I agree with David that targeted advice on how to analyze a game that changes as you increase your rating is super important. I've personally improved at game analysis as I've improved in chess skill, but there really should be a painless way to get better at analyzing your own game!
This is the best thing that can happen to anyone who wants to learn the game...Thanks to you all for this great initiative ...pls keep going ...wish this course and dojo a great going ...
I have been listening to these discussions in your efforts to come to agreement on a universal training program. I sense how thoughtful you guys are, and wanted to share a sort of hypothesis that has been living with me over the years as a teacher and a learner -- not primarily in chess, but in other pursuits, such as language and music. It starts with what I think is evident to most who have investigated human learning: the way we learn is complex and mysterious. Attempts to nail down, standardize, and fix any program are always elusive. I have read that educational methods and programs tend to have the best results when they are newly implemented, and in an experimental phase (footnote needed here, I know.) There are also the testimonies of success in self-teaching, such as Jesse figuring out his game-annotation process without a coach, and thousands or millions more in any field. So the hypothesis is that an essential source of energy in learning comes from the curious devotion of the learner primarily, and the educator secondarily, to figuring out the learning process itself. It is embracing the mystery with humility and enthusiasm, with thoughtful experimentation. If this is true, then attempts to standardize a program are contrary to harnessing the most powerful potential we have as learners. Or more precisely, the program may be most effective in these early phases when you are debating it, but once it becomes crystallized, its soul, spark, and drive begin to die. The genie within the learner is smarter than our attempts to steer it; it thumbs its nose at our common sense and laughs at us like an escape artist. David's concerns about motivation seem relevant here. If a student is driven, in hisher current phase, toward one path of study and not another, can we be sure that magnetic path is not the answer for that student right now? My idea is that the student learns best when he/she is given radical agency in investing in and investigating the mystery of his/her own process.
I think that a missing thing is a recommendation of (minimal viable) daily tactics. We should be recommending a single puzzle rush run at the start of each chess session, and tracking the problems that we are missing and doing manual spaced repetition on them. The idea that anyone should be happy with puzzle rush = n is a fixed mindset. We should be using a growth mindset. The idea of a dojo is practice multiple times a week. That requires doing a small amount of practice as a warmup before games/analysis/sparring sessions.
I’m considering signing up for this, I have two question though. My lichess classical rating is just south of 2100 and I’ve never had a coach. I no doubt have all sorts of gaps in my foundation that I didn’t fill playing online and watching RU-vid videos. Your plan says I should start at the 1800 level but do you recommend someone who hasn’t had any formal instruction start out lower than their actual rating? My other question is about openings. I’ve built opening files that are no doubt deeper than I need, but I’m reluctant to start over from scratch unless it is strongly encouraged by you guys. Does the program allow for flexibility for what you play to meet the opening requirements? It sounded like that may be the case but it also sounded like fulfilling the requirement may involve sparring positions which would require we all have similar repertoires. Thank you if you read this long question. Sincerely, Connor
Subscribing gives you access to all plans, so we would suggest starting around 1800 and then skimming through the earlier plans to see if you have missed anything (especially the endgames!). Regarding the openings, it's up to you, there's no requirement to play one of the provided repertoires
It's surprising thet there isn't any description given anywhere of what the training actually is, what the 'steps' entail. You wouldn't buy anything without knowing what you are getting.
@@ChessDojo Thanks. On the website there is no description of the steps though. To be fair, I'm guessing the site is new, but description of the steps should be added.
Ok Dumb question. You have to play games at 'classical' time controls. When I was playing decades ago) classical was 40moves/90min in tournaments, (we played 10 mins a side at the Club and Blitz was 5 mins). There was no such thing as increments. So I take it that 3min +2 is the old (5 min) Blitz, 15min/+10 is the old 25 mins. By classical you mean what exactly? I have looked but it doesn't jump out anywhere. Whats the slowest classical time limit?
Taken from the course: "It is essential to play longer games to build your intuition and calculation skills. You will also need something substantive to review afterwards. In general, blitz/rapid games are far less useful for maximizing long-term improvement." Time Controls: Classical 1600 (FIDE) +: 90+30 1200+(FIDE): 60+30 800-(FIDE)1200: 45+15 Under 800(FIDE): 30+15 This is the time controls they ask you to do in your games. You can do your games with other members of the dojo that you can play during tournaments they run weekly or even schedule it with peers in your bracket on a weeknight or whenever works for someone and you. This way you can fill your game quotas from the comfort of your home or head out to a OTB event if you have the time/money. Gives you flexibility.
actually the low rated player annotations are quite funny and really humbling for that person to look back on some day. It would be funny to see the thoughts of a 400 rated bobby fischer and really interesting as well to see his thoughts. So from a cataloging perspective it is quite nice to be able to get into the minds of beginners and learning to express your thoughts on games is a skill worth learning early as it forces you to verbalize and engage new parts of the mind. Also, for the peers and higher ranking players who discuss the games with you, regardless of your level, getting to see your annotations is a good way for them to get into your head and see what you are thinking good or bad and discuss those thoughts.