ye basically the fact that the ai of the marauder works based on the distance between the player and the marauder makes whole "buffed" marauder feels broken, let alone the "possessed" one(buffed one but tankier)
You remind me of the Dishonored players that did all of the fancy tricks and kills and made the games look incredibly easy on the hardest difficulties, and also far more fun than the trailers lol. Keep it up!!
I once on this gate had the fucking possessed maruder keep chasing me with his shield on at all times. Never attacking and loaded checkpoints until for the 4th reload he finally behaved normal. And yeah the carcasses just blocking the maruder was really annoying.
The possessed marauder is really lame. I hope Hugo will understand that shit like this is not really hard, it's luck-based. You just spam sticky bombs and occasionally shoot him with ssg or something else if he's not pulling up his shield all the fucking time.
I won't say anything in particular right now, but my key binds for weapons are close to movement keys, and the equipment launcher is bound to side buttons on my mouse.
Easily the hardest part of the whole game. Great job dude. Wait, how did you chainsaw the carcass right after chainsawing that imp? That would require you to fill a fuel right? Happens at 3:56
@@goldheartodyssey4486 prowlers and gargoyles are fine but whiplashes have retarded projectiles that can hit you across the map (the same goes for archvile btw)