im playing DOS 1 with my friend and cant wait to play DOS2. ❤ Do you have any recommendations with similar stuff? I thought about The Dwarves maybe. Both single and coop! 😊
Excellent concise video. I would argue you can hold off on Picture of Health until your 3rd or 4th Talent, since it scales off of Warfare and is therefore not that interesting until Warfare has a few points. Three, six, even nine percent increase in vitality early on is probably not more useful than Opportunist, Executioner, or Living Armor. But this is strictly my opinion. Subscribed because I love how the video was done.
Just here to proselytize Bull Horns. You only need one point in Polymorph, which you'd probably already invest to get Tentacle Lash and/or the Chicken skill. It lets you do melee damage without wasting AP on moving and sets you up for later attacks. It's really helpful for the early turns when you're just trying to burn through enemies' physical armor quickly so you can start doing knock downs. For later turns, it inflicts bleed if you like to use the Blood Sucker skill.
Ther eis currently a glitch that allows the player to use skills without the required weapon. Tactical retreat/deflection for example can be used with a dual dagger build...
Tactical retreat doesn't require a weapon, since its not an attack but a movement ability, Like pheonix dive doesn't require a melee weapon, or cloak and dagger doesn't require daggers. Deflection might be a bug though.
I naturally came up with a build very similar to this one on my own, except utilizing elemental affinity, though I'm having some issues with not having enough blood on the battlefield and stumbled into this video while trying to look up a solution. My problem is that at my level the elf ability Flesh Sacrifice does -5 constitution, and Raining Blood costs 2 AP and even though it's both a hydro & necro skill, it only gets the elemental affinity -1AP reduction from standing in blood and not water.
Nice video, it would be great to see more of this kind. What builds do you use for the rest of the party? I have a full strength two hand warfare (which deals great damage), a finesse/wits scoundrel (biggest dpt, boss killer), a pyro/geo intelligence wizard (also for damage) and some kind of very bad mix between hydrosophist, necromancer and summoner that does absolutely nothing but support and let Bone Widow do the job. So far I havent had any big issues playing on Classic but I fear I would be destroyed on Tactician due to lack of CC lol.
Dear lord I thought my build was behind. Then I saw that I had 400 physical and 800 magical armor. I play necro warrior with a tad bit of pyromancy, as I do a lot of necro fire damage. The difference is that my necromancer mainly gets it's abilities from a mod called the spectre summoner, wherein you use with a scythe which scales damage via intelligence (So strength isn't as needed as medium armor and the bone shield buff takes care of most physical armor.) 23 memory 18 strength 18 constitution 28 intelligence I'm only level 14.
That was my idea too. Thanks to Steam Sales for making it cheaper! I've always loved the "Magic Knight" idea, so combining the coolness of being a Necromancer with a warrior that's fairly self-sustaining is just awesome.
I am surprised Adrenaline isnt mentioned here. In combination with the Talent that gives you +2 Action Points when you kill an enemy thats ALOT of dmg. Of course in exchange you have 2 less Action points next turn....if there is a next turn.
You should play as undead if it is your first time. It is so easy as there is almost always poison on the battlefield. There is never healing surfaces for others as that would require blessing. Also, the poison flask is way superior to the healing flask as the normal healing only gives you 30 healing and the poison flask is around 50-60 and also gives you more health each turn for 2-3 turns. I know that Larian studios said that the game is harder playing as a undead because you have to keep your clothes on cuz people would be scared of you. That isn't hard at all, when do you ever have to do that? Just don't take your helmet off, it isn't that difficult. The play dead skill is also extremely good as you can just take it when you are in a bad situation and they wont touch you. How op is that? Drink some poison and go to sleep. I just think that they need to add more things that make it harder for an undead, like getting more damaged by fire or not being able to wear certain clothes as that would reveal that you are undead.
+Zwerg Werfer It does. But it still does that if you are a alive character. It's still a surface you dont have to care about and actually benefit from. i forgot that they are also immune against a few things. Like bleeding for example
I'm started playing Lone Wolf duo with a friend with this built. He plays a blood mage and up until now it's fun. The only problem is he feels a bit useless and I wreck everything in my way xD
I have the opposite problem. I have a 4 man party. Bloodmage, deathknight, rogue, and hydro summoner. My summoner and bloodmage do fantastic. My rogue does a ton of damage early battle but deathknight and rogue die almost every battle.
I do. 14 str 16 cont focus on int and memory as needed. Sword and shield. 3 in necro and hydro for bloodstorm. Everything else in warfare. Savage sortilege. Executioner elemental affinity and all skilled up. Shield for the Int and other points and a one handed whatever you want for bonus stats
I made my melee dps a Dk, more or less, and oh boy is it satisfying to see him 2-shot an enemy with a greathammer, then get extra ap to finish off his buddy.
Didn't realize there were differences between the computer version and console version and kept seeing how easy honor mode was but got wrecked when I tried it. Think some of the pc players should try it again with the console version rules
What differences are there? I know there's differences in menu navigation and things like that to make it easier to play on controller but actual difficulty-wise there seems to be no difference, but it's possible that i'm wrong.
@@donaldswenson7951 oh that's just the definitive update, the caps are 40 and 10 on pc too unless you play on the old version. I've been playing honour mode recently on definitive and although i'm not playing it with a solo character, i'm still doing alright on honour mode. Sadly most of the guides were made on the old update when the game first came out, but just leave more room to experiment!
Interresting. I hope to see fun melee/caster hybrids. I saw that some pyro skills required warfare levels so I wonder if it's good. I'm planning on a mix of pyro and lightning swordman. I have no idea of how viable it may be.
Necromancy and Geomancy are choice school for warriors who wants to go hybrid. There are spells in both of them that deal physical damage (though in geomancy it's only one spell if i recall) and restore your armor. Necromancy heal you when you deal damage (combine with Living Armor talent and this healing will restore your magical armor, that is probably lower than your physical), Geomancy will increase your physical armor gain from skills and potions which is useful too. Using both schools for support is better than for straight damage because damage scales with Int rather than Str and even fully invested Warfare will not change situation radically.
I feel like a PyroWarrior could be really cool. I feel like there are a few of Pyro skills that want you to get into the middle of a fight and blow stuff up (supernova) that doesn't jive with the ranged damage dealer. I guess it fits into the BattleMage archetype, but definitely let us know how that went for you.
See, You say this can't carry if your team isn't up to snuff. But I (somewhat accidentally) had a deathknight dwarf with living armor and bone cage. Who managed to win entire encounters solo (usually after poor positioning attempts by team mates) using the corpses of his former allies as bombs and buffs. So I don't think you give the deathknight enough credit.
"This game is extremely difficult" if you thought classic mode was the normal difficulty. For new players, never play classic, i made that mistake during the first game and by reading the descriptions, explorer is the true normal difficulty.
So, I doubt I'll get an answer here, but I'm going to try and hope. I've noticed in a LOT of DOS2 videos involving builds and skills that when a player uses a multi-target hitting ability such as whirlwind, or bouncing abilities such as shield toss that a line is drawn to each target that will be hit, or to the initial target with a "bounce line" from the first target to the second. My game doesn't seem to do this, so I never know if my "bounce" effects are going to hit people. Is this just a prior patch thing, or is there some way to enable this in game? I've not been able to find a setting that draws "bounce lines" (not sure what to call them), but it would help me greatly as I have trouble identifying color/outline changes when I am using these abilities.
I've watched all the videos you have and love them all. Just curious if you think a grenade build could be viable? And if so what might be a good start to try it?
When I cast shackles of pain, I find that enemies are much much more likely to target other party members. Is there a way to avoid this? If not, I found the most viable solution for using it is to bottleneck your enemies for attacks of opportunity, or move other party members out of range. Also, I found that elemental affinity works well for the build as well
trying a version of this in DIvinity OS EE so far it feels pretty cool witchcraft and man at arms and maybe some tenebrium later on for aesthetic though dont know how practical itll be for tactician but if i had this one for PC then i would do this build 100%
Next Project: Make Builds using balanced'ish' mods, like the mods from Helaene or Odinblade, they made some really cool mods with "Mostly" balanced skills, opening up alot more Build Variety and possibilities atm i am testing a party, Main Tank = Necro/Warfare/Aero with Maces who gets a boost from intelect but still does Phys dmg, 2 Pure Necromancers with only necro spells and Glasscannon (humans with sacrifice Flesh spell (cuz fuck elves), and finaly Fane who is the party Healer/support type char with Stench and summons, party works like this, Fane goes first buffs the party or CC's enemy's with low magical armor or blocks paths etc.. both necro's use a blood teleport gaining a good location starts reducing armor of the enemy's, lastly my tank goes in and starts CC everyone knocking them down whirlwind etc etc .. i am not sure how this build will look in the late game but atm i am having alot of fun and its not op and it works great 'for now'
I'm on a deathknight build right now but on lonewolf mode. Not sure what to do with Lohse though other than the pocket healer. I got her som summons but yeah, the "one at a time" deal isn't doing me good. You have a build with Lohse? I took Sebille last time and she's straight up my ranged assassin.
Primarily her safety. Lohse seem to attract the enemies and even enduring the opportunist damage coming from my knight. I've built her as a pocket healer with a summon but even that gets ignored by the enemy. I'm quite confused, should I make an assassin out of her?
Afaik, enemies target your characters based on the potential damage that your character can do. So, if that is the case the more damage Lohse can do the less safe she is.
The AI is much smarter than the previous game and it will go for the weakest of the the characters on the battlefield. You can try the Stench Talent and see if that helps, but it isn't exactly clear how it works so it may not. I would suggest ditching the Summoning because that takes a lot of investment to pull off and really nerfs that character's personal damage etc into the ground. Some changes you could make: Living Armour is a great Talent, especially if you have a few points into necromancer each. You should both have the Executioner Talent. You should have very high Constiution, something like a 1:1 ratio vs your primary stat. You should both have some sort of Skill like First Aid, Soul Mate, Armour of Frost or because it can remove a disabling effect that will prevent a character's turn. If you make her into more of an elementalist you should pick some spells that impede movement and make barriers to control the battlefield and make it so that melee and even some ranged classes can't attack you, by using clouds, or ice, or oil etc.
I have Mnemonic on her, is that good? Also I was planning to get hot head and glass cannon to throw in together with savage sortilege, wit seems to be needed alot around here now that I don't have someone I dedicated to the stat.
Castielle Fextralife just made it off the island. Keep in mind, i never played the first divinity and i am playing on tactician. Intelligence makes your necro skills hit harder.
The Arcane Failure hahaha I have the most points in Strength and it is split between intelligence and Constitution. But you may be right my friend lmfao
I'm thinking, undead dwarf Death knight tank and then have 3 ranged characters, one which is a poisoner/healer hybrid or what ever it's called so he can heal you and damage enemies you are fighting, the heal spells are to heal the others should they need it. since you are undead, poison heals you. the other 2 I'm thinking Ranger and fire-air mage (needs to have borth because otherwise if he's just fire, dragons will be immune).
I know it's been a while and stuff might have changed, but how do you have so many skills with 14 memory? Am I missing something? I just recently started and if I understand Memory correctly 14 memory would give 8 skill slots. and I see around 10, unless some of those aren't actual skills from books.
Instead of maxing warfare straight away spread your points equaly between it and your weapon ability of choice since due to the way damage is calculated it will do more damage.
Can I make this build with Knight class or only with Warrior? Ive started as Knight (Ifan) and dont know should I start again or can use this set-up as knight
T M you can respec after chepter1. This build gets realy strong after that anyways. And there are no classes like ‚knight‘ that just changes how the points are distributet. Don‘t restart for that. Unless you are hardstuck at chapter 1.
The game isn't difficult. However it has horrible balancing whenever you enter a new arc. I swear, mobs and bosses in arc have 17k physical Armor and 14k Health. what
This wont work with an undead character will it? Would make you look badass but I don't know if the healing would work. (Disclaimer- I don't own the game, but the edge of buying it lol)
The skills that life steal does actually heal and undead character instead of harming it( contrary to what you could believe), only DIRECT heals does dmg to undead char, its a mechanic thing so that undead characters still can be Necros without shooting themselfs in the foot.
Not all "healing" on undead does damage. For example, Blood sucker actually heals undead (I was shocked too). I think it's just the Hydrosophist healing that damages undead and Necromancy heals work fine. Lifesteal also works.
No, this build was never "op". None of the fextralife builds are, in fact they're famously horribly optimized. If you want an op death knight build, I'd recommend Sin Tee.
Fextralife well, im playing with my friends, one will use your assasin, the other will probably play a healer. With your knowledge in the game, which one could work best in this team? Thanks for all your work, it is much easier to form builds with these guides. O/
Can you do a rouge build? I went for a summoning rouge build but i also spent points on other things like pyro and gero and necro. Im level 10 but damn i am struggling in Driftwood.
There is a Duelist guide up on the Blog. We will make it into a video soon, but you can read up on it for now: fextralife.com/divinity-original-sin-2-builds-duelist-rogue/
The closest preset class would be "Inquisitor" but keep in mind those presets are just for beginners who don't want to customize at level one. They just choose your first few skills and attributes for you and have no effect beyond level 1.