I think hours matter more in terms of game knowledge than mechanical skill. Rust has a lot of very niche tricks and strategies that players with a lot of hours are more likely to know about. Game knowledge and decision making are just as important if not more so than just being able to hit headshots. Oil rig is probably the biggest place where knowledge shines, low hour players won't be aware of all the jumps and tricky peeks that can win you a fight.
Someone broke hammers air lock ceiling it was clearly plced at 15:13 then at 16:50 you hear a second break after max breaks the triangle... i smell a sabotage!
Here to give my 2 cents on the building part; While Hammer's TC placement isn't the most efficient placement for a square TC room, you can still fit 4 large boxes and with perfect placement 2-3 small boxes as well, it's also far easier to not only build but also access, IMO ease of access is the most important aspect for loot storage in rust, if you want your loot to be super secure and efficient you're sacrificing speed and quality of life. I personally always place my TC that way but I also usually play in a trio/quad and accessibility is very important to us for speed. You should do a video comparing some sub 1k hour players with each other, I'm curious to see what the main knowledge areas are that different people focus on first.
There is one thing objectively better to do for the tc room. If you place a workbench facing the point of where the triangle shelf will be right next to the tc you can place a workbench in the tc room and still have space for 2 large boxes on the floor I think. But you have to place the workbench before the triangle shelf
Next video idea is comparing different players with the same hours. Like three 6k hour players, three 10k hour players... etc. Would give a bigger picture of how much hours does/doesn't matter
14:07 He could also just rotate the TC that sometimes gives enough space for the shelf, quick tip With 17k hours in the game i expected better from Hammer with that AK, not gonna lie
The hours dont mean much, a person with 300 can have better recoil than someone with 10k. The 10k might have more game awareness, build better etc but the one with 300 might of spent 200 of them just aim training. I got 120 on pc rust and i can 125m an ak and m249 just because i spend most of my time on the aim training servers
yeah I feel like this shit is scripted. From the way those 3k+ hour players moved. And that the 25hour dude won 2 of those and they havent seen him move up... Like they could be insanely braindead or its scripted
Lol nothong is scripted, you guys are assuming everyone only PVP's and sweats on UKN. The point here is to prove many people enjoy the game in other ways, not every 3k player is equal
@@MaxsRust I am not saying that they should be good in pvp but can a 3k+ player watch his corners so no 25 hour player (very slowly and visibly) moves up on him? I mean sure 1vs1 lost ok I guess you can be bad at the game but if you dont check corners you have to be braindead or shit os scripted thats my point. And it is most likely scripted
that was a fun video to watch. i got a couple of the questions wrong, especially the wooden door one lol. Monument game sense in pvp is where i think experience shines a lot, knowing all the angles and peaks just takes awhile to learn. I got a few thousand hours and people shit on me constantly.
Just the mention. Technically with the way the base was made. Hammer still would of had the double door as a potential airlock. even if it was placed inside the base. still considered another door.
That's a greatpoint, but it's not really an airlock because they could jump in through the roof and ladder/boost out after, so it wouldn't stop them getting in or out but they wouldn't get to TC that's true
I have only about 1k-2k hours in rust across all these years that it has been out. I originally purchased it a few months after release on steam, as I love survival games and there were some comical youtube vids out displaying how fun this game was. I changed accounts to a new one to do a rebrand of my online gamertag, and bought the game again, only to play maybe 500 hours as of this point. But I have probably spent 1k+ hours watching youtube content on Rust, 300ish hours on build servers, and over 10k hours on FPS games like CSGO. Everything I need comes together nicely, and I play rather well for my "low" amount of hours compared to some of these 10k+ hour accounts
i will have to say, i personally preffer hammonds tc placement as i can easily fitt 7 barrels with super easy access, not sure if the barrels was released before or after the creation of your video
16:26 but if you place the TC the other way around, it's way more difficult to fit the shelf. It might be a trade off, but nowadays I do place the TC that way too.
hour's mattered a lot back in the day for the pure sake of the recoil . but now its more about game sense and understanding everything you need to go and do something . honestly at this point if a guy has 800- 1200 hours they prob know whats up .
17.18 (and not only) show how the real rust player is Hammer(and you don t get why your tc positioning is bad for moving and get order on loot because lock and further box are a pain to get in a hurry....not mentioning small batt and a lil electrical...) anyway really nice vid. love it (and hours matter ^^ a lot)
I cant lie im very surprised at how long it took everyone to build a 2x1, i have somwhere around 3500 hours in this game (not including legacy) and i can slap down a 2x1 in about 45 seconds with the shelf
In a game where you are actively encouraged to keep the game running while you are not there, no, hours are not an indication of skill. But having not played the game much does indeed lead to lack of skill. Therefore low hours meaningful bad, high hours meaningless afk.
People don't realize that hours stack as long as your character is alive in a serber. So I always cut peoples hours into 1/3 of what they've actually played lol
4:40 hahahah I was thinking has he even seen an ak yet too I thought he was going to kill it with the stone wall since at those hours you farm a bit try to build a big house then you got to run out and hit more things so you're always looking at how much more you need for that one wall upgrade.
fun fact placing the tc facing the side makes the placement very very very hard sometimes even if pixel perfect it wont work. some bug after they remodeled the building mechanics like few months ago
You Should Not Give Points, But Fox Heads.. Like, I Will Give To Shadow 3 Out Of 10 Fox Heads This Time...... Really Good Video Overall, I LOVED IT ! So Ejoyable
Each aspect of the game has a skill ceiling, the same as all games. After 500 hours of PvP for example your aim and control probably won’t increase much anymore. 100 hours of building and you will be able to build fast, just the designs will change depending on how interested you are. The real hard thing to learn is transferable skills, like positioning, having intution about what your opponent will do, being in advantage positions as often as possible and risk management. Those take a lot of experience in diff games to build up over time into overall game sense. After all that, then game knowledge and map knowledge will take the longest to build up, knowing how to do things fast. Then at a certain point you have confidence levels, there is plenty of times where I know if I played more confident I would have had a good result but just was too timid. Then as much as what people don’t want to hear in a game like this is just intelligence’s that separate players after say 1000 hours. Some people hit their potential and lack any ability to think fast, usually they are the ones that always pose problems without solutions in the form of complaint’s. Good players in all games find the solution to their complaints.
They sure do!! My buddy and I went duo both like 30 hours in. Idk wtf we did, not much. 550 hours now I’m so much better as a solo than we were as a duo.
I miss the days of heading into the wilderness on wipe day with a golfball on "W." It was pretty crippled though as far as graphics. Hard to believe it has come this far.
Max i have a concept i need help with. a triangle base with the tc in the center. you can only use triangles and a dome style roof. i've seen it once and my mind drove me crazy and i can't find the bid again.
Hours matter in rust in my opinion because it's mainly about the experiences, Even if someone off the start like 30hrs has amazing aim and recoil control doesn't mean they have the knowledge of the other details that count like how to make outer TCs, what are bunkers, how to do hemp/berry clones and stuff Also learn from experiences like if ya got deeped on ya learn what to do to prevent it next time
I mean this really depends on how the gamer spends their time in Rust. Generally speaking more hours played should translate to a better overall player but not if they don't actually participate in the game and if they have some innate talent.
This is exactly the point I'm trying to make, not everyone spends their time on PvP servers or practicing building for their next clan base, it's about enjoying the game in your own way
day 1 of asking maxtwo to show how to put the boxes on the top shelf of 19:06. by the way, thanks so much for showing me how to do the bottom half of the shelf properly :D
dude just like hammer i thought is either 125 or 150 scrap for a jackhammer but i am pretty sure in the past it was 125 and now its 150 bcs i remember i bought some jackhammer for 125
It only matters if you are 10k hours but if 70 percent of that is just sitting inside a base or just doing other stuff rather than learning rust then its useless
You mean hours missed from work because these people will literally risk their job, call out, stalk you, then raid you at 5:27am in the morning because they know youre sleeping and go to work at a certain time just to prove this game is all they have?
day 11 of asking how to properly put boxes on top shelf of 19:06 :D also the back box on thee bottom shelf is hard to access. how are you supposed to do it?
It's a bit of a pain but that's the sacrifice of maximising loot room, you gotta get close to the TC, sometimes looking above the box by a little stops you opening the closer one too
Loved this video. It was interesting to see the differences in ideas on why they built or fought the way they did. Now I'm going to hop on a rust server and time myself building a 2x1. Edit: Timed myself and didn't do the triangle half wall trick because an expandable 2x1 design allows for the eventual dedicated loot room and I can fit other objects like workbenches/drop boxes/locker in my TC room. With nearly 11k hours, I got it down in approx. 48 seconds from start to finish with the 3rd square for expansion. I think getting down the first 2 doors is important vs the outer airlock, and so I used double doors for those (so my whole 2x2 core will be garage doors except for the door that leads out, which will eventually be upgraded to armored single door). I know it's a 2 molly raid so i tend to try to obtain 200 metal frags pretty quickly into a wipe to avoid it, but having 2 wooden double doors does give that needed buffer just in case. I also like to personally start with a 1x1, so I can lock the TC in case i have a good amount of resources on me, and Ill try to place 2 small boxes next to it and the door.
Really love that you got so inspired by the video that you wanted to test your own ability out, I make theses videos for awesome people like you P.S. 48 seconds is a solid time :D
They definitely do not matter. I have only 350 and trash on people with 5000+ all the time. Of course they check my level 50 steam account with thousands of hours in other games and hackusate instantly, saying "no one can be that good with 300 hours."
i just hit 500 hours on console and some ppl said i play like 2.5k hour and above when i had around 300. i took a break from the game that why my hours are low
I think overall game hours matter but specifically rust hours doesn't Like if you have over 10k hours in different fps games im certain ur aim is above average at least and ur gamesense is no joke and anyone with this many hours 100% can learn in less then a month a games mechanics especially a game like rust where u can just be a pvp god and dont worry about ur base
depends on how you use those hours if you take a guy who spends 5000 hours and grubs and pvp's constantly then take another guy who spends 50% of his 9000 hours afk in his base naturally the guy with 5000 hours will be much better at pvp
The amount of hours played is funny, but what's even funnier is the ''must control spray at 250m range'' etc xD It's like....if you full spray your guns at that range you are fucking stupid xDDDDD The after 150m range to full spray is stupid, you are 100% better off tapping or bursting xDDDDD