Your knowledge never ceases to amaze me. This video is four years old now, but it answered a question I had and I learned a bunch more stuff into the bargain. Thanks, Chris!
I wish you talked about "normalize" off vs on affecting things. It took me ages to realize how much this affected things on bounce. People might find that helpful.
fashir Hidden in the bounce dialog is a function called “normalize” It will change your file sort of like a limiter. It will take it to just shy of maxed out So if you are sharing files with other someone and you bounce all your parts for them, they will not hear them the way you intended, but will hear them all maxed out And it will change depending if you bounce the whole song, or just the hi-hat for example It serves a function, but super annoying when you are trying to share files and can’t figure out why they are all maxing out
fashir Yeah It isn’t an obvious function when you are starting It can drastically change stuff Even knowing it I find it annoying sometimes I also wish they would make it easier to bounce something as mono I hate how much of a pain they make it to bounce out a mono track
Thank you, your Chanel has become my go to reference. I have abandoned my groove 3 subscription because with you I feel like I have a one on one instructor !!! Thank you
Best tutorial videos I have come across period. Right to the point, explained in an easily understandable way, and the content always seems to be the things I have been wondering about for years. Can't wait for more, keep up the excellent work.
MYTH BUSTED!!! Man, that was fantastic. What a great test! I always wondered if I was making a mistake when I switched from real-time bounce to offline bounce a few years back, but you just confirmed that it’s the same thing. What a relief! 👍🏼🎵 big thanks!!
Thank you. You made the point I was trying to make in a discussion with another producer. Can’t wait to share this with him. (It was a bet for a bottle of whiskey ... And now I win)
There are a few plugs that have a kind of "random" feature, eg. in a delay. Or some arpegiators also can have random added to the mode of the arp. This would cause I guess the same what you explain here...there will be fine differences between the bounce and the multitrack if a plug with randdom feature is activated.
Pretty sure Superior Drummer uses a "round robin" scheme for playback, right? In other words, each time SD plays a drum it randomly triggers one of several samples. LogicPro's Drummer (I think) does something similar. So those drum devices wouldn't cancel/null 100%. Thanks for yet another excellent tutorial video!
Absolutely! What's important to me is that Logic users (or anyone else) doesn't get swept up blaming Bounce because instruments and plugins don't null.
If you want to do the null test, best to use a project with only audio tracks, in other words, bounce everything in place or freeze before bouncing...but then that brings up another question "when you bounce a track in place, can it change the audio quality at all (versus realtime midi / software instrument playback)?
That may work for a single track, but an entire session is a different issue entirely. Still, the difference shouldn't ruin your mix if you have a durable mix. It should still sound good, just different.
AIFF and WAV are the exact same audio quality. Both AIFF and WAV use the RIFF (Resource Interchange File Format), and can have multiple channels. WAV is slightly more common. But lots of studios use Macs, so by default use AIFF.
Very helpful video! I was one of those that believed that the bounce feature takes something alway from the full resolution of the original un-bounced mix. I guess I was wrong. Thanks so much for your channel
Thanks so much! Please keep the great tutorials coming. They are very helpful because you cover some of the not so obvious topics of Logic Pro. I've used Logic Pro X and Logic Pro for a long time, and feel comfortable with most tasks. Yet this feed my arsenal of tools to help with my music production. @@@WhyLogicProRules
This video doesn't actually address the issue of quality of the mix when bounced. All it does is falsely assume that phase issues (caused by modulation plugins like chorus, flange, Microshift or anything with a humanising element like the Drummer plugin) are what people are worried about. Nope. I haven't figured it out yet, but there was a reason that my early tunes sounded ridiculous when bounced and burned to a CD. It may have been that they were too loud and so distortion was being introduced. It may have been something about the CD burning program's normalisation algorithm. It may have been the fact that I was a total noob at the time...! Luckily I now mix to a lower volume target and things sound a lot better, although I haven't burned to CD in a long time either. It definitely wasn't anything to do with plugins that have a modulation or humanisation element. P.S: When people complain that their song sounds different when bounced, it also could be that they are bouncing to MP3, or that they don't understand the effects of dithering or changing bitrates.
Where is the master volume ??! What should you set the master volume at.. I've had to have it all the way up which is obviously red lining like a mug someone help me
There was a point made a while back with logic becoming 64 bit on the bussing technology. It was made clear that only then did the bounce out stay true to the imaging and depth of the mix, whereas previously it was not the case. It could all be mojo now in LPX, but I can definitely hear a slight difference. The point being that regardless of what non-linear analogue emulations you use, what you hear in the mix should be exactly the same on the stereo printed/bounced file and it just isn't. The null test is 100 percent accurate, so I have no idea why this is the case. Some people say it's due to the play back outside of the daw and internal clocking stuff. I have no idea. I think it is why people use pro tools for top pro audio post production stuff. Making huge generalisations, and the debate has been done to death, which daw sounds better, sadly for pure audio, there is a lighter clearer focused touch that pro-tools has, which feeds into the way the eq's sound, that nice clear sonnox sound, which even when trying a sonnox eq in logic, I just don't hear and get. This is putting the whole bouncing thing aside, however even when bouncing out of pro-tools, what you mix, even that 1 percent difference across the mix, stays exactly in place. I hear it and across each plugin and the whole mix and master, it is vast. Schepps talks about this even saying different ssd drives or hardrives sound different. I was using the sonnox reverb for a client the other day and it simply sounded slightly more rounded and woolly, I'm talking by 3 percent or so, but to my ears it was another world. Not the searing crystal clear verb it is known for.
Just started watching the video but, I can say there is 100% an unreal difference. My acoustic guitar recording sounds amazing in logic but, the second I bounce it, it sounds absolutely horrible. It sounds like it literally got recorded with a phone mic. Before the bounce, it sounds rich and very clean. Afterwards, it literally sounds awful. I hope to find an answer soon, cause I'm actually furious lmao. I can't upload a single song or beat because it sounds that bad.
@@bennyelsensohn9299 Thank you for that. I was referring to the fact of exporting mixed subgroups, in order not to saturate at the mastering session. FX in, FX out? Which groups? Etc.
Is there any way to get around this nonlinearity? It happens to me every time with soft synths. I design a synth sound and the moment i get it exactly as i want i notice slight changes in every playback. So what i do is that i bounce 6-7 times the same midi track and then carefully select the one that i like. I don't feel safe with soft synths. Small details matter and you need to have them printed and concrete immediately after you are happy with it. Is there anyway to "make" software synths like Vital for example to behave in a "linear" way?
ok good job now try it with a acoustic guitar mic'd up and run it into logic pro x I guarantee that the volume will drop even the playback in logic will be almost non existent I end up having to boost the gain in channel EQ up to 7.5 db higher that being said there is a very noticeable problem with logic prox bounce volume playback
That's strange. I'm using Logic for 4 years now on a daily basis and I never had a drop in volume or sound change. What happens sometimes is that I forget that I lowered the volume on the master's vca fader (not the master's volume fader) and it does sound at a lower volume when I bounce a mix. But that's not a problem with Logic, it's my fault.
Even i faced the same issue. The volume is fine before i bounce the track but after i do all of a sudden the volume of vocals go high or any other instruments. Never faced this with pro tools
1.) “If” you did a session at 24 bit-96KHz and bounced the final mix at 24bit-48KHz (1/2 of 96KHz) you would lose “some” sonic quality because of compression. 2.) “If” you bounced a session to a mp3, you’re going to lose Sonics because of compression. So, yes you are correct if your session is bounced the same as the session be it WAV. or AIFF. Good video though.
Absolutely! Thanks for pointing that out Idg_ 7th. Switching Sample rates or Bit Depth will most certainly result in sonic differences. Similarly, compressing to an mp3 can result in sonic changes and even inter-sample peaks, regardless if the True Peak Meters in Logic show no Intersample Peaks before the bounce!
my logic is missing tracks in final bounce for example as the cpu is nearer to 100% i sometimes have hihat midi instruments missing in final bounce noise level changes etc why?