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"Does Bounce Change the Quality of My Mixes?" 

Why Logic Pro Rules
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27 окт 2024

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Комментарии : 73   
@roogrey
@roogrey 2 года назад
Your knowledge never ceases to amaze me. This video is four years old now, but it answered a question I had and I learned a bunch more stuff into the bargain. Thanks, Chris!
@scottv4186
@scottv4186 4 года назад
I wish you talked about "normalize" off vs on affecting things. It took me ages to realize how much this affected things on bounce. People might find that helpful.
@scottv4186
@scottv4186 4 года назад
fashir Hidden in the bounce dialog is a function called “normalize” It will change your file sort of like a limiter. It will take it to just shy of maxed out So if you are sharing files with other someone and you bounce all your parts for them, they will not hear them the way you intended, but will hear them all maxed out And it will change depending if you bounce the whole song, or just the hi-hat for example It serves a function, but super annoying when you are trying to share files and can’t figure out why they are all maxing out
@scottv4186
@scottv4186 4 года назад
fashir Yeah It isn’t an obvious function when you are starting It can drastically change stuff Even knowing it I find it annoying sometimes I also wish they would make it easier to bounce something as mono I hate how much of a pain they make it to bounce out a mono track
@OfficialStevenCravis
@OfficialStevenCravis 6 лет назад
This was excellent. I'm surprised there are not more views or ratings.
@WhyLogicProRules
@WhyLogicProRules 6 лет назад
Thanks so much Steven! No worries - carefully growing the blog and channel for our community :)
@anzarkaci9924
@anzarkaci9924 4 года назад
Thank you, your Chanel has become my go to reference. I have abandoned my groove 3 subscription because with you I feel like I have a one on one instructor !!! Thank you
@justinbraun8003
@justinbraun8003 5 лет назад
Best tutorial videos I have come across period. Right to the point, explained in an easily understandable way, and the content always seems to be the things I have been wondering about for years. Can't wait for more, keep up the excellent work.
@joelsom
@joelsom 4 года назад
MYTH BUSTED!!! Man, that was fantastic. What a great test! I always wondered if I was making a mistake when I switched from real-time bounce to offline bounce a few years back, but you just confirmed that it’s the same thing. What a relief! 👍🏼🎵 big thanks!!
@fastronaut909
@fastronaut909 2 года назад
Awesome. I love this channel so much! You’re an amazing teacher!
@thaddeuscorea
@thaddeuscorea 4 года назад
Excellent vid, I know this is from last year, but I use the Gain plug constantly, and I appreciate the explanation of non-linear plugs/instruments.
@belectronix
@belectronix 3 года назад
As a new logic user your channel has been the most valuable resource out there for me, just wanted to thank you 🙏
@TexasJackdaw
@TexasJackdaw 5 лет назад
Thank you. You made the point I was trying to make in a discussion with another producer. Can’t wait to share this with him. (It was a bet for a bottle of whiskey ... And now I win)
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
Happy to help :)
@MikeyBrannonMusic
@MikeyBrannonMusic Год назад
Exactly what I needed
@UsoundsGermany
@UsoundsGermany 4 года назад
There are a few plugs that have a kind of "random" feature, eg. in a delay. Or some arpegiators also can have random added to the mode of the arp. This would cause I guess the same what you explain here...there will be fine differences between the bounce and the multitrack if a plug with randdom feature is activated.
@thesilence4456
@thesilence4456 3 года назад
Also analog emulations use randomness which would also make each bounce slightly different
@ivanm.5608
@ivanm.5608 3 года назад
Exactly, and it will also sound different each time you hit play, not just bounce
@o.b.v.i.u.s
@o.b.v.i.u.s 5 лет назад
Pretty sure Superior Drummer uses a "round robin" scheme for playback, right? In other words, each time SD plays a drum it randomly triggers one of several samples. LogicPro's Drummer (I think) does something similar. So those drum devices wouldn't cancel/null 100%. Thanks for yet another excellent tutorial video!
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
Absolutely! What's important to me is that Logic users (or anyone else) doesn't get swept up blaming Bounce because instruments and plugins don't null.
@AndrewDorsett
@AndrewDorsett 5 лет назад
You are absolutely right, The main reason for the differences is the random samples.
@proverbalizer
@proverbalizer 4 года назад
If you want to do the null test, best to use a project with only audio tracks, in other words, bounce everything in place or freeze before bouncing...but then that brings up another question "when you bounce a track in place, can it change the audio quality at all (versus realtime midi / software instrument playback)?
@RogerioValgode
@RogerioValgode 5 лет назад
This is an excellent explanation! It´s all very clear to me. I learn a lot with your channel. Congrats.
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
That's what I'm here for :)
@Gongtopia
@Gongtopia 4 года назад
This is absolutely the best explanation of this that I have found. Thanks!
@regisisasregisdoes3320
@regisisasregisdoes3320 3 месяца назад
That may work for a single track, but an entire session is a different issue entirely. Still, the difference shouldn't ruin your mix if you have a durable mix. It should still sound good, just different.
@brianmichaelfuller
@brianmichaelfuller 4 года назад
Great experiment! And even better presentation of the results. thanks!
@DavidRavenMoon
@DavidRavenMoon 5 лет назад
AIFF and WAV are the exact same audio quality. Both AIFF and WAV use the RIFF (Resource Interchange File Format), and can have multiple channels. WAV is slightly more common. But lots of studios use Macs, so by default use AIFF.
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
Thanks David! Agreed. I developed an early bias towards WAV files. There certainly is no quality difference.
@aries4973
@aries4973 5 лет назад
Very helpful video! I was one of those that believed that the bounce feature takes something alway from the full resolution of the original un-bounced mix. I guess I was wrong. Thanks so much for your channel
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
Thanks Eddie! Glad to know the video could help demystify the Bounce process :)
@aries4973
@aries4973 5 лет назад
Thanks so much! Please keep the great tutorials coming. They are very helpful because you cover some of the not so obvious topics of Logic Pro. I've used Logic Pro X and Logic Pro for a long time, and feel comfortable with most tasks. Yet this feed my arsenal of tools to help with my music production. @@@WhyLogicProRules
@LongshanMusic
@LongshanMusic 5 лет назад
Holy heck, you should have won a teaching award for this one.
@jamesgrey7297
@jamesgrey7297 5 лет назад
Great video, great channel! Thanks for making these 🤘
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
Happy to help!
@djn48
@djn48 4 года назад
This video doesn't actually address the issue of quality of the mix when bounced. All it does is falsely assume that phase issues (caused by modulation plugins like chorus, flange, Microshift or anything with a humanising element like the Drummer plugin) are what people are worried about. Nope. I haven't figured it out yet, but there was a reason that my early tunes sounded ridiculous when bounced and burned to a CD. It may have been that they were too loud and so distortion was being introduced. It may have been something about the CD burning program's normalisation algorithm. It may have been the fact that I was a total noob at the time...! Luckily I now mix to a lower volume target and things sound a lot better, although I haven't burned to CD in a long time either. It definitely wasn't anything to do with plugins that have a modulation or humanisation element. P.S: When people complain that their song sounds different when bounced, it also could be that they are bouncing to MP3, or that they don't understand the effects of dithering or changing bitrates.
@eazythetruth
@eazythetruth 2 года назад
Where is the master volume ??! What should you set the master volume at.. I've had to have it all the way up which is obviously red lining like a mug someone help me
@bayboymusic1
@bayboymusic1 2 года назад
It would be nice to see a offline vs realtime test with reverb and delay effects on the file.
@MKD371
@MKD371 4 года назад
There was a point made a while back with logic becoming 64 bit on the bussing technology. It was made clear that only then did the bounce out stay true to the imaging and depth of the mix, whereas previously it was not the case. It could all be mojo now in LPX, but I can definitely hear a slight difference. The point being that regardless of what non-linear analogue emulations you use, what you hear in the mix should be exactly the same on the stereo printed/bounced file and it just isn't. The null test is 100 percent accurate, so I have no idea why this is the case. Some people say it's due to the play back outside of the daw and internal clocking stuff. I have no idea. I think it is why people use pro tools for top pro audio post production stuff. Making huge generalisations, and the debate has been done to death, which daw sounds better, sadly for pure audio, there is a lighter clearer focused touch that pro-tools has, which feeds into the way the eq's sound, that nice clear sonnox sound, which even when trying a sonnox eq in logic, I just don't hear and get. This is putting the whole bouncing thing aside, however even when bouncing out of pro-tools, what you mix, even that 1 percent difference across the mix, stays exactly in place. I hear it and across each plugin and the whole mix and master, it is vast. Schepps talks about this even saying different ssd drives or hardrives sound different. I was using the sonnox reverb for a client the other day and it simply sounded slightly more rounded and woolly, I'm talking by 3 percent or so, but to my ears it was another world. Not the searing crystal clear verb it is known for.
@geroy8119
@geroy8119 2 года назад
Just started watching the video but, I can say there is 100% an unreal difference. My acoustic guitar recording sounds amazing in logic but, the second I bounce it, it sounds absolutely horrible. It sounds like it literally got recorded with a phone mic. Before the bounce, it sounds rich and very clean. Afterwards, it literally sounds awful. I hope to find an answer soon, cause I'm actually furious lmao. I can't upload a single song or beat because it sounds that bad.
@brianmccrory3778
@brianmccrory3778 6 лет назад
Thank You!! I have been thinking about bouncing drummer before mixing and now have a better idea what is going on.
@WhyLogicProRules
@WhyLogicProRules 6 лет назад
No problem Brian! Bounce away :)
@treybsin
@treybsin 3 года назад
My songs almost always come out sounding robotic/thin and nothing like how they sound on logic with headphones in. What’s the reason?
@runyo24staycommitted46
@runyo24staycommitted46 3 года назад
compression it used to happen to me all the time eq 1st then compress
@McAndriu
@McAndriu 4 года назад
Thank you very much, pretty clear explanation! These videos are G R E A T. Any comments on how to bounce stems? :)
@bennyelsensohn9299
@bennyelsensohn9299 4 года назад
Right click on track and export as audio file
@McAndriu
@McAndriu 4 года назад
@@bennyelsensohn9299 Thank you for that. I was referring to the fact of exporting mixed subgroups, in order not to saturate at the mastering session. FX in, FX out? Which groups? Etc.
@umutlarpesinde
@umutlarpesinde Год назад
There is for sure
@donovantaylor6230
@donovantaylor6230 4 года назад
Every time I bounce my audio. No matter how much it sounds accurate in logic, I bounce my audio it sounds like shit
@joeyf808
@joeyf808 5 лет назад
Great Vid!
@nectariosgeorgiou
@nectariosgeorgiou 2 года назад
Is there any way to get around this nonlinearity? It happens to me every time with soft synths. I design a synth sound and the moment i get it exactly as i want i notice slight changes in every playback. So what i do is that i bounce 6-7 times the same midi track and then carefully select the one that i like. I don't feel safe with soft synths. Small details matter and you need to have them printed and concrete immediately after you are happy with it. Is there anyway to "make" software synths like Vital for example to behave in a "linear" way?
@codking82
@codking82 5 лет назад
ok good job now try it with a acoustic guitar mic'd up and run it into logic pro x I guarantee that the volume will drop even the playback in logic will be almost non existent I end up having to boost the gain in channel EQ up to 7.5 db higher that being said there is a very noticeable problem with logic prox bounce volume playback
@ZPRFado
@ZPRFado 5 лет назад
That's strange. I'm using Logic for 4 years now on a daily basis and I never had a drop in volume or sound change. What happens sometimes is that I forget that I lowered the volume on the master's vca fader (not the master's volume fader) and it does sound at a lower volume when I bounce a mix. But that's not a problem with Logic, it's my fault.
@naveensurya8970
@naveensurya8970 4 года назад
Even i faced the same issue. The volume is fine before i bounce the track but after i do all of a sudden the volume of vocals go high or any other instruments. Never faced this with pro tools
@TheGiftof7PRESENTS
@TheGiftof7PRESENTS 5 лет назад
1.) “If” you did a session at 24 bit-96KHz and bounced the final mix at 24bit-48KHz (1/2 of 96KHz) you would lose “some” sonic quality because of compression. 2.) “If” you bounced a session to a mp3, you’re going to lose Sonics because of compression. So, yes you are correct if your session is bounced the same as the session be it WAV. or AIFF. Good video though.
@WhyLogicProRules
@WhyLogicProRules 5 лет назад
Absolutely! Thanks for pointing that out Idg_ 7th. Switching Sample rates or Bit Depth will most certainly result in sonic differences. Similarly, compressing to an mp3 can result in sonic changes and even inter-sample peaks, regardless if the True Peak Meters in Logic show no Intersample Peaks before the bounce!
@Bennybobs100
@Bennybobs100 5 лет назад
Try this out mate- www.npr.org/sections/therecord/2015/06/02/411473508/how-well-can-you-hear-audio-quality
@canadarecordsofficial
@canadarecordsofficial 2 года назад
Your review is not relative. I want 15 channels with compressors, reverbs, etc.. and then let’s see.
@bc21193
@bc21193 4 года назад
Thank you so much!
@MSWes922
@MSWes922 Год назад
Yes it does
@williamswick7049
@williamswick7049 3 года назад
There’s a difference on my machine when bouncing vs. share-email a bounce. Anyone else experience that?
@easybeats-hi2hm
@easybeats-hi2hm Год назад
HIO. HOW MUCH. IS FOR THE LESSON S
@jarcauco
@jarcauco 4 года назад
Brilliant.
@lonelycake4114
@lonelycake4114 2 года назад
Real time bouncing is for projects with dsp processing
@vipingkumar
@vipingkumar 2 года назад
I think we need to compromise some facts when coming into digital audio processing realm.. 😄🙂
@geroy8119
@geroy8119 2 года назад
If I try to bounce my entire finished song, it sounds horrible. I literally can’t upload a single song with how horrible it sounds.
@umutlarpesinde
@umutlarpesinde Год назад
It’s no good just bouncing one track with no plug-ins when u bounce many tracks with plugins mix sounds different
@tharlynnoo
@tharlynnoo 4 года назад
my logic is missing tracks in final bounce for example as the cpu is nearer to 100% i sometimes have hihat midi instruments missing in final bounce noise level changes etc why?
@hhhhhhh3953
@hhhhhhh3953 3 года назад
You ever figure this out Bc I’m having the same problem
@mikeball4665
@mikeball4665 4 года назад
It’s not the bounce it just sounds like shit when I listen to it from my phone
@dyls6052
@dyls6052 2 года назад
Same
@emanuel_soundtrack
@emanuel_soundtrack 4 года назад
welcome do real life, redo the mix
@andrewb2700
@andrewb2700 3 года назад
You don’t have any idea what you’re talking about here it’s a very misleading concept. Sorry for your viewers.
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