Part 2 is out with 8 other glitches! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9Oxq__MFiV8.html Don't miss the outro at 7:48 "Flying Bug" 0:00 Intro 0:11 Ladder Leap 0:53 Early Zelda Room 2:18 Invisible Bush 3:06 Jar-Pole clip 3:52 Shield carry 4:41 Faron Woods OOB (Early Lake Floria) 6:09 Eldin Volcano floor clip 6:44 Ghirahim Sword loop 7:47 Outro
My theory for why Ladder Leap is harder is because the higher framerate, rather than an intentional fix. Because you are traveling less each frame, you have to have a more specific speed.
I was just about to post a comment about how any of the collision based fixes/difficulty increases(half fixes) could be the result of the higher frame rate checking for collision 2x more often using the ladder one as a example. Doubling the frame rate can make a collision based glitch 10x harder or even impossible. It is worthy to note they don't necessarily have to directly tie the frame rate to the timing for checking for collisions or other interaction; however, they probable do tie it to the frame rate as that is just a common practice for many games especially console exclusive ones where the frame rate will be locked.
@@prestononuselogu9973 which part I wouldn't mind trying to re explain. I see how it can be a bit confusing if you haven't worked with tools that let you see how things are actually calculated in game. but before asking first try this -> if you use the < or > on your keyboard you can move frame by frame on the youtube video. if you check between the two games in the video you will notice that for every frame in the game on the old one he move just an inch more per frame than in the hd remake due to the higher frame rate. Computers can't render every in-between space since there is an infinite amount of in between zone such as there is infinite number between 1 and 2. The idea is that with a lower fps you can travel through more space per frame so when the game checks to see if you are hitting something you might be clipped into the ground and if you are IN the ground and not above it does it push you up or down? The game may do either depending on how the game works under the hood and other in-game factors such as how deep your are clipped into the ground. The lower fps would make it easier to get deeper into the ground since your travel through(or skip through) more space with every frame while the higher fps one would show you the in between locations as you can see using the < and > keys. Note it would probable be best to get a video with side by side comparisons since it would be easier to see the differences. If that didn't cover what you didn't understand or is just still confusion just let me know and I will try again.
@@Zucr_ ah ok so the Lower frame rate the more you teleport per frame but if you have a higher frame rate the game renders you better and checks where are more often right. Low frame rates make you clip through object easier.
@@raven5048 skyloft isn't safe untill all you menaces are dead flying cats!! (And clearly it happens because we never see those guys in another game again)
@@powerrangerblue8566 yup or they decide to stay on the island that never came down.. and maybe they are hidden with the ooccoo tribe in twilight princess
For the bush, I'm pretty sure that it patched itself with the HD version. I think the zone was NOT fully charged in the Wii version - unlike the HD version - which caused the glitch.
They probably didn't try to fix the first (and second) glitch. Its probably harder to execute because of the 60 fps, since collision is calculated twice as often. Thats my guess at least.
@@ms.pirate yes that one too. Though there are still a few og glitches left unpatched. Like some sequence breaks and 2 very specific glitches that make U fall through the map if done correctly. Than there’s also useless ones like the shield carry glitch.
@@BladeMasterIcarus *phew* good, because (to me, idk if its true) its one of the worst glitches, you ether have to go back to where you last saved or start the game all other again
@@ms.pirate only the people that own and play the og version of the game have to worry about that glitch mate. Though personally when I played the original game I never came across that glitch once. I didn’t even learn about the game breaking glitch until I finished the game.
They also didn't patch the "glitch" (although it's more like an exploit) where if you drink a Guardian Potion before talking to Lanayru, you can do the boss rush invincible.
@@grantcartwright5315 "spoiler" It is the dragon you have to heal to complete part of the song of the hero, once you heal him, you can do the boss rush, get 8 wins and he rewards you with the "absurdly strong shield" also known as the hylian shield
I mean, even if Ghirahim does actually grab your sword it’s easy to flail out of it to get him to let go of your sword. You’d have to sit there with him holding it for a few seconds for him to actually fully take it from you. So it’s not very well known, I only know because I was watching a video about some rare lines of dialogue and saw the one where he says it’s a nice sword after taking it from you.
I only found out because my sister freaked out when that happened and asked me how to get her sword back. I had no idea since he never got the chance to take it from me on my first playthrough. Lol.
I tested the Lake Floria early glitch myself, and if you do it before starting the quest for the Sacred Flames, the dragon doesn't appear. You can go inside the Water Dragon's Chamber, but the basin is empty. You also can't get softlocked because you don't have the Water Dragon's Scale. I tried to go inside the Ancient Cistern early because the waterfall is gone in that state, but without the scale you can't do the water jump to get inside. You can, however, activate the bird statue in Floria Falls which saves time during the whole swim through Lake Floria part and you can just go straight to the dragon in speedruns.
I've seen some people complaining that these haven't been fixed, but I think that as long as it doesn't crash the game or cause a softlock, there isn't any reason to fix a glitch.
Nice! Watching this makes me realize that I would love to see a making of of this game, like the one for botw. Though even that was a bit short imo :( I love skyward sword so much
They did fix a glitch that allows you to make a bush invisible which doesn’t really care, its more funny; but they didn’t fix the glitch that you are able to skip a whole part of the game… (lake floria glitch)
Invisible bush was probably not an intentional fix and was a side effect of better hardware with a better draw distance. Plus for the Lake Floria one you still have to do pretty much everything except swim through the lake. You even have to heal the Water Dragon still
Link just was not ready for gamer's crazy tests:D I noticed that players are looking for something that is not in the game system after the mission. Especially in Botw players having fun and maiming, the immortal Link.
A lot of these are most likely fixed not because nintendo (excluding the chair one for zelda's room), but because of the new hardware and the game taking advantage of the extra RAM (This is why the bush didn't despawn) and higher framerates (Higher framerates can make clipping more or less difficult depending on the game, depending on the situation).
5:55 that glitch is pretty much useless because the water dragon does not appear if you try and go there too early, meaning you won’t be able to skip the first three dungeons.
this glitch I discovered: so you shoot arrow at a barrel and then you pick up the barrel (without picking up arrow, you need the right angle) and you throw/roll it into a wall and then you go back to the place where you initially picked up the barrel and the arrow will be spinning there.
Fantastic video! It really satisfies your curiosity, and I wish there were more videos just like this one for newer versions of many other games. Looks like they fixed nearly all of the major bugs but decided not to bother with the minor insignificant ones that aren't game breaking.
Looygi SUGESTION FOR A COMPARISON: Compare the textures of the Switch Version with an unmoded game runing on Dolphin @ 1080P. i haven't seen anyone do this & this would actually prove if textures were reworked or not.
@@Viktoria_Selene A definitive answer would be nice. Also AI upscaling for a project like this has a hughe deal of authoring anyway. Point being AI reconstructed or not a substantial amount of work is involved >;D
The invisible bush glitch looks exactly like SRM from Ocarina of Time, or nullptr (really it’s a “dangling pointer”) grabbing from Donkey Kong 64. I wonder if it’s actually useful, and not just graphical.
After see this video it just confirms that people really complain about EVERYTHING & have very unreasonable expectations oooff... It's a good thing that bottle through the pole thing never seriously impeded anyone's progress throughout the game 😖 good lord what a headache... 😂🙄
ur right back in time will not work because the switch has no way to reset the game. im thinking the glitch is still there, but with no way to activate it
im pretty sure they didn't try to fix the ladder glitch. the switch version has 60fps instead of 30fps. that means there are twice as may collision checks than in the wii version, combined with half the distance moved per frame. or to put it simply: movement and collisions are more reliable. it makes stuff harder to break
I bought this game beacuse when I had a wii and I was little I wanted this game and in the first 15 minutes I fell through the floor. Wasn't a very good first impression
I did not know that was a glitch with the shield carry. I did it once when the game came out on the Wii and never knew how I did it again which was a shake cuz it looks cool
Ah, that glitch. One of the few times Nintendo ever put out a Wii Channel specifically to patch something because the Wii couldn’t update games. The other 2 times: Photo Channel 1.1, to add features, and Photo Channel 1.0 Restore Program, if you want to roll that back for some reason.
There’s a game freeze glitch, which can’t be done after opening sky keep. After you get the stone of trials, redo the skyloft silent realm in the lightning round, and place the stone of trials into the statue wall, in the silent realm, which freezes the game. Does it still work in HD version?
For The Legend of Zelda: Ocarina of Time 3D they left some glitches in for speed running and to play with. Do any think they might of left certain glitches for players like OoT 3D (Correct me if I'm wrong, could of sworn I heard something of OoT 3D's glitches online)
Idk if this is a glitch or not but when i was inside one of the lanayru thunder dungeon (or where i activate it) i ran into a explodable rock and glitched through the floor while the sand is still there and i'm still alive walking under the sand
I don't think they really fixed the glitches...well maybe some, but I think they just cranked up the physics hertz rate, so most glitches are reaaally hard in the switch version
I not one of those HEMA Experts but Links Fighting stance always looked fucken stupid in this game because of the Wii Mote. If Link can just slightly reposition his left arm to have his shield closer to the of his front torso it would look so fucken cool like when we hold down the L button in every other Zelda game. Its like the same quality of the running animation when you Dual Wield Spells in Skyrim. Some Character Poses in video game history just look outright dumb but hey it can't be perfect I guess.
Nope, I don't think so, they know these glitches are in, but Mr Aonuma said few years back that only glitches that ruin player experience would be patch x)
If you mean Back in Time (the playable title screen glitch), it probably hasn't been touched, but it relied completely on being able to reset the game and the Switch doesn't have that feature.
Faron woods oob Jebaited me so hard. I literally saw zfg do it so I knew it was possible, but the way it was set up made it look like the second half of the glitch wouldn't be possible haha
I appreciate the fact that we got this game on the Switch but looking at this, I can tell Nintendo didn't do shit. They were too lazy to fix any of these glitches except the bush one and the glitches that softlocks the game. But considering you're buying this game for a full $60 price tag, 10 year old game and only a few glitch fixes, is like scam.
I think the only glitches worth patching out would be softlock and crashes, so I'm glad a lot of them were left in. I do think that $60 is a big ask, though, especially if you have played the game before.
@@totalradlad fair enough. my point was just that if they do a remaster like this, I would expect them to fix a majority of the bugs and glitches. they’re not game breaking at all but it would’ve been nice to see that they care about it. started playing the game and am currently at the second dungeon. i really enjoy it :)
Does anyone know if there is a glitch in the game in the mining facility. its a room on the far left of the map. there are 2 of those 3 headed monsters and a few big cubes with scorpians on them. after you kill both of the 3 headed monsters you push and pull a small cube over to the left and then jump up and turn on the switch which opens a door. Anyway my cube pushes and pulls right up to the last straight stretch and then wont push so i can move it left to be able to jump up. the door is locked so my game ends and i can't go further. thanks if you can help!