Fun lore-thing about Martianbuddy: Around Delta Labs it's revealed that Martianbuddy was a network of people who were afraid of Betruger and figured out he was out to no good. It was their way of spreading the word without getting noticed. Also that's the reason why the martianbuddy lockers hold the most powerful weapons at that point of the game: To keep weapons around for the people juuust in case. :D
Damn! I missed that, but thank you for letting me know though. Actually changed my opinion of the game a little bit... or at least story wise. Either way thanks for sharing! I love learning more about the games I cover.
That's the smartest way to save the lives of the people without getting caught. Pretend that you're just a regular snake oil company that sells you pills that guarantee " two inches longer *something* in just one week" . Muthafuckin' Martian Buddy was never a snake oil company, those were people who were trying to save lives of UAC staff and personnel, and they helped a player to save his own.
@@comander2033 It's not directly stated but if I remnever correctly, one of the martianbuddy emails is sent to the guy's spam folder to avoid betruger picking up on it.
Doom 3 was coincidentally how I was introduced to the Doom franchise. I remember playing it when it came out. I was 11 and its terrified me. I feel as if it didnt have the Doom name with it, the game wouldnt have been as criticized as much as it was. Its a really good game, although flawed but because it carries the Doom name we all rip it to shreds if its not what we remembered as the original Doom.
Yeah that would totally scare the crap out of 11 year old Dan too. Haha It's not bad what so ever. My biggest problem was it not having that Doom flair to it.
@Ricardo Milos the original doom you are talking about, is nothing compared to the Doom 3. Doom 3 is an actual horror game, and that alone, is enough to win an argument to which kind is better. Definitely deserves the title Doom, while as for Doom 2016, a generic mass monster shooting, with no horror elements, and a fastened gameplay pace, with annoying portal to portal to portal to portal...play.
@Ricardo Milos No, in that case Brutal Doom fucked the community. BD changed the general perception of the franchise while Bethesda basically did an official remake of that mod and now if you ask someone about playing the old games they tell you to install "X" mod to have the "true Doom experience".
Doom 3 was great. At the time they couldn't just make another fast paced "kill everything that moves" shooter, because the market was absoluted flooded with those. The FPS genre was experiencing a shift with games like Half Life and F.E.A.R. taking the lead. Furthermore, with the technology available at the time, they couldn't exactly add anything new or refreshing to the franchise without changing the gameplay. Doom 3 had a GREAT atmosphere, the horror and action blend REALLY well. The gameplay is on par with the other games of the time and the game is big, dark, scary and SO fun! I really don't see why people complain so much about the game. The PDA thing wasn't that much of a hassle. You could listen to the audio logs in the background while you do other stuff. The flashlight didn't bother me that much either, the game rarely makes you fight enemies in pitch black. And even when enemies are in the darkness, the flashlight doesn't REALLY get in the way. Imps for example show themselves when they charge their fire balls giving you more than enough time to aim, shoot and dodge their attack. Zombies are slow, and you can easily spot them with a flashlight and then shoot 'em before they come close to you. Zombie marines have glowing red visors. Lost souls also emanate light.
I agree, also storytelling through PDAs was great. Many games later imitated that. I don't get why it's suddenly such a big problem for so many people. You can even almost ignore it if you want.
I remember trying to play this game on original Xbox, because doom eternal was coming out. I thought it would just be a doom game. I proceeded to shit my pants.
Did that happen during Doom 2016 gameplay? Guess not, and with that claim alone, you can already tell which game was more closer to its title, and which game is by far better than the other.
Compared to the terminals in Marathon, the Doom 3 PDA really kills the pacing, as I feel compelled to listen to every audio log and read every email when I find them (having OCD doesn't help). In Marathon, the terminals are only really required for finding out your mission objectives and exiting levels, and those parts can just be skimmed or outright ignored (minus flicking through the end computer to trigger the exit teleportation) in order to get back to the shooting. Also unlike Doom 3, the terminals are all written and detailed in such a way that you may well _want_ to read all the way through them, especially if it's to hear Durandal's Portal esque sense of humour. The alien terminals from Marathon 2 & 3 are a good example as well, revealing insight into the culture of the bad guys and their primary slave race whom you are trying to free. In Doom 3, you instead listen to audio logs and read emails because an ammo locker code may be revealed in them and you have to. It doesn't help that the logs all sound like someone in a recording studio, unlike the two System Shock games. Doom 3 Redux fixes that issue but the log and email problem remains. Doom 4 (2016) learns the lessons that Marathon taught it and uses the terminal system for its backstory, with shorter cutscenes or Half Life dialog sequences for the immediate story stuff. The only major difference between Marathon's terminals and Doom 4's ones is that the latter's are portable. There's audio logs in this game as well but from the _demons_ perspective, a bit like the Pfhor terminals in Marathon. Those are written and acted in such a metal way that you end up wanting to hear them all, especially as it's a badass demon voice practically shitting its pants over a ghost story of Hell's boogeyman AKA _you._
When your a imp who was placed behind a door waiting for doomish guy to open the door: yeah I’m so ready to kill him. When the level ends and your still sitting behind the door: oh god damn it it’s a speed runner!
Going through these Doom videos is bittersweet. So well put together, with an interesting perspective. I appreciate that you played the vanilla versions of Doom and Doom II also... The humour though, it's painful - I keep wincing! D:
Great episode. So happy to see the series move along. Really enjoy the style you've put in your new content. BUT!! Dan.. that "Taken" bit at the end... Marc is infecting you i think... lol.
Hey before you do doom 4, please play final doom (well actually you can read the prequel and the text screens that's all) AND DOOM 64! Read the prequel manual text and ending of doom 64. This is connected to doom 4. if yo havent dont that already. i like to think doom3 timeline is the timeline where daisy didn't die.
what I think let the game down a bit was that a lot of content was cut before release: in the e3 alpha the shotgun originally had a different model,hold 5 shells in it's chamber and reloaded them slowly one at a time, monsters used death animations and zombies would get up after being gunned down.... all of this cut mainly because the tech was prioritised first, kinda sad when you think about it.
"You get to interact with the consoles, It's incredibly easy" unless if half of all those bloody textures are just mini blue screens of death where you can't even progress through the game because it is so incredibly broken.
Footloose,Saitama,ice cream poop emoji, Freddyand slowpoke plus edgy, critical and hillarious game review.this is why you're my top 7 favourite youtuber Dan. :) Just wondering, who voiced over that floating skull?
you know how else you know the big bad is the big bad? his name betruger basically means betrayer in german. Edit: [spoilers] the martian buddy spam was actually a plot to warn of betrugers plans and prepare the base for the attack by spreading gear around(notice both martian buddy crates you open have weapons, the first one a chain gun, the second a bfg)
I finally finished Doom 1 and 2 pretty recently. I was gonna play this next but now I know to skip it (Time truly has become a precious commodity lol), all thanks to you Dan! Now on to Doom (2016), hopefully I get to it before your review comes out! Thanks again for your hard work, it is truly appreciated and enjoyed!
Yeah it's a definite skip unless you REALLY want to complete the franchise completely. So I'm glad I could save you about 8 hours! :D And you'll probably have time to finish Doom 2016 before me. Still got to beat it and write the script.
Doom 3 was really trying to one-up stuff like Half-Life and fell in line with the more cinematic FPS games of its day. I don't know if they succeeded though, or if Doom was the right franchise to do it with. A series known for arcade action took a sharp right turn into survival horror and a series known for blazing trails was now just following in the footsteps of the current popular trends. For me, Doom 3 is still a fantastic game with its own voice, but it falls short as a sequel to Doom 2 and with the reboot bringing things back towards being an all-out action game with clever modernizations it stands out as the odd duck.
Game has the same basic story, same enemies, same weapons, same locations (space base and hell) and you think it shouldn't be named DOOM... okay then...🤷♀️
8:10 “flashlight helped sell horror, but hindered action, and shows ID didn’t know what kind of game it wanted”. Disagree. They wanted you to fight in the dark. To use ambient lighting, monster sounds and animations. It’s incredibly tense trying to play like that. The BFG edition change was antithetical. The “fix” was the mounted flashlight, and THAT was a dev not knowing what game it wanted to be. It is one of the most grotesque decisions to negatively impact the entire feel of a game that I know of.
Well I was gonna comment saying there were some merits to Doom 3 trying to emphasize Doom's horror and story aspects over its relatively fast-paced killing-rush gameplay style, but I see that most everyone in the top comments has basically already done that. So... I guess all I can say is; I hope the guy from the Resurrection of Evil campaign comes back in a future game; it would be cool if his prolonged exposure to the Artifact turned him into a minion of Hell with all the skills that Doomguy has, like an Anti-Doomguy; a Doom-Hunter, if you will.
I would like to do a video on Final Doom, Doom 64 and Resurrection of Evil. But that is a video for another time, I have a lot of big videos I want to get to. One day we'll return back to tackle these.
to say you will not be disappointed it a understatement, your going to have a blast from the past. I will not say more but gory metal and fun is coming.
Honestly, the PDA would have been a great addition of the Locker Combinations were left on EMAIL rather than AUDIO. Email easy, read it, see number of locker and locker code, move on; just look to see if the Email has codes, look at it, done. Audio, you have to sit down and WAIT, because god forbid you do stuff whilst waiting and the sound of the enemies overlaps the sounds of the guy speaking. I do like the idea of listening to audio logs whilst moving around and doing stuff. I don't like the idea of listening to audio logs and waiting to get the code that I want. Thankfully that generally dies down in the later stages of the game, and most of the codes are assigned to the Emails rather than Audio Logs only, thank god.
Doom 3 is the most Doom fitting game, and most relevant to its title in the entire series! An actual horror, dark fitting environment, medium paced surviving/ demon shooting story, great models of guns and demons/ possessed humans/ and other enemies, and plenty of jump scares! Now that's what i call a Doom game, where you kill demons, a scary demons. Unlike its another entry, Doom 2016. Honestly, nothing scary/ creepy about Doom 2016 at all. Generic demons, who just rush at you, or use different movement towards you, from an opened field, where you can spot each one demon from a long range already! Now that's a bad gaming decision to make demons rush at you without hiding in the proper spots, as they should have! If that wasn't bad, they also added a lot of bright areas, basically leaving demons with no cover. Not sure if Doom 2016 has jump scares, or any dark area at all, as i did not watch entire Doom 2016 gameplay, but i watched long enough to be the first to say all of that. Yeah graphics are beautiful in Doom 2016, but is it really all about graphics? Doom 2016 didn't make me feel like its a Doom game at all. Nothing creepy about it, but another simple generic monster shooter, which sucks ass! As if that wasn't enough, they force you to jump from one portal, to another, in a short mass shooting between them portals, unlike in Doom 3, which actually only had 2 portals, one to hell, and another back to base, if i'm not wrong, as i did not complete the game. As good as Doom 2016 looked like in terms of graphics, and that op weapon, the rest about it sucked ass. Doom 3 on the other hand, is a masterpiece, that had all the elements for the titled game name, and franchise, DOOM, which supposed to be a horror game, and it delivered just that! Young idiots, and stupid kids prefer graphics over anything else, and that is why most of the recent games suck a big time, being developed in a shorter period of time, and include DLC's!!! Its not a great time for gaming, unless if you stock up with old school games, and plenty of games, that was made a couple of years ago.
Doom 2016 from what i have seen from a lot of you, is a highly overrated game, which of all sadden, overshadows Doom 3, which is by insane heights, a better game than Doom 2016. Suppose people will never wake up, and always be the reason we will continue receiving 90% bad games out of 100%.
Maybe there are those that don't want frantic non-stop running and gunning like in the original Doom and the reboot which includes some ridiculous long high jumps. Doom 3 is just fine the way it is.
I played doom 3 recently and it honestly doesn’t deserve all the flack it gets. (The original version does deserve it tho) bfg edition however is enjoyable.
I'll do my best to get it out as soon as I can, but man... Doom 2016 is going to be a doozy! I'm working on it now though and I'll get it to you guys soon. Glad you dug the video!
Doom Guy is my jesus People or some people of the internet matches masterchief with SAmus ARan but I pair Samus Aran with Doom Guy saying that i now imagine dismembered space pirates and ridley getting shanked by his own tail Also question, what is the difference between the two spider demons aside from canon flodder?
Comparisons to DOOM 1 & 2 is irrelivant as this is not a sequel to those games. This tries something completely different, and is kinda the same as ODST is to Halo 3. Also, you could almost beat the entire game without opening the PDA once, that's not what i call "forcing".
These are probably my favorite videos from you now...well then again navi for your apple watch was pretty good too. I'm just gonna not pick favorites right now and say that your videos are awesome in general. I think that's better. I'm gonna go now, this comment is getting way too long.
Hey I've seen longer comments. Haha Thanks Nakina! I feel much better doing these videos. I really get to use all my editing skills to create something I can really be proud of. And we're just getting started. :D
Random Comment on "Video criticizing game A" - "Yeah, it sucks, thanks for confirming my opinion". Random Comment on "Video praising game A" - "Yeah, its amazing, thanks for this". Humans on comment sections, my dog has more personality than you.
It's not Doom. On it's own it's good, but it's not a good Doom game. Should have been its own ip. I don't like how people fail to bring up the lack of the combat shotgun (or as many call it, the super shotgun) in Doom 3 reviews.
The shotgun, man... the *shotgun*. The staple of an FPS game - and DOOM even more so. They massacred it. It's basically a fucking poser of a shotgun. It looks good and sounds meaty but the spread is downright absurd - even for a weapon meant for mostly-enclosed spaces. And there's also no Super Shotgun. A disgrace, really. Other than that, it was atmospheric alright. But that's that. When I played it way back in the day (running at like 2004 - holy hell it was the Crysis of its day) I found it extremely annoying that you couldn't use your flashlight AND shoot... You had a fucking flashlight in Silent Hill - Silent *fucking* Hill - but not on DOOM 3