Someone ask me ditch FEater with Weedy? my answer no use both You can Clear easy it by hitting the claw one by one but that not fun JUST HIT THE FLAG with Weedy Sora everything possible Buy me Coffee ko-fi.com/rezearknights
The true damage gets affected by each unit the target moves under the effect and gets affected by no other modifiers. So no, it doesnt get boosted by Warfarin and Sora or other buffs. HOWEVER, if you reduce the targets weight with Angelina's S3, the push will move them further, thus doing more damage. Sora is used in this showcase to ball the enemies on one tile so they all get hit properly. Warfarin is there to boost Weedy's burst to a staggering 4,503 aoe arts damage for her S3. Which is then doubled because her turret shoots the same ability. So the 9,006 aoe arts damage is strong to begin with, but then the true damage from the push comes in.
@@jeremyg2236 You deploy it like silence's drone and it sits there for 15 seconds. If something walks in its attack range, the turret attacks it and does a small pushback. If you have Weedy's s3 equipped and the turret is in the adjacent 4 tiles to Weedy, the turret will mimic Weedy's s3 when she uses it.
@@jeremyg2236 The push back force is exactly the same from both attacks and wouldn't make the knockback further. The cannon's projectile speed is designed to hit at the same time that Weedy's skill does, despite the 1 tile difference.
Question: Wouldn't be S1 Saria better? It can stack the heals and you rlly didnt need to heal all that much around you? Maybe im overseeing something, when that's the case, please let me know.
Weedy is too unique to easily be replaced. The closest thing I can think of is a Nightmare and FEater/Shaw combo, but that would require a lot of precise timing and two op slots