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Do You Gain Damage from Ailment Duration in Path of Exile? 

Tenkiei
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Ailment duration and dealing damage faster are interesting stats that might matter more than you think if you want to play damage over time in Path of Exile.
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19 сен 2024

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Комментарии : 40   
@TheSchultzZ
@TheSchultzZ Год назад
Well... my ex certainly hates faster and prefers longer....
@tehf00n
@tehf00n Год назад
did she do damage over time?
@3x3me_
@3x3me_ Год назад
@@tehf00n Bleed Gladiator
@Pedram_Aphotic
@Pedram_Aphotic Год назад
@@tehf00n yes mental damage.
@Frank_Art
@Frank_Art Год назад
I always end making a ignite build every league, cause its a build i already know, and isnt that hard to understand, in this league i made it with purifiying flame, its has similar numbers to WoC(a bit less dmg), but the functionality gives me more pleasure, i dont like how slow WoC is expanding, also the consec ground its a bit of extra survivality, i tried it also with arc, but basically its less dmg, more area coverage with the chains, nice video bro
@3x3me_
@3x3me_ Год назад
Longer is better (c) Maven
@slouch186
@slouch186 Год назад
it's kinda wild to think about how much path of building influences the way people play poe.
@Tenkiei
@Tenkiei Год назад
Yep, Path of Building and Neversink both have huge influences.
@lunasllenas1997
@lunasllenas1997 Год назад
In my case I believe that as long as ignites arent less than 1.5 seconds its good enough, as long as your build isnt a meme you should be able to reapply your ignite at the very least once each two seconds
@tuckvison
@tuckvison Год назад
slight clarification at the part about stacking swift affliction and replica emberwake because I found it confusing and had to look it up -- swift affliction applies a Less Duration modifier, not a reduced, meaning it's multiplicative -- ignite duration in this case would be 7.5% of the base or in other words about 0.28s, but he's still correct in saying that the ignite would have a duration of 0 seconds because PoE rounds ignite duration down to 0 if it would be less than 0.3s.
@rathernotdisclose8064
@rathernotdisclose8064 Год назад
Bleed can stack up to 8x under some circumstance
@Dreschau
@Dreschau Год назад
I love DoT builds. Currently playing a poison impending doom occultist and it's great.
@kingdweeb5065
@kingdweeb5065 Год назад
Around 2:30 you mention pob not calculating ranges for ignites, i found out it actually does. Youll find cast speed can raise your ignite dps for this reason - its the average roll if you were attacking continuously forever. It is not just any old average roll.
@CTL
@CTL Год назад
Grab several regen remnants on an Expedition boss without countering the life regen and that feels like infinite health
@JetcannonM
@JetcannonM Год назад
longer and faster deal the most damage when they are balanced
@MrBuns-yi2hk
@MrBuns-yi2hk Год назад
It's almost time for Vaal Flameblast! :D
@anonname7610
@anonname7610 Год назад
Ignite and damage over time builds are in a great place right now in that they are both numerically strong and offer an objectively safer playstyle in that you can choose when to reapply and still have dps assuming duration is long enough Just an off point but after watching WoC gameplay im just sitting here wondering why people dont play arc ignite more, vaal arc is 0.2% but it pops full legions in under a second and has low vaal soul cooldown/charge requirement, WoC looks way slower/dangerous in that you need to stop longer/closer and aim it
@taiwanisacountry
@taiwanisacountry Год назад
Ailments is really fun especially making some crazy number happens. Is that an ignite that lasts 0.2 seconds, then I can apply 5 ignites every second.
@MrBuns-yi2hk
@MrBuns-yi2hk Год назад
Shouldn't Elemental Overload work on DoT skills with a hit component? Because anything that hits should also be able to crit. Vortex, Cold Snap, and Creepinf Frost all hit.
@Saiperia
@Saiperia Год назад
my problem with dmg over time builds is ( mostly chaos) is that you will not be able to do competitive dmg without cluster jewels ( to few sources of incresed dmg in passive tree) and obtaining / craftig a decent weapon is a nightmare.
@kalt445
@kalt445 Год назад
Most build need cluster to really push the dps though it feels like right?
@Saiperia
@Saiperia Год назад
@@kalt445 well you can get enough increased fire dmg and multilyer on the tree but only like 90% increased chaos dmg so some archetypes are more depened on clusters ( from a ssf point of view)
@Pandaxtor
@Pandaxtor Год назад
The passive tree buff with mastery kinda made cluster wheel less needed unless you need more jewel slots.
@tehf00n
@tehf00n Год назад
I'm starting to think about altering my EA ballista champ so instead of doing no damage for an extra totem (running 5 atm) I drop one in favour of a supplementary damage skill with the spare 6link. As I am running what pertains to an ignite build for prolif in maps with density, I was thinking something more single target (boss) based that can take advantage of any extra DoT and increased damage I already use. But got to go do some maths. Any ideas would help. Cheers.
@dab18
@dab18 Год назад
Maybe Vaal foameblast would be a good source of single target damage. It’s dealing fire damage and would use the same scaling you already have
@jedrusnowak3317
@jedrusnowak3317 Год назад
Trust me. 6 totems is better
@tehf00n
@tehf00n Год назад
@@jedrusnowak3317 its only relevant to your attack speed ultimately. As long as you get 20 fuses it doesn't matter how many you have.
@jedrusnowak3317
@jedrusnowak3317 Год назад
@@tehf00n yes but instead of lowering totem number power the speed. U can fit more damage. Another source od damage is pointless since ballostas already have best single target
@tehf00n
@tehf00n Год назад
@@jedrusnowak3317 not with EA they don't. The Hit element does nothing until it explodes and the ignite doesn't stack. I guarantee you against bosses that poisons would be better after they ramp.
@MsRitax0x
@MsRitax0x Год назад
I'm currently doing a WoC ignite build, and the damage is great (~9mil), but survivability is an issue for me. Stuck at level 95 :/
@rinaldskudlans7236
@rinaldskudlans7236 Год назад
I was playing badgers ignite discharge, enjoyable build overall, but i was constantly getting fuc*ed by multiple monster aliment avoidance sources in instances....
@leemay3097
@leemay3097 Год назад
Yeah, that's why I decided to create a Chaos DOT build instead. I was originally going for Detonate Dead Ignite, but monsters with ailment/ignite immune made it unbearable casting corpses then detonating them to deal sub-par dmg without ignite. Unfortunately, my other option was to do Explosive Arrow ballista ignite. But, this is so popular and meta that my currency strategy wouldn't allow me to get end game items.
@faruqikhalid401
@faruqikhalid401 Год назад
Why WoC and pury flame (phys to fire damage) doesnt drop ignite prolif circles?
@MrBuns-yi2hk
@MrBuns-yi2hk Год назад
I mean if you can make it deal damage fast... but you really want DPS, not duration. Most ailment builds can easily reapply ailments.
@shadowfriend4041
@shadowfriend4041 Год назад
I have a question, I am playing Cobra Lash and in PoB my hit DPS is 1 million and damage from 1 poison is 1.5 million, is my hit DPS too high? What should I do if it is
@jedrusnowak3317
@jedrusnowak3317 Год назад
Ailment builds are only one really viable
@HaPKoMaTo3
@HaPKoMaTo3 Год назад
Btw don't try to speed up your dot on soulrend.
@danfitzi18
@danfitzi18 Год назад
Single target damage seems to be near impossible for me on dot builds
@chadreliongaming9783
@chadreliongaming9783 Год назад
There's another problem with poison DPS in PoB. It's assuming that you're hitting and applying poisons ALL THE TIME so you habe maximum stacks. Because it's not possible 20% faster poison damage is very strong
@OxidisedGearz
@OxidisedGearz Год назад
You're not quite right here. Faster poison makes you deal more damage while ramping up but then makes you deal less damage while ramping down. Notably, the damage gain is perfectly negated by the damage loss during ramp down. As a result, the damage gain from faster poison is proportional to the differenece between the time you spent ramping up and ramping down, which is variable but is guarenteed to be *at most* the duration of your poison multiplied by the number of immunity/cleanse phases the boss has.
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