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DIY Airship Bullet Heaven! - Airships: Lost Flotilla [Demo] 

Wanderbots
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Get Airships: Lost Flotilla on Steam: store.steampow...
Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
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26 сен 2024

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Комментарии : 26   
@DavidStarkZarkonnen
@DavidStarkZarkonnen 4 месяца назад
Developer of Lost Flotilla here - Thank you so much for spending all this time with the game, and for your analysis, which will definitely help inform where I'm going with it.
@Spikeba11
@Spikeba11 4 месяца назад
"Just waggle" is called serpentine, it is an actual evasive maneuver.
@charlespanache7047
@charlespanache7047 4 месяца назад
There's a comment about removing things from the item pool. Having weapons cap out fairly "early" seems like this game is taking that direction. You invest in other things to increase your damage passively while still being able to see whats going on. Really like the idea where a lot of power is gained from simply being able to maneuver. Which fits the theme very well. Overall I think the direction is amazing, better than Brotato and the upgrade system has a crazy amount of potential as well as not being super boring like most VS style games where the upgrades are essentially just weapons.
@oygemprime3864
@oygemprime3864 4 месяца назад
Do remember that most shot prediction in games go off of your *current* movement - it's really hard to do anything else. So if anything about your movement *changes* - which is mostly 'you turn' or 'you stop turning' - the prediction breaks down.
@DavidStarkZarkonnen
@DavidStarkZarkonnen 3 месяца назад
Developer again here - you may be interested in the new demo version I just released. Based in part on your feedback, there is now an overworld map where you can pick where your fleet travels, who it fights, and who it allies with. That will still get refined before the final release, but I'm pretty pleased with it so far.
@Pizza7478
@Pizza7478 4 месяца назад
I feel like one thing that can be done is keep the scrap to heal mechanic, but take out the scrap into money, and add a base building element before the main shop where the scrap is your currency, and you can buy things like passive income, more slots for weapons, escorts, and doctrines, free re-rolls, more shops slots, banishes, your weapon upgrades/weapon mods, and other things like that, while having the main shop be all passives, with them being EXP upgrades, and base weapons/escorts using cash
@Pizza7478
@Pizza7478 4 месяца назад
Or even have EXP be a Metacurrency, and have the main shop be cash you get from the scrap upgradable passive income in the base
@chrisbradshaw5882
@chrisbradshaw5882 4 месяца назад
Looks like a fun game!! The music levels need work lol.
@Spikeba11
@Spikeba11 4 месяца назад
Personally the shop differences makes this game look more interesting to me then Brotato. I won't buy Brotato but I might buy this one.
@kaiboshvanhortonsnort359
@kaiboshvanhortonsnort359 4 месяца назад
A very, very clear homage to 'Raid on Bungeling Bay'.
@hovnohovno2783
@hovnohovno2783 4 месяца назад
Would love to see a video on airships: conquer the skies
@trutwhut6550
@trutwhut6550 4 месяца назад
I think maybe rolling and locking to save parts is better than buying random stuff?
@Nafanya_has_fun
@Nafanya_has_fun 4 месяца назад
Still waiting for Bubble Tanks to be made into a full game :D Great video, blown me like a 15 years back, into the flash era. Keep up the good work :3
@Jakeducake8422
@Jakeducake8422 4 месяца назад
At 6:44 the things you mentioned that could be a cool game is pretty close to what "starsector" currently is
@jasonsnyder9328
@jasonsnyder9328 4 месяца назад
The game noise was a bit loud was hard to hear ya Wander
@wolfcommando8467
@wolfcommando8467 4 месяца назад
Please go back to Airships: Conquer the Skies. It has changed quite a bit since you last played it.
@Shaun_Jones
@Shaun_Jones 3 месяца назад
It’s worth noting that since armor works by subtracting damage from every projectile, high-volume, low-damage weapons like the Gatling Gun and especially the Grapeshot Cannon fall off significantly once you start facing armored enemies. During your Battleship run, those gargoyles that killed you were only taking one third of the Gatling’s DPS and no damage at all from your Grapeshot Cannon.
@becausewin
@becausewin 4 месяца назад
kinda tilted how attached you were to the wurm rifle at the end...
@highelo4359
@highelo4359 4 месяца назад
Remind me of paper planet
@RemnantsOfBeauty
@RemnantsOfBeauty Месяц назад
Cool game but some of your decisions are questionable. You had opportunities to pick up fire rate, xp and speed increases and ignored them. 😅 They're just always good options yet ignored a few times.
@pepper9238
@pepper9238 4 месяца назад
@Musylony
@Musylony 4 месяца назад
Pizza
@kholdanstaalstorm6881
@kholdanstaalstorm6881 4 месяца назад
I think the assessment of this early build of the game are very good, delivering constructive criticism and valuable feedback to the dev. Will be following this game as the development proceeds!
@Shywer
@Shywer 4 месяца назад
Why does RU-vid say this game is Swarm Grinder?
@gwenmcgarry528
@gwenmcgarry528 4 месяца назад
I think this would be more fun if the ship customization was more sinilar to conquer the skies. You add a workshop to increase repair speed, different types of propulsion to better control your ship, better floating power, ammo/weapons. It all ties together quite well and would have the game stand apart a bit more from others in the genre
@nickdumas2495
@nickdumas2495 4 месяца назад
Having a CtS view in the corner, with your crew running around to do the repairs and make more spare parts from scrap over time and whatnot while you fly around and try to not give them too much work to do. Do remodeling between rounds with the upgrades?
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