Keep in mind, this was not a build example. It's a deeper look at mechanics that can synergyze with (almost) any setup. You will pick and choose them depending what you want to do.
I have a question, what is the situation with old saves and saves where you edited the skill tree using mods? Does the game balance your perk points for the new system?
Please let us know if stealth hacker is still boring or if it's actually fun now. I only played it when it came out but restarted the game because it was so bloody ez. then I believe they made it so they can just find out where you are which defeats the point of stealth. is stealth hacker viable now or does it still have issues like that?
Based on other early 2.0 access folks, isn't this was actually all about the Attribute perks and Skills (Netrunner, Solo, Shinobi, Engineer, and I think Headhunter?) are something else entirely? Since they replaced the old skill progression where you had to run to get Athletics xp, and cut people with swords for Blades xp, etc. Would love to hear about this part of 2.0 cause I've only seen it mentioned but very few details besides that it gave much cooler buffs than the old skill system did (which was mostly small %buffs and extra perk points to spend).
Jesus is the only way to heaven Being a good person won’t get you there. “Jesus said to him, “I am the way, and the truth, and the life. No one comes to the Father except through me.” John 14:6 ESV Repent from your sin(disobedience to God) and turn to God and follow Him so that you will be saved “If we confess our sins, he is faithful and just to forgive us our sins and to cleanse us from all unrighteousness.” 1 John 1:9 ESV “No, I tell you; but unless you repent, you will all likewise perish.” Luke 13:3 ESV.,
Yeah now builds are very flexible and they're not fixed, it almost feels like we're spoilt for choice. Guess it's nice to know there's no "wrong" choices, and it's more of personal preference.
Picking a build is probably going to be the hardest thing with this update/expansion. Right now I'm thinking a cool/intelligence build will be what I'm going with but it's definitely been difficult to decide
why do u need to click a build whats your build in real life its just a way to make money , and everyone has their own ideas i play differently than most as im disabled , im 100% that my build would be different because we as humans are different i think its a move to stop all these low quality build videos heck u just use common sense or is khraze saying that he thinks other players so stoopid to pick blade perks rather than pistol perks using a pistol
It sounds like we can make something like a Think Tank. Using life instead of ram to unload dumb amount of quickhack. I will try Body, Int, and Tech from scratch. Wish me luck.
I REALLY want a NG+ added to this game. You spend all that time making a badass and…the game ends. CDPR said new game plus would be too difficult to include because of balance changes and testing. I don’t see how. The whole point of NG+ is to play again with an OP character to rush through and see the things you missed on your first play through without having to slowly make progress again with a new character. They wouldn’t have to rebalance anything. If they added it in Witcher 3 they can add it to Cyberpunk 2077.
Did they not say that 2.0 made enemies level up with you? That seems like a good start for new game plus. Guess they just found it too difficult to keep track of all the items and unlocks the player can have, but that seems a bit silly to me.
@@cale1523 How? The story restarts. What happens in it has no bearing on a new game plus. Geralt retires at the end of Witcher 3, Ciri can die, etc. but it still has new game plus. Same company and engine.
@@cale1523 Obviously not. Continuing the story with a dead character would be nonsensical, but that's not what NG+ is. It would be replaying the game with the stats and items of a previous play through and there's no way for that to make sense story wise anyways.
I gotta be honest. I was too overwhelmed to make a choice so I beat the game without spending a single perk point. I only spent attribute points for things in the game that showed the skill symbol/rank 😂
Sooo.. it seems to me, from the build planner cdpr made. Intelligence doesn't matter anymore for cyberdecks. Crafting is no longer tied to any stats and tech ability, but cybernetics are very dependent on tech ability. Pistols are at cool now over reflexes. Body is much less useful for health, you can only get 35 more health at 15 points. Might as well keep it at 9 or even 4 depending on how much the armor you get from cybernetics helps mitigate the loss of health, every attribute point in body gives you 2 health per level. So at 9 that would be 18 health per level. At 15 it's 30 health etc, this also means the 35 extra health you get from adranaline rush lv 1 (which needs 15 attribute points into body) is completely useless lol Intel has one good 20 skill that makes your quickhacks spread. But mostly it seems to limit your hacking very little if you decide to go with lower intel. I personally will take 12 intel, only really need 9. And I always found smart weapons to be boring It's a shame that lmgs and shotguns are tied to body but those I'm least likely to use (although I will miss shotguns). In the end reflexes will give me katana, smgs, and ar plus dash, air dash etc. And the lv 20 skills are incredibly strong for every category. Then 20 tech because you need at least 15 to unlock all cybernetics spots. tech weapons are great fun. And the lv20 cybernetics skill for both cybernetics and tech guns is super strong (although the cybernetics one is all about sacrificing health for cybernetics capacity, which would synergize well with high body) lastly 20 cool, I want to pistol and katana or at least be able to between AR/SMG and Katana to a pistol/throwing knive/katana or pistol/ar/katana this tree also has movement speed. Or maybe start sniping etc. Anyway this setup allows me to max all weapons except shotguns, lmgs, and blunt weapons. I will need to move around some pionts and respec perk points sometimes but will be able to enjoy all weapons, have super high armor, be a decent hacker (I don't know if I can use highest level hacks, but it seems like I can, just not as efficiently as someone that puts more points into intel) I will have relatively low health but very high stopping power and mobility and that's the way I like it. So 20 reflex, 20 tech ability, 20 cool, 12 (or 9) intel and 9 (or 12) body
The biggest W I'm seeing is the fact you reset both perk and attribute points that's definitely one of the biggest things I wanted to see. Definitely curious to see how much better this game is because of the update/ phantom liberty.
From my understanding, you can’t reset attribute points. You get a one time only reset of you attribute points on any already existing characters you have because of the updated skill trees, but after that you can only reset perks. What you are seeing in the video with attribute points resets is for the build planner on the website, which had it because you are meant to plan out your build possibilities.
@@IggyGigabytes oh that really sucks I hate being forced into a build an not being able to change it oh well thanks for telling me you just saved me 100 gigs
@@Tragicomedy707 yeah, it’s super annoying. Seems like it would be an easy quality of life change. This is just what I’ve read from a bunch of articles on the updates, but everyone seems to be saying the same thing.
@@IggyGigabytes honestly I know it sounds childish but I'm not interested in a game that restricts your ability to make a build. I'm not the brightest bulb in the box so if I make a mistake in my build later down the track I want to be able to go back an fix it. Or if I want to make a new build I don't want to have to start a new game I hope other people enjoy it but it sounds like it's not for me.
Excellent. This game just gets better and better, and the surprises get way better and better. Love it! Look forward to your upcoming builds. Well done. Cheers, Harry.
I think this is a step back. Everything got nerfed from cyberware to hacks and decks. Hell, even shooting your gun makes you fatigued now. 😩 Cooldowns are ridiculously long, and even your health pack is on cooldown, and the only way to increase it is to waste perk points. Makes no sense.
I want to mess around with Skippy setup for headshot with the new pistol tree. Lock on and fire from the hip for infinite stamina, infinite deadeye for +45% headshot/weakspot damage that are guaranteed critical (from nerves of tungsten)w/ up to 25% additional damage based on range that doesn't drop off. Also plan to run as a stealth net wizard going in through a camera and wiping out a building before going in.
I think the tech skill tree is super op atm. I wanted to build up reflexes + int to do some hacking and running around with smg/assault rife to shot everything while it's hacked to get extra dmg and utility, but idk if i will not change it to reflex + tech for the extra cyberware feature, healing stuff and fury from the edgerunner which seems sick as u shown it up here.
@@goshtamoshtathat’s possibly the most inaccurate take on this phenomenon I’ve ever seen….even the most sceptical observer would take 1 look at the discourse in America surrounding literally any topic but especially politics & notice that it is unnecessarily hostile, grievance obsessed & illogical. It is technically possible to ruin certain builds in CP given the inability to respec attributes but if you have the expansion you get pretty close to covering all of them anyway
A few weeks ago I finished my nomad playthrough. That was the last lifepath I hadn’t done. I started it months ago but got distracted and put it down. I did the sandevistan, assault, mantis blades and a katana. I also wanted to try out a few ending I hadn’t done before. Honestly the rogue ending might be my favorite. But it’s the season of cyberpunk again so I immediately made a new V and started a new game but I stopped right after All Foods. Did some scanner hustles, got some money and now I’m waiting for 2.0. My goal is to go quick hacks and mono wire this playthrough because I never used the mono wire and never fully invested into hacking. I’m really looking forward to it.
Had a look through the skill tree last night and the options seened pretty obvious on what to take if you already had a playstyle in mind. I Iike swords and shotguns, So I grabbed the good looking stuff from body and reflexes then worked into tech to grab the cyber capacity perks.
can we apreciate how they are using images from Edgerunners?... David for technical and Lucy for the finisher : Live wire.... gonna enjoy this. But first gonna die on the inside again seeing the anime. why am I like this?
I mean so far my build is a Jack of all traits, so far my newest character is super heal based rn I heal so fast I never take any damage on top of that I’ve got great melee and Amazing Cyberdeck. My Character is a true Cyberpunk and I cannot wait to get the newest perks and cybernetics in Phantom Liberty
100% Looking forward to making a netrunner/stealth sniper build, just hoping the new snipers/cyberware don't require a ridiculous amount of body or reflexes.
lol so u want to play a game using its mechanics using a build you want sing your own mechanics lmao game doesnt exist and ive been gaming since 1980 im playing game from scratch so as to get an ideamechanics new mods and then ill make a sniper etc lmao
Thank god they finally let every build craft legendary gear, i hated "having" to put points into tech so i felt like i was making the most out of my upgradable equipment( my mind wouldnt let me not do this lmao)
After watching this video I am still completely lost. Spent a lot of time playing this game pre 1.5, 1.5, & 1.52. I don't know what works well or not now with new perks and don't want to waste them. Don't understand how attribute points are still locked in old way, but can reconfigure. It's completely different and it's not intuitive. Also didn't see the relic choice although Phantom Liberty is installed. Don't understand how to build the armor up, with gear it keeps saying I can use level 5 parts to upgrade Cyberware. Miss pre 1.5 clothing mods where I can just be a tank and get on with it. I can't proceed because this skill tree has become incredibly complicated and prevents even getting started on DLC.
@@MrJules03 I’m thinking we’re gonna be able to keep our perk points. I’m hoping they stick to the same format like other patches with us keeping our progress for skills.
That’s the bad thing about new perks you can ruin a build because they force you to play certain ways all you need is a melee weapon or a throwing weapon and bam win
Maybe I’m just stuck in the past but I honestly liked the old skill tree perks better. I like how the revamped skill trees into being a tiered level thing rather than each perk for each level, but the actual perks themselves just seem kinda lame to me now compared to what they were. It all boils down to play style though I suppose. Like for me, I’m never gonna use the dash mechanics. I’m never gonna use things like deadeye or fury or overclocked. It’s just not for me.
Same here, do not understand the hype of the new skill tree. It does not gives you the opportunity to skill up as you want and make your own class, rather and forces the players to choose between pre-defined classes. It is dumb.
Not sure I’d call these builds op in comparison to pre update builds. You didn’t need to invest in certain trees to get the most out of your dps but now you’re required to invest in tech or you’ll just be a weak, instead of being dedicated to being a pure net runner build or melee build or even a tech free ninja you now need to be a jack of all trades. And in regards to clothing all the mod slots they removed form the clothing took away extra stats like base movement speed, crit rate, armour etc. and it’s now all in your cyber wear but you can’t pick in choose the stats attached to each piece. And also only select weapons have mod slots, I now have several maxed weapons I can’t add anything to and about 50 optics because I can’t use them on anything or I have the mods and that only work on one weapon type and the gun I have of that type doesn’t have a slot to put anything in.
Technical Ability was by far the strongest skill tree back then, I was hitting 500k++ damage per shot with Comrade's Hammer and the crafting perks was just a bonus. Now Technical Ability skills tree is far less important than it was before. Cool skill tree was the 2nd best and it's also not important anymore. IMO, Body/Reflex are great choices now. Technical Ability is good for the cyberware upgrades but the pistol/revolver route is definitely not as strong as it once was but I guess it was for the best.
More of a general question, but is the monowire still affected by blade perks? Somehow, blocking bullets doesn't make much sense, so are these perks only for "real" blades? I like the netrunner/monowire concept, but not sure how much I need to invest in reflexes if those perks do not have any affect.
Monowire is back to no longer being a blade and is in fact back to being a hacker tool. It increases cooldown on strikes and with the relic perk it’s supposed to allow you to manually upload quickhacks with strikes.
Is there really a way to ruin a character? I mean, your character is just the way you build it, right? To everyone...don't watch a video and take their build as end all be all. Build your own, think for yourself.
It depends on how the skill system is built. It can be easy in some games to pick poorly designed options that sound cool or miss obvious synergies the designers expected you to take then end up struggling through the game. The more possibilities there are the more chances for you to do something unexpected that simply doesn't work, or sometimes even works better than it was meant to. Doesn't hurt to get advice from others on how x combination might actually work in practice, especially someone who makes money from sitting there testing these things for weeks and making videos about it.
yea, guys. don't let someone tell you what to do.. except this guy. do what this guy tells you to do. if you wanna grab a build from someone else then DON'T because this guy told you to build your own build instead of listening to anyone else but him.. you got that guyses?
things that i really want: Lucy Build 2.0, Katana build and sandevistan build (and know if there's a possibility to make a sandevistan build with sniper) on this update :D i know im asking too much, but this gonna fullfill my expectations
My character with 5 attributes across the board that has been waiting for Hanako at Embers is totally ready. I've been prepping up builds with the build planner for a while.
The new skill tree is made up of important characters abilities from either the game or anime so you can't really make a build that's completely unique. I don't know if that bothers anyone as much as it bothers me though.
Here's something odd I found with my netrunning, I hit a target with a Contagion then the Overburn and the second the Overburn took over, they exploded! If they are bunched up in a group this can kill three maybe four enemies. I'm not sure if it's meant to work like this or if it's maybe a glitch, but it's damn effective. You don't even have to stack them on the one target, you can stack if you want, or just wait for the Contagion to take effect and then hit them with the Overburn, it still still works the same way.
The main thing I hated was the best net runner skill which is chaining to extra people is tied behind activating a perk during combat. I would rather just chain without investing in that perk. So I went body, tech, and cool
All I know is that overclocking your cyberdeck is really useful, I can wipe out a whole area of enemies before they even know exactly what is going on. Just be sure to have a high health regen or pop a bunch of health extenders though.
I honestly hate the new skill tree. It forces all “V” players to play the same due to all the skills branching from the bottom and the new NEED to unlock a lower skill to move higher up the tree. I’m honestly disgusted by this skill update. It takes away so much build flexibility in favor of all V’s having the same root skills regardless. All V’s can now get 20 attribute points in 5 of the 6 slots with the new level cap. I’m just overall dissapointed. They could have just added these skills to the original skill planner and replaced some of the old ones. The original skill sheet that lets you decide to pick any skill as long as your attribute level allows it is much better than this new skill tree. I’m forced to buy into the bottom skill to get to the next tier of said skill in the new skill tree and i hate it.
okay so, I can see where you are coming from and I can respect that - however, counter-point: I CAN NOW THROW A GUY AT ANOTHER GUY HARD ENOUGH TO KILL THEM BOTH
@@hammermandan8264 I find it to have the same value as a party trick. The gameplay _looks_ a lot more bombastic and 'fun' and I very much appreciate the extra combat opportunities, but it's not worth removing a lot of player choice when it comes to specializing. You're forced to min-max into a specific weapon type and playstyle based off which basic stats or skills you like more. Horrible. I also don't like that all the perks are barfed into one big table per attribute now, which removes the clear delineation between which perks are actually worth something to you and which aren't. I think it's a huge step back in terms of player choice and If I ever update to 2.0 I'm going on the hunt for a mod that puts me back on 1.6 perks with maybe some takeaways from 2.0.
@@yfnratchet Eh i mean i can see both sides. I think the new system are better in some ways but worse in others. It's better in terms of clarity and in terms of acually giving new actions you can do instead of just being passives and stat increases. It's worse for build diversity since the new tree locks you into a certain playstyle which the other one did not. Atleast as much.
@@MeldinX2 Yeah, I'll concede that in terms of UI the old perk trees sucked. It was hard to tell which perks gave you what, especially in terms of crafting perks in the Tech and Intelligence trees. I would have enjoyed an upodate to that design, but in final UX it didn't matter _too_ much to me since I could just do a little spiral out from the center to see what did what and plan accordingly.
It's funny that that they went from tech tree being necessary for crafting, fixed it, then immediately made tech tree necessary for using cyberwear and healing
FACTS. Only way u can make a character with low tech attribute is if you play full stealth and focus purely on netrunning and stealth/silenced weapons which is damn near impossible on very hard difficulty. Too little dps and ur made of glass.
Only issue I have right now is that my build doesn't work anymore.. I had to decrease the difficulty from very hard for the first time. Upgrading all the cyberware is also very expensive. I went from Sandevistan with a 3s cooldown to 50s which stinks. Overall I love the changes to Tech especially but also miss other stuff I had before mainly in the blades tree. Do all Ripperdocs now sell the same stuff? Btw. the game also deleted all my heal injectors below mk5. That's a few hundred mk3 and mk4 just gone. If you wanna throw in a video how to make credits in 2.0 I'd be very happy :)
Was looking for a comment like this. I had a 3 sec. sandi build and I think this update made it nearly impossible to get it to a cooldown anywhere near 3 sec. Looks like optical camo had a huge nerf too. Description now reads its 90% invisibility and boy do I see a difference. Enemies spot me way too easily and the cool down is longer I think. My whole build is obsolete now. Thinking about lowering the difficulty too just to get by.
@@yeagerist2258 So after a few days Sandivistan is as strong as ever probably even stronger. I had to get a new one "Apogee" which at 5+ atm has a cooldown of 25s. The Cyborg perk from the Tech tree gives you -15% cd as long as all cyberware slots are filled and now I got a new cyberware for my Frontal Cortex "Axolotl" which at 5+ gives you -11% cd for all cyberware for each enemy you neutralize which is crazy good. You also can also turn off Sandivistan which means you don't have to full cd to wait. for 1-2 enemies I can turn it off and have to wait 2-3 seconds before it's online again. When you have larger groups you don't have to wait at all anymore. All this with -85% speed for everyone else which is much slower than before.
Would you say it makes more sense to spec strictly into one attribute or another for a specific build, or is it possible to make a good hybrid build? I want to be able to do a little bit of netrunning on top of a Reflex/Cool build. So, probably majority into Reflexes, and then some into both Cool and Intelligence, I guess, right? I'm starting the game over completely tonight, so I guess I'll have plenty of time to just mess with it. I've played this game 3 times already and never made it past "Meet Hanako at Embers". lmao
At end game i was able to put 20 intelligence, 20 reflexes, 20 tech ability, 17 body, 4 cool. With gorilla arms equipped, you can open doors that require the 20 body too without needing 20 in body. You will need Pantom Liberty to raise level cap to 60 for this.
@@yeagerist2258 There aren’t enough perk points to keep your former proficiency in both styles as strong as they were. If you wanna spec a lot into one you can’t spec much at all into the other especially if you want to have anything in one of the other three trees. They just didn’t give enough perk points period imo.
Honestly? We really should be allowed to max everything. Yes the potential for brokenness is there but we would kinda deserve it if we grind *that* much to get there. Just picture having to do all those things just for some perk point or small buff. Though I still want to know what to do to level each of those paths. Game doesn’t tell me jack.
If I’m doing a new play trough, Does the relic tree unlock instantly for use if I buy phantom liberty or will it be unlocked Once I get to that point in the story?
Wow, getting so many ideas now. I imagined new options, but this really is beyond what I thought we would be able to do. We might not have gotten NG+, but we did get a NG (:P )
so if your getting ideas from someone else u need to do something life your life as someone else its sad we as creators should inspire not tell people what to do
cant wait to do a troll body/intellegence unarmed build again with the new perk especially cinsidering now i heard the blunt weapon tree works with gorilla arms
@khrazeGaming….In one of my play through in which I have done everything upgraded everything, I have 219 perk points. Are u saying that this is going to be cut to max of 80?
Im having a hard time figuring out my "master of unlocking" build now that 2.0 is here. Im currently 20 str, int, tech, 6 ref, 5 cool. I have 4 different playthrus but this one is the toughest to figure out. Hopefully, this guide helps!
Hopefully they add a repeatable gameplay loop in some fashion and xp to get up like going through entire game and not being able to get all the bonuses or a decent way to get money after doing everything is just crappy
I’m personally running what I call the 4/20 netrunner build which is 4/20/20/20/15, with a focus on intelligence perks, dipping in SMGs, Cyberware & a few Cool skill tree perks. In my original playthrough I did a Tech/Cool build that focused on Crafting and Stealth with Throwable Knives and Blades. Since I don’t need any investment to get the best crafting anymore, and I don’t really want to move away too much from a more methodical, carefully planning playstyle, but also don’t want to do purely stealth again either, this is the way to go for me and my god I am loving it. This build is also perfect if you like using Skippy!
As a Corpo you start in Arasaka as a secret security agent, and since I've shoot too much, this time I'm an asian ex-Arasaka V in Katana and suit. I'm the TakemurOda now!
Im so glad i waited till 7 days ago to re-buy CP2077. Haven't played since Launch week and now playing on a monster gaming PC. My first character is only 32 but loving it and still learning so adjusting to 2.0 should be easy. Still going for a super soldier build.
Shame they didnt add a vendor where you could visit and pay with a currency (being the usuall cash or something else) to reset your traits any time you want
I hate that they moved the monowire perks to intelligence, i think the mantis blades are boring and really enjoyed the monowire for my melee build, but now i need to go down intelligence to do that now.
I don't have to ruin my character cdpr did that for me tying cyberware to a stat I didn't invest in beforehand because it wasn't needed. now I can equip less than half the bar for cyberware my quick hacking is doodoo now.
And now you have to level up builds more you can’t get to the max level of all the skill trees they need to change that it’s cool for people who make builds but what if you just don’t care and want to be good at everything well you can’t because cdpr have this restriction system they need to change this soon look at starfield you can unlock everything in that
But what about the Perk Points we colletected through out the world with the shards? Do we get them back once we reset after 2.0? You said "Max 80 Perk Points"
so is the dying night style, ricochet-headshot archetype dead now, or do we just have to build it way differently, please? I'm leaving my level 26 V (which was my Dying Night build, in progress) for now, to focus on a new hacker/monowire character (definitely using your new video as a guide to help me with it) but I'd definitely love to come back to my level 26 as well, even if I just restart this character again, it's a build I was really into. All the bullet time you have access to, the crazy headshot multipliers, the ricochet was so much fun as well. I may have originally even got this build from you as well, I forget. After seeing handguns moved to cool though, and that we have no skills linked to ricochet, I assumed they wanted to kill off the build to make room for new stuff. Would be awesome if it can make a come back, just a bit different though. Would definitely love to see an updated, automatic pistol/headshot/ricochet build, if it's at all possible to do again. PS: so looking forward to the smart SMG's.
I'm really disappointed that Tech guns got sidelined so badly. Before 2.0 I always just ran with a tech revolver and a shotgun... in 2.0 tech weapons don't seem to synergize all that well with any build at all (and get like 1 talent cluster in the upper right of the tech tree and that's it. The only thing tech weapons do (other than shoot through walls ofc) is leveling up Engineer path.... Even tech revolvers were nerfed to hell by adding charge time to them. My poor Burya.. Until modders get to it, tech weapons are now just gimmicks you can use with the Stalker eyes to shoot alert enemies through walls, but since they lost the talents that made their damage huge, they now lose to any other type of gun in an open fight. Btw can someone explain to me how gaining crafting specs work in 2.0? I feel like I got some by disassembling the weapons but that might be just a feeling. Even with iconics, sometimes you get a weapon outright and sometimes just a crafting spec... when the 21GB PL patch finally finishes downloading I gotta try disassembling my Fenrir to see if I get a crafting spec or if it just gets lost forever.
Please help me im disgusted with this update. Lizzie ruined. Fenir runed and no trauma team thermal any Dian g58s. But I’m at fingers looking for fortified hover ankles and sanvistian 4 quint and don’t see that weres are they and any new thermal guns ?