Definitely, I’m tired of this game getting bashed when it’s actually got quite a deep combo system . I feel like some people can’t look past the shit story and awful characters to see a really good game that they would likely enjoy
if the channel that made the video is fairly popular and can be used to click bait viewers, then yeah you should do it otherwise, I'd love to just see some more highlights of the combat system, the doppleganger combos from Vergil were always so fun to watch
I'd be interested in it myself, but also a bit hesitant. Apologies for if what i'm about to say sounds rude or demanding, but do take care and some steps back after writing or recording some segments to not come across as attacking the person themselves. Keep a level head during the production of the response. Emotion and the knowledge we have now vs. the knowledge we had back then can really color one's perception of how others' statements are received, and how we send out our own statements. With that said: Nice to hear some Spark 3 music near the end of the video, and curious to see what video will pop up next.
As someone who knows what channel that was, I'd like to see what all he got wrong considering he's a pretty massive hater in general (not an insult, it's just his style of criticism and content. He's said plenty things about the Yakuza series that are worth making video responses to as well). I wouldn't go into said video with any malicious intent, though. He means well, he's just very very stubborn
Chaser, something that NOBODY ever talks about in the reboot combat is the ability to chain special combos despise changing your weapon . Imagine doing the 2 first hits with Yamato , and inmediately execute the special Bewoulf combo right after
It was the closest that DMC got to having dodge offset as a series. I disliked DmC (no doubt in part due to when I played it and it being the PS3 version) but still found it cool.
I can see why: color coded enemies were originally invulnerable to weapons of a different color, so the game itself was discouraging you from doing this Yes, two Yamato hits into a Beowulf combo would be absolutely wicked...if it actually worked in natural gameplay. In practice, you had enemies immune to Yamato or Beowulf, which also staggered you when you hit them with the wrong weapon, which just downright discourages you from pulling this off ...unless you were doing it with the same color weapon, in which case only Arbiter and Eryx had different enough area coverage within the same color to actually matter
@@NecroxionVergil didn't have color coded enemies. Only Dante did. I know because when I first played vergils downfall I spammed Volcano(iirc the name) to kill everything but bosses until dmd mode. I admit og color coded sucked but lets not forget DT ignored that so you could attack freely. And you can get ALOT of DT if you use angel weapons often.
It's nice that Capcom salvaged what worked in DmC to show that the reboot isn't a complete throwaway failure. Plus the game still has a plethora of cool animations that make Ninja Thoery continue to shine.
RIGHT? Like, a good chunk of Vergil's moveset from 4 and 5 are lifted straight from this game and I feel like in a better world the reboot and main series could exist in parallel and use ideas from each other
I'd love to see more review-type videos that are more focussed on combat like this one. I think being a fantastic DMC player with the ability to make great content is a really unique opportunity for you to showcase some of the more nuanced stuff in action games to a wider audience. I'd personally love to see videos like this on DMC3, Bayonetta and Assault Spy!
Heavily seconded. He's mentioned Darksiders 2 during... i believe the Lucifer video and would be interested in looks and discussions about the combat of that entire series. But stuff like Marlow Briggs and the Mask of Death, Splatterhouse 2010, Castlevania: Lords of Shadows 1 and 2, Soulstice etc. would be stuff i'd love to see as well. Partially because it makes a number of those games more known, in a fair way.
I love Rico shot in this game, it can actually stunt some of the elite enemies like Tyrant, dream walker, Rage, Chainsaw, even bosses like the succubus and Mundus spawn can also be stun wuth it It's supper useful for both practical combat and combos
They don't talk about Vergil because he came like a month after release as a preorder bonus. (Pretty great preorder content if you compare with the usual weapon reskin)
This was my first DMC game and honestly it was fun enough for me to beat the game and all its difficulties. I acknowledge the shallow beginning of the game with Reboot Dante's unwitty edginess and immaturity, but at least he gradually changed a little bit as the depth of the game were showing. It's by no means better than any other DMC game, but it was fun enough for me and did a good job introducing me to the rest of the franchise even when it had nothing to do with the original.
i use to always say "this would be better as a non dmc game", but honestly i think its deserving of the title with the combat depth. the devs while misguided i still feel they understood what made dmc cool in the first place and people who complain the most about this game never explore that aspect. reboot still beats most action games with its expression and i really cant think of any non dmc title that can keep up with it.
The reboot would have been sooo much better if Ninja Theory were allowed to do what they thought was best with the game without Capcom back-seat developing them. Crapcom wanted to take literally everything about Dante and just do the opposite of what made him himself, there is so much concept art in the game that looks like an in-between point of OG Dante and Reboot Dante that looks so cool and could have been leagues better than what we got.
@@soulcyclone360The concept art for DmC was awesome. Dante had a Demon Form & Vergil had the Angel Form. But Capcom wanted them to change that & told them to rewrite the script like three times.
I know it's late to comment but now that the new Netflix anime is coming, the same vitriol has been going around. I think the real problem already started with the mainline franchise and many of its inconsistencies, particularly its written media, the novels and even the manga. Before 5, I really think NT took the time to also be influenced by the books and manga. Those media ran a much grittier tone and Dante swore a lot in those. There's also a lot of unused and older concepts on the mainline that revealed a really darker noir Dante and he wasn't named Dante yet (this is the mainline I'm talking about) And it's evident Shankar and his team have also looked into these same media. This isn't criticism at how they should approach making DMC. But my take is that there have always been creases on the mainline's process from the beginning. I mean, DMC came to be when an early RE4 game demo and idea was scrapped and what was left was salvaged.
I played this game in like 2019, but I seen a lot of people throwing hate and shade on it and it kind of projected my views on it and made me not like it because the first DMC game I played was three, and yeah the changes made me upset too, but when I play the game myself I realized that the game is heavily flawed but still a fun game to play. I just wish it did not brandish the name DMC, it should have been its own stand-alone game
Unpopular opinion probably. But I would honestly like another attempt at a reboot. However instead of trying to reinvent the story and lore and try to replace the original like this game did. It's treated as a spin off, a "What If" type of deal. Do something like what Mortal Kombat 1 is doing, a new timeline where you switch the characters a bit, change relationships between different characters and just see what new unique outcome you get. Just a concept that I always love when a long running franchise executes it well, which is unfortunately not very often. Examples like answering Vergil's question of "If our roles were switched" with a short spin off game are just the tip of the iceberg.
I really appreciate you as someone who’s willing to be critical still being fair to this game. It’s hard to continually watch RU-vidrs with decent platforms continue to shit on this game seemingly with no intention of actually understanding it. Reboot Dante is my favorite DMC character to play as. (And in general) His Angel and demon sides help me feel very in control, as each side is mapped to a hand in my head. Angel is left, and it’s light, quick, and crowd control based. Right is hard, slow, and focused. High risk but high reward. He’s very much a mix of OG Dante and Nero, two playstyles I really like. And I love, as you pointed out, Dante’s mobility in relation to his surroundings, it’s very unique for him and Vergil as well in this game. And though the lock on is worth it’s own criticism, I like that Dante has Omni directional movement with inputs like stinger, etc. My biggest gripe with reboot Dante tho, is actually that he can’t taunt. I don’t like having to just sit there when normally I’d taunt in any other DMC, it’s a great way to transition between combos. Anyway, just wanted to throw out some more love to this game. Keep up the good work and thank you for mentioning our community, it’s really great to see.
The color thing in the Reboot seems to be a leftover from Ninja Theory's earlier game Heavenly Sword. Main character's sword can adapt three different stances (Neutral, Ranged and Power). Neutral is dual swords, Ranged is double blade flails that are activated by holding the L1 button and Power is a single big sword that is activated by holding the R1 button (if i'm not mistaken). No enemies are color coded in that game, but attacks are. And by being in the right stance at the right time (Balanced counters Blue attacks and Power counters Orange attacks), the player can have Nariko perform a counterattack. Only Red-coded attacks can't be blocked, so you gotta avoid those. Was a neat system, even though the game has room for improvement. Lords of Shadow 1 and 2 also did something with color coding, but instead by tying it to the style meter. Damage enemies consistently for long enough without taking damage yourself, and all your hits from then on against any enemy releases magic. Holding the left analog stick sucks in the magic into the Light Magic meter, and holding the right analog stick sucks magic into the Dark Magic meter. But hitting enemies while empowered by either magic doesn't produce new magic on hit. In LoS1, activating either magic simply gives a healing effect on each hit, or does extra damage. In LoS2, these are actually entirely separate weapons, the Void Sword with an Ice Element and Chaos Claws with a Fire Element. Still have the effects from the first game, but with their own movesets, and do stuff like slow down enemies or break down defenses better, respectively. There's also the cool thing where having either the Sword or the Claws active also has an effect on magic spells, which are on a separate magic meter which works on a cooldown. So no resource gathering there. Blood Daggers now either freeze enemies and environmental things, or explode. And the Mist Form becomes a living blaze or frigid gust. There's also the recent Soulstice which has its own take on the color coding. Enjoyment may vary from person to person, but it's all itneresting stuff.
@@jurtheorc8117 Interesting, I’ve vaguely heard of Heavenly Swords mechanics being carried over but that explains it more in detail. Thanks for all the information in general
As someone who started the series with this game. I can say that this combat is actually fantastic and allows for a ton of insane possiblites once you understand the in depth mechanics.
DmC and MGR, both games released the same year and not far from each other. History will only be more kind to MGR, while DmC feels like something most people would rather just forget and leave in the past. Even if it is a very solid game
I didn't get it into DMC until the leadup to DMC5. I went through every game, including DmC. Being removed from the negative reaction to it at the time, I actually enjoyed it quite a bit! I can see why people would be upset about it though. The game didn't captivate me as much as 3, 4, or later 5, but I still think it's pretty enjoyable and it's nice to see it get a critical re-evaluation from dedicated DMC players like you. Great video Chaser!
Thank you for making this i wanted too hear a full take on the reboot that trys too focus on the good things and what the game has too offer and you delivered , i am officially hooked and will get this game , i really like the interactivity with the environment you can have in the reboot compared too the other Dmc games where the environment atleast for me was my enemy lol and charge shots actually having a purpose for combos is really cool too
Hindsight 20/20 but it's a shame we didn't end up with crackhead Donte from the initial trailer. Just like you said - in a world where the original Devil May Cry is (seemingly) alive and well, it'd be nice to have a really different take on the character.
I agree to this. The original teaser Dante looked way better than the one we got. It opens up many possibilities. Like maybe this Dante got captured by Mundus, and then tortured and experimented on.
This is so weird. Even among haters they have divisive takes on 2010 concept trailer Dante and the finalized reboot Dante. They say they like 2010 version, but they also hate it and bash it. And add to this confusion, they hate him anyway lol Like people are so fickle.
The dmc reboot is what got me into the devil may cry series. I remember playing the demo loving the combat then buying the game and without ever knowing this was a reboot i put probably 100 or so hours into this game. Then eventually when devil may cry 5 was announced i was surprised to hear thay there were 4 other games and the one i have been playing was a reboot i kinda fell even more in love with the series and played 1-4 right before 5 came out.
This is a freaking dope review man!!! Edit: Also one thing I really love about DmC is how they handled Stylish ranks. Increasing your stylish rank also increases Donte's speed, making it a goal for the player to get better at the game. I feel like this was just one of the things that inspired DMC5 (Quadruple S), and I hope they continue this trend.
What? Is that true? I never heard about/noticed that. I saw something about the style rank effecting how long crazy combos go on for in 3, but that's it
@@DestinySpider Yes, it’s mentioned in the patch notes in the description of this video if you need proof. It can also be stacked with the DT and demon dodge speed boosts which can make Dante absurdly fast. Style rank also increases the knock back of moves like Hammer and Aerial Cross in DMC3 if you want more fun facts.
Lol, good thing I didn't found that guy who complained about "certain enemies r locked with 1 weapon only" n doesn't learn how enemies behave n how to counter them with each weapons, oh boy if I found that video I would wrote an entire essay for him, but u showcase him the best in ur video, good video man n no, u don't need to make a video about the misconception part, it delivered well I already knew people that mindlessly complain with DmC was people that doesn't learn in depth how the game works from me that love every DMC series respectively cuz each have theirbown flaw (except DMC2 but I do know DMC2 was still an experiment for what DMC should be before we got the well made DMC3, rushed DMC4 n ofc.. DMC5) I found ur video is correct representation of what's going on with DmC, cheers
What a rollercoaster this game was for me. I remember hating on this game for NO reason just because it was a reboot. Yes the story is nothing to compare with the original games. But over the years i gave it another try and actually started to like the characters more than i did before. The combat for me has always been good enough for me to enjoy. Though the things you pointed out about the combat were solid and understadable. I would definitely buy the definitive edition if it was on pc
Great review. I rarely see just critical-minded reviews about this game, it's always about their preferences, and ignoring the mechanics that had pros and cons to this game. Personally, love the story and gameplay, especially art and visuals, and soundtracks and designs. I also never really minded the color coded enemies. I hate to be alone about this. Perhaps I'm just a simple minded gamer and I found my way going through these enemies AND even color coded obstacles, thought of them as nothing but a fun challenge for me to ram through. It made me practice and felt good having to use the different weapons intuitively. My real little problem were the small flying enemies and the lackluster penultimate boss fight. The little flying enemies felt like filler enemies and Mundus was boring and short, which is a shame considering the flow of how we were getting to him storywise. Love the game through & through💖
A short story from me, i know dmc but I've never played it especially in pc (only played 3 in ps2 but never get through Cerberus) started playing DmC in pc and oh boi the controls are awesome and simple for starters... Get to try 4 and i dont really enjoyed the controls bcs its confusing to me especially playing in pc and used to DmC controls with Keyboard and mouse Haven't tried 5 but i believe some things in 5 also come from DmC so i glad it returns Edit: i know im skill issue
Loved it on release. Love it still. Loved the orignals. The combat is probably my fav ? It’s just so smooth and 5 basically took this combat and polished it more.
4:11 there is way to do it, it is kinda like intentional glitch where you hold down shoot button when evade and press attack button as fast as you can and then you stack up to tow charge up attacks from pistols and shotgun. edit; i take this comment back. dreamrunner is such badass enemy....... way better than fury, i love DmC:DmC
As much as DMC reboot got hate, it was this game that got me into comboing and styling. It ignited my love for character action games in the first place and made me revisit DMC3 at an older age. Now I can't help but look for any character action games out there! So yes, the accessibility of the Combat of this game had plenty of depth and was simple enough to pick up that beginners can get into the Combat style of the series and other games alike. Would love to have you share/review all other character action games ChaserTech!
I will always defend this game's combat for how it streamlined the previous entries, makes it more accessible for newcomers before they get their hand on other DMC. But jesus man the story sucks big balls, there's no helping
Its wierd how there are signs of greatness with this game but then later that quality drops in random places like cutscenes being awkwardly animated and the pacing is rough. I feel like the quality goes up and down often, but all in all its a pretty fun game
Even on release, I see we have the same opinions on Reboot Vergil. Sure overall his campaign kinda sucked but he's got a bunch of fun stuff to do with fighting and zipping around and had some simple execution challenges that I enjoyed lol. Love the video overall. I dig how you picked apart a lot of stuff I also noticed back when I still played this often. Also now I feel like reinstalling the PC version again haha. Side note: they did fix color coded enemy interactions in DE where it isn't so bad when you're not matching their weapon type (I think your hits just don't inflict any flinch anymore if you're not matching the color). Think this is the same with the Gentleman's Mod for PC, and also DT goes through the restrictions (even before they fixed it in the mod and in DE)
dmc reboot was at times spiteful, hamfisted, and crass. that being said i still absolutely loved it and still do, it had a lot ton good ideas that still live on in dmc 5, the ost was great and the environmental design was absolutely stellar.
Still the absolute best level design and platforming in the series. It is a shame people shat on this so much it was not a bad game at all. And the twist at the end in the final fight makes me think of this as the moment Dante was talking about in Devil May Cry 3 when he says :It's been a whole year since we last saw each other. Right Vergil?! Anyway thats my headcannon
i cant believe i was introduced to DmC: DMC through 360 no scope wombo combo epic cod trickshots of history abortion, my dad wanted the game because he saw one of his favorite bands had music for the game, he didnt play so i did 360 no scope wombo combo epic cod trickshots of history abortion who thought it was a great idea to have that as a crucial plot point in the story
I think the reboot suffered from, well, being a reboot -- the fact that this was at least assumed by some to be the new direction of the DMC series rightfully made a lot of people upset. Hell, if it had done better and 4SE had done worse, maybe that's how it would've panned out. Combined with the story, marketing and the even-considering-everything-else still shallower gameplay, I don't fault DMC fans for having a chip on their shoulder about this game. Having said that, it's been a decade, 5 came out and blew everyone's minds, "classic" DMC won pretty hard, so by now it's not too much to ask for this game to be judged on its own merits, not in comparison to DMC 4 or 5. I was as guilty as anyone of shitting on it even without having played it just for what it represented, but that ship has long since sailed. I truly agree with the notion that if this game had been its own IP it would have been far better received, if possibly a bit more niche.
To be frank, this is thefirstgamethat i practiced JC, because here it is much easier and forgiveable (jc does pause enemy's fallinganimation quite a bit) Then i tried dmc 3 Then your tutorial of dmc4 that bring in dmc5
Allow me to share something with you all. This game was my first DMC game, and this is the game that introduced me to the main series. I bought this game in December 2021. From the moment I first played it, I was deeply enamored. I loved every aspect of it. The gameplay, the graphics, the level design, the music, and even the story. However, as I started to dig deeper into this game, I discovered the massive hatred on it. After learning all the bad feedback on this game, and after watching some gameplays of the main series for comparison, that's when I started to hate this game. At that point, I decided to buy and embrace the main series, challenging myself to play through each installment to cleanse myself of the stigma associated with being a DmC fan. I conditioned myself to despise it to avoid judgement from those people who hate this game. To this day, I find myself revisiting the main series, particularly enjoying DMC4 and DMC5, even though I still struggle to master them. I replay them solely to experience the rich narratives, stunning graphics, and engaging gameplay. Despite all this, I steadfastly refuse to play DmC again. In my view, playing this game again feels like a big sin or a major transgression against the main series and all the fans of the OG games. I still harbor a strong dislike for it, constantly reinforcing this sentiment, even though I can't bring myself to uninstall it from my PC for some reason. I can't even delete the GMVs (Gaming Music Videos) that I did for it before I discovered the hate. Gladly, it feels like I am now in the right place after abandoning that reboot and staying in the boat of the main series. So even though I cannot delete it from my collection, I know I have a protection against it to never touch it again.
16:54 I was actually able to stagger a shielded guy with Stinger once and then follow with Hacker to actually damage him, but this was in the 1v1 fight before getting Arbiter Didn't get to replicate it again though as I wasn't able to use cancels at the time. Still, I believe that the game is deep albeit discourages depth exploration via color coding its enemies. Vanilla had its color coded enemies be immune + cause stagger to incorrect weapons, while DE simply had them take less damage and be immune to initial stagger instead, but quite a few reviewers such as Sphere Hunter, explain that Vanilla just conditioned them too much into hitting with the same color rather than experimenting even after getting as far as the nightclub level in DE EDIT: also the lack of a lockon in vanilla made it insanely inconsistent to just step behind a shield guy and expect to attack him properly rather than accidentally hitting someone else. If only DE was available for PC then we would actually be having more people review DE than vanilla
Yeah, DmC DE glitches on me too sometimes; it would not let me use angel&demon mode unless I restarted a mission or quit the game. As for lock on, I found it useful as without it my projectile attacks from rebellion, arbitr, and Aquila would soft lock onto the wrong enemy. I like the lock on in DE as when doing over drive with Donte I would switch targets during the move allowing me to hit multiple targets. (I tried doing that with Dante in 4&5 but I can't do a "drive by" like in reboot). I like that Donte can do quick combos/combining into a different's weapon's pause combo. Also I just always assume charge shot stocking was just a feature, never thought it was a glitch. I still don't like the that color coded enemies in DE don't stagger or act like it's getting hit unless I'm using the correct weapon type. I like the game play of reboot, the environment's visual designs, and the combichrist ost. Great job on the video.
To be fair, I think an average player thinking that you could only effectively damage those enemies with those weapons is kinda the fault of the game, the game's enemy design heavily rely on forcing a specific gimmick on the player and it would require much of the player to actually think of doing another thing, because why would they? I probably played +100 hours of this game, I'm not a DMC professional but I managed to do some cool combos, but i guarantee you that if I ever play the game again I'll probably use the same tactics as always, like using the same axe combo to break the demon's shield and using the axe to damage the downed fat demon's, it felt too effective to do this for me to do something else.
Yeah I can definitely see that. But I think that issue persists with a lot of action games. Like with DMC4 Vergil example, he's so busted that he can pretty much destroy enemies without much thought even on DMD. However since an example was shown in the loading screens for the reboot, a lot of people thought that was the only way to stagger them.
I got this game new when it came out. I felt it was pretty different from the other DMC-games in both style and gameplay, but I never thought it was bad for what it is. I found it especially fun from a speedrunning / glitch hunting point of view since it had so many odd and powerful glitch tactics. It's a pity they fixed a lot of that stuff later on... Hey, what kind of a Definitive Edition it is if Dante can no longer fly? Anyway, good video.
This game gets shit on just because of the terrible statements of the creative director, offending and downplay the original trilogy, but this aside this game is actually good, combat is enjoyable and play the entire campain is fun, also this is the only game were virgil gets a dedicate dlc and not replay the entire campaign just to face off vante lol. Overall dmc 4 has better combat but the game inself is terrible, level design and repetive bosses. I will put actually those games at the same level of quality, cheers
When DMC4SE and DmC:DE came out, I instantly saw how much stuff that DmC received compared to DMC4SE. While DMC4SE had extra characters, DmC:DE got all of it's DLC compiled into one game along with changelogs that makes the game so much better. I love DMC4 but the additional characters was not worth for me to play through the game nearly 10 more times to unlock all of the different missions.
I agree. DmC wasn't too bad. I finished it on Hell and Hell difficulty once, which was decently fun. But those colored enemies are a deal breaker for me. Each time I boot the game these days, those fuckers are what makes me uninstall the game.
Really cool to see some of the depth and nuance this game brings to the table. We can all agree that the story is trash, but the DE version in particular I don't think gets enough credit for how much substance is contained in the combat. Sure it's not on the level of the other entries, but compared to most other games in the genre, I think it stacks up pretty well.
@@artistanthony1007 Sure I agree it should've been in the vanilla release, but more importantly I think these changes should've been rolled over into the Steam release, I think that more than anything is the issue.
Yeah the combat is honestly really good. Even in the video I feel like I downplayed it quite a bit since people have reminded me about even MORE stuff that makes this game extremely deep. I might go into another video talking about it in the future.
@@ChaserTech As far as I am concerned, you're one of the best dudes when it comes to discussing the mechanics of the DMC series, keep up the good work!
The biggest issue I have with reboot by far is that it has those handful of levels where you have to walk from point A to B and just listen to Kat talk without doing anything interesting in between. It makes the full game difficult to replay when you're forced to go through the scene where you're in limbo and need to pull over a crate, baffling that they thought it'd suit an action game like this. I like the game besides stuff like that, thanks for this video, I had no idea that charged shots could interact with the rest of your moves like that, makes me want to try pulling off some new stuff in DmC again.
It's interesting to look at the concept art unlocks that relate to those levels as well, I think they wanted to do a lot more with them but they got cut down to be the mess they are. It is sad that half of this series is made up of games that feel unfinished in some way, 2, 4 and DmC respectively. I can't 'hate' any of them though
That's the kind of music for impatient people that don't want to wait in line at the bank to cash in their check because the government restricted internet access, and now the zappy ant clown will be taking down the president in response.
@@jurtheorc8117 that then proceed to cause a several millenia long time loop of getting to the president, having a mental breakdown at the fact that they live in a simulation, and said simulation resetting back
Idk if you playe this game or know much about the Character but i would genuinely LOVE if you wuld talk about this games Combat system. This is the Debil May Cry of the Spider-Man games. Spider Man web of shadows people even made Combo Mad Videos featuring it. If you are curious to see what people can do and show in that game. What you mentioned about DMC Dante and the video you showed by Nyx how he is also using the environment to build hi combos. Made me think of the spider man game. Anywau to not drag this out Great video and i can't wait to see more.
Well... this game will never be like the og series but... and if you guys needed a hot take here, i would play the reebot over DMC 1 and DMC 2 any day and i'm not even saying that DMC 1 and 2 are bad games or anything (as much as people like to bash on DMC 2) altho i would have been nice to get Definitive Edition on PC i know mods exist but it will never be as good as when is in the game already
When it comes to the issue with charging ur gun personally have never had this problem, it could also just be a problem with DE cuz I play on the steam version but I don't really know.
Glad that you cleared the misconceptions around this game. Although I'm not a fan of this game but it didn't deserve to be even be compared to DMC2 like I hear many people do in DMC community. Mishandling this game was the biggest mistake Capcom had ever done , and it possibly even hindered from expanding the dmc universe.
I know this was a focus on combat but level design itself in the Reboot was actually pretty good. DMC4 suffers from some incredibly dull level design even beyond having to play it a second time with annoying gimmicks and the puzzles removed. The reboot also made platforming fun. I mean it has a grappling hook so automatic win, and doesn't have the janky feel of Nero's Devil bringer. Overall traversal in this game is might be the best in the series because aside from a select few moments across the other 5 games I can't say that's something I cared much for. I know this isn't what the majority of DMC fans want but the time inbetween combat could use something aside from holding forward for a couple seconds. It's nothing ground breaking but it did help the game stick in my mind more.
I love the reboot so much. Some people are like autistic fans and just hated it due to a hair color change, which they decided to harmlessly add lore to, but also mention or imply again in dmc 5, with how devil power turns one's hair white. Which adds cool possibilities like, would dante be blond, etc? But black hair seems to be the canon for devil boys. My only gripe is the air momentum, and some animations midpoints dont seem heavy hitting as they should, even if they are mocapped very well. The cinematics in this game are amazing since they're mocapped. Feels so organic. You are very open minded and the self depricating humor has me rofling. Also those are some BIGASS thumbs compared to my E.T. long secretary digits. No wonder you don't put shoot to R2 lmao. But yeah, this game is fun and charming in it's own way. In my head canon a lot of it's elements fit bayonetta. Now I want a rebootnetta in this style, bad or not, just to satisfy curiosity.
I hated this game when it was announced but a friend told it was good and played it on his X360 and sure it was fun, and it was the only time I witnessed the cutscenes, now that was awful. But years later I got the DE and boy it is real fun now, and since it has the Vergil expansion, when you unlock most of his moves, it clicks into you that this is still a great playable version of Vergil, otherwise he's the character I hate the most, at least the DE removed his stupid redditor fedora. But the audivisual still is also fantastic SSSensational you might say, the artstyle, character designs, the idea that Mundus is trying to conquer the world not by force but by exploiting humanity's own societal constructs, great concepts (maybe not that well executed), and the music, it immediately made me a fan of Combichrist. I always tell people, if you have a console, wishlist DmC DE, it usually goes on sale for $10, buy it and you will realize you'll have more than $10 in value with that game, just skip all the cutscenes, you are not missing out on anything.
actually when the game released, I'm kind of mad, but I still played it. The gameplay is perfect, the things I (even we) didn't agree that they just ruined my boys Dante and Vergil like that, if they did it with other story, it would be a masterpiece
I think no one would've hated this game as much were it not for ninja theory's extreme vendetta against the 2013 DMC fanbase, and it does suck because as you said Capcom really gave this game a breath of fresh air with DE but it's hard to overlook instances NT straight up being weirdly obsessed with hating their potential fans. Nowadays NT seems to be doing much better with games like Hellblade: Senua's Sacrifice and DMC is in a good spot too so it's water under the bridge but man, I'm never forgetting the weird ass borderline homophobic and xenophobic approach NT took at marketing this game.
No, DMC fans attacked NT first and took anything said as violence against them. They really didn't do much of anything if we're being honest. The only "homophobic" thing they said was comparing DMC4 Dante to a gay cowboy. Everyone hated the chaps on DMC4 Dante. It wasn't that deep.
@@tyjones9864 ...Why the quotes? That's not homophobic to you?? Yea man you straight up described the homophobic thing they did and then implied it's not supposed to be homophobic when it clearly is?
@@Headchrusherdeth it was a tongue and cheek description. So yeah, quotes. They weren't being homophobic. Bein PC about something from 10 years ago doesn't work on me. I didn't care then, I'm not going to pretend I care now.
@@tyjones9864 We don't really care what works on you and what doesn't, and I myself don't care about the ramblings of homophobes or wasting my time on them. Perish then.
Now this is very helpful since I thought about getting this game at some point before I got DMC5 and was just on an action game fix. Still am honestly, so I might get it anyway. But I gotta ask a very important question. Does the dynamic camera angles on certain attacks mess you up sometimes? I know for sure they can and will confuse me
They had a creative and really amazing Devil Trigger but scrapped it for the skin, the form includes demonic red & black arms, black shadowy aura, red vines of sorts growing on things like coat which is like those things when the Otherworld takes over in Silent Hill and has the traits of normal form. I am not over that horrible decision they've made. Then there's other reasons why this game is very bad but another is Nephilim isn't a Angel-Demon Hybrid, it never was and they should've came with a new name for their Hybrid concept.
I played this game 2 months ago for the first time, the definitive edition, right after finishing dmc 1-4. I thought that the gameplay was fine. Accessing demon and angel tools was awkward, but other than that the controls felt great. There weren’t any particularly annoying enemies like in 3 or 4, but they aren’t amazing. What I didn’t like was the characters, story and the bosses. Particularly the last mission where you fight against Vergin felt like a spit in the face to fans of the main series and that made me a hater of this game
Goddamn I so fuckin' glad someone worth something in the DMC community was brave enough to come out and defend this game. Nowadays everyone still talks a bunch of baseless shit about DmC and will only say anything slightly positive as long as they still trash it and pander to the community. DMC has been my favorite series since I jumped on with DMC2, and I love this game. I'm familiar with the name ChaserTech from my gamefaqs days so I clicked the video expecting a couple of half-assed compliments. Good shit I was wrong my boy
The combos are pretty fun but god why are the bosses so bad? Why did they make good enemy design then shit all over that by creating platformer or zelda like bosses where you just wait for a weak point to wail on to open?
The good= Scythe weapon and Angel Shurikens The bad= everything about the story Anyone who was sentient around the early 2010’s will know Dante is some kind of gypsy liberal that goes to protests, engages in STD guaranteeing s*x and destroys Fox News with the aid of Vergil AKA the leader of Anonymous. It’s kinda funny in retrospective. Do you hate the old emo movement having a hate child with politics. Or do you prefer today’s W O K E weirdness that basically translates to “tame/boring gaming”, cause DMC DMC wouldn’t fly today.
I had a lot of fun with Vergil in DMC:DMC, he felt familiar, yet very unique compared to his other iterations in the DMC games. My biggest complaint with DMC:DMC was the shift to having to hold buttons instead of pressing buttons to gain access to different moves and weapons. While jarring at first to DMC players, once you get used to it DMC:DMC has alot of fun Depth to learn and a better combat system than most people give it credit for.
I stand by my opinion even after DMC V. This is the best game in the series. Most complete, properly designed levels, functional and fun platforming, fun and flashy combat, great art style and graphics, amazing music and great controls.
Agree i played this game and DMC5, i got bored in DMC5 just by its boring level design and dantes look thats looks like a ma who drinks alot of alcohol
My favourite is dmc3, yet I have to admit that I played DmC a lot more than 3. It is Just hella awesome. Every level is different from the previous, animations and pad sensations while you slash things is incomparable to any dmc game, even 3 and 5. Story is more coherent and character have real development unlike 5.
That’s certainly an opinion. I still prefer 3 and 5, although I’ll admit, definitive edition definitely fixed a lot of issues. Especially removing the whole “having to use Angel and Demon weapons on specific enemies” thing
I imagine he was being sarcastic when he said that lmao. Don't think anyone who actually plays DMC liked the status shit for more than half a day. (most views and attention this series has ever gotten on youtube, and it was all just stolen cropped porn. Good times)
The misconceptions about enemies are so true... lots of people talk a lot of crap about the enemies and i have pretty much the same thoughts you have. never found an enemy impossible to beat or that is limited in terms of weapons (obviously putting aside the red/blue color enemies). GREAT video! i love it! talks a lot about DmC in a very objective way imo.
@@Thonato420they're not. You have annoying ass enemies that nero can deal with easily just by bustering them. Shit like the spiky enemies and blitz are just a chore as dante as you either abuse one mechanic to death (hitting blitz and royal guarding the electricity to nuke them with release for example, or spamming the fireworks into a mephisto), or get cockblocked by shit gimmicks and nonexistent tells on those enemies that can break out of combos at random.
@@thatitalianlameguy2235 maybe I should've mentioned that dmc4 still has annoying enemies like thw blitz, plants that you send all the way down, and scarecrows with spikes
It’s really nice to finally have a video that doesn’t go over the basic controversy and gets to focus on the juicy stuff, problems and all. It’s funny though because FF16 seems to have some of the same problems that DmC has which is why I’ve been itching to boot DmC back while playing FF16 😅
The difference between DmC and DMC4 in depth is about equity. Sure DMC4 is insanely deep and intricate, but what percentage of the playerbase is ever able to get to that level of mastery? barely in decimals. Thats the reason i prefer DmC nowadays, i can just hop in, style a bit and move on without having to dedicate months to mastering its combat system.
My biggest complaint was actually the boss fight. You basically fight a boss until their HP reach certain amount, get into cutscene then you either given the choice to do demon or angel pull. How is that different from game like Bayonetta or MGR? Attack the boss then follow the instruction to proceed to next phase. Yeah, the instruction is not QTE or button prompt but you pretty much already know what to do when those icon show u p above the target. The boss fight in older DMC mostly (except gimmicky ass savior boss which is crap) is always seamless. Boss transition from a phase to another phase isn't told in a forced way like cutscene but through animation and the game trust your instinct to read what those animation means. DMC is game about styling, being creative with your combo and how you approach the fight, but if you're forced to do one specific thing just to proceed further into the fight through gimmicky scripted cutscene then game is missing the point. The same thing can be said for color coded enemies. It's mechanic that force player to limit their option in a game about being creative. The only good thing I can say is that air comboing is easier to do even if you're shit at jump canceling.
I feel like, in hindsight, DmC was taking a lot of cues from Platinum Games products. Which makes sense, considering how overwhelmingly successful they were right around that time.
I am so glad to see a video like this that actually gives the reboot the credit it deserves when it comes to the gameplay aspect. I have played over 500 hours myself and haven't even experimented with the gun play lmao. Great video!
Alright - Rahni Tucker's ultra awesome patch notes list was mentioned - video passes with flying colours. Some notes: Triple Angel Dodge - or as we all know it - Table Hopper Lv. 3 (Yet another proof that Reboot Dante is Nero + Dante in one package... same goes for Ricoshot. That charged gun move is totally a Nero thing). And I believe there's a CERTAIN GROUP OF PEOPLE who would consider enemies forcing you to use something as "good game design". All things considered - the Reboot Renaissance is still upon us and it's going strong and that's great.
Finally some talk about this game that doesnt centre around the story or the visual designs of the characters which everyone loves to gravitate towards. Also worth noting that the Angel Evade X3 was in the vanilla version... At least on PC. Its news to me that it was added in DE.
About the gun auto charge and charge shot stocking: the devs were eventually made aware of this glitch, but they decided to leave it in while making the definitive edition because they were practical, and acted like new tools in Donte's moveset to mess around with (plus the fact that removing the glitch would make fans mad and they didn't want that to happen again lol)
I know doppleganger in DMC3 is the first shadow clone jutsu but this Vergil make his shadow clone before Vergil in DMC5 and even some of his move just pass on to Vergil in DMC4S so it's kinda please me this game got some praise of what it did good