Three years after uploading these videos, and you're still responding to comments. What a nice fellow you are! Based on when and where the opponent gets hit, the paper airplane super can drag them all the way to the corner, yeah?
TehFoamy Hey, thanks for kindness hehehe I always try reply the comments, as possible... Even when youtube tricks me thinking that it's spam or don't notify me about news comments :D As for airplane super, when you launch that, and opponent is not in corner, you can keep running to him, doing the camera moves too, and super will hit opponent until it reaches end of screen! If you do that with good timing, probabbly will got lots of hits/damage, not sure if you can do with airplane move (charge back/forward+P)... Probabbly I tried sometimes on video, not sure, but for super move, I'am almost sure that I do that :) Sorry my bad english :D
+TehFoamy At low health, Ming Boy becomes a BEAST, as Super Paper Plane (QCF, QCF + HP) moves MUCH slower; enough so that you can run in to get close and then just WALK them to the other side of the screen, roll behind (LP + LK) and drop ANOTHER SPP on the other side, making it a true infinite, corner-carry AND meter-positive combo. Seriously. I caught the gas mask dude with it for over 200 hits until the time ran out. Unfortunately, damage scaling in this game is based on hits, not button presses, so by the time you get up to 40 or 50, it's only really good for running out the clock. I suppose, though, you could pair that with a last-second recover move (QCB, QCB + K) to cheese out the timer. On the other side of the coin, he ALSO seems to have the lowest health of the cast, meaning you can't make any mistakes with him. He also has an issue with smaller characters (Mario and Stick Figure) that cause his paper airplanes to whiff or not hit as solid as they could.