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Donut to Brownie Morph Animation | A KeyMesh Experiment in Blender 3D 

MV ARTZ
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For this animation, I wanted to morph a Donut into a Brownie, which seemed the perfect time to try KeyMesh Addon by Pepe School Land. What I'm doing here is a hybrid technique somewhere between regular animation and KeyMesh Animation. KeyMesh animation feels like frame-by-frame animation, say done in Animate CC or ToonBoom, but then in 3D.
It's almost like stop-motion animation. You have to carefully plan this out upfront. Because Blender won't create interpolated keyframes for you. Normally it's your personal in-betweener, but now you have to do it yourself. And that is also right where its strength lies.
I'll animate a base animation, layered with the capabilities of the Keymesh addon, to smooth out the morph between shapes in 3D.
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14 апр 2021

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Комментарии : 24   
@jhonnyb128
@jhonnyb128 3 года назад
Hey, don't stop making your videos, your technique is helping me a lot in my work here at the company where I work, and also with the question of Key Mesh it will help me a lot in a personal job!
@Atralyn
@Atralyn 2 года назад
Super interesting! really needed this technique!
@MrGooGone
@MrGooGone 3 года назад
This effect is lovely! Great job!
@toapyandfriends
@toapyandfriends Год назад
awesome intro!
@3Dgasm
@3Dgasm 3 года назад
Going to have to try this myself!
@gerardvanroon953
@gerardvanroon953 3 года назад
Fantastic work
@e-mananimates2274
@e-mananimates2274 3 года назад
It seems like you were engaging with your own experimentation with Keymesh. I actually discovered several things about the plugin myself, which I wrote in a document.
@adsfb5118
@adsfb5118 3 года назад
Very Cool. How do you come Up with the concept?
@runsbuns3675
@runsbuns3675 3 года назад
youre blender color theme is similar to my zbrush color theme
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