I hate how many of my games go like that. Get bad neighbored immediately, bot comes in to obliterate any hope of taking another bonus, forced to cap stack. And I really will never understand why people like Red go bad neighbor for no reason. Dude has his position completely on lock but instead opts to make a middle player, who is also quite vulnerable to every other player in the game, his enemy. Madness.
When he put 8 on his cap we all thought as you did Pete " oh a small guard stack, oh thats reasonable".Then you could have heard a pin drop as he placed a 9th troop, like he had a little thought and we all knew he had probably decided to break you.
It is a (losing) strategy called "keep my immediate neighbor weaker than me. Red failed to realize that having a neighbor in the center of the board while they had an amazing defensive position against that player making them effectively invincible. Plus a free bot cap behind him.
Great video...Like you said, it had everything: betrayal, hopelessness, finding the right opportunity for a scorned revenge, Big Lebowski reference, surprises, interesting bot-activity, more betrayal, luck and a victory! Well played!! Laughed out loud during "Do you see what happens, Larry?!"
I actually think Red made the correct play at the start. Might not be the best way to snowball out of the gate but he kept the only other player with a good cap from snowballing in a way were he couldn't be retaliated against, but he messed up the end game bad.
There was no endgame for red. They botted out the second the endgame starts. Biggest chicken but that's your average risk player nowadays. Quitting the moment it gets tough and you have to start thinking and can't just mindlessly attack and snowball without resistance. Agree with your take on reds early game though, there was no reason for them to gift Pete a bonus
@nabedane there are definitely reasons to give him an early bonus. Means 1 less enemy for some time, based on this board Pete could bot get in on him so Pete would naturally use his troops on the other players. His early in on Pete essentially caused Pete to su into him. Now, that doesn't mean Pete's su was optimal but people, their emotions, and reactions matter. The "reasons" for not doing it played out this game.
I think it made perfect sense for Red to deny you the Alps. It was basically free to do so. Didn't even open up your cap. Plus taking out your Africa position to take away your ability to retaliate was particularly smart. He woulda cleaned up that whole game if he knew how to handle the endgame.
100% agree with you. I hate bad neighbors as much as everyone else but there was no reason for red to let Pete establish himself in the middle if there was nothing Pete could have done to retaliate. I also disagree with Pete claiming turn 3 or so that red should have +20 already instead of breaking him. That's absolutely wrong. First, there was a lot for red to clean behind him. Second, breaking Pete cost red nothing so once they had the troops they did indeed snowball AND keep Pete weak. What won Pete the game was killing the bot which us surprising because he went negative but the insta card block on red who then just botted out because he can't handle advanced endgame and yellow shitting the bed...what a satisfying end. But without a set on 3 or if yellow sets on 4, red probably wins this botting out like a bitch
Nah, what lost him the game was giving up, the reason he gave up was because he made an enemy on the 1st turn. Pete had no way in on him and he had a free cap behind him. If he took that early and put those few troops into orient and focused all energy there instead of taking alps he would have had it a turn earlier. Additionally he would have had less enemy's and Pete's troops would have been used against Reds enemies as they would have both been spiraling out to a different position. You are right that red massively flubbed late game but I disagree that makes his early play good. The paper math of course is good. Neighbor weak, me strong. But that fails to take into account people and their psychology. Specifically revenge. Pete essentially suued out on red because of red early play. These facts matter.
True, that was EPIC .. What a game to win. As for yellow, what a shit player after taking cards as buds thoughout the game, after both had tried going into red and failed. I felt we were just waiting for red to explode out of his huge 38-38 troop pocket As Pete said his advantage diminished with every set. But bog did he have a lot of troops. Bitch Quite after 1 little block. Whataaa Whaaaa Waaa baby 😂😂😂😂😂
this was a fucking rollercoaster of emotions, didint expect you tow win so i didint have my hopes up, came in clutch that yellow didint have a trade holy shit was this insane
Hey Pete! I just reached Master for the first time today. I don't play much, only a couple times per week on average, but I love watching you and Vampire Chicken and have learned so much from you guys
Love how yellow pissed away an easy win after you did all the hard work against pink bot, red player and then red bot. All they needed to do was using their troops advantage wisely. They probably thought they had a cap run. I'm sure they were looking for the pink cap not knowing it was in orient. If it was an empty cap and they found it, they win the game.
Like so many of these games, just waiting out two far weaker opponents is enough to fine opportunities to bring it home. At least this time if provided for some tension before the inevitable
Nice one indeedy Pete. Do you have any 'blooper' videos that haven't made it to KPS or FP of poor games that you'd be willing to make a compilation of if i win the next KPO? GL & GG My Friend.
It's imperative that Pete remains oil free. Somebody please think of the ramifications. One does not simply "oil up" THE Peteman!!! Join us in the next episode to see if Pete can resist the influence of those pesky Pete Oilers and remain oil free..... Nice work staying oil free Pete 👌 I'm rooting for ya buddy. Stay dry. Love you 😂
The part that would have frustrated me more than red is the bot setting on 3 all the time, surely it's statistically inaccurate, I've been told before your more likely not to have a set on 3 than have one , not the case with A.I apparently
Having a set on 3 is sth like a 31% chance. It's not that unlikely and it did not set on 3 all the time. There's like under 20% chance of not having a set on 4. Couple this with Pete having a set on 3 to kill yellow, now THAT is unlikely.
35:20 If you don't want the bot putting troops in Eastern Europe, you should not put guard stacks next to the bot's territory. Bots like to add troops next to stacks, so the guard stacks will only attract more troops. The best way to defend against this, is to roll down the stack as much as possible like you did, but then leave all adjacent territories as 1s. Then you just put a couple small guard stacks behind the 1s (in Russia) to defend. If the bot for some reason still adds a few troops and hits the 1s - usually happens on trade-ins, when it has extra troops to put down -, you just undo that and leave the adjacent territories as 1s again. Note that the guard stacks behind the 1s should also be small, so the bot doesn't fortify any big stacks to it when it does run into them. I've successfully used this bot manipulation strategy quite a few times to win 1v1s with massive bots, where I got cheap cards this way while also keeping my bonus(es), whereas my opponent had to spend way more troops and got completely surrounded.
You're right however the bot touching so many caps, it was unlikely to add a lot to the 1 touching the 10 stacks. Leaving Russia completely undefended they risk the bot adding 30 troops on a set getting into Russia and fortifying a huge stack into it. I play with automated bots like you but the small guards to never let the bot in your bonus works as well
15 minutes in if magenta was a player they could just kill you. Thanks for all the magical content (and magic content). Less Veronica More Reginald. This game still has 40 minutes... what are you up to Pete? Are you following rule 4? Don't quit. I mean rule 1 don't cap in corners, and rule 3 put troops on your capital. It's like you said people misunderstanding the mode. It's why fixed Fridays on the classic world map is what you recommend people start on. Despite any back-seat gaming I have done for magic content in the comments, I do genuinely want to see more.
I don't understand why you were hating on red for breaking dinaric alps so much. Sure, he would have had a massive 2 hold with 40+ troops each turn, but you would have also gotten eastern europe, russia and scandinavia. He is a beginner, so he likely just broke you without thinking too much, but he effectively stopped your entire progression to the point you couldn't hold or conquer any bonuses.
@@TheKillPeteStrategy I do understand why you were critiquing his play, it absolutely can be a mistake to not only disturb your neighbors on the map and delay your own progression, but I just think you might be looking at it a bit one-sided, since by his play your entire progression got stopped with just 1/2 brakes
@exa4564 breaking Pete was not delaying his own progression though and there was nothing Pete could have done to retaliate. Pete just hates bad neighbors and thinks he should always be allowed to hold boni he can't defend. It was satisfying to watch Pete win this in such a spectacular fashion but red didn't lose this game by being a bad neighbor, au contraire, it put them in an excellent spot and they were just too stupid to play an endgame and Pete got lucky at the end. Red or yellow should have won this
Red probably has a 1 to 20 win loss ratio. They are beginner and bot out the moment the game gets remotely tough. 2nd or 6th doesn't matter to them, they'll never get past expert
I just HATE the fact that red gets second for this... He bullied his way into being too strong to be killed in the 3 player, and botted for second, such a horrible game design philosophy that red gets away with this... It just sucks, cause I love bot manipulation, but I can't stand brain rot players like that so much to the point that I REFUSE to use automated bots anymore, cause 9 times out of 10 I end up taking second
Don't see it like that. Red did not bot out to get second, they botted out the second their snowball got addressed and they had no idea how to play an endgame against players who know how to play. That second might have gained them some ranking points but they are the kind of player who bots out in the open when they don't like their spawn and get 5th or 6th way more than 2nd so that's meaningless. And yellow didn't deserve second more the way they shat the bed so doesn't really matter who got it
*SPOLIERS* STOP READING* I wonder if the bot out was intentional. Seeing they were card blocked, maybe an attempt for 2nd by making you and yellow fight it out?
Red was just a noob. He's seen people get card blocked before and understood what it meant, but didn't realize he had a significant troop lead to overcome a single turns block, lol.
If red was a master I'd believe that. That wasn't a strategic bot out. That was just red not knowing how to play an endgame against decent players and moving on to the next game hoping for more luck with the snowball. Typical noob bot out the moment things go slightly wrong