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Does Sonic Frontiers Still SUCK!? | One Year Later 

J's Reviews
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A year ago the world was given Sonic Frontiers on all modern consoles. I was not a huge fan of it when it came out and said as much in a video. Now that a year has passed since the game released, and we have gotten three waves of free DLC for it...how do I feel while playing the game now? Well...watch and find out!
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#sonic #sonicfrontiers

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10 ноя 2023

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Комментарии : 1,8 тыс.   
@ViewtifulJae
@ViewtifulJae 7 месяцев назад
I don’t think it sucked at all but it definitely had room for improvement
@TheBridgesYouBurn
@TheBridgesYouBurn 7 месяцев назад
Pretty much every game has room for improvement though...
@bruv.2214
@bruv.2214 7 месяцев назад
@@TheBridgesYouBurnthis isn’t a rebuttal. You can improve everything sure, but things of worse quality will obviously be less enjoyable than something better.
@TheBridgesYouBurn
@TheBridgesYouBurn 7 месяцев назад
@@bruv.2214 I will hold my final judgement until I get the chance to complete this game.
@bruv.2214
@bruv.2214 7 месяцев назад
@@TheBridgesYouBurn fair enough, I haven’t played it myself either. But I don’t think it’s too bad, just it could’ve used some polishing on the animations and camera. I’d wait for the game to go on sale before playing it though but overall I can see why someone would enjoy it.
@ViewtifulJae
@ViewtifulJae 7 месяцев назад
@@bruv.2214 exactly
@skibot9974
@skibot9974 7 месяцев назад
I get these kind of titles draw in attention but it’s kinda getting a bit repetitive in format. Espically since your review of the base game seemed to be thinking it was more of a lukewarm output than thinking it sucked
@shanecorcoran2542
@shanecorcoran2542 7 месяцев назад
yeah I kinda miss his old titles, they felt much more genuine. I kinda don't like the "did X suck???" ones. Putting certain words in caps is fine even if that gets a bit repetitive too but here it just feels weird since he seemed more disappointed by the game than actually thinking it sucked back last year
@ayrtonjoga
@ayrtonjoga 7 месяцев назад
I agree, the only recent video with a different title is the Ace Attorney one, it's getting old and I prefer the OG titles and overall video tone, because it sounded genuine and transparent, if he still wants to keep the attention in the title, he could go back to the "What made *X* so great/awful" or something similar
@Koko-cy4ff
@Koko-cy4ff 7 месяцев назад
Pretty spot on. Titles like these fall right under the criticism people like J used to have for people going into Sonic with the assumption that the games were bad. I wish there would be more thought placed into them, but even the review itself gave off the impression that he did this out of obligation and wanted to get it over with. I can understand that, but it usually isn't what people come to reviews for.
@spinceiling7442
@spinceiling7442 7 месяцев назад
Yeah I agree. Didn’t even feel like watching this video because of the title
@SoggyHotDoggy
@SoggyHotDoggy 7 месяцев назад
I’m glad I’m not the only one that feels that way. Like I get it, gotta show up in the algorithm and what not, but every other game that’s less than great?? (Even though I do agree, Frontiers isn’t as good as it could’ve- and probably should’ve- been to start)
@TheShapeshifter
@TheShapeshifter 7 месяцев назад
Unlike Sonic Forces, I hope we see another game like Frontiers. I think this is the type of game I would want to buy and play. Sega needs to put more resources into Sonic games at this point because it's getting really sad seeing how low budget these games are.
@ghrtyeje
@ghrtyeje 7 месяцев назад
I agree. I've heard the team will be getting a bigger budget thanks to the success of Frontiers, but I'll believe it when I see it. Despite the game's financial success, Sega had a lot of financial ruin to wade through after the failure of Boom and I'm not sure how much they've recovered since then. Mania did well, Frontiers did well, and Forces TECHNICALLY did well since it cost zilch to make.
@applesaretasty2731
@applesaretasty2731 7 месяцев назад
I actually liked Forces tbh
@TheShapeshifter
@TheShapeshifter 7 месяцев назад
@applesaretasty2731 I tried to play it, and to this day, I've never finished the game. The controls are horrible.
@gameman5804
@gameman5804 7 месяцев назад
@@TheShapeshifter You would not like Secret Rings then.
@gameman5804
@gameman5804 7 месяцев назад
Forces is actually something I want more of in concept, just better than what we actually got.
@callumsparrow4379
@callumsparrow4379 7 месяцев назад
Some say if Mania released in 1997 it would’ve been torn to shreds for being derivative and tired, but I’d honestly say that Frontiers would’ve been given no mercy if it was released in 2013.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 7 месяцев назад
Why not both
@masterprick1
@masterprick1 7 месяцев назад
The only issue is that Mania would not have been released in 1997. The only reason it is the way it is is because it had been so many years since a 2D game in that style. It also got rightfully criticized for having so many repeated zones anyways.
@GordanTheToad
@GordanTheToad 7 месяцев назад
Sonic was doing pretty well in 2013. Reviewers were pretty accustomed to praising Sonic since Colors and Generations were released by then and Lost World the only mixed Sonic game at the time still getting fairly decent reviews by late 2013. I get what you mean but I'd say 2015 is a better comparison since that's around the release of Rise of Lyric.
@Ijustspammedafewletterslol
@Ijustspammedafewletterslol 7 месяцев назад
​@@masterprick1Rightfully??
@user-vi4xy1jw7e
@user-vi4xy1jw7e 7 месяцев назад
Some say? It's the first time I've heard it. And why 1997 specifically? Going off your very specific scenario, if Mania released in 97, people would've torn it to shreds solely based off it being a 2D game, since 3D was the new hotness. Even if it was perfect, it would've been criticized for not moving Sonic into 3D since Mario 64 did it a year before.
@joelbond7440
@joelbond7440 7 месяцев назад
After finishing The Final Horizon, I went to finish a play through of Unleashed that I had on the back burner. And as I was playing the final boss against Perfect Dark Gaia, it made me miss something I didn’t realise was missing in Frontiers’ bosses: the dialogue. A lot of the older games had characters talking during the Super Sonic bosses, and they not only added to the atmosphere, but also explained how to beat the bosses in case some players found it unclear. Frontiers lacked this and I think that was a big mistake. They should definitely be added back in the future imo.
@Wow1w
@Wow1w 7 месяцев назад
I have a hunch the lack of Boss battle dialogue is because of a knee jerk reaction from Forces' poor reception
@forcrit2562
@forcrit2562 7 месяцев назад
​​@@Wow1wthat, or they're afraid of "IT LOOKS LIKE A HOMING SHOT" Edit: That being said, I agree that the final boss would have benefited heavily from it due to how obtuse it can seem for those not knowing (or use better checkpoints and not force you to redo base Supreme)
@vullord666
@vullord666 7 месяцев назад
The dialogue during the last fight in sonic and the black knight so GOATED. Part of the issue with Sonic Frontiers is the type of bosses they chose. In prior sonic titles, enemy bosses are Characters in their own right. These just aren't.
@SteadyFreak
@SteadyFreak 7 месяцев назад
@@gnomefrompinkerton XD
@Fabriciod_Crv
@Fabriciod_Crv 7 месяцев назад
@@gnomefrompinkerton the only boss like that was Generations where they literally had nothing of value to say, besides "WOAH SONIC WATCH OUT!!"
@czms922
@czms922 7 месяцев назад
Trust me the most useful attack in frontiers is the stomp, it cuts through the cutscene attacks and it’ll slams through there hp
@superbodoque7860
@superbodoque7860 7 месяцев назад
Anyone else think he should drop the clickbaity titles? I prefered the older more genuine and straightforward titles that made you want to watch the video for the "how come?" or "why?" instead of the "does it?"
@Hugo-yz1vb
@Hugo-yz1vb Месяц назад
Well he did seem to go back to them but now it's mixed with genuine and straightforward
@DragonStar524
@DragonStar524 2 месяца назад
Sonic Frontiers is honestly one of the best Sonic game to come out since Unleashed. The story was amazing, the characters felt how they were supposed be, and the open world mechanic was very well implemented, and the music was just perfect. The DLC's only improved on these, and fixed the one thing i had a problem with: The ending. And we got Super Sonic 2 out of it. I couldnt have asked for more.
@ghrtyeje
@ghrtyeje 7 месяцев назад
Despite loving Frontiers a lot, I won't deny that the tower climbs in The Final Horizon made me rage to a shocking degree. I was baffled to say the least, and then the final boss happened and I was clueless on what to do. By the time I defeated it and saw the new ending, I felt completely hollow. My feelings have softened a bit since then, and I realize some people actually wanted Frontiers to be a lot harder, and they definitely got what they were asking for, but I was so relieved to discover that Easy mode lets you cheese those towers and have a longer parry in those later challenges, because wow. Clearly this video wasn't easy for you to make, but I really appreciate that you went through with it, because I honestly had no idea whether you would feel better or worse about the game overall after the updates, and was very curious to hear your thoughts. You raised a lot of great points in this video, regardless of how I feel about Frontiers personally.
@tuangaming4910
@tuangaming4910 7 месяцев назад
Parry: Hold my beer
@damiensharp2138
@damiensharp2138 7 месяцев назад
A lot of people complaining about the difficulty of the DLC are forgetting that it was completely FREE. It's all optional content that you aren't required to engage with to complete the game. I was happy to finally have a difficult Sonic challenge
@joshramsey8155
@joshramsey8155 7 месяцев назад
​@@damiensharp2138You're still allowed to criticize it
@damiensharp2138
@damiensharp2138 7 месяцев назад
@@joshramsey8155 I just think the level of criticism you can do is lower on the grounds that you weren’t charged for it
@PathBeyondTheDark
@PathBeyondTheDark 7 месяцев назад
@@damiensharp2138 Not at all. You can have the opinion that the DLC content should have been part of the base game, because the base game was not worth $60 in your opinion, for instance. Then what? Are you not allowed your opinion despite this? There is no floor and no ceiling for what does or does not allow for criticism.
@Ow-OMG
@Ow-OMG 7 месяцев назад
7:50 unsure if dmc5 carries this over but higher style rankings in the dmc games always made your moves and combos stronger, not only is it an aesthetically pleasing design choice, it's that it actually rewards the player by making their attacks more effective
@NicknineTheEagle
@NicknineTheEagle 7 месяцев назад
Higher style rankings also yield more red orbs which lets you buy more upgrades.
@xenowarrior282
@xenowarrior282 3 месяца назад
Pretty sure this was only a thing in dmc3 and it only affected the crazy combos, which were awful to even pull off after an hour of play.
@angellara7040
@angellara7040 2 месяца назад
That was only dmc 3
@lasercraft32
@lasercraft32 7 месяцев назад
Honestly... being able to play as Amy, Knuckles, and Tails was the only legitimately fun part of the DLC. And that was entirely because once you fully upgrade all of their abilities they can literally FLY across the map, making it really fun just because of their ridiculous mobility. You can basically skip most of their puzzles because of this... which is fine by me because getting the reward is the only fun part of doing said puzzles. The Trials were just awful, and very unintuitive. The towers you had to climb were unforgiving on any difficulty other than easy. The titan boss rush was HORRIBLE because the bosses are so janky and weren't designed with the perfect parry in mind. And worst of all, what could have been an epic finally with a new Super form was bogged down by the horrible camera, janky mechanics they never told you about (pressing the trigger to switch targets to take out the purple wire), and a rather repetitive counter attack animation.
@PathBeyondTheDark
@PathBeyondTheDark 7 месяцев назад
I think everyone agrees the game lacks polish including the DLC. Even though the characters handle well for the most part, there are still random jerks and weird hit detection or things of that nature depending upon your speed, how close you are to objects, etc. Sega, Sonic Team, what have you have been notoriously bad when it comes to this, even with the mostly considered "good" 3D games such as SA1 and 2. Sonic has never had a non-janky 3D outing, though it varies in degree depending upon the title. It would be a literal shock to the system, like actually frozen in awe for a moment, if they ever did release a truly Nintendo-esque quality polished product.
@lasercraft32
@lasercraft32 7 месяцев назад
@@PathBeyondTheDark So true. Sonic games are _always_ janky in one way or another. It doesn't help that Frontiers was rushed in its initial release.
@user-vi4xy1jw7e
@user-vi4xy1jw7e 7 месяцев назад
​@@PathBeyondTheDarkIf Sega continues to rush development teams, that'll never happen.
@Abykitty06
@Abykitty06 5 месяцев назад
i disagree with some (most) of this, specially isnce most of these complains can be explained with the fact that the DLC was obviously designed with players that played the base game to death, but, i find it really funny when people point out the target switching thing, when its pretty much only said in the first encounter with ninja, and it is used (optionally) during the entire game :)))
@lasercraft32
@lasercraft32 5 месяцев назад
@@Abykitty06 Most of my complaints were about how janky it was. And up until they updated with a patch, the DLC was hard even on easy mode, which was my biggest gripe with it.
@ssj4922
@ssj4922 7 месяцев назад
It's funny to me that in November of 2022, both Sonic frontiers in pokémon Scarlet & Violet released to a magnitude amount of issues, bugs and overall questionable game design decisions and yet, the approach both games had gone to try to redeem themselves were completely different. Frontiers may not be as terrible or 'absolute peak fiction' as what people on the internet like to claim it is, but I will at least be grateful that despite how little time and more importantly, _budget_ Sega granted their devs with (along with threatening to fire the director too simply for asking for a delay), Sonic Team really tried to improve their game in several fronts from quality of life features, different control schemes, and straight up new content plus mechanics that add more to the overall experience all for free. One sought to try their players back with core improvements to their game, focusing on its weaker elements, while the other simply charged their consumers another season pass where they go to a secluded area completely separate from the main game where they just do the same thing that people are tired of for the last few decades. Also all the bugs, glitches and performance issues for Pokemon have not been addressed either because _we gotta get that bread am I right?_ And while I would say Sonic Team didn't quite fully succeed in making the final product as great as it could've been, for the first time in a long time, I can actually say that I have hope for the future of this franchise. I just wish the light I see at the end of the table is not another Red Herring where Sega ignores all the feedback for this one, pivots, and chugs out yet another completely different gameplay style that nobody asked for🤦‍♀️
@adinsh3102
@adinsh3102 7 месяцев назад
I agree with you completely but an issue is nobody is ever satisfied with sonic games saying calling it mid is generous like sonic adventure 1 and 2 came out everyone said it was bad but now a days it's a masterpiece cos everything else is bad I like sa 2 not so much sa1 but Sega stops listening to feed back cos it's not constructive criticism at some points it's just criticism for example sonic frontiers could have been better they did free dlc spoke to fans fixed main issues and people still find 500 things wrong with it and when Sega bins the idea suddenly sonic frontiers was an amazing game why did they chuck it people always want "improvements" but never say what they are just expects Sega to know it's like a toxic couple that can't talk to each other
@adinsh3102
@adinsh3102 7 месяцев назад
In reality people just bash on sonic and praise Mario even Mario wonder I think it's cool but it's not the Mona Lisa of Mario it's just a 2.5D adventure and everyone treats it like it's the best game ever it's creative sure but it isn't so incredibly revolutioninary to just give it a crown it's just new super Mario bros with upgrades and sonic superstars is almost the same thing but no Mario's better cos it's Mario so I'm sad sonic isn't beloved but people have rights to there opinion but don't bash games that aren't that horrible a 7 out of 10 is a perfect score fore this game and let it be don't over hype other games and compare them to games that can just stay safe I mean Mario had more time and budget for his games while sonic gets rushed but if it's a 7 let it be a 7 don't force it to be a 3 cos Mario was 10 anyway apologies for me splurging out with opinions and I just wanted to say I agree
@trickstercj4366
@trickstercj4366 7 месяцев назад
I still think base frontiers is the better game for at least making attempts to change for the sake of an open world game while pokemon SV is just the same game but you can play it in any order as if winking to the people complaining about the linearity of games gen 5 onward
@gengargamer5657
@gengargamer5657 7 месяцев назад
Ok, I can understand most of this, but Frontiers and SV were nowhere NEAR on the same level when it comes to bugs and issues.
@justyouraveragegamer6142
@justyouraveragegamer6142 7 месяцев назад
​​@@adinsh3102sa1 and sa2 were reviewed very well at launch. It was only when the broken ports of them came out as well and heroes shadow and 06 back to back that the opinion changed. They did very well originally
@sonicthehegheghog321
@sonicthehegheghog321 7 месяцев назад
14:33 This scene literally screams "I'm a first year film student in a big project" xd
@Mepphy99
@Mepphy99 7 месяцев назад
Tbh i never though it sucked, it has problems that doesn’t let it get 8++ as a vote but still better than many games we had in the past
@DraztikMeasurez
@DraztikMeasurez 7 месяцев назад
Its an okay game. But in my book, "better than the last game" isnt where I put my hat down. Its a 6-7/10 at best. It has no style, it has relative form. It tries way too hard to pander to an audience too diverse to pander too (children and sonic fans in general). But it never once focused on having fun...ya know the formula of a good game. Sonic Frontiers is just a better Sonic game in physics only. But even the devs dont kniw what "magical" formula their missing to make it sore higher in the fan spectrum. Until they focus on just making a good game rather than appealing to what fans want, Sonic will continue to be a mediocre exoerience.
@BLUESTREAK91
@BLUESTREAK91 7 месяцев назад
​@@DraztikMeasurez Sonic will continue to be a mediocre experience! I heavily disagree
@tylerd1297
@tylerd1297 7 месяцев назад
This is my opinion: it doesn't suck in itself, it's the likelihood (or lack there of) that Sega will build upon this formula. Some of the choices in this game are baffling enough to support that (Cyberspace, copy/pasting rails in these barren non sonic like worlds). It's passable and a nice concept, if you believe Sega is competent enough to build on it. You'd think they will at least make the sequel. It does suck IF you're a fan of traditional 3D Sonic visuals/feel (think Sonic Heroes, Generations). It's not likely that they're gonna suddenly revert to Sonic Adventure visuals after this. At this point we're probably hoping that they can just make a better game with this new direction. It's not bad solely because they tried something new, that was welcome.
@sometf2player752
@sometf2player752 7 месяцев назад
@@DraztikMeasurezI don’t think sonic frontiers was meant to pander to children given the content of the 3rd update
@Azur_Anime
@Azur_Anime 7 месяцев назад
@@DraztikMeasurezlove sonic but you’re right this game is very mid, I feel like sonic games mostly being bad is blinding people from how mediocre this game is, however it is a step in the right direction. And if they build on this we could have a very good game on our hands
@Christopher-md7tf
@Christopher-md7tf 3 месяца назад
"Comparing Sonic to other games isn't fair!" Lol Sonic fans really are something else
@LorenzoDoesntExist
@LorenzoDoesntExist 13 дней назад
"Comparing Sonic to other games isn't fair!" is definitely wrong. I think a more accurate description is this: Many of the things criticized in certain Sonic games such as simplicity, repetition, hazard placement, puzzles, and lack of visual cohesion consistently appear in other platformers with a vengeance. For example, the dinosaurs at Nintendo refuse to let Mario evolve yet they have such a hold on the industry that critics keep meatriding them like, "It's a simple formula, but it works!" Yet whenever Sonic tries anything new like adding a few different moves to use on different types of enemies, critics are "polarized." It's almost like Sonic, compared to other platformers, has an unfair expectation to constantly be a trailblazer because of how revolutionary the classics were. Yet with something painfully unoriginal like Sonic 4 where level design and combat rely heavily on spamming the Homing Attack, critics call it a "return to form," as if any games they made in between have nothing of merit. Game journalists also can't stop getting off on mentioning '06, as if Sonic still needs redemption 18 years after that. It's perfectly fair to compare Sonic to other games, but game journalism in general is a joke.
@Christopher-md7tf
@Christopher-md7tf 13 дней назад
@@LorenzoDoesntExist yeeaaah I'm not gonna read another unhinged rant by a delusional Sonic fan
@LorenzoDoesntExist
@LorenzoDoesntExist 13 дней назад
@@Christopher-md7tf ?? Not even disagreeing with you dude. Someone's delusional for sure...
@Christopher-md7tf
@Christopher-md7tf 13 дней назад
@@LorenzoDoesntExist ok
@LorenzoDoesntExist
@LorenzoDoesntExist 13 дней назад
@@Christopher-md7tf no worries, man
@xgaming2427
@xgaming2427 7 месяцев назад
This game may not be perfect, but it's still a great Sonic game and a step up for the future of the franchise moving forward.
@Sunflower_SM64
@Sunflower_SM64 7 месяцев назад
imo it’s my favorite sonic game, along with 3&K, SA2, and I would say the other one but you’d strangle me. But im glad im not the only one who really enjoys this game.
@rfh9560
@rfh9560 7 месяцев назад
@@Sunflower_SM64don’t tell me it’s forces
@mos_tekmusic7285
@mos_tekmusic7285 7 месяцев назад
@@rfh9560 honestly forces wasnt necessarily a *bad* game. If sega had been more keen on making it less automated lol and had the stages been a couple minutes longer that would have been a great game. Maybe the story through speech bubble thing that was probably the thing that really made that game a D class title.
@Sunflower_SM64
@Sunflower_SM64 7 месяцев назад
@@rfh9560 ew wtf no it’s 06
@mos_tekmusic7285
@mos_tekmusic7285 7 месяцев назад
@@Sunflower_SM64 its your favorite sonic game because its the best sonic game period. Sonic mania and sonic frontiers are the pinnacle of 2D and 3D sonic respectively. The only people that didnt think sonic frontiers was a great game was the "sonic was never good" meat heats. Frontiers was a love letter to fans.
@lincolnthemop4319
@lincolnthemop4319 7 месяцев назад
It pains me to agree, but this is exactly how I feel about the game looking back. This game in concept gets some parts right, but in execution it does a lot of it poorly. I hope that going forward we get something that reflects the AAA intention that unleashed provided, but that's another 5ish years waiting and that hurts to say.
@azimuddin1890
@azimuddin1890 7 месяцев назад
I have to agree.
@3moctezumaboys
@3moctezumaboys 7 месяцев назад
Agreed 100% I’m glad people are enjoying it as much as they are, but I can’t call it a great game. I can’t recommend it. It’s more of a guilty pleasure for me since there’s a lot that I liked but way more that I disliked.
@mechajay3358
@mechajay3358 7 месяцев назад
This sums up my thoughts exactly. Sega says they want Sonic to surpass Mario, but they won't be able to do that with their subpart polished games.
@deaglehawkings2543
@deaglehawkings2543 7 месяцев назад
As much as people like me don't want to accept it I completely agree with you
@andreoskisgoda
@andreoskisgoda 7 месяцев назад
​@@3moctezumaboys thats the meaning of "mid"
@yyeahsure
@yyeahsure 7 месяцев назад
am i going insane or is the game HEAVILY chugging in this videos footage every few minutes? like holy christ that looks horrendous and im surprised nobody else has mentioned it in the comments so far
@Hugo-yz1vb
@Hugo-yz1vb Месяц назад
Literally never seen that in any other review or gameplay of this game, what was that supposed to be?
@orthochronicity6428
@orthochronicity6428 7 месяцев назад
It still boggles my mind that the basic movement parameters have sliders. Sure, this helps people figure out the movement that they like best, but they shouldn't need to. That's the point of designing a game: you design it. And that's all of it since its different components have to interact and play well together. If there's such a disparity in being able to move around the map as requiring sliders for acceleration, then the map just isn't designed well. It's one thing to have sliders for FOV and sensitivity -- the physical, IRL ability to control how the game responds to your inputs -- but how fast you move? Ross Scott pointed out in his most recent video that a lot of game criticism gets bogged down with criticizing the low hanging fruit that isn't really the problem. Sliders aren't inherently a problem, and it's good to give players more deftness to their ability to control the playable character. But the bigger -- deeper -- issue is why that needs to be done for such fundamental movement parameters in a game series where momentum and map design encouraging building skill with fast pace, appealing movement. If you had to provide sliders in Sonic The Hedgehog or Sonic Adventure 1/2 for their speed and acceleration, you would break the game. And that's not breaking it in the way speedrunners do and people routinely praise Sonic games for letting you do. You'd either have settings too low to allow you to actually complete levels without many, many more automated sections, or you have settings too high to actually control Sonic in a way that makes the levels feasible without constantly stopping to regain control. Yet this isn't really an issue in Frontiers, because the map isn't really built with Sonic's movement in mind. The map just is and Sonic's movement just is; they weren't designed together. And this is the same issue with the new update. We can debate final boss or ending is better, but that's not really the issue. The developers shouldn't be able to do that. And that isn't to say they should be barred from doing it, but that it should break the design of the game. The entire game led up to that point and supposedly was designed with some sort of goal in mind, both for the concluding gameplay and the story's conclusion. Maybe these were the dueling ideas for where they game was going and the team never pinned it down to a single creative direction. Maybe it's a retcon based on critical reception and the original wasn't actually all that important. Either way, the design was never finished or (worse) done in the first place. Sonic Team has done some amazing games in the past, and designed games that fundamentally changed aspects of gaming, taking on (And briefly eclipsing, IMO) their rival of choice, Mario. It's just so painful seeing them not able to succeed anymore, and I kind of wish I hadn't learned about the Sammy-Sega merger, because it explains too much of what's happened over the years while being just cynically mercenary in the worst sense (Moon Channel's video on "Why Sega isn't Overprotective of Their Intellectual Property?", if you want to know more).
@kaozspartan9289
@kaozspartan9289 7 месяцев назад
Giving people options is nice. It's not laziness or lack of design, it's what people on PC would have done anyway so it let's everyone have fun, the point of gaming.
@joshramsey8155
@joshramsey8155 7 месяцев назад
The only problem is, even if it was good, people who hate Sonic for seemingly no reason would still bitch about it.
@joshramsey8155
@joshramsey8155 7 месяцев назад
I think it's there just to shut them up
@DarkFrozenDepths
@DarkFrozenDepths 7 месяцев назад
I mean, even some RPG games have difficulty settings that change enemy stats or even their AI. It's more to accommodate as many players as they can. Without it, it comes down to a whole "git gud" dynamic which is honestly degrading. Plus there's the age range of the audience too. Sega is making it a point to ensure kids can enjoy sonic too, so settings for making things easier or harder is already a good step. however, if things are TOO easy, then it's an issue. I can understand why a lot complained that the base game was too easy, but sega's attempt at making it harder in the final horizon also sucked cause of a suddenly HUGE spike along with things already being pretty cryptic.
@LobotomyTC
@LobotomyTC 7 месяцев назад
You have no experience with Sonic fans and their opinions if you unironically believe there could ever be a one size fits all solution to how Sonic is supposed to move. This is something that gives everyone what they want, and what that is, is not the same between two people. Context matters.
@blur7491
@blur7491 7 месяцев назад
Yeah, i think this is more so a subjective "it just didnt work for me" kinda video, which of course is perfectly valid. There is no point about discussing this game or really the whole future of official games when it seems most people made up their mind, you included. Now I can just anticipate you to review a series I think most people enjoy, that being the 2012 TMNT. On a quick side note, appreciate you admitting the whole Frontiers vid being rushed. Takes balls to admit that.
@azimuddin1890
@azimuddin1890 7 месяцев назад
Personally, I agree with him, I have the same issues, we’ll I’m only focused on the gameplay.
@precieux6303
@precieux6303 7 месяцев назад
That's literally what reviews are....wdyem 😭
@earthygoku
@earthygoku 7 месяцев назад
​@@precieux6303ong sonic dickriders are retarded
@kolkagaming1234
@kolkagaming1234 7 месяцев назад
Sonic frontiers is still a great game, it’s not the best, but it’s great for its Open World exploration, the Combat moves are super fun to use & the bosses are a blast, and there’s plenty of post game content to try.
@CaptainFalcon333
@CaptainFalcon333 7 месяцев назад
Copium. You should be looking for a better game than a tech demo.
@JuanPablo-su6vw
@JuanPablo-su6vw 7 месяцев назад
Ok...?
@heavydonkeykong5190
@heavydonkeykong5190 7 месяцев назад
Lots of room for improvement, but I had fun overall. The Titans are some of.my favorite things to happen in a Sonic game. Hopefully Sega finds a way to perfect this formula.
@gengargamer5657
@gengargamer5657 7 месяцев назад
@@CaptainFalcon333 Good thing that's not what Frontiers is
@Sup_nw85
@Sup_nw85 7 месяцев назад
​@@CaptainFalcon333 they not even coping, just they're opinion
@GsusKhrist
@GsusKhrist 7 месяцев назад
The openness of “from the time I booted up the game to publishing my original video was 82 hours” is great but also, absolutely an objectively awful way to review a game. Proper completion of the game can take up to 22 hours. You factor in sleeping, eating, writing a script, editing and uploading and to say things were rushed is a massive understatement. I among with others I assume, would prefer you take time with reviews rather than rush to trend. That admittance has just made me far less likely to watch your review of a recent release moving forward.
@p-nut2642
@p-nut2642 7 месяцев назад
Factoring in all of that extra shit, 82 hours is still a very generous time period to write a review for a 20 hour game 😭
@skibot9974
@skibot9974 7 месяцев назад
Well J made it clear in the original video he didn’t bother with 100% so his time was likley closer to 8-10 hours but I do agree it’s better to mull things I’ve longer
@DarkFrozenDepths
@DarkFrozenDepths 7 месяцев назад
yeah, i feel like when it comes to reviews, it's better to actually give it way more time than just a few days.... rushing like that is more of a "first look", instead of a full review. And no matter how much you like or hate what you're reviewing, that honestly isn't fair. Not expecting a 100% completion, but that still not enough time to mull things over.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 7 месяцев назад
...but really, do you need to play this for more than 30 min to tell it's mid at best?
@whiten4635
@whiten4635 2 месяца назад
​​@@anotheryoutubeaccount5259 yes you do need more than 30 minutes and 82 hours to speak about a depth review of a 20-30 hour game. You can tell he rushed the game and was playing to finish the game and not really enjoy it because their are aspects that many people enjoyed that he did comment on at all. It's okay if it wasn't his cup of tea but it's on him that couldn't take the time to actually play and experience everything their is to enjoy this game ?
@dandyspacedandy
@dandyspacedandy 7 месяцев назад
frankly the most interesting thing to expect out of frontiers for me is if some madman redesigns all the open zones to have challenges and structures that fit the area instead of just being floating rails and springs
@user-xy3gs4in7z
@user-xy3gs4in7z 7 месяцев назад
I have a question. So jump momentum has been added right? Does it apply to the drop dash too? I've played the updated game and jump momentum just doesn't work for the drop dash. Is there something I'm missing? Is there a specific way jump momentum needs to be added to it?
@dumbpro555
@dumbpro555 7 месяцев назад
I've never agreed with something I disagree with more than this. Coming from somebody whos completed the game 3 times, I think all your gripes with the game are valid and things I don't like myself (like the parry). I still think the game is fun though, and I've enjoyed the first two updates thoroughly.
@GordanTheToad
@GordanTheToad 7 месяцев назад
I feel the same way. I still really enjoyed Frontiers yet I can't disagree with most of his points. I think the things I agree with and disagree with are so mixed together in this video that it makes it difficult to pinpoint each of them in his points.
@aerostrafe1075
@aerostrafe1075 6 месяцев назад
@@GordanTheToad It just comes down to liking some things that are not that good kind of like how someone can just love a bad movie.
@RubyofBlue
@RubyofBlue 7 месяцев назад
I've never felt so disconnected with the Sonic community than with this game LOL. It's so hard for me to call this game so much as 'decent' when I know Sonic games can be, and have been, significantly better than this in one way or another. But it's been so long, fans just don't remember or don't have that experience with some of the older titles. This game has a ton of spectacle and that's a very important ingredient in a Sonic game, but it's almost completely lacking the substance underneath. The loops of gameplay are either incompetently put together or totally shallow.
@Mr.Holloday
@Mr.Holloday 7 месяцев назад
Same here. It's not like people are wrong for liking this game, but I'm so baffled by how people are calling this game "peak fiction" or "one of the best Sonic Games" when so much of the game is just straight up garbage imo. If this is really the best that Sonic has to offer to this fandom, then it just makes me sad that we've forgotten about the quality of the old games.
@vgf64-27
@vgf64-27 7 месяцев назад
Right, it makes me think these people weren't around when Sonic games were consistently on the roll 20 years ago. I got to experience it, and it was great! But in the last 10 years, with the long periods of waiting for the next Sonic game, with the exception of Sonic Mania, I've grown apathetic on every entry. I really don't know. Maybe I just don't vibe with Sonic anymore.
@skibot9974
@skibot9974 7 месяцев назад
Out of curiosity how many people who worked on the adventure titles are still at Sonic Team?
@VTorner
@VTorner 7 месяцев назад
Well, it was obvious that the final battle was crap and poorly explored by devs. But man, they somehow managed to design and even poorer endgame. It's almost unbelievable this level of incompetence. Congratulations to them, I guess.
@nerodoesart5886
@nerodoesart5886 7 месяцев назад
Fun fact, they teach you how to best the final boss, but you have to 100% update 3 if you don't have the internet to find it.
@whiten4635
@whiten4635 2 месяца назад
I gotta disagree with this. While I did prefer that they teach the player how to attack the boss antenna cord and while I wish the parry was better utilized and as much I wished we weren't being blocked by trees, I still think this is most climatic a sonic boss has been. The set pieces were great the animation was really cool and dynamic the music phenomenonal and the ending with sonic going all out was by far one of the most hypest moments in sonic history. I get this boss wasn't everyone's cup of tea but in terms of spectacle, voice acting, presentation this was amazing, my only criticism are things a listed and the boss to have a bit more attacks variety but everything else about the boss and the end game far exceeds what you've seen in most sonic games
@MissNaomyo
@MissNaomyo 7 месяцев назад
Honestly I haven't bothered with update 3 much beyond the initial excitement of playing as new characters. Between the insane difficulty increase of the level design and boss rush, it just didn't sound fun to slog through. Combined with Superstars' final two bosses being similarly frustrating to the point where they took me over 8 hours to complete (the final one being due to poor pc optimization), and it just leaves me scratching my head as to why these games, for as unpolished and messy as they are, are expecting such perfection from the player. I really hope they cool it with the difficulty and focus on polish because holy shit.
@azimuddin1890
@azimuddin1890 7 месяцев назад
That’s the reason why I don’t feel like I want to play the D.L.C.
@dn22pkkdd476
@dn22pkkdd476 7 месяцев назад
lol, get good.
@azimuddin1890
@azimuddin1890 7 месяцев назад
@@dn22pkkdd476 There’s a difference between getting good and a game that’s extremely difficult in comparison to everything else, and having things that you wouldn’t understand so you’ll get stuck on a certain part, unless someone else tells you about it because the game itself didn’t tell you or imply what you need to do.
@MissNaomyo
@MissNaomyo 7 месяцев назад
@@dn22pkkdd476 or better yet leave the difficulty choice to the player and don't ask for perfection when the game is too unpolished to warrant it.
@dn22pkkdd476
@dn22pkkdd476 7 месяцев назад
@@MissNaomyo lower the difficulty, then get good. The option is there. The only thing that does not work on is the boss rush. And even then, dropping the difficulty gives you a larger, more fair, parry window. If you can't beat the game after that, I don't know what to tell you...... Except Get Good.
@inktendo
@inktendo 7 месяцев назад
Honestly having sliders just feels like the developers didn't know how to make Sonic control themselves, feels amateurish and insecure of them. You don't see Mario doing this, or any other platform. It is a shame...
@Supersonicspyro
@Supersonicspyro 4 месяца назад
It has more to do with different fans wanting different things lol
@justryan6480
@justryan6480 7 месяцев назад
I feel like the Frontiers design could work PERFECTLY if it was done in a city, or cities. In Unleashed you go from continent to continent, this could work with Frontiers. If Sonic Team comes out with a Frontiers 2 turn it into a world adventure.
@amandaslough125
@amandaslough125 7 месяцев назад
It honestly just feels like a modern adventure field. Put in NPCs with mini quests and other goodies and it's the same thing. I just think the series needs a slightly increased budget and is allowed to actually cook for as long as it needs. Because that's the main faults I see.
@ceeece
@ceeece 7 месяцев назад
They made the latest DLC ridiculously hard. I gave up trying to beat the King Coco trial.
@megamarkzero9491
@megamarkzero9491 7 месяцев назад
This game may not be perfect, but it's still one of my favorite sonic games
@RatchetClankFan112
@RatchetClankFan112 3 месяца назад
Mine to
@batty8923
@batty8923 7 месяцев назад
THANK YOU!! I really needed to someone to actually point out stuff that all people likes to ignore. It really saddens me that this is a the project people settles with
@mart5610
@mart5610 7 месяцев назад
So many Sonic fans on RU-vid afraid to criticize a 3D Sonic game after years of bad ones. The youtube thumbnails all say the same thing "best sonic game hype" when the game is basically Forces 2.0
@Mike-di3mo
@Mike-di3mo 15 дней назад
​@@mart5610forces 2.0 is insane lol
@Deathclaw-lh5tl
@Deathclaw-lh5tl 7 месяцев назад
4:30 - I got the spin dash without ever needing to do the trials. The game just gave it to me as soon as I booted up my save file.
@robertlauncher
@robertlauncher 2 месяца назад
Having played Penny’s Big Breakaway and being reminded what Sonic should be focusing on, I’m soured on Frontiers big time. I don’t care if Sonic feels like the most Uber epic adventure with AAA graphics and tons of hours of content. I want a game that focuses on 1. Letting people play the game and not being loaded with automation and on rails crap. 2. Being freeing with the movement options and level design. Stop with the excessive 2D sections in a 3D game. Stop with the hyper linear “challenges.” 3. If they’re continuing to go open world, keeping the gameplay focused on physics and exploration, not button mashing combat and tower climbs because BotW is popular. 4. Not making the epic moments into QuickTime events. That’s not gameplay. Between Frontiers ignoring the series’ identity, Origins and Colors Ultimate being rushed, and Superstars’ problems, I’m done until Sega creates a smash hit. The series had a better run than many would give it credit for, but Sega clearly doesn’t care about its workers or their games’ quality anymore.
@Mike-di3mo
@Mike-di3mo 15 дней назад
Ngl atleast these games are better then the games we got in mid 2010s. Like super stars and frontiers are good, and the others where pretty rushed. All im saying is they are definitely improving.
@mistermamamia
@mistermamamia 7 месяцев назад
No I completely disagree about letting the player adjust the controls to their liking. They're not the game designer, so they have no idea what the character should control like. Even if you spend like a whole hour tweaking, it's not gonna feel right. And that is simply because THE GAME WASN'T MADE WITH A CONTROL SET IN MIND SO IT HAS TO CATER TO EVERY POSSIBLE OPTION BY BEING AS GENERIC AS POSSIBLE. And that is EXACTLY what happened with Sonic Frontiers. It is an empty game filled with almost no real 3d platforming. They fill up the map with automatic rails to grind and switch to 2d segments often because they literally have to. That was the only way for them to give you a platforming segment with all controls in mind. If you ever want to make a game, please do not let the player dictate how the character controls, your level design will suffer immensely for it.
@Safalmao
@Safalmao 7 месяцев назад
mario picture = you hate sonic anyways
@theblueblaze1
@theblueblaze1 7 месяцев назад
This, exactly this. Imagine if Mario 64 or literally any other platformer did this. It's not accessible or giving options, it's a copout. Essentially saying "idk you figure out how he should control". This isn't a difficulty slider to make it easier for casuals, it's literally adjusting movement in a platformer. A game based entirely on movement 🤦🏾 Remember the skill system from generations? that is how you offer customization for a platformer. A few cool abilities limited by capacity. You can change small things like brake speed or boost gauge amount but nothing like secret rings where better controls is an unlock for some reason. Plus it left room for stuff like super sonic and the homing attack to be powerful unlockables since they took more slots iirc IDK how this idea made it into the game or how they even tested anything with these options implemented.
@Charlesingworth
@Charlesingworth 7 месяцев назад
I just dont like frontiers. All the people who say "its the best sonic game" give answers that are most likely in other sonic games (normally the adventures) and overlook all the glitches and things. Something as simple as the pop in makes the game look pathetic and beyond last gen. I don't really understand the praise, and I can already see someone replying to this saying "but its got a story" or "but the characters do more than forces". The only reason I see people say that for is because its better than forces. Which it is. But that isnt a high bar to reach.
@utrarafat
@utrarafat 4 месяца назад
people say its the best sonic game because its the game they find most fun simple as that, of course in terms of polish its not near the best sonic game, but its for sure the right direction for the series
@dracogram9580
@dracogram9580 4 месяца назад
Maybe SA shares some of the things in frontiers people like about it, but maybe that’s why they like it, Sonic gameplay similar to SA games, except unlike the SA games there isn’t insane amounts of terrible bonus crap like mech shooting with cheap traps and linear slow platforming, or treasure hunting stages that last half an hour to a whole hour long on average, people keep telling me SA2 is the best Sonic game, but I absolutely despise it, and can’t understand why people like it so much, similar to your statement on frontiers.
@gamefreakDX
@gamefreakDX 7 месяцев назад
Also, sorry to make a second comment, but I think someone like you, Js, is worth a place in the Sonic community. To be a bit blunt, I think it's nice to have someone who's got higher standards in this series or one with a completely unique perspective. I notice that Sonic players (not specifically fans) have fallen into a state where they accept what I believe is subpar or mediocre Sonic games, almost as if they're afraid of giving any level of criticism to a series they adore, but that's not how games or series get better.
@Ibalistic_hedge
@Ibalistic_hedge 7 месяцев назад
You don't know the sonic fanbase then, bc they are not afraid to give criticism nor do they accept mediocrity.
@ericstaten2562
@ericstaten2562 7 месяцев назад
No, bro you absolutely right that’s why so many people ride this game.
@Ibalistic_hedge
@Ibalistic_hedge 7 месяцев назад
@@ericstaten2562 so many ppl love this game BC even with it's flaws it's darn good adventure. In fact, the game is like 06, it's flaws are so hilarious sometimes that it adds to it's greatness.
@Faisalthefist
@Faisalthefist Месяц назад
It never sucked
@GameFreak164X
@GameFreak164X 7 месяцев назад
The more I look back on Frontiers, the more I'm not excited for Sonic to be yet another open-world where you run around and do random shit.
@why-ub9mt
@why-ub9mt 7 месяцев назад
Frontiers was always a great game for me personally. And the updates simply improved everything I already enjoyed. Of course I'm aware of the unpolished state the game is. But for me the good far outweigh what I found bad.
@bloodykun4443
@bloodykun4443 7 месяцев назад
I feel like people were so desperate for this game to be good after Forces and years of nothing that they simply convinced themselves it's somehow not bad. What a shame...loved the Adventure games, even liked Heroes and Shadow and Secret Rings as a kid, Unleashed was fun for me and Generations at least had nostalgia going for it. But I'm pretty done with the series after this steaming turd.
@Notactiveatalllll
@Notactiveatalllll 7 месяцев назад
Sonic adventure 2 battle is not as good as you remember tbh, it has a lot of bugs I bought it again recently it’s a huge mess of a game but I still love it, Sonic frontier is gonna be praised so much in the next few years especially if Sonic has another horrible game like forces
@Ice-Bear
@Ice-Bear 7 месяцев назад
Literally majority of comments here is “this game may not be perfect, but”
@FloofPuppy
@FloofPuppy 7 месяцев назад
They're just lying to themselves to make them feel better lmao
@joaquindiaz3621
@joaquindiaz3621 7 месяцев назад
​@@FloofPuppy not really, we just like it, i had fun with this game as much as other Sonic games that i liked. Mind you i'm someone Who liked forces, but either way i liked this Game because it's fun to run around and even kinda break the Game boy doing some breaking sequence, it's the freedom that makes me comeback, that's and the bosses
@FloofPuppy
@FloofPuppy 7 месяцев назад
You all struggled with the jank physics and gameplay. don't lie to yourselves.
@joaquindiaz3621
@joaquindiaz3621 7 месяцев назад
@@FloofPuppy no, not really, i used It to my benefit, the spindash is Broken so It allowed traversal that was really fun to do. Did i have some problems, yeah of course, but the Game has many options to avoid struggling that much. I did have problems with final Horizon and the umbalance nature of It all, but manage to overcome it. At the end of the day i had fun
@Ariel-hv9de
@Ariel-hv9de 7 месяцев назад
I don't think you're a party pooper. I don't want to tell anyone what to think about Frontiers, and if there are people who think the game it's perfect, that's great. But I personally thank you, because I didn't like the game either for those same reasons, and for a moment I thought I was going crazy.
@noaht2005
@noaht2005 7 месяцев назад
I like frontiers, but it feels like a fangame. Fun but super unrefined with a lot of generic assets. I enjoy the formula, but really want it to be refined. With Superstars and Dream Team they seem to be getting better with the interactions, art design, and especially the animation. I don't want them to just throw it away
@roiitzkovich4545
@roiitzkovich4545 7 месяцев назад
There IS a reason to mix attacks. The big cinematic attacks slow down everything that isn't Sonic. If you mix different cinematic attacks, the enemies will barely get a chance to attack. You can technically do it with 1 cinematic attack too, but you'll have to homing attack in between to reset the process, whereas mixing different cinematic attacks doesn't have that problem, making it more efficient. Add to that the fact you can cyloop certain enemies to leave them staggered for a long time (especially with quick cyloop), and the ability to cancel ANY attack with a quick-step, and you can do a lot more with the combat than you claimed.
@zeyadamr5169
@zeyadamr5169 7 месяцев назад
I agree, I'd say the real issue is that most of the game doesn't give you much of a reason to do otherwise, which is why I really like extreme mode and final horizon as in my opinion they actually force you to mix up your attacks and use your cyloop while also being careful with your rings
@roiitzkovich4545
@roiitzkovich4545 7 месяцев назад
@@zeyadamr5169 I love extreme mode. Dying in 1 hit encourages me to git gud and learn new strategies. I learned how to stunlock Tank and Caterpillar with quick cyloops and cinematic attacks (even the harder + versions in The Final Horizon).
@DraztikMeasurez
@DraztikMeasurez 7 месяцев назад
My thing is your NEVER actually playing the game like you would Devil May Cry (the game people like to compare this too to make it seem deep). This game has no actual identity fluidity to its combat. If spammong a cutscene is what ya'll call strategy....Even Sonic Boom and Unleashes Werehog have this game beat on that regard. Combat is busted and the devs know it but cabt change the entire game for it.
@zeyadamr5169
@zeyadamr5169 7 месяцев назад
@@roiitzkovich4545 I aint ever been as locked in fighting Giganto as I did on extreme mode, the second phase turns from a spectacle raiser to an actual terrifying threat as you realise those back lasers can KILL YOU, so you have to carefully stay infront of the mf's face and stay still whenever he attacks to not crash into them, give me that with the 1 second parry frame and I think the titans become the best sonic bosses imo
@roiitzkovich4545
@roiitzkovich4545 7 месяцев назад
@@DraztikMeasurez You can also use momentum and the environment to your advantage. When fighting a tower, you can climb to a high area and go straight to a tower's head to kill it immediately. Besides, the combat isn't the main focus of the game. If this was a DMC or a KH game I would've been much harsher about it. But this game, at its core, is a platformer. You can't reach the level of complexity as a full-on H&S when 60% of the controller is dedicated to platforming maneuvers. Morio Kishimoto knew a DMC/Bayonetta combat won't work in a Sonic game. He even mentioned in an interview once that he initially wanted a H&S combat for Frontiers, but realized it won't work for it. Therefore, Sonic Team picked a more simplistic approach, with enemies designed with that simplistic combat in mind. The combat is merely an added flourish to compliment the exploration-platforming focused gameplay. It's far from peak combat, but I don't think it should be. For what it AIMS to be, it's good.
@brandonwilliams6119
@brandonwilliams6119 7 месяцев назад
The criticisms of Frontiers are understandable, I’d love to see what J thinks of Sonic Dream Team and if he’ll play it.
@skibot9974
@skibot9974 7 месяцев назад
Based on that conclusion it seems like he’ll only bother with fanmade stuff from now on unless something REALLY piques his interest
@urban_radagast
@urban_radagast 7 месяцев назад
He prolly doesn't have an apple arcade subscription, and i wouldn't expect him to get one just for dream team
@Sonic-VA-
@Sonic-VA- 7 месяцев назад
Sonic Frontiers became a game I extremely loved, also this is the few times Sonic Team is using combat mechanics. They haven't perfected it yet so only we can hope in the next game, it'll be better. Also, Sonic Frontiers only had a 2 year development time. So yes, it was rushed. But this is a test of what we'll get in the future so whatever wrong Frontiers has, you'll probably won't see it in the next game!
@justsome500yearoldwithsmug2
@justsome500yearoldwithsmug2 7 месяцев назад
I haven't even touched the final horizon update other than once, tried out Amy and hated how floaty she was.
@drakonorkan1372
@drakonorkan1372 6 месяцев назад
i thought the overworld was terrible, but i still think a sonic open world can work. needs a lot more natural pathing for one thing, better overworld missions and mission variety, then a lot more stage variety too. games like steep, riders republic, jet set radio, and tony hawk are good examples of natural pathing in an open space environment. missions and mission variety just need to give the players a goal, a timer, scattered enemies and traps, and allow them the freedom to find best path to reach the goal.
@sinfulrat287
@sinfulrat287 7 месяцев назад
Alot of the sonic fans in the comments need to get higher expectations, "its got flaws but blah blah its great actually" its not. the moment you compare this game to literally anything out rn including indy games, it falls apart. Its good for a sonic game needs to stop being used as an excuse, same with it being a step forward. Its a bad game, period.
@ppo1502
@ppo1502 7 месяцев назад
fr
@ngchloe4877
@ngchloe4877 7 месяцев назад
I have a soft spot for the story, SS boss fights, and the new playable characters, but I personally don't find the game has aged very well
@precieux6303
@precieux6303 7 месяцев назад
I thought it was never going to age well from the very beginning. Similar to the 1st Sonic movie, it only got high praise because of the abysmally low expectations initially (some fans literally got hyped when they saw Sonic was gonna have idle animations💀just to add context) . Once the games genuinely start getting good and not just "good for Sonic" , I strongly believe there'll be no reason to go back to Frontiers.
@Abykitty06
@Abykitty06 5 месяцев назад
honey, the game came out a little over a year ago, tf you mean "aged"
@sebastianmartinez5963
@sebastianmartinez5963 7 месяцев назад
My God... Thank you for saying it! I know that many people like the cyberspace levels but for me they are the most mediocre and bland thing about Sonic Frontiers. As he said in the video, the cyberspace levels had visually repetitive theming as they cycle between the same four-stage aesthetic making these levels uninteresting to watch. And before anyone tells me otherwise, first think about this for a moment. Frontiers has 30 cyberspace levels, and only has four stages in the entire game. Of those four stages, only one is completely original and the other three are from previous games. "But hey! They're better than Forces levels" Of course, they are longer and have more alternative paths, but what's the fun of going through the same four stages over and over again? It also doesn't help that most of those recycled levels feel like poorer versions of the original stages they borrowed from. Many may disagree with me, but I think Forces did a better job with the stages. I mean, Forces, like Frontiers, had 30 levels and had seven stages, but only three are stages from previous games and the other four are completely new stages. And don't get me wrong, I'm not saying that the levels and stages in Forces are better than Frontiers, but it's crazy to me to realize that in Frontiers there are ten levels of Green Hill, while in Forces there are only three levels of Green Hill in the whole damn game (Well, if we include the Arsenal Pyramid, that would be four levels of Green Hill, but that level doesn't look like a typical Green Hill level).
@Mike-di3mo
@Mike-di3mo 15 дней назад
This was my first sonic game and I really liked the cyberspace levels ngl
@ssj4922
@ssj4922 7 месяцев назад
I completely agree with the section on the new update. As hype as it is, the boss rush to the health generating final boss with the vague instructions on what you even need to do along with the environment getting in your way, and the damn camera going all over the place has a lot of confusing and quite frankly, amateurist design choices that just shouldn't be a thing in 2023.
@juanmendez3212
@juanmendez3212 6 месяцев назад
Sounds like you didn’t grow up during first gen consoles. Everything was vague. That’s the best way to play
@StudioColors
@StudioColors 7 месяцев назад
A superb video, but-- Is it me, or does some footage weirdly stutter? Caught me really off-guard.
@pinhe4d321
@pinhe4d321 7 месяцев назад
Yes it does
@deejayf69
@deejayf69 7 месяцев назад
Honestly, I see Sonic Frontiers as a stepping stone for the next mainline game. That sounds harsh, but I wholeheartedly agree with your take on the game. It's just okay, which is probably why I dropped the game shortly before the final boss a year ago and contemplate to finish it with the new updates. I feel like it's easy to get blinded by the boss fights as they are hands down the best thing in the game. That's at least why I think some people gave the game such a high score.
@Yoshistar238
@Yoshistar238 6 месяцев назад
Nobody: Litterally not a soul: This guy getting the spindash through mods: I have no shame
@MisteRRYouTuby
@MisteRRYouTuby 7 месяцев назад
Short answers: Yes, and it got worse from there…
@superiorgamedude
@superiorgamedude 6 месяцев назад
This is definitely my new favorite game of all time...minus the final horizon. Edit: Nvm, this game is perfect again.
@McKnighty
@McKnighty 7 месяцев назад
Finally! Someone talked about all the problems I had with the game! Boring story with meaningless callbacks, the collecting got stale by the third island, annoying forced 2D sections, stiff animations, and boring environments. I don’t agree with the boss fights though. I haven’t had that much fun in a Sonic boss fight since Unleashed. It’s so refreshing to see someone have the same problems that I did. Every other fan is praising the game like it’s the new SA2, and that confuses me. We even agree that getting to finally play as these characters isn’t as exciting if you already didn’t like the base game since you’re just playing all over again.
@mart5610
@mart5610 7 месяцев назад
I bet if I made this review people would jump and hate on me. All few other negative reviews for this game got backlash but it seems this ones in the clear
@joaquindiaz3621
@joaquindiaz3621 7 месяцев назад
​@@mart5610 mostly because j never targets the fandom, unlike someone like jeb or telekenetic man Who constantly brought It up, even radical soda is more understandable than those guys, and mind you i don't agree they should be jumped and treated like monsters, their reviews are just as valid
@SomeInternetUser91
@SomeInternetUser91 7 месяцев назад
While sonic frontiers isn't my favourite sonic game, the free DLC improved it at least a little bit, and it gave me a reason to play it more, if thats worth anything.
@KamiKoroshi_
@KamiKoroshi_ 7 месяцев назад
Like i said it's just a mid Sonic game. It's not anything to write home about that Sonic fanboys are making it be. Wait you'll get called an "Adventure or 2D shill" for not kissing ass to this game. I hate the Sonic community so much.
@Mike-di3mo
@Mike-di3mo 15 дней назад
Ngl though I feel like people are being a bit harsh about this game, but I see why.
@skibot9974
@skibot9974 7 месяцев назад
10:25 I disagree with this point. Like it or not Sonic has always performed best on Nintendo and the Switch sells like hotcakes. So if the game is on Switch it should be made in mind for the weakest system. While I hate the fact the switch is holding the game back from an economic standpoint it would be stupid to design the assets with the strongest system in mind rather than the weakest Specifically taking about the model and texture quality not the performance
@rexthewolf3149
@rexthewolf3149 7 месяцев назад
I’m not sure about that. Sonic 1 is still the best selling game in the franchise. And what J is referring to is the fact the frontiers can’t even reach the production quality of games from 10 years ago. It completely could but sega and sonic team doesn’t seem to want to do that.
@KrimsonKattYT
@KrimsonKattYT 7 месяцев назад
@@rexthewolf3149 Don't worry the Nintendo Snap (switch 2) will come out next year and will be as powerful as the PS4 Pro. Everything will be FINE.
@rexthewolf3149
@rexthewolf3149 7 месяцев назад
@@KrimsonKattYT it doesn’t matter how powerful the system is if sega refuses to up the production quality than sonic will continue to look jank
@skibot9974
@skibot9974 7 месяцев назад
@@rexthewolf3149 I meant Sonic had done best on Nintendo since going third party. Also at that specific timeframe J was lamenting the game looking closer to a PS3 game than a PS5 game when in terms of raw power the switch is basically a portable PS3. So I feel it’s a unfair to judge the game’s graphical fidelity based on the highest system skew rather than the lowest Though I agree with his points on animation quality that wasn’t what he was referring to at the timestamp
@rexthewolf3149
@rexthewolf3149 7 месяцев назад
@@skibot9974again I’m not sure about that. Mostly cause I can’t get solid sales figures proving that’s the case.
@jjslider3026
@jjslider3026 7 месяцев назад
I kinda wish you talked about the new cyberspace levels a bit more, I thought they were really fun and challenging and a big improvement over the base game. I understand the total package isn’t for you, I’m just glad to enjoy a Sonic game unconditionally after all these updates.
@suni08
@suni08 7 месяцев назад
Hoping the next game gets levels closer to these new cyberspace ones
@Balefactor
@Balefactor 7 месяцев назад
As someone who enjoys this game, I have to admit I wouldn't recommend it to anyone who isn't a dark age diehard. Sonic fans need higher standards.
@wa7dany577
@wa7dany577 7 месяцев назад
I’ve put nearly 54 hours into Sonic Frontiers, i finished the main game after 27 hours, i reached the final tour in the final horizon update and tried to beat the challenge and stopped because of how hard it is,i really tried to like the game, i dont hate it thats for sure but i dont like it either. I agree with everything you said about the game so far your review is the most honest reviews of this game i’ve seen so far.
@otaku_randz2393
@otaku_randz2393 7 месяцев назад
Hey J Do you have any interested in the Spark the Electric Jester games?
@TheOnlyGokuMain
@TheOnlyGokuMain 7 месяцев назад
So basically the people in the comments are upset because you have an opinion different to them.
@KamiKoroshi_
@KamiKoroshi_ 7 месяцев назад
That's how pathetic the Sonic community is the fanboys are so upset because this game is mid as we been saying.
@randomnoobperson
@randomnoobperson 7 месяцев назад
Welp that's the sonic fanbase/community (or should I say any fanbase/community out there) for you. Can't say shit without people attacking you bc your opinion is different from theirs (I played frontiers and I said it felt pretty mid imo and I had a whole bunch of people attacking me on twitter bc of that) "GOD MAN" can't say shit anymore.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 7 месяцев назад
Hey, it's not like you're actively trying to spit on the game's image or anything...
@TheOnlyGokuMain
@TheOnlyGokuMain 7 месяцев назад
@@anotheryoutubeaccount5259 Maybe make good games and it'll have a good reception
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 7 месяцев назад
@@TheOnlyGokuMain ...but it has good reception?
@AiginSongbird426
@AiginSongbird426 5 месяцев назад
My biggest gripe with the Final Horizon DLC is the final boss. The camera doesn’t always stay on The End, and even when you’re trying to target the cord to disconnect him, it doesn’t always work. Then, you have to cyloop around the gun jammed between his shoulder blades to continue the battle, and if you get hit by an attack after that with less than 100 rings, you automatically die and have to start over. It’s a really unfair boss fight in an otherwise enjoyable game. I blew through the rest of the game in five days and had an absolute blast doing so.
@fazedankest97
@fazedankest97 5 месяцев назад
Bro you just suck at it I've beaten it like 100 times I love it
@MyNamesNoah
@MyNamesNoah 2 месяца назад
I always wonder why RU-vidrs always have the worst opinions when it comes to sonic games.
@NO.10162
@NO.10162 7 месяцев назад
I actually have a large feeling that this game is less kind to western audiences because its design choices are more in line with the japanese style open world rather than american style. Sort of the difference between Witcher and dragon quest if that makes sense.
@Prime_Legend
@Prime_Legend 4 месяца назад
It’s probably why it’s the first sonic game to sell GOOD in Japan after a while.
@NO.10162
@NO.10162 4 месяца назад
@@Prime_Legend Yeah, that's what I thought too.
@jermallkinley279
@jermallkinley279 7 месяцев назад
Still haven't bought it yet, still looking forward to playing.
@zizoplays334
@zizoplays334 7 месяцев назад
OH MY GOD, I HAVE BEEN WAITING FOR THIS VIDEO FOR TOO LONG, THANKS J
@ryanwelch1272
@ryanwelch1272 7 месяцев назад
For anyone who thinks J's take on Frontiers is too harsh, just know that there are much more unforgiving reviews like Jimquisition. Also everyone has different opinions and one person's take isn't gospel.
@staticshock4239
@staticshock4239 7 месяцев назад
Does anyone even care about the jimquisition anymore.
@skibot9974
@skibot9974 7 месяцев назад
Yeah Jim was very unfair for somebody who’s all about calling out curropt publishers they seemed to be content with laying all the blame at the devs of frontiers calling them “lazy”
@Spooder_Man1421
@Spooder_Man1421 7 месяцев назад
Frontiers is great. I think the traversal and combat were handled well considering it's meant for kids to understand. I just don't think comparing it to devil may cry combat is fair considering 7 year olds have to be able to play. So, I think they did a great job with the cards they were dealt.
@urban_radagast
@urban_radagast 7 месяцев назад
That's why he also compared it to Unleashed.
@Spooder_Man1421
@Spooder_Man1421 7 месяцев назад
@urban_radagast688 That comparison I agree with. But comparing it to all those games with intricit combat systems isn't that fair
@Krol_Toscik
@Krol_Toscik 4 месяца назад
In my opinion sonic frontiers is one of the best sonic games but i don't know why sega dosen't add momentum or boost damage and combo ranking
@ppo1502
@ppo1502 4 месяца назад
Sonic frontiers is one of the worst Sonic games literally the map is a generic unity world building the game has tons of pop ins the world is empty the story is a mess the physics sucks ass and the cut scene animations robotic bad I don’t know how people can enjoy such a repetitive game the game is as bad as ac Valhalla
@Mike-di3mo
@Mike-di3mo 15 дней назад
​@@ppo1502omg wth is this opinion one of the worst sonic games have you even played it it's like 5/10 at worst lol
@ppo1502
@ppo1502 15 дней назад
@@Mike-di3mo not really sonic 3, sonic generations, sonic battle (my fav sonic games) are way better than frontiers even lost world is better (and before you trash on lost world let me tell you this lost world plays well has great level design and good dlcs)
@Mike-di3mo
@Mike-di3mo 15 дней назад
@@ppo1502 I think lost world is fine but reviews compared to sonic frontiers are favored to frontiers you might have a bias but I kind of have a bias for frontiers because it was my frist sonic game, and sonic 2 is one of my fav sonic games. For me it's a 8/10 and lost world is like 7/10
@Stuarts_youtubepage
@Stuarts_youtubepage 7 месяцев назад
Understandable. I’ve only played and beaten the game once, I enjoyed it. Never bothered going back to it since my backlog is huge lol
@azimuddin1890
@azimuddin1890 7 месяцев назад
I haven’t played the new D.L.C. It’s fun to run around, but interacting with the surroundings is annoying as when Sonic runs and it’s something, he just flies and it’s annoying. I think the islands looked good, the first and I guess second island was kind of fun…but it’s meh to me, it’s they’re just an islands with automatic platforms that don’t belong to that area and are in every island. This game is fun, but I don’t feel like I want to go back to it. And I hate that I have to do all challenges (forgot what they’re called) in all islands just to unlock a move that should’ve been in its released. (11:17) Whenever someone mentions F.N.A.F in a Sonic video, I’m just reminded of SplashDash cause he does that too from time to time.
@derekhogan9685
@derekhogan9685 7 месяцев назад
Just finished it, I’m on the dlc, and I cant bring myself to like nor hate it. My biggest gripe is wanting to turn some sonic moves off and the spin dash should be default. My biggest take away is the strange urge the islands give me. I roam the islands and cant help but think of how fun it’d be if I had these islands to play around on in SA1.
@AniStormSonic
@AniStormSonic 7 месяцев назад
The amount of popping on this game is something I cannot urnderstand, it's so easy to notice and breaks immersion so much that I cannot understand how they didn't manage to fix it or work around it. If you cannot render platforms and objects from a very long distancee at last throw some fog in there...
@mart5610
@mart5610 7 месяцев назад
its hilarious how fans defend this game when it looks and plays so unpolished.
@amari648
@amari648 7 месяцев назад
I remember when I first got this Frontiers on switch for Christmas last year and I legit couldn’t put down the controller and I played the game for 2 hours straight. The open world felt really good to run through, the missions/side quest are cool and while cyberspace felt weird at first and clunky, you can do some crazy shortcuts if you use Sonic’s momentum and boost to his advantage. And I will still play the cyberspace stages over Every modern and classic Sonic level in forces and I’ll stand by that. I love how the Titans had a good cinematic feel and you can feel the weight behind the attacks Sonic dishes out and the interactions with Tails, Amy and Knuckles really helps this game’s story and the references to games like Adventure and Unleashed bring the story together really well. Sonic Frontiers is a step in the right direction but I will say they can improve on the formula and use for the next game and hopefully they don’t pull a lost world(lost world isn’t a bad game) like they did after Generations and expand on the said formula to give us a better experience overall. And I’m glad this game did well on metacritic so there is actual hope that Sega can still make good Sonic games.
@NiksGold.
@NiksGold. 4 месяца назад
Sonic unleashed still the best sonic game. If only they would release another sonic game where you can speed though busy cities and not just making basically empty landscape with a bunch of levitating platforms that exist for no reason.
@rodrigonogueira9375
@rodrigonogueira9375 7 месяцев назад
I feel like the way the spindash is implemented is way too extreme. It does make it fresh and fun for a bit but after a while you kinda realise that most of the places you previously had to be somewhat creative to reach can now be reached with an easy press of a button. Where you previously had to get a small ledge to enter trick state then double jump and r1 sideways to reach you now just ... spindash and it gets you there easily, where you had to find a rail to jump from and carry its momentum you now spindash. It is way too strong and way too versatile and it takes away the need to aproach different scenarios in different ways.
@SquidwardSmellsGOOD734
@SquidwardSmellsGOOD734 7 месяцев назад
I’m a year late to this conversation, but I’m a little mixed on Frontiers… For the things I appreciate about the game, I liked the music of course, I enjoyed completing the challenges and getting the collectibles as easy as they were, and while I think the story could’ve used a rewrite, I did like the dialogue, the slow pacing, and the sweet moments coming from Sonic and Co. However, the flawed mechanics, horrendous presentation, weightless combat, and the overall blatantly janky gameplay were really difficult to ignore. I haven’t played the DLC because I already returned the game to my local GameStop after beating it. I didn’t see myself wanting to go back to the game again.
@sharpester7277
@sharpester7277 7 месяцев назад
Short answer, nope.
@zenostriker6081
@zenostriker6081 7 месяцев назад
I can kinda agree the final boss in dlc 3 may be too vauge on what you’re supposed to do; tho if you talk to the Master King Koco before the boss he can give you hints, but the option only appears if you 100% the map beforehand. I didn’t ask the Koco for hints but it didn’t take me long to figure out what to do on my own. It’s pretty obvious the cord attached to Supreme is what’s giving him health back. What else could it be? Since I knew I could switch targets mid combo with the bumpers from the Knight boss and regular combat, I figured the same applied to attacking cord. The game has you cyloop alot of stuff especially for puzzles; “when in doubt cyloop” is what I go by when I was trying to get Supreme’s gun. Since you haven’t played the game since release till recently I can’t fault you too much for not picking up on all that. A part of me still believes some players are just slow on the uptake, especially since I’ve seen people fail the last qte in the original final boss despite how straightfoward it is.
@OLegoMasta1999
@OLegoMasta1999 7 месяцев назад
One gripe, the wyvern boss u can parry the missiles to speed the whole thing up. But yeah the boss fights are just confusing as hell
@PathBeyondTheDark
@PathBeyondTheDark 7 месяцев назад
For the most part I agree with the criticisms. The only fundamental difference with our perceptions of the game is whether or not what does exist, highly flawed or not, still can be fun. I believe it is, albeit it does become excrutiateingly repetitive at one point or another and the DLC does little to change that even if it is a bit more challenging/free in terms of traversal (admitedly I have not done Sonic's portion, which is the one that has been criticized for its difficulty so we will see). Seemingly, there is nothing about the gameplay loop you enjoy in contrast. Indeed, the automation gets under your skin the more you play the game and this does need changing going forward for me to continue to find enjoyment, but I'm not sure improving upon the repetitiveness and making collectibles less automated (which is a big part of what makes it repetitive) would change your mind much. This is unfortunate seeing as Sega has confirmed that this will be the template moving forward. They may do a better job with actual stages, boss battles, etc and (hopefully) steer away from hyper realism and create open worlds more fitting of early Sonic, so there could be some fun for you to have. But there will always be fundamental design choices you won't be able to get behind.
@Camo720
@Camo720 6 месяцев назад
I am a huge fan of your thoughts and videos, but this was genuinely frustrating to watch. It feels like a repetitive, angry, panned out waste of time.
@nazomius7033
@nazomius7033 5 месяцев назад
Because it took SEGA 5 years to produce mid
@Camo720
@Camo720 5 месяцев назад
@@nazomius7033 completely missed the point
@nazomius7033
@nazomius7033 5 месяцев назад
@@Camo720 Yes you did
@nintony2994
@nintony2994 5 месяцев назад
@@Camo720 Nah hes just like that in all of his videos lmao. His criticisms are well constructed and conveyed but I don't think the attitude in his voice is very entertaining. Its like he is genuinely depressed. Its very boring
@ppo1502
@ppo1502 4 месяца назад
@@Camo720maybe is just the disappointment that SEGA took five years to make this garbage beta of a game the same way we were all pissed at forces I we ask is for SEGA to bring quality games like generations and sonic rush they kinda nail it with Sonic Superstars for some reason SEGA Only knows how to make good 2D games but not 3D
@deaglehawkings2543
@deaglehawkings2543 7 месяцев назад
I can definitely agree that Frontiers lacks in some areas and I'm sorry the game didn't turn out the way you want it to, but for me I enjoyed it overall. The spindash and the jump deceleration saved the game for me since even the island's on chaos can be skipped with a well placed spindash. As for final horizon I think the main reason why it came out the way it did was because the new playable characters were not build in mind during the initial development so they had to bring them out as soon as possible. But despite all this the fact that we have all this extra content for free is simply amazing.
@Far2Sega4U
@Far2Sega4U 7 месяцев назад
Hey wait a minute, are you ever going to do a review of The Murder of Sonic the Hedgehog? I dont remember if you even mentioned it b4
@SmashtoonGamer
@SmashtoonGamer 7 месяцев назад
12:21 felt this heavy since I stopped when I got to chaos island even though I knew I wouldn’t have another chance to play for awhile since I was at my cousin’s house
@Chadzilla_the_Keyblade_welder
@Chadzilla_the_Keyblade_welder 7 месяцев назад
No, don't apologize J. You did nothing wrong. You didn't like the game, and still don't and that's perfectly fine. The only people that should be apologizing are the ones that chose to be mad at you and this review for no reason. The game has become insanely overrated anyways, and the only reason why many are hyping up this game is because it's a "Good step in the right direction". Even though people also said that about Colors and Generations and they didn't guarantee a bright future for Sonic. Just like how the Adventure and Advance games didn't make any promises ether. And Sega is still making stupid decisions with this franchise like Colors ultimate, rushing the developers for origins and making apple exclusive Sonic games.
@drjk7565
@drjk7565 7 месяцев назад
If I may be honest, the main issue for Sonic games has always been SEGA's ego, particularly their top management. Even back in Adventure 2, SEGA was a crumbling empire, having just killed off its console division and nearly going into bankruptcy. That iconic game only had about 11 people working on it including Iizuka, and let's not forget how he worked himself to the bone, losing sleep and weight to finish Sonic Heroes' levels on time. The behind-the-scenes story of Sonic 06 and Secret Rings needs no elaboration. All of this leads me to believe Iizuka is just a few steps away from being done altogether with this franchise, and seeing how he literally gave portions of his life to complete these games, I wouldn't blame him. The blue blur desperately needs a new home and a new team of developers, one with fresh ideas and a passion for the franchise equal to Ian Flynn's, an undisputed Sonic mega-fan.
@Jackattack359
@Jackattack359 2 месяца назад
You still looking for excuses to crap on fans for having different opinions?
@spritvio639
@spritvio639 7 месяцев назад
I ageee with a lot of your points in this video. I like the game still, but I feel like there should have been more in various aspects. Like the story is ok, but I would have preferred more detail on the civilization, more stakes throughout the game, stuff like that. Some of my favorites games of all time are the BOTW and Horizon games. With those series you learn so much about the world directly and indirectly. Directly through cutscenes and indirectly through small things you find like images, diaries, and even the world itself if you pay attention to the environment. I don't feel like Frontiers does that very well. The islands are very basic in art style and a lot of other ways like what you can find. It's just memory tolkens that lose their value after a while. I can't really play Frontiers for long with just wanting to play something else. Its fun, but theres only so much you can do. It also doesn't help that I don't like Cyberspace, so.
@irontarkus6515
@irontarkus6515 7 месяцев назад
To me, this game is good enough. It certainly could've been better and there's sonic games I definitely like more. However this game did well and thats means sega will probably put more resources into the next game and we could get one of the best sonic games ever.
@TheHutchIsOn
@TheHutchIsOn 7 месяцев назад
“Good enough” is what im sure the devs were striving for
@irontarkus6515
@irontarkus6515 7 месяцев назад
@TheHutchIsOn as pixel said in the video. This is the most successful sonic game of the past 10 years, and despite its issues. It's a very commendable game, free dlc is hard to find in the gaming industry these days.
@ashuraomega1000
@ashuraomega1000 7 месяцев назад
"Sega will probably put more resources into the next game" people kept saying that for forces and look how frontiers ended up because of it. The game sold "good enough" but when it came to the general quality it just wasn't there. If we continue to excuse Sega's mediocrity then we'll just be doomed to have bad game's for extended periods of time
@WaffleYabbler
@WaffleYabbler 7 месяцев назад
⁠@@ashuraomega1000Not really? It didn’t just sell “good enough”. It sold amazingly. The second best selling 3D Sonic Game as a matter of fact. And they definitely tried their hardest with the game, and good enough is what came out. It wasn’t the developers fault, more so the parent company that Sega is. One of Sonic’s co-creators (Takashi) almost got fired for asking for more time, and went though hell to get it. The people behind it are passionate and the game was received amazingly by fans and decently by Critics. It may not be perfect, but it was a major success in all categories both objectively and my eyes :)
@ashuraomega1000
@ashuraomega1000 7 месяцев назад
@@WaffleYabbler saying it's a "major success" in all categories is just objectively wrong
@daxteryvillencourt9048
@daxteryvillencourt9048 7 месяцев назад
18:59 ain't no way lmao, I remember that part of the fight and almost gave up because I had the exact same issue. The more you know...
@apselbluestar2223
@apselbluestar2223 7 месяцев назад
Man. Sucks ya didn't enjoy it like I did. I hope the series does something folks like yourself can enjoy next time around.
@lemondevil8767
@lemondevil8767 7 месяцев назад
i didnt like the part where you said that you were sorry to the people who expected your opinion to change after all the updates, dont apologize for ur opinion!! people should never expect you to feel one way about something like dont worry about thatt
@rcole7274
@rcole7274 7 месяцев назад
Can you please re upload the video? RU-vid seemed to fuck up the footage heavily
@CapitalTeeth
@CapitalTeeth 5 месяцев назад
As a Sonic fan, I loved Frontiers to bits. But as someone who plays video games... Yeah it had issues. Not that it was garbage or terrible, it just had issues.
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