I saw one of your videos a few weeks ago when I was looking for good blox fruit RU-vidrs to watch. I love your videos! You’re my main blox fruits RU-vidr now!
I was never overly fond of watching or talking to admins but you’re fun to watch! I don’t know if I’d be annoyed or laugh if I was grinding and you one tapped me but I enjoyed the video!
I wanna dare u... give 50 players equal to heavens title and a perm fruit except for kitsune of their choice and if they ask for kitsune they dont get the title... thats a nice vid right there
Hi uzoth I love dragon talon it literally in my opinion the best fighting style for damage but the moves are kinda slow. I think it should get a rework and get even more OP.
Uzoth I dare you to roll for every fruit, after that go get every fruit from the fruit notifier , after that get every fruit from factory or pirate raid , after that find every fruit on stock , after all that you have to give me triple dark blade and every gamepass 😂
E ate difícil imaginar que uma pessoa igual a voces criaram meu jogo favorito e de milhoes de pessoas espero em um dia conhecer um ADM e poder agradecer por tudo que ele faz por nós😊
Within blox fruits, there is a need for a PVP balancing update. This can allow more players to enjoy blox fruits, giving them something to grind towards, and help the overall game In this game, Wwhat I think are needed most: Fruit Nerfs: Regarding fruits, all the fruits need a damage nerf, all of them, not just leo and kitsune, but light and flame too(all fruits). This being said, although all fruits need damage nerf, I would give other nerfs to fruits. Additionally, they do more that enough damage needed to kill players, since fighting styles are used to combo extend, you do way too much damage An example would be leopard. Although contrary to others, I believe leopard is a balanced fruit. Although many of the moves do insane damage along with low cooldowns, they can be kentricked. With kitsune, you do leopard damage, with extreme speed. Avoiding the fact that the “C” move is a fast ken break stun that does nearly half your HP. Overall, kitsune is basically leopard with Ken breaks & more speed buffs. Thus I would nerf kitsune’s damage slightly, (its still a mythic) and reduce the Speed buff, by like half, (SLIGHT hitbox BUFF can be given) Overall, in this game ALL FRUITS need to be nerfed in damage. Not mythics, but all. Besides the nerf with damage, I would also give a ken break to some of the lower tier fruits like light. This would make fruit stats less powerful, but still strong to fight against. Swords: Swords are generally more balanced than fruits since they generally do less damage, but they do just enough to one shot a player. This is especially prevalent with CDK and Saber if you see people using it correctly. Although, since swords are considered to be faster than fruits but have less damage, I would add at least 1 kenbreak to the swords. Shisui x should ken break, Cavender z should kenbreak, and saber deadly rush. Furthermore, I believe swords should get a buff in damage and cooldown decrease, but in turn give a smaller hitbox. This isn’t very notable with some swords. Shown with the entire Shisui moveset, and CDK x, since the hitboxes are close to the size of a player. Although a Buff will really help Shisui be on par with some of the newer swords. Overall, keep swords the same, perhaps add cooldown on SOME swords, and give all swords 1 ken break. Although a damage decrease with swords is not needed, it will help with balancing CDK, TTK and the newfound Rengoku. Although some swords, such as shisui, wando, and cavander can do well with a damage increase. Also regarding Ken breaks, CDK has 2 ken breaks, although I think the x move should be dogeable. (If you complain just use kabucha x). Also, If CDK x is not dogeable then why are light c, spirit x, shadow v Shisui x, saber x, all dogeable. (There are more but excluded) All the moves I mentioned should be able to break ken, except light c, breaking only in the beginning and end. Guns: Guns like swords are not too overpowered. The acidum rifle and soul guitar with gun stats can melt hp, but these require skill to get the player in these situations. Although I would say to keep the guns how they are now. The main problem with the damage options is the sheer amount of one shot combos, Especially in a game that focuses on PVP in the post game (I’ll get to that) The combos that people do should kep you close to dead, but still alive Enchant System: I have stated that the swords need damage buffs, and I stick by this. Depending on how hard the nerf to the fruits are, I may withdraw my statement of sword & gun buffs. Fighting style: Godhuman and Sanguine have no reason to be this strong. Godhuman C is an auto aim, ken break combo starter. And Sanguine heals you while dishing the same damage as Godhuman. Godhuman auto aim should be removed completely The ken break I would keep, and actually, apply it to the uncharged version. Regarding Sanguine Art, the z move should not steal HP but instead energy. With sanguine z, you steal blood from your opponent, hence the name Bloodbane Drain. If you have more blood in your system, perhaps through doping, you will be able to supply your organs with more oxygen, not heal them. With bloodbane drain, This move should only regenerate energy, and give the user a slight speed buff. as you take blood. Overall, I think all the fighting styles are balanced besides Godhuman & Sanguine. Now coming back to my point of adding ken break to uncharged Godhuman c, All fighting styles can do lots of damage with only their moves alone, and Thus ALL fighting styles should get a nerf. I will say, all, but dragon talon is special. Dragon talon is a fighting style that sacrifices speed and combo potential in order to do the highest amount of damage. This still needs a damage reduction, but will be significantly less compared to what Godhuman and Sanguine will face. Race V4: Race V4 is single handedly the most broken thing that has been added to the game. I understand the idea of balancing out the races to avoid mink and shark destroying the meta. While trying to balance the races, they destroyed pvp as a whole. I will recommend changes to the races, to help. I understand that the idea of nerfing V4, is unpleasant So I will recommend the idea of having passive abilities outside the transformation. And yes, these will stack with the v4 transformation assuming the devs listen to me. But the main thing I have about v4, is THE TIME. V4 should last half of what it lasts now. Perhaps even less. There is v4 jumping, and pvp of people with in v4 Mink: Mink is fast, that is the only thing that it has and it’s too fast. You can escape combos and perform hit and run attacks and in some cases with V3, forget about v4. Since the v3 allows you to double dash and go 4x the speed, I will say to reduce this to 3x. Now for the abilities outside of transformation, I will say give a SMALL speed buff since that's all mink has, but it's minimal like 5% or 10%. This may seem small, but mink is already insanely fast and If you use the pilot helmet, you are very quick. Cyborg: Cyborg is the most annoying race in the game. Just forgetting about V4, if you get caught in a combo and the opponent has cyborg v3 active, you can’t escape unless you have a mobility fruit, or you are shark, I will say, the V3 should not disable ken, but drain it extremely quickly. I think this is a great change as cyborg sweats won’t go around one shot comboing people, (I have seen it). Now for the passive ability, there should be a small dash increase when in combat. As cyborg is a machine and can have thrusters perhaps, I would not have it increase jump height as it can lower the value of Angel. Now the nerf in the v3 ability is definitely a large cut, it can still make combo escaping more difficult & when paired with the v4, your ken can deplete very quickly. Angel: Angel is overall balanced, It heals and provides some survivability. Regarding it;s v4 I agree with the huge buff. It used to be the 2nd worst race, but now it is very good. Although, I will say the angel v4 aura should drain more energy. The amount it drains doesn’t do much, especially with the enchants there are. With the stun it provides, I will say that the stun the aura provides should be lessened, but still prominent. Perhaps, 75% of what it currently is. Even if angel passives are not touched It is fine since the base is not the greatest compared to others. Regarding its passive gear, Angel should get a small regeneration in HP. Again minimal since the v4 is good, like 10%. And paired with the v3 can heal large amounts of HP Human: Human is super good. If you know how to use this, it is cracked. Coming as no surprise, this race should have a slight damage nerf along with a higher time to go up rage. Human used to be the worst race in the game so the damage nerf should be minimal. If the actual transformation is touched, then the v4 stack won’t provide much and will thus be outclassed. Without causing too much imbalance,. Now for the abilities outside of the v4 transformation, The moves you do will have a damage buff. Although minimal like 5%. I will not agree to anything above 5% since I have stated that this will stack with the v4 transformation. Coming back to my rage meter damage nerf Ghoul: I had trouble deciding what to do with this race. With the v4 transformation, I will say the blindness & crows need a buff. They are extremely annoying in a 1v1 setting, but they still don’t do much compared to angel. Although I will say the crows should NOT be able to break ken. The lifesteal is great and I would not change it. Overall, great race. Regarding its v4 passive, I will say the passive gear will allow a small percent of the night passives to be available during the day. An example would be in the night a ghoul runs 30% faster, in the day, they can run 5% faster. Shark: Shark already has gotten a nerf, and it was a needed one too. Since it already got its nerf I would touch anything more. Although a 5% defense boost will really help fight against the other races OVERALL V4 TAKEAWAY: Overall, these passives are only to combat the v4 nerf that is extremely needed. All races need to be nerfed, and the time V4 lasts is way too long. Since some of these passives are really good, notably angel and shark, They should be awarded after the full transformation is unlocked. Also I ASKTHE DEVS, DO NOT ADD RACE V5 & LESSEN V4 TIME Race v4 broke the game so I can’t imagine v5
General PVP & post game: I think mainly fruit nerfs, and Race V4 nerfs are the most important things to take away from this. Nearly everything in the game has a one shot combo and some are inescapable without rumble/portal/mink. The devs really have to implement a pvp balancing update, the matches you win shouldn’t be about what you have, but instead how good you are (Skill). This has been gradually leaving blox fruits. Furthermore, regarding the postgame, I would encourage the devs to bring more pvp and reward skill. In the intro-page for the game, they say themselves: “Become a master swordsman or a powerful Blox fruit user as you train to become the strongest player to ever live.” (Quoting mygame43, or rip_indra, I am not sure who made this so I apologize in advance ) I love the idea of having a pvp based postgame, but there need to be a balancing update, then the whole point of your grinding will be for nothing. You get these new abilities to fight with, If the fighting is broken then there is not really a point to continue playing. Don’t get me wrong, Blox fruits is a great game, I look forward to the new updates, but If this doesn’t change, I will quit the game. If would would like me to elaborate on anything please feel free to message me.
First off I must say Thank you for taking your time to read all that. Also, I agree that magma needs a nerf, but due to the fact that is suffers against air campers, I would mot make it too much compared to others. Also , T-Rex has more damage if transformed@@tabbyearth8377
I dare you to make yourself a boss and make a "Admin Island" and it has rip_indra as the quest giver. The first boss is Admin E. 2nd boss is Zioles. Third boss is mygame43. Fourth boss is rip_indra. Last boss is Uzothl
The way he makes the blox fruits community and us have fun watching his videos while he spend times and alot of hours editing and working on the game to entertain us ❤
I dare u to :roll a kitsune , anger 3 persons , and pvp them whit the kitsund in hotbar on lvl 3k Rules : u cant store the kitsune or eat it , if u lose give the 3 guys their perm of their choice , and u are not allowed to leave or use ur 1dmin abylities Little message :ur sure kitts dare is the scariesg now ???