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Reuel Yes but you want to use certain spells, for instance Flark’s Boomzoka would be a good spell to recast, but KC or Flanking Strike otherwise could kill you own minions. The first Spell can’t be played in spell hunter but the other two are powerful tools in this deck
Zul'jin can be played in decks that aren't spell hunter, and shouldn't be played in spell hunter. Spell hunter has a lot of targeting spells that deal damage, and if you get to turn 10, you don't want it to hurt you or your board. You'd play Zul'jin in a deck that fills and buffs your board, or a combo deck (which is unadvised in my opinion).
@@yoavsigler4457 You realise there can be multiple variants of the same deck, yeah? I literally guarantee you there'll be a Zul'Jin Spell Hunter that just sides out spells with the potential to misfire when the expansion drops.
I was going to say I missed the critical discussion and nuanced breakdowns, but then I saw "Normal content resumes next Monday" in the thumbnail. So cheers and thanks for the cookie!
In this case, posting all the ratings on a website or as a picture would of been better. Video goes by a little fast to read even at slow speeds and it made me had to pause a lot of the time to read everything. Since your rating system is so complex it also made me had to read over the ratings everytime they came up.
You're both wrong, it's "Strong in the Right Deck". And Gonk's not as awful as he seems either, but the synergy surrounding him is far too weak for him to be any good.
No, it wasn't perfect because the way it worked wasn't a continuous aura effect while it's damaged but instead was a triggered buff until next time it's fully healed, meaning it wouldn't work correctly in some situations, for instance setting Grommash's attack to 1 while he's damaged didn't work like a flametongue/direwolf effect as intended where he'd have 1+6=7 attack, instead he'd just have 1 regardless of the effect, the change wasn't purely cosmetic as most people think but was a complete overhaul of how the mechanic worked.
They said they got rid of it because there were so few cards with it that new players would get confused when they saw it. So of course right after they get rid of it they release more cards that should have it.
All accurate but a few changes I would make Mass Hysteria is pretty good since minions will still attack even if the would have died, meaning it's about on par with brawl vs Aggro, the deck you would want to play this versus Undatakah is deck defining, after looking through the deathrattles in standard it isn't as imsane as it looks on paper, still a very good card but not golden levels Zuljin is craft it golden, since it's not really creating a new deck (spell and secret Hunter already exist) instead vastly improving the ability of existing decks to the point where it's worth crafting golden
Zul'jin isn't that insane. It's not necessarily too good in spell hunter, because you have a lot of spells that need to target the right stuff in order to work well. I don't think it deserves the Craft it Golden rating at the moment, because it might be bad or only good in an inconsistent types of decks. You shouldn't base a whole deck around a 10 mana hero card, so it can't be deck defining. I do think it's deck creating, because it allows for a board swing in the right deck, that can't exist without this card.
What spells would it play that definitely lead to good effects though? Secrets, spellstones, summoning beast companions and "destroy enemy minions" spells? Sounds like an objectively worse DK Gul'Dan most of the time. Though Goblin Prank (if you had it for whatever reason) would be an interesting effect: Give one your wolves +3/3 or kill an enemy minion when you end your turn.
@@yoavsigler4457 I dunno. hunter has a lot of very "Yogg-Friendly" spells; Having Zul'jin replay the spellstone, maybe summon a couple of beast companions or even call of the wild, and a bunch of secrets, and you have a very decent board, 5 armor which is better heal, better hero power, and a bunch of grand secrets. Run this with subject 9 and you can just get value for days.
@@hehehe88 I said spell hunter shouldn't run it, because it's a deck that requires a lot of spells that aren't Yogg-friendly. And I didn't say it's bad, just not a "Craft it Golden" card, or a deck defining card, because the deck should work well even when you don't draw it.
Zul’jin is probably gonna make spell hunter or secret hunter top tier. Replaying all of your secrets in one turn can be crazy tempo, especially along with the spellstone.
i'm not nearly knowledgeable enough about the game to say if you are rating the cards well or not,but i just wanted to say that i love your rating sistem,it's fun and puts things in a neat little group that is much more descriptive than a star rating.
I think people are sleeping on Spellzerker and Dozing Marskman. Also, your Rumbletusk Shaker rating blows my mind/intrigues me. Would love to hear more thoughts on it.
Shudder shaman will be insane now with these legendaries Oof. Locking the game at an effective 6 mana every turn and being able to still get off your combo every turn
I think people are sleeping on SpellZerker (2/3 that enrage gains 2 spell damage). that card in like even paladin or even rogue serving as a good turn 2 play as well as getting seriously a good spell damage advantage after enraged is insane. a 4 dmg consecration on turn 4 is game ending
I have 3 issues with this list, 1) I really Don't like the title Deck Defining as it is very close to deck creating and implies that the card creates strong limitations for strong power, i.e. Murkspark eel should be a deck defining card because it defines even shaman. 2) I think amani war bear should be fun for the arena, as it is a sticky rush minion. (losing having reduced stats for the taunt is sad though, but the only other rush-taunt we have is zilliax, so perhaps this is good?) 3) Zul'jin should not be deck creating. he's Pretty Good, perhaps amazing if used right? The thing is that he slots into almost every hunter deck that can fit him in the curve. sure, you could go all in on his battlecry, but hunter runs enough spells to have an effect in any deck. and providing a more defensive hero power is good in hunter as demonstrated by rexar...
What deck does Zul’jin create exactly? He does have the soft requirement of not having a downside in a deck only untargeted spells, but I’d think he’d still work in Spell Hunter just due to the density of non-targeted spells Hunter has. The explanation of Deck Creating, as I recall, was that it was for cards like Reno, Baku, and Genn, that literally require you to make a specific style of deck (Highlander, Odd, Even). I don’t think Zul’Jin requires that level of deck specificity.
People are being really negative about the ratings and the speed and no commentary and stuff, but he finished this while others are or haven’t started doing individual class reviews, and if the rating/system is too complicated just look in the top left for you star rating
You don't need another rating. Fun for the arena should be your lowest priority rating. Just give the card the other rating. That's because most cards are fun for the arena.
Mr. Penniless I don't feel so good. I don't know what's happenning… I don't wanna go, I don't wanna go… Please, please, I don't wanna go, I don't wanna go… I'm sorry. Is it too soon? The Setup was just too perfect.
I'm not sure if this isn't a test by Penniless to see if people will watch his videos to see his speculations. So that he knows if people take his non-commentary videos as worth watching, proving that people believe what he says. I'm probably thinking too much about this.
I agree for the most part. These are the cards I disagree: Amani Warbear: Sadly Lacking -> Fun for the Arena Ornery Tortoise: Pretty Good -> Stupid unless it isn't / Decent if you're decent Rubletusk Shacker: Pretty Good -> Sadly Lacking Da Undatakah: Craft Golden -> Amazing if Used Right Pounce: Sadly Lacking -> Fun for the arena Mark of the Loa: Pretty Good -> Fun for the arena Blast Wave: Stupid unless it isn't -> Decent if you're decent Spirit of the Bat: Fun for the Arena -> Sadly Lacking Hir'eek the Bat: Sadly Lacking -> Stupid unless it isn't Gonk the Raptor: Decent if you're decent -> Strong in the right deck Zul'Jin: Deck Creating -> Deck Defining.
Disagree with Da Undatakah. Current deathrattle effects (in standard) don't hold much value, and all of them are untargeted effects, which limits applicability. The strongest effects that spring to mind are Hadronox, which doesn't need additional value, Kathrena, for which this card is way to slow (remember, Kathrena also pulls on battlecry, giving more board presence, and the deck already has a lot of rattlers.), Tirion, which isn't run nowadays, you can't run this in any rattler priest or rogue, since the effect becomes unreliable, you might consider voidlord or rin, but that really doesn't help all that much either, so that leaves Mecha'thun shenanigans, which might break the game. The biggest problem the card has is that it brings no immediate board presence, it doesn't heal, it doesn't taunt, and it doesn't remove anything from your opponent's side of the board. So you need to kill this the turn you play it for it to be effective. It can definitely become a staple if Tirion makes a return, if Egg hunter does some weird shit or when mecha'thun becomes broken, but the 'craft it golden' label is over the top. Amazing if used right/deck defining fits better here IMO. I also believe you overrated totemic smash. Getting a basic totem is not all that impactful, even shamans shit them out for 1 mana a piece and aren't running around ruining the balance of the game. investing a card slot into a card that might summon a basic totem, but only if you manage to find a 1 health minion while holding said card is not worth a 4/5 rating, especially seeing as most minions have >2 health, even in the early game. and if you're looking to remove those than Zap! is a better option, seeing as you can combine it more fluidly with your hero power.
Opinions: Ornery tortoise: "Stupid unless it isnt" Mojo master :it can also be tech since it counters ramping druid Blood claw: the 3 mana purple one Time out: I think its deck defining, but not amazing if used right, its good for midrange, but not a core part, the only way i see it at amazing if used right is if an otk paladín deck is made
Captain Hooktusk :decent if decent Alkali the rhino : decent if decent Enzimo :the 3 mana purple one Zuljin: amazing if used right, or deck defining, spell Hunter already existed
Unless Blizzard introduces another freeze shaman I think that Ice cream vendor is actually a tech card against freeze, making it easier to survive the turn your board is frozen. why they introduce it now when there are no new freeze cards is beyond me but still.
only thing that really caught me off guard was your rankings for the hunter legendarys( mostly because the video was going to quick and i diden't want to pause it every half second). firstly how much do you think up to 10 1 mana 1/1s with rush are worth. ya its got great combo potential but its to much work for not enough pay off. secondly the hunter hero is not deck defining its going to twist secret hunter a bit and be an alright late game play for it but "deck creating" is a bit of a stretch when i don't think new spell hunter decks are going to be created just adapted slightly from old spell hunter or again more likely secret hunter
I can't see Haunting Visions (shaman discover a spell next spell you cast this turn is 3 less) as being "Pretty good" (4 crystals). It's not like primordial glyph where you can always just cast it when you have mana floating, since the discount will not apply if you take something like... volcano or bloodlust. On top of that, they're SHAMAN spells, not mage spells. The chances of hitting 3 useless spells are so much higher. It's an amazing card to get off of Hagatha, but I would never put it in a deck.
Have you considered the cycling potential of 0 cost spells. You rate them pretty lowly, but combo decks may use them just to cycle faster through their decks. 0 mana: do anything, have one card less in your deck if it contains Auctioner, isn't maybe the greatest card ever, but I'd rate it something along the line of "strong in right deck" or "stupid unless it isn't".
I differ on the following cards: Scarab Egg - sometimes alright Ornery Tortoise - Strong in the right deck Rumbletusk Shaker - Fun for the arena (compared with chaingang its clearly not good) Soup Vendor - Strong in the right deck (draw a card best 3 words in magic) WaterBoy - Sadly Lacking Mojomaster - Tech card Da Undataka - Strong in the right deck (i might be missing something) Pounce - Pretty Good (backstab for druids?!?) Mark of the Loa - Decent for the arena Pyromaniac - Strong in the right deck Inmortal Prelate - Stupid, unless it istn Spirit of the dead - Stupid, unless it isnt Cannon barage - Stupid, unless it isnt Spirit of the frog - Pretty Good (just play it on 3, followed by 2 spells (zap and hex will do) and its a better AI) Rain of Toads - Pretty Good (phantom militia is good) Bog Slosher - Stupid unless it istn Haunting visions - sometimes alright (might see play but is underwhelming) Shriek - Pretty good Demonbolt - sometimes alright Devastate - Pretty good Dragon Roar - fun for the arena (dragon decks always struggle to find good dragons, so why would i want to randomly get them) Spirit of the dragon - stupid unless it isnt Gonk - Deck Defining Halazzi - Stupid unless it isnt (i dont think its worth it outside of quest hunter)
Will you consider making a stream where you gonna explain your rating for some cards? So far how do you feel about the expansion ( I know its hard to tell since the cards were not released yet ) For my self I have to say disappointed there was not too many interesting cards and the hero cards hero power is boring as hell. Also am I the only one who would like to see a control rogue being a thing since like shuffling these nzoths into my deck.
"Strong Synergy" between Mojomaster and Surrender to Madness? I don't really see it. Surrender to Madness is a card that's likely only going to be good in a more aggressive deck, since smaller minions benefit more from the effect and you'll actually have the mana to play them. Surrender into Mojomaster is a 2-card 9-mana combo, which means you'll be seeing it anywhere in the turn 9-18 bracket, and at that late in the game it's debatable if it's even worth it (certainly not unless you're running an extremely minion-heavy deck).
Gonk has a problem. In the deck he works best in you don’t want to be hitting minions you want to be hitting face. At best he damages you and is a big body at worst he’s a massive mana sink with an ability that baits you into taking too much damage in a midrange vs midrange battle
About Regenerate (0 mana spell: restore 3 health): I disagree with your rating. It is deserves a rating of 2 crystals, as it's a low power level card, and it deserves a blue card colour as it's not likely to see play, I do agree with these ratings. But in my opinion, it deserves a blue rarity colour, because if it had a good combo deck, it could work pretty well in it. (In Wild) Velen + Radiant Elemental + Embrace the Shadows can allow you to have a 26 burst of damage with Heal (one mana spell: restore 5 health) and Regenerate. But you want to turn that into a 30 damage otk, so you can play fencing coach the turn before the combo (3 mana 2/2 battlecry: your next hero power costs 2 less) and have a 0 mana deal 4 damage with Embrace and Velen. Now, that's not a very good or interesting combo because simple armor gain counters it, but this card could allow for some real shenanigans with the right synergy, or if you copy Velen. For these reasons, I think it's not just a simple grey rarity colour, but it's also not a purple rarity colour, as it's pretty straightforward. Also I loved the Ferris Bueller's Day Off reference bit at the end.
How is gonk a decent card? If druid got a weapon like gorehowl then I would agree, but without that it seems like a card enticing you to take a ton of face damage for little payoff.
I definitely think Mojomaster Zihi is a tech card, instead of decent if decent, due to it hard countering combo decks, but generally mediocre against most others.
How dare you rate gurubashi chicken like that. I completely disagree. Craft it GOLDEN! ( 2 copies). Also, Master's Call will be a stable in Spell Hunter, makes it top tier.
Mark of the Loa should not be Pretty good. In my opinion it's sadly lacking but objectively it's should probably be fun for the arena. Undatakah should have probably stayed at pretty good because it is yet to be seen how much silence will be in the meta and if he's good enough to make a whole new deck type around him. He clearly has a strong synergistic effect but we don't know where he will be good yet. The last card I disagree with enough to right a comment about it is High Priest Thekal. He has good stats and his effect has no downside along with just allowing for upside in any deck, not just heal paladin. He doesn't need to have a deck build around him for him to just be a good card.
Holy shit watching this at .5 feels weird as fuck. The music is hella distorted and it feels too fast because I'm still getting used to you new rating system and used to your old one, I like it tho :) (Imo I really think that pounce helps hot this druid archetype)