Germany really hated id didn't they? Wolf 3D banned because of Nazis being in the game. Almost all of the DOOM games banned because of too much violence and possibly... uhh... that other game id made after DOOM,I forgot it's name.
that's because Germany has made any form of Nazism illegal, unless it is for historical purposes.. because they really don't want to risk anyone getting the idea that Nazism may be "cool" (despite the fact very few even liked Nazism when it was at its peak)
Funny fact. The story begins with commander keen. Commander Keen was id Software's first big hit in the early '90s, and it stars an 8-year-old boy called Billy Blazkowicz who fights cartoony aliens and vegetable people with his pogo stick. It's a pretty Nintendo-esque game, which is explained by the fact that it started as a project to bring Super Mario games to PC. A couple of years later, the same company released Wolfenstein 3D, a violent first-person shooter about an Allied soldier shooting his way through a castle full of Nazi atrocities. The name of the protagonist? William Blazkowicz, Billy's grandfather. There's more: id Software's next hit was Doom, an even more violent shooter about a futuristic soldier fighting space demons (or something magic: nobody's quite sure). The identity of Doom's protagonist has never been officially revealed by id Software, but it's been hinted that he's a member of the Blazkowicz family, too: In Wolfenstein RPG, the Nazis summon a demon called the "Harbinger of Doom." William Blazkowicz defeats the demon by cutting off an arm and a leg, and as he's banished back into hell, the demon swears to return one day and haunt William's descendants. If you've played the original Doom games, you might remember the exact same demon from the game with an cyborg leg and a arm rocket launcher.
+Derek Furst You can play game without a story, just like you can watch porn without dialogues. You consume it and forget about it, until you need it again. But in the end it will be "only" a consumable, to be eaten and forgotten about.
JONTRON! Hi :3 *whispers*((you should look up this game called Ristar for the Sega Genisis and you should play that game and maybe do a video on it because your awesome and I wanna meet you one day :3))
Internet Anarchist™ I find 90s shooters like Doom and Doom II to be a hundred times more entertaining than this trash that gets released every year; Hell, Doom and Doom II are my favorite games.
Too bad that Doom '95 was considered inferior to the original. And Gabe Newell never help make the original port because it was released before Newell started his computing career.
+order661000 Technically he worked on a source port that would eventually become Doom95, but not Doom95 itself. (the Doom95 source port isn't very good, no mouse support or demo playback)
+Homestar20845 Doom95 does have both those things, but as Windows progresses, compatibility issues rise. Mouse control was lost in Windows 2000, and demo playback was lost in Windows XP.
1:27 "however this plan was abandoned to allow the developers more creative freedom" I had to listen to this twice to remember that it actually used to happen
2:47 *_Meanwhile, at 2003..._* " _Story in a game is like story in a porn movie... It's expected to be there but it's not that import_ ~~" *_Blue lights and teleportation noises_* "Hey, my name is _Ridley_, and I came from the future to tell you why that's bullshit."
Back in the day, I would label porn disks as "Doom 2" so that way I figured parents wouldn't look. Me and friends would refer to porn as "Doom 2" as well
The thing with the title being named after a line in the color of money gave me an idea: I want somebody to make a fake commercial for DooM, and re-enact the scene but at the end "Tom Cruise" pulls a copy of DooM out of the case.
2:50 I completely disagree with his statement, especially if the game is a singleplayer experience. The story makes everything you go through more interesting, if it's well written.
Very much agreed, but this was a time where games were revolutionary for what they were: interactive digital media. There were already major means of storytelling media. (Although, funny enough, this was also the peak of the Point and Click Adventure genre, which was heavily focused on storytelling). But as we've seen many times, games are a great means of interactive storytelling, even when coinciding intense gameplay. Many indy developers realize this, and exploit it to great effect. Unfortunately, many Triple-A developers in today's market seem to agree with Carmack, clearly thinking that style over substance is what will make them the most money (which, also unfortunately, it probably will).
You know, as a follow-up to my previous comment, I honestly think Doom ended up better for the lack of story involved in it. The few quips of text we get add a great amount of atmosphere, and the addition of heavy amounts of cinematic, dialog, and (especially) additional characters would have really bogged the intense feel and gameplay of the game. Not to mention, the graphics and technology simply weren't good enough to give proper and truly engaging interactive storytelling back then, like we have now. Wrapping up, I think Doom came out about as perfectly as it could for its time.
I wonder if the new DOOM will have similar maps but with the real music. Can you imagine a large scale map of exploding barrels and spiderdemons while listening to Them Bones?
ims0deranged i dont think it would be similar at all.. alot of the day1 id software developers left the company.. and the rest of the company are new people from bethesda so it would never be the same DOOM as it used to be
0:32 "... prompted Microsoft co-founder Bill Gates to consider buying idsoftware but instead Microsoft opted to develop a Windows 95 port of Doom..." THANK.GOD.
2:48 Man. I disagree with John Carmack. Story is some game genres like RPGS or even stealth games (Metal Gear Solid) help make the game feel more like a movie. Hence the need for a story line in a video game.
I'd say it depends on the game. You're totally right about RPGs though, a lot of the fun revolves on the story and the universe it's depicted in. But we can't deny games like Minecraft, which have zero story and are still extremely immersive! But yeah, good stories have the tendency to stay longer in mind. I remember a lot more of GTA San Andreas' story than GTAV's story, which makes me want to play SA a lot more than V, even today!
William H. Buttlicker For some genres, it works better with others then say... I don't know, arcade games. Where story doesn't matter. First person shooters? I understood his point there. The story doesn't need to be in the game. Though the point still remains that story is vital for some games like Final Fantasy or even Resident Evil.
Nick's Game Reviews You're definitely right! In fact, it's the exact reason why I don't play the latest FF or RE games; the last one's stories didn't do it for me at all and it makes me not want to continue the series. So yeah, story can be important. But I was making the Minecraft point because I still play it after 3 years and still enjoy, with 0 story to back it! :D
Ryan Detwiler I got so annoyed with those kind of people, that I was relieved when UI found a LP'er named HarshlyCritical, who was a breath of fresh air.
Yeah he's a cool dude...when he's not screaming like a fucking child.....just like every other fucking youtube scumbag. Hence my point; it's nice not hearing him scream for once. Does that clear it up for all of you?
the iPhone/iTouch version of doom uses an absolutely brilliant control scheme featuring a rotating wheel to turn and touchscreen integration to interact with all the things.. It feels really smooth and really comfortable so if anyone wants doom on the go that is a great place to look.
Since a lot of people are arguing about the topic of plots in video games, I'll just say this: The importance of plot in a video game highly relies on what _type_ of game you're going for; The classic Doom games benefited from a lack of plot, as it was meant to be more of a fast-paced action game. RPGs and adventure games are more story driven because gameplay itself is slower and more deliberate; the players _expect_ fine details as a result. A plot-heavy action game can feel awkward. (See: Super Paper Mario) A story-only game has the potential to be even worse. (See: David Cage's drivel) A lot of great games are known for finding a good medium; The Dark Souls games, for example, have an ignorable plot, but it's rich and detailed for the players who care. Other games like Shovel Knight and Skullgirls only have small snippets of plot, but great care was put into those moments. In conclusion, Libya is a country of contrast.
Except you openly mention Dark Soul's way of telling narrative, which would have enhanced Doom if it was chosen. It would have provided a richer experience for those who like narratives, and it wouldn't have slowed down the game if the player wasn't interested. Plain and simple, a stronger narrative provided in the same way as Dark Souls would have made the game better, and because of the director's ignorance, we as consumers were left with an inferior product. That shouldn't be defended.
Green Sanic Except that's not what I was saying at all. The lore in Dark Souls is 100% ignorable to those who aren't interested, because it's told through level design and scenery. The entire point I was making was that it being there for the players who do care would make it a superior game. Shit, do you even no how to fucking read?
John Carmack has it right. It's the gameplay that drives games further from being a different medium than movies and books, not the story of each and every one.
Even then the storyline must be compelling. Good gameplay will only get you so far if you got a sloppy storyline. Take Lightning Returns for example, great gameplay. However has a sub-par storyline.
Cascade Hellsing Like Xenoblade Chronicles did. eg. in the story of Xenoblade Chronicles the main character gains the power to look afew minutes into the future, they implement this through a timer showing when a creature or a boss would use a lethal attack on a character you would have 8 seconds to either protect the character or topple the creature/boss, Xenoblade Chronicles is a great example of what you said so if you can get a hold of the game I'd highly recommend it.
One wonders why games like "the last of us" sell so well. Neither does this game have good gameplay nor has it a great story (it's pretty predictable and rehashed stuff, just more mushrooms).
People be like "story isn't needed in games, it should go away" Me: *cough cough* Bioshock Infinite *cough cough* The Last of Us *cough cough* Pokemon *cough cough* Gta series *cough cough* Mario (made saving the princess cliche) *cough cough* I need to get that cough checked out
0:48 bill dresser in that black trench coat with the shotgun. Ready to meet up with dylan and eric. He was late so he just didn't show up. He was too busy promoting DOOM
Jacob Serna well its actually the riff you hear in the background during the chorus of No Remorse. I didnt understand why people thought the E1M1 music was from No Remorse either until I listened to the song very closely during the chorus
A few mistakes: 1. Spear of Destiny is a PREQUEL not a SEQUEL. 2. The games *do not* take place on "alien planets". They take place on the two natural satellites of Mars: Phobos, and Deimos.
+heresjonny666 "At Doom's Gate" (E1M1) is an amalgam of Metallica's "No Remorse" and "Master of Puppets", and Slayer's "Behind the Crooked Cross". I figured that would have been mentioned in the bit about musical references as well.
Crunkman2k Late by 3 years, but you’re right about the No Remorse one, and wrong about Behind the Crooked Cross. The one that sounds like Behind the Crooked Cross is E3M1.
Hearing Markiplier mention Slayer was like mind blowing, favorite gaming youtuber and one of my favorite bands of all time. Never thought I see this combination.
South of Heaven is cool and all but I like to give some love to a lot of the underrated songs in the Show No Mercy and Hell Awaits albums and any other song in Reign In Blood that DOESN'T have the titles "Raining Blood" and "Angel of Death"
What a coincidence. one of the shooters of the school shooting played doom to releive stress. he even made custom maps for the game as a simulation for the actual shooting. He even went as far as saying "Its going to be like Doom!"
I kinda feel neutral toward his quote about stories in games. While I do like a nice story in games(especially if it's well written and have likable characters) a game doesn't need a story to be good, but a game with a story needs to be good, otherwise no matter how great the story is, not a lot of people will sit through a shitty game to know what's gonna happen next, and not a lot of people will want to revisit a game with okay, but not fun, gameplay, the only reason I'd see someone do that is for achievements. Doom for an example, is just pure, unadulterated fun, while it does have a story, the game and gameplay aren't centered around it, and it's there just as a brief concept to explain what the shit is happening and why the fuck you have to shoot demons in the face, you play Doom for it's gameplay, and the lack of proper story didn't stop it from being a massive hit as well as a great and fun game to play, even generations after its release. Then we have games like Spec Ops: The Line, great and very well written and executed story, but the gameplay is just eh, the game isn't fun to play and doesn't encourage you to replay it multiple times either, which(in my opinion) makes it feel like wasted money, because you already feel satisfied playing through it once, while Doom, you always have that itch to go back and play it again, and it will be a blast to plow through the game just like always. I don't know if that's what Carmack wanted to express, and ended up sounding like a jerk, but I know that what I said is my opinion, and what I believe. Which is rather hypocritical of me because I fucking love Metal Gear.
Fire Emblem don't have shitty gameplay, it's just a turn based SRPG series, a really good one at that. You may find the gameplay boring from time to time, to which I agree, but shitty it ain't. And Heavy Rain is an odd one, the main factor that makes it great is not just the Story, but it's replayability. Heavy Rain have a bunch of branching paths that leads to different kinds of situations and endings, encouraging the player to visit it more than once, that's the true greatness of the game. Now take Beyond: Two Souls for example, it's the same thing, shit gameplay and great story, but it's an okay game at best, and why is that? Because the game don't have what made its predecessor so good, the branching situations, Beyond is a stupidly linear QTE fest that can be ended in about thee hours and you're done, there's nothing else to the game unlike Heavy Rain.
Gouanaco Playing Doom for the story is like watching a music video for solely the video. Doom has barely any story, people only play it for the level design and blowing the fuck out of demons.
Half-Life Metro Portal Bioshock Deus Ex Just some of the most critically acclaimed FPS with great stories. Even Far Cry 3 and Borderlands 2 had interesting stories.
"Story in videogames is not that important" Yeah, in the old days, for make a good video game you just need a badass character, a shotgun, and a sh*tload of monsters. Hotline Miami is a modern expample. I know there s a history, but its kinda hidden, so it s an example after all.
Marlon Lopez Troya In the old days it was just about playing for the fun of defeating bosses and enemies while traversing the environment. I'm sad new games feel like they need to hammer story into every fucking crevice of itself to seem good, then people look at it as art. What happened to video games?
BlueSparks Some Videogames can be considered as art. Look at Half Life, it was fun and it has an interesting storyline. also MGS, And a lot of modern games. now is considered as the best game of the video game generation. But i dont think games like Doom, Duke Nukem and very, very old one games deserve a story line, hope this will happen with the new DooM. We don t wanna see any fucking shit of DoomGuy talking about how war changued or that he s tired of killing demons, we wanna see BLOOD.
Marlon Lopez Troya Yeah but gameplay should be the main focus with story along it like Half-Life, fuck games that are story and story only. Why would anybody want to play a shitty game, even if the story is good?
BlueSparks Yeah, i think it s just like movies, they have to have an interesting story and being fun. Some games follow the concept you are talking and end up being boring or just being considered as "if games and movies had a baby" Like MGS I dont like much of them, i ve just played the first one and MGS 2. MGS4 Has LONG cutscenes.. I m going back to HL, that game dont need cutscenes t being a fun and interesting game, but no, the rest of AAA Companies still using cutscenes as "to maek d gaem moar intrsting and culturic". I m agree with your concept, the gameplay should be focus in story and at the same time make the player something important on it.
+Marlon Lopez Troya You have to wonder what John Carmack would think of games like the Metal Gear Solid series in regards to how he feels that "Story in videogames is not that important"?
With certain kinds of genres/games I will expect a good story. However in other genres/games i just want to crush everything that dares stand in my way, Doom is one of those.
This ep is about little known or not at all known things about the franchise, while as awesome as these thing you have presented are, they are really well known
Well sloping floors are possible in doom now due to source ports. "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." hahaha brilliant
But to be exact, sourceports are - as the name implies - ports, and not the original Game Engine. So it's still not possible in the original "id Tech 1" Doom Engine
Theo Truter You lowly peasant. Don't you know we care not for graphical fidelity? The PC master races goal is to rid the world of 30 FPS forever! *Evil laughter*
At 4:11 it says the maps are based on floors from Escape from Castle Wolfenstein. Surely he means Wolfenstein 3D. Not the same game... not even the same developer.
I completely agree with John Carmack's statement on game story. Take games like Last of Us, it's "A not-so-special survival action + a story a TV show could have done better". There is no point, games are about gameplay, and 'dat story and voice acting doesn't really help boring or generic gameplay.
***** No, it does not make up for bad gameplay, if anything, it tries to make you slog through shit to get to the next story event, which you don't have to do with a tory or movie.
I can see where you're coming from but I think narrative can help when it is integrated into the world and gameplay like in Bethesda's games or how I've heard Dark Souls 2 is (I haven't played it yet.) Just please don't give up on narrative yet, I know they suck most of the time but I'm sure we'll get some better narrative in games eventually.
Cyberlord Yes, COD uses a modified IDtech3 engine & still use it today. (lazy asses) No, Duke Nukem 3D Engine is pretty much it's own engine. I think John Carmack have said that they use a completely different engine even though it looks similar. The DN3D engine "Build Engine" is actually much more advanced than the IDtech1 engine (DOOM engine)
Genesis Does What Nintendoes!!! Yeah, I thought Duke Nukem took Doom's engine and enhanced it so that you could look up and down and go underwater and stuff.
Cyberlord Duke3d's engine is called the Build Engine. It was created entirely by Ken Silverman (another Carmack-level programmer) and licensed to 3dRealms.
Who's Hideo Kojami? Also in a game like Metal Gear, a plot is important. However, Doom is just a hard core action game. Contra had jack shit when it came to plot, and that was an action game and everyone praised the hell out of it. Same goes for Doom.
Beyond Big Boss For me it's all about my mood, sometimes I want a really good story and sometimes I just want really good game mechanics. I'm personally not a person who favors one over the other. It also depends on the game too, sometimes games really need a story to fill in context and sometimes the story gets in the way of the action.
The Nightingale LOL OH MY GOD ARE YOU FUCKING STUPID XD?!?!?!?! Doom took inspiration FROM Master of Puppets! Holy fucking shit get your dumb ass off the band wagon of ignorance! The makers of Doom even SAID that they took inspiration from MoP! What the fuck are you smoking XD?!
Sorry my mistake XD fact is that the song you mean is the opening theme of doom is mop. But the most recognized one has to be slayers "shawns got the shotgun" south of heaven inspiration.
Andrew Douglass I can think of loads of people without fullfilling Godwin's law. How about Stalin or Mussolini? Khadaffi was pretty bad, not to mention Bin Laden or Saddam Hussein. Kim Il Sung was a bad guy, and so was Mao. And then there was Nero, Attila, Ghengis Khan and Vlad the impaler. Also, Kony 2012. PewDiePie isn't _that_ bad.
After a good 20 minutes of searching and listening, I can now happily confirm that the music that plays at beginning is E2M1 (I Sawed The Demons),Specifically the SC55 version.
Missing "Did You Know?": Did you know, Doom 3 isn't the 3rd Doom game in the series. That honor goes to the lesser known Nintendo 64 exclusive 'Doom 64'. It was intended as the sequel to Doom 2. As stated in the back story: "...The classified archives are opened. The military episodes code named "DOOM" were not actually completed. A single entity with vast rejuvenation powers, masked by the extreme radiation levels, escaped detection. In its crippled state, it systematically altered decaying dead carnage back into corrupted living tissue. The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION...."
Of most games? Platformers, racing, fighting, hack and slash, beat em-ups, RTS, MOBAs, freeroam and FPS are all genres of some sort that pay little attention to story yet can maintain as great pieces of this medium.
Just why wasn't the facts that doom is still actively played after 20 years in multiplayer on a daily basis mentioned? What about having the most flexible modding you can find without being an actual development engine? Source ports have kept Doom alive in a grand fashion, and it puzzles me that those things aren't mentioned when there is a link to a let's play of brutal doom.
I think story in video games is like story in early action movies. It's there and sometimes good, but you there to see stuff explode and people fighting.
Well then, I suppose we'll all be seeing in-depth storylines in our porn from now on, Mr. Carmack. Story is an element of a game like the Music, the Gameplay, The Visuals... But, I suppose if you can't do it right, it's best if you stick to the aspects you know how to do well.
***** Story IS important in a game, that guy is a dumb idiot who got lucky in a game. He created a slaughter game, but he didn't create a masterpiece, which has to contain an excellent story. My two favorite games of all time, Shadow of the Colossus and The Last of Us (which are the favorites of many gamers out ther as well, much more than Doom will ever be) are story driven games that pass the experience the developers wanted. I could tell you modern examples, but to say that a game shouldn't have a good story is to support an ignorant gaming industry that is nothing more than what the journals describe.
***** You gotta be the most ignorant "gamer" (if you consider yourself so) that has EVER existed, or at least that I have seen. I bet you're one of those Call of Duty/Battlefield hardcore fans. By saying that gameplay is the core of a game is to be, as I said, as ignorant as journalists who WRITES about games. I'm not talking about reviewers, I'm talking about those ignorant pricks who call themselves psychologists and promote games as being nothing more than just nonsense killing and incentivations of bad behavior. My point is proven futhermore when you say that The Last of Us is "a shitty slideshow". Did you even PLAY the game? Do you even know how it works? Just look around you, look at gamers everywhere, it's one of the best games ever made, and EVERYBODY agrees with that! I know there are haters everywhere, and you have the right to not like the game, but saying that the game is a "shitty slideshow" is idiotic at best. I'm a console and a PC gamer, I've played through at least 4 generations of games, so get your fucking facts straight before typing such crap. Doom was a genre defining game, and it sure was revolutionary for its time, but you can't compare it to REAL games, the ones that can actually be called game, the ones that are excellent in not only gameplay, but story-telling as well (graphics are there, but they're not the main attraction). Video Games have evolved from your shitty perspective a long time ago, it's sad that gamers like you are out there nowadays.
***** I know, right? It's like how people go on and on about junk like "The Last of Us" or "Bioshock Infinite", which indeed have a great story, but is just unbearable to freaking play. If they truly have such high ambitions, but can't at the very least make it playable, why not just make it a CGI episodic series instead?
Fun fact in raven software's heratic, the player gets punished for typing in doom's cheats. For example, the God mode cheat (IDDQD) instantly kills the player and displays the message: "Trying to cheat eh? Now you die!" And if you enter the all weapons, full health, full armor, and all keys cheat, (IDKFA) It replaces all weapons the player has with a stick, and displays the message "Cheaters don't deserve weapons!"
On the story thing: There are different games and different gamers. 1. Some like mindless killing for the satisfaction that game mechanics and effects give. And those gamers do not think that story is necessary or a little is enough. (DooM, Quake, Super Meat Boy etc...) 2. Some think story is the only thing. Games that has good story but clumsy mechanics are OK for them. (The Walking Dead, Bioshock etc...) 3. Some are OK with good gameplay and a mediocre story presented in a good way. (Battlefield, Call of Duty etc...) 4. Some like stories that are told through game mechanics. That means those games have good gameplay and they do story telling, giving a message in a clever way. (Papers Please etc...) 5. Some gamers demand all of it, and the types of games fits this role are mostly become one of best games ever made. (...) Some gamers like me are OK with everything if done well. I like both The Walking Dead and Brutal DooM. One has good story but has really clumsy mechanics. The other one has no story but has an enjoyable gameplay.
TheGeoshark Or he actually is a spaz naturally and has slowly become more and more himself. We are talking about someone who has used butter as a replacement for hair gel.
1980s: story in video games doesn’t matter 2019: Resident evil, Mario, MortalKombat, overwatch, borderlands, hell even doom has an important story line now
Doomkid late by 2 years, but, fucking thank you! I don’t know why people say that it’s Master of Puppets, when clearly it isn’t. seriously… Go listen to No Remorse, then go back to Doom and listen to E1M1, then tell me what you think.
I'll have to disagree on Carmack's views on game stories, if video gaming is to be accepted as a form of media alongside TV, Movies and Books, it has to have a strong and immersive narrative other wise gaming is seen as more of a hobby than a media format. It's reasoning like that statement that makes those unfamiliar with gaming panic about gratuitous violence in video games. They see it as just a hobby akin to sports or drawing rather than a form of entertainment.
Minecraft does not have a story. It worked. Games can work without a story. Sure, it makes them better or adds depth and *is expected*, but it is not necessary. He didn't say "Story makes a game worse" or "Story has no influence". He said summed up "Story can help,but can be exchanged with good gameplay as well."
looplolpop Minecraft has a story. The story you create for yourself. Walk up to any Minecraft player, young or less young, and they'll have at least one tale of exploration, construction, devastation, or multiplayer heroism.
Now i'm someone who prefers plot driven games but still, the idea that games have to have narratives to be taken seriously. Fuck that. Why do we even care about being taken seriously that much? Stop chasing acceptance and let the acceptance come to us, it's happening right now.
Ah; hearing Markiplier talk about Doom just gives me good feelings. (Also, I just LOVE the way he says, "Black Sabbath".) I really hope he does a play-through of the new Bethesta game. HOLY SHIT he played Brutal Doom. I'm going-i'm going-I'm there!