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Doom 2: Speed of Doom - Map 10: Vile Pain (UV Max) 

thesoulingredient
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Speed of Doom is a 2010 WAD comprised of 33 maps made entirely by Darkwave0000 and Joshy. Darkwave0000 is a somewhat mysterious, but deeply influential character in the Doom scene, and only really pops up when he contributes to the French Doom Community WADs (like the 3HA series and 180 MPV).
Joshy on the other hand has had a pretty long career since SOD. Having contributed to big projects like BTSX 2, Community Chest 4, and Ancient Aliens, being the project lead for both Plutonia Revisited WADs, and having his own 32 map WAD in Resurgence, Joshy’s impact on the Doom community can’t go unnoticed.
Both mappers have pretty distinct styles, and the fact that they alternate maps in Speed of Doom (Darkwave handles even # maps, Joshy handles odd # ones, besides the secret maps) highlights these differences even more.
In general, Speed of Doom combines influences from many of the most popular and influential WADs from the early 2000s. Scythe/Scythe 2, Alien Vendetta, Hell Revealed, and others can be seen in Speed of Doom, and it coalesces to form an entirely unique and influential mapping style in its own right. There’s a reason why so many modern mappers look to Darkwave and Joshy’s masterpiece for inspiration. Speed of Doom is incredibly fun, bloody, violent, and full of intense combat and heavily atmospheric environments.
====================
IWAD: Doom 2
Port: DSDA-doom 28.0
Compatibility: Boom (comp level 9)
Mapper(s): Darkwave0000
MIDI: Kevin Schilder - Mist (from Heretic)
====================
Speed of Doom: www.doomworld....
DSDA-doom: www.doomworld....
====================
A beautiful concept map with great visuals and brutal action, Vile Pain is a map with a long history of children. 13 Angry Archviles and 14 Angrier Archviles by skillsaw, 200 Mega Hurtz by mouldy, many maps since Vile Pain have utilized this idea of having a set number of Arch Viles or Pain Elementals sprinkled throughout the map.
The tone of this map fits really nicely with the Heretic music here. There’s a bit less whimsy and wonder here, and replacing it is a bit more underlying evil.
The title says it all, really. Arch Viles and Pain Elementals show up in pretty much every fight and room. You can’t take two steps into any room here without encountering either one of them.
The traps that Darkwave devises that utilize them are also tricky at first. The blue key area could catch you off guard if you aren’t aware of the Spiders and Viles that spawn in. The pillars make avoiding the Viles a little harder due to the fat hit boxes of the Spiders, but the pillar next to the blue light secret is a nice cubbyhole to take refuge in. The two blue key areas themselves are a rush. I love watching the massive horde of Pinkies rush you after the red key, and the Pain Elementals mixed in with all the Spiders is a vicious trap. Lastly, the huge Arch Vile teleportation ambush at the exit is some good old fun.

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18 сен 2024

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Комментарии : 5   
@apolonyus-sun
@apolonyus-sun 2 дня назад
Archvile map! Nice job! 👊🏻
@stephenhowe4107
@stephenhowe4107 2 дня назад
It reminds me of "Hunted", Plutonia, MAP11 (18 Archviles on UV) Arch-violence", Plutonia 2, MAP 11 (84 Archviles on UV), music "Become the Hunted"
@pjousma
@pjousma 2 дня назад
Very wel played sir, almost looks like a tas, that good gg wp
@Kaneda2019
@Kaneda2019 2 дня назад
Awful Archvile presence. Nice finish Soul 🛡️
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