UPDATED!!!! DAY 227 OF COMMENTING *BUFF NATALIA!!* (June = 213) [I've been commenting this since October, 31, 2022] Natalia Adjustments: 1. Buff (⬆️) - Creep dmg 15% to 50% 2. Indirect Nerf (⬇️) - Inspire cd 60s to 75s/lower inspire lifesteal 3. Indirect Nerf (⬇️) - Battle spells no longer trigger endless battle's passive. 4. Adjustment (~)/(⬇️) (Nerf on Nata Roam) - (~) Passive/ 250(+120%) ->> 200(+130%) - (⬇️)First skill/Dmg nerf - (~) Ult/Dmg: 25-35-50 -> 15-25-35/stores 2 charges. Charging time reduced by 50% on creep kills. 5. Indirect Nerf (⬇️) -Buffs Spawn sooner when the game starts -this means that Natalia can no longer invade the enemy buffs 6.MAJOR Nerf (⬇️) (Weaker Silence, No Invisibility) - (⬇️) Passive - Slow removed/Silence: 1s per 2 hits -> 0.25s per hit/Visible to the enemies in 2s -> 0.6s (can't be targeted by lock on skills) - (⬇️) Ult - 2s Affected by cdr -> 3s not affected by cdr 7. Indirect Adjustment (~) -Rapid boots cost: 800->750 Passive Movement speed: 80 -> 70 Side effect Movement speed 40 -> 45 8. Indirect Nerf (⬇️) -Dominance Ice Atk Speed Reduction 30% -> 70% 9. Indirect Nerf (⬇️) -Orange buff Penetration: 10% -> 5% (For Non-Junglers) 10. Nerf (⬇️) -The no exclamation mark bug is fixed 11. Temporary Buff (⬆️) -Helcurt (Natalia's no.1 counter) is banned 12. Indirect Nerf (⬇️) -Aegis and Vengeance can be casted while cc'ed or silenced 13. Indirect Nerf (⬇️) *The Last Straw* -DHS Nerf Passive Dmg: 9% -> 8% ============================= Natalia bugs: 1. When Nata's passive is active, layla's enhanced basic attack is still able hit Natalia, even tho her passive is active. Her passive is supposed to counter *locked* skills and *locked* basic attacks (Still not fixed!!) 2. Natalia's smoke screen doesn't immune Kimmy's enhanced basic attack! "But Kimmy's Skil 1 is considered a skill" *READ THE SKILL DESCRIPTION AT THE TOP OF KIMMY'S SKILL ONE, IT SAYS "MAGIC BASIC ATTACK" SO NAT SHOULD BE IMMUNE TO IT!!* 3. Minion Bug is Fixed! ============================== *This isn't an Ordinary Comment!* Do you think that Natalia is underperforming? *DO YOU THINK NATALIA NEEDS RECOGNITION?* NATALIA'S COLLECTOR SKIN "Warrioress Paragon" SHOULD BE RELEASED ASAP! -*IVE NOTICED THAT NATALIA IS UNABLE TO BURST MOST SQUISHY TARGETS IN THE MID GAME, SO SHE NEEDS AN ATTACK SCALING ON HER PASSIVE!!!* ==================== *BUFF NATALIA!!:* -PETRIFY CD: 75S -> 70S -SILENCE DURATION: 0.25S -> 0.4S WHEN MARKED EVERYTIME -PASSIVE DAMAGE: 200 (+130% Total Physical Attack) => 220 (+135% Total Physical Attack) -Ultimate Damage: +5 Physical Attack 15-25-35 -> 20-30-40 -TIME BEFORE SHE GETS EXPOSED: 0.6S TO 0.8S ===================== She's horrible asf. Her claw is literally like plastic in the early game! Late Game? Her damage is OKAY against heroes with NO PHYSICAL DEFENSE items!
UPDATED!!!! DAY 227 OF COMMENTING *BUFF NATALIA!!* (June = 213) [I've been commenting this since October, 31, 2022] Natalia Adjustments: 1. Buff (⬆️) - Creep dmg 15% to 50% 2. Indirect Nerf (⬇️) - Inspire cd 60s to 75s/lower inspire lifesteal 3. Indirect Nerf (⬇️) - Battle spells no longer trigger endless battle's passive. 4. Adjustment (~)/(⬇️) (Nerf on Nata Roam) - (~) Passive/ 250(+120%) ->> 200(+130%) - (⬇️)First skill/Dmg nerf - (~) Ult/Dmg: 25-35-50 -> 15-25-35/stores 2 charges. Charging time reduced by 50% on creep kills. 5. Indirect Nerf (⬇️) -Buffs Spawn sooner when the game starts -this means that Natalia can no longer invade the enemy buffs 6.MAJOR Nerf (⬇️) (Weaker Silence, No Invisibility) - (⬇️) Passive - Slow removed/Silence: 1s per 2 hits -> 0.25s per hit/Visible to the enemies in 2s -> 0.6s (can't be targeted by lock on skills) - (⬇️) Ult - 2s Affected by cdr -> 3s not affected by cdr 7. Indirect Adjustment (~) -Rapid boots cost: 800->750 Passive Movement speed: 80 -> 70 Side effect Movement speed 40 -> 45 8. Indirect Nerf (⬇️) -Dominance Ice Atk Speed Reduction 30% -> 70% 9. Indirect Nerf (⬇️) -Orange buff Penetration: 10% -> 5% (For Non-Junglers) 10. Nerf (⬇️) -The no exclamation mark bug is fixed 11. Temporary Buff (⬆️) -Helcurt (Natalia's no.1 counter) is banned 12. Indirect Nerf (⬇️) -Aegis and Vengeance can be casted while cc'ed or silenced 13. Indirect Nerf (⬇️) *The Last Straw* -DHS Nerf Passive Dmg: 9% -> 8% ============================= Natalia bugs: 1. When Nata's passive is active, layla's enhanced basic attack is still able hit Natalia, even tho her passive is active. Her passive is supposed to counter *locked* skills and *locked* basic attacks (Still not fixed!!) 2. Natalia's smoke screen doesn't immune Kimmy's enhanced basic attack! "But Kimmy's Skil 1 is considered a skill" *READ THE SKILL DESCRIPTION AT THE TOP OF KIMMY'S SKILL ONE, IT SAYS "MAGIC BASIC ATTACK" SO NAT SHOULD BE IMMUNE TO IT!!* 3. Minion Bug is Fixed! ============================== *This isn't an Ordinary Comment!* Do you think that Natalia is underperforming? *DO YOU THINK NATALIA NEEDS RECOGNITION?* NATALIA'S COLLECTOR SKIN "Warrioress Paragon" SHOULD BE RELEASED ASAP! -*IVE NOTICED THAT NATALIA IS UNABLE TO BURST MOST SQUISHY TARGETS IN THE MID GAME, SO SHE NEEDS AN ATTACK SCALING ON HER PASSIVE!!!* ==================== *BUFF NATALIA!!:* -PETRIFY CD: 75S -> 70S -SILENCE DURATION: 0.25S -> 0.4S WHEN MARKED EVERYTIME -PASSIVE DAMAGE: 200 (+130% Total Physical Attack) => 220 (+135% Total Physical Attack) -Ultimate Damage: +5 Physical Attack 15-25-35 -> 20-30-40 -TIME BEFORE SHE GETS EXPOSED: 0.6S TO 0.8S ===================== She's horrible asf. Her claw is literally like plastic in the early game! Late Game? Her damage is OKAY against heroes with NO PHYSICAL DEFENSE items!
The way they make Betos walk in the middle of them shows how much Betosky's presence is important for them in that game. They felt that they would lose without him
UPDATED!!!! DAY 227 OF COMMENTING *BUFF NATALIA!!* (June = 213) [I've been commenting this since October, 31, 2022] Natalia Adjustments: 1. Buff (⬆️) - Creep dmg 15% to 50% 2. Indirect Nerf (⬇️) - Inspire cd 60s to 75s/lower inspire lifesteal 3. Indirect Nerf (⬇️) - Battle spells no longer trigger endless battle's passive. 4. Adjustment (~)/(⬇️) (Nerf on Nata Roam) - (~) Passive/ 250(+120%) ->> 200(+130%) - (⬇️)First skill/Dmg nerf - (~) Ult/Dmg: 25-35-50 -> 15-25-35/stores 2 charges. Charging time reduced by 50% on creep kills. 5. Indirect Nerf (⬇️) -Buffs Spawn sooner when the game starts -this means that Natalia can no longer invade the enemy buffs 6.MAJOR Nerf (⬇️) (Weaker Silence, No Invisibility) - (⬇️) Passive - Slow removed/Silence: 1s per 2 hits -> 0.25s per hit/Visible to the enemies in 2s -> 0.6s (can't be targeted by lock on skills) - (⬇️) Ult - 2s Affected by cdr -> 3s not affected by cdr 7. Indirect Adjustment (~) -Rapid boots cost: 800->750 Passive Movement speed: 80 -> 70 Side effect Movement speed 40 -> 45 8. Indirect Nerf (⬇️) -Dominance Ice Atk Speed Reduction 30% -> 70% 9. Indirect Nerf (⬇️) -Orange buff Penetration: 10% -> 5% (For Non-Junglers) 10. Nerf (⬇️) -The no exclamation mark bug is fixed 11. Temporary Buff (⬆️) -Helcurt (Natalia's no.1 counter) is banned 12. Indirect Nerf (⬇️) -Aegis and Vengeance can be casted while cc'ed or silenced 13. Indirect Nerf (⬇️) *The Last Straw* -DHS Nerf Passive Dmg: 9% -> 8% ============================= Natalia bugs: 1. When Nata's passive is active, layla's enhanced basic attack is still able hit Natalia, even tho her passive is active. Her passive is supposed to counter *locked* skills and *locked* basic attacks (Still not fixed!!) 2. Natalia's smoke screen doesn't immune Kimmy's enhanced basic attack! "But Kimmy's Skil 1 is considered a skill" *READ THE SKILL DESCRIPTION AT THE TOP OF KIMMY'S SKILL ONE, IT SAYS "MAGIC BASIC ATTACK" SO NAT SHOULD BE IMMUNE TO IT!!* 3. Minion Bug is Fixed! ============================== *This isn't an Ordinary Comment!* Do you think that Natalia is underperforming? *DO YOU THINK NATALIA NEEDS RECOGNITION?* NATALIA'S COLLECTOR SKIN "Warrioress Paragon" SHOULD BE RELEASED ASAP! -*IVE NOTICED THAT NATALIA IS UNABLE TO BURST MOST SQUISHY TARGETS IN THE MID GAME, SO SHE NEEDS AN ATTACK SCALING ON HER PASSIVE!!!* ==================== *BUFF NATALIA!!:* -PETRIFY CD: 75S -> 70S -SILENCE DURATION: 0.25S -> 0.4S WHEN MARKED EVERYTIME -PASSIVE DAMAGE: 200 (+130% Total Physical Attack) => 220 (+135% Total Physical Attack) -Ultimate Damage: +5 Physical Attack 15-25-35 -> 20-30-40 -TIME BEFORE SHE GETS EXPOSED: 0.6S TO 0.8S ===================== She's horrible asf. Her claw is literally like plastic in the early game! Late Game? Her damage is OKAY against heroes with NO PHYSICAL DEFENSE items!
Nah, she really can't be considered a frontliner if there's no main frontliner. She is only a secondary frontliner. If there is no primary one, she's just a finisher.l If there's a support tho, she _can_ be the main frontliner.
This was a miracle of a game that shouldn't had been won. As much as Beto's map awareness and positioning helped a ton, i'll say the opponents mostly lost the game for themselves. 1. They should had invaded the jungle right from the very start. There's so many frontlines being Gloo, Leomord, badang (the occasional rotation) that could easily disrupt beto's farm and allow their own jungler to snowball. In the early game, even 3 MMs will not have much effect on the frontline. 2. Rarely did they fight as a team to capitalize on their frontline advantage. Badang could very well initiate, Gloo and Leomord follow up for easy team wipe. However, most of the game was simply one or 2 of them charging straight at the squishes without a second thought. Though the 3 MM composition was ridiculous, in mid-late game they stuck together and kept their distance fairly well. 3. Their team composition had too many fighters. If there was an assassin (Saber, Karina, Harley, etc), the game could had ended much earlier. 4. Why did Badang buy Oracle? 4. Moskov was just out of position most of the time.
UPDATED!!!! DAY 227 OF COMMENTING *BUFF NATALIA!!* (June = 213) [I've been commenting this since October, 31, 2022] Natalia Adjustments: 1. Buff (⬆️) - Creep dmg 15% to 50% 2. Indirect Nerf (⬇️) - Inspire cd 60s to 75s/lower inspire lifesteal 3. Indirect Nerf (⬇️) - Battle spells no longer trigger endless battle's passive. 4. Adjustment (~)/(⬇️) (Nerf on Nata Roam) - (~) Passive/ 250(+120%) ->> 200(+130%) - (⬇️)First skill/Dmg nerf - (~) Ult/Dmg: 25-35-50 -> 15-25-35/stores 2 charges. Charging time reduced by 50% on creep kills. 5. Indirect Nerf (⬇️) -Buffs Spawn sooner when the game starts -this means that Natalia can no longer invade the enemy buffs 6.MAJOR Nerf (⬇️) (Weaker Silence, No Invisibility) - (⬇️) Passive - Slow removed/Silence: 1s per 2 hits -> 0.25s per hit/Visible to the enemies in 2s -> 0.6s (can't be targeted by lock on skills) - (⬇️) Ult - 2s Affected by cdr -> 3s not affected by cdr 7. Indirect Adjustment (~) -Rapid boots cost: 800->750 Passive Movement speed: 80 -> 70 Side effect Movement speed 40 -> 45 8. Indirect Nerf (⬇️) -Dominance Ice Atk Speed Reduction 30% -> 70% 9. Indirect Nerf (⬇️) -Orange buff Penetration: 10% -> 5% (For Non-Junglers) 10. Nerf (⬇️) -The no exclamation mark bug is fixed 11. Temporary Buff (⬆️) -Helcurt (Natalia's no.1 counter) is banned 12. Indirect Nerf (⬇️) -Aegis and Vengeance can be casted while cc'ed or silenced 13. Indirect Nerf (⬇️) *The Last Straw* -DHS Nerf Passive Dmg: 9% -> 8% ============================= Natalia bugs: 1. When Nata's passive is active, layla's enhanced basic attack is still able hit Natalia, even tho her passive is active. Her passive is supposed to counter *locked* skills and *locked* basic attacks (Still not fixed!!) 2. Natalia's smoke screen doesn't immune Kimmy's enhanced basic attack! "But Kimmy's Skil 1 is considered a skill" *READ THE SKILL DESCRIPTION AT THE TOP OF KIMMY'S SKILL ONE, IT SAYS "MAGIC BASIC ATTACK" SO NAT SHOULD BE IMMUNE TO IT!!* 3. Minion Bug is Fixed! ============================== *This isn't an Ordinary Comment!* Do you think that Natalia is underperforming? *DO YOU THINK NATALIA NEEDS RECOGNITION?* NATALIA'S COLLECTOR SKIN "Warrioress Paragon" SHOULD BE RELEASED ASAP! -*IVE NOTICED THAT NATALIA IS UNABLE TO BURST MOST SQUISHY TARGETS IN THE MID GAME, SO SHE NEEDS AN ATTACK SCALING ON HER PASSIVE!!!* ==================== *BUFF NATALIA!!:* -PETRIFY CD: 75S -> 70S -SILENCE DURATION: 0.25S -> 0.4S WHEN MARKED EVERYTIME -PASSIVE DAMAGE: 200 (+130% Total Physical Attack) => 220 (+135% Total Physical Attack) -Ultimate Damage: +5 Physical Attack 15-25-35 -> 20-30-40 -TIME BEFORE SHE GETS EXPOSED: 0.6S TO 0.8S ===================== She's horrible asf. Her claw is literally like plastic in the early game! Late Game? Her damage is OKAY against heroes with NO PHYSICAL DEFENSE items!
Agree with your points, especially the 1st point. If they did that, they would have won the game around 10-12 mins. I believe Badang bought Oracle to sync with Athena's Shield, plus CD Rd and Mag Def, given his build. Nothing wrong with too many fighters (at most, 2 are normal and ok), and Badang could play a role of surprise ambush, especially against Beto's comp. The problem with their comp is they don't have much of a large area CC, such as Vale, Valir, Atlas, etc. B/c of that, they were struggling in the team fight in the late game, which was also their 2nd big mistake, when Lesley/ Clint/ Xavier are very scary if having fully build.
Xavier got mvp lil, I knew he would, man was destroying the enemies front line with that immobilise, if not for him then beto won't be able to hit the enemies
Not rlly a big problem even if they get to late game, mms are still squishy and with good team work the enemy will be able to sneak behind them and burst them all
Jaaa... I made it till the end and I'm crying. It's like watching a ghost movie:(. Xavier and freya did really played well. And also Betoo you too played so so wild and godly. I love 19:50 when 3 of you recalled. It's like superheros using their superpowers. Thank you god Betooo and love ya❤
Beto: They got overly confident. This might actually be the turning point we were looking for. Little did Beto knows thats was Lesley's plan all along when he decided to pick a roamer Lesley. What a big brain play by Lesley 🫡
Lesley late game and using a dire hit is scary. 1 hit = half hp, she crush balls of any tanky fighter @-@ Sadly she barely use ult to scan the map, especially during late games
1:50 Honestly, I think there’s a significant problem in the triggers when locking to minions and towers, which is more evident on marksmen. There are multiple times where I missed my target that is within my range despite pressing the right buttons. So lesley could’ve pulled it off, but this “bug” prevented it from happening
Yeah that was definitely a little weird. If the Lesley was smart enough to do such a sneaky play she should've been smart enough to lock the buff as well, or maybe it was just a mistake in her part where she accidentally pressed the wrong button
I'll never understand why great players dont communicate by pinging. The map pinging is amazing, you can tell people not only to retreat but to support and who to support at a given moment. Like why not just ping lesley to help lord there? Or spam the command split push and tell which one to push and which lane? As a now main tank this has helped me a lot because once they mess up for not retreating when told they notice that following these hints helps. Like in 13:00 nobody pinged freya or lesley to check the bush, heck nobody even pinged freya to ignore the lane and help.
Right, I think so too. Eventho sometimes its 50/50 chances of them to listen, but still worth it, like at least u try. If I am in that situation, I will ask freya to ping if she wants to set so that we can support her from behind as she is the sole initiator (who else can?)
@@radeczech15 He would've probably been a little angry but not like cursing at them lol, i don't get why people normalize getting mad asf in games. Whenever I get these kind of teammates the most I'll say are passive aggressive comments like "tank? Mage?" It doesn't feel like I'm flaming them but more so disappointed in their performance. Usually this leads to them playing slightly better and not just throwing
UPDATED!!!! DAY 227 OF COMMENTING *BUFF NATALIA!!* (June = 213) [I've been commenting this since October, 31, 2022] Natalia Adjustments: 1. Buff (⬆️) - Creep dmg 15% to 50% 2. Indirect Nerf (⬇️) - Inspire cd 60s to 75s/lower inspire lifesteal 3. Indirect Nerf (⬇️) - Battle spells no longer trigger endless battle's passive. 4. Adjustment (~)/(⬇️) (Nerf on Nata Roam) - (~) Passive/ 250(+120%) ->> 200(+130%) - (⬇️)First skill/Dmg nerf - (~) Ult/Dmg: 25-35-50 -> 15-25-35/stores 2 charges. Charging time reduced by 50% on creep kills. 5. Indirect Nerf (⬇️) -Buffs Spawn sooner when the game starts -this means that Natalia can no longer invade the enemy buffs 6.MAJOR Nerf (⬇️) (Weaker Silence, No Invisibility) - (⬇️) Passive - Slow removed/Silence: 1s per 2 hits -> 0.25s per hit/Visible to the enemies in 2s -> 0.6s (can't be targeted by lock on skills) - (⬇️) Ult - 2s Affected by cdr -> 3s not affected by cdr 7. Indirect Adjustment (~) -Rapid boots cost: 800->750 Passive Movement speed: 80 -> 70 Side effect Movement speed 40 -> 45 8. Indirect Nerf (⬇️) -Dominance Ice Atk Speed Reduction 30% -> 70% 9. Indirect Nerf (⬇️) -Orange buff Penetration: 10% -> 5% (For Non-Junglers) 10. Nerf (⬇️) -The no exclamation mark bug is fixed 11. Temporary Buff (⬆️) -Helcurt (Natalia's no.1 counter) is banned 12. Indirect Nerf (⬇️) -Aegis and Vengeance can be casted while cc'ed or silenced 13. Indirect Nerf (⬇️) *The Last Straw* -DHS Nerf Passive Dmg: 9% -> 8% ============================= Natalia bugs: 1. When Nata's passive is active, layla's enhanced basic attack is still able hit Natalia, even tho her passive is active. Her passive is supposed to counter *locked* skills and *locked* basic attacks (Still not fixed!!) 2. Natalia's smoke screen doesn't immune Kimmy's enhanced basic attack! "But Kimmy's Skil 1 is considered a skill" *READ THE SKILL DESCRIPTION AT THE TOP OF KIMMY'S SKILL ONE, IT SAYS "MAGIC BASIC ATTACK" SO NAT SHOULD BE IMMUNE TO IT!!* 3. Minion Bug is Fixed! ============================== *This isn't an Ordinary Comment!* Do you think that Natalia is underperforming? *DO YOU THINK NATALIA NEEDS RECOGNITION?* NATALIA'S COLLECTOR SKIN "Warrioress Paragon" SHOULD BE RELEASED ASAP! -*IVE NOTICED THAT NATALIA IS UNABLE TO BURST MOST SQUISHY TARGETS IN THE MID GAME, SO SHE NEEDS AN ATTACK SCALING ON HER PASSIVE!!!* ==================== *BUFF NATALIA!!:* -PETRIFY CD: 75S -> 70S -SILENCE DURATION: 0.25S -> 0.4S WHEN MARKED EVERYTIME -PASSIVE DAMAGE: 200 (+130% Total Physical Attack) => 220 (+135% Total Physical Attack) -Ultimate Damage: +5 Physical Attack 15-25-35 -> 20-30-40 -TIME BEFORE SHE GETS EXPOSED: 0.6S TO 0.8S ===================== She's horrible asf. Her claw is literally like plastic in the early game! Late Game? Her damage is OKAY against heroes with NO PHYSICAL DEFENSE items!
This is why you should not and never give up until it's over, because you'll never know that you might just have the thing that is needed to win the game
Everytime i keep getting lose streak i will always watch your videos to get better and it actually made me good and i actually comeback one time using cecilion
That was an insanely frustrating game 💀 GGWP I met with a similar scenario today and won as well 🤡 how the tables turn 🌚 thanks for another amazing footage Betosky ❤
I recently won a Match in which I was playing Gloo and I had 4 mages in the team beside me. I feel that with unbalanced composition such as those, together with sheer luck, you also need to wait for the right moment to win. With me it came towards endgame. Mages are so strong when they build core items and they are more versatile than MM in my opinion. But I'm no Betosky :P he proved times and times again that he can definitely win impossible matchups...
ggwp.. very long and intense match.. passed 30m marks.... but i enjoyed it very much, your epic gameplay complemented by intense and epic sountracks really awesome
I feel some people just forget so I'll just say it here that you cannot dodge games in Mythic by going multiple heroes in same role. As for lower ranks you can troll your team by changing your lane to exp or different lane since the dodge mechanic works on the lane the hero is assaigned to like for example if your team is dodging by going 3 mm. It won't work if one of the mm switches to be the jg as the mm.
I remembered that I faced like that situation too, we're all squishy heroes and enemies are all meta heroes but in the end we won with the epic comeback lol the match time was long too 42 mins 😅
i was just in a match like this. there were three marksmen, and one of them were a roamer. i was a mage, but sadly we all lost and my rank went down. another sad thing is i just came back to play mobile legends.
I always stay calm and collected with a tram like this. Like betosky i would choose a mm or mage to carry the team. But its not always possible to win with an unbalanced team
Well Lesley did show she was gonna choose mm and Clint screwed it up. Lesley also tried to steal the buff from the enemy, but skill issues 😢. A good adjustment would be for Xavier to go for roaming dire hit and let Lesley farm midlane. While the early game would be hell, late game would be in your favour. Freya with defense build is good but her speed is an issue for her to roam
2 things that I rarely encounter during solo Q: 1- A good Tank.(That's why most of the time I roam, bec I think the tank/supp is the one that would dictate the phase of the game.. I'm pretty confident of my roaming skills bec I know what I'm doing(Thank you RU-vid 🤣). 2-A team that knows how to sync minion waves when there's lord..(Well, I at least I do it so I just let the others do what they want and Sync 1 lane myself..Atleast its not just a one way push, its hard to do though if I'm on a tank/supp bec there's no wave clear🗿) ..Anyway, That was a very draining 30 min ragged game.