Starting Dead Simple and having this kick in was a moment way ahead of it’s time in gaming. It was a cinematic moment before game devs even cared about stuff like that.
I'll never forget that first sight of Mancubi when I loaded the level in all their 16 bit glory and the sheer fright my 15 year old self got at that moment. I can't recall any recent games giving that feeling again until.... Elden Ring.
@@mhill781 Let's not forget after you slay the fat bastards, the walls lower and you find yourself surrounded by 12 Arachnotrons, ready to turn you into ashes in a fury of unrelenting plasma gunfire.
Dead simple will always be my favorite doom map. That first time witnessing the intro being blocked by walls everywhere, hitting the switch and suddenly being exposed to a horde of mancubus was a priceless experience
I first played doom2 coop with my brother, this stage was tough. So tough that we stopped after this level, not because we were mad, but because we thought we beat the game
Arachnotrons were pretty easy to kill on their own with their high pain chance but they make up for it with fast moving fast firing projectiles with deceptively high damage. Although oddly arachnotrons tended not to appear often, and usually only next to eachother instead of being useful fire support to something like a cyberdemon or the dreaded flame boi.
@@xSpooKee in south of heaven, if you listen to the drums at the start of this song, and about 30 seconds in to south of heaven, it’s uncanny how similar they are.
@Corporal Adrian Shepard the drum solo is a note for note transcription of the one in South of Heaven by Slayer (Dave Lombardo was the drummer). The soundtrack of the original Doom games was full of metal references, some more obvious than others!
Introducing two new, heavy, high-damage demons for the first time--exclusively and simultaneously--in a stage that's little more than an arena with THIS song playing. Doom II, you're awesome.
I've been going back and replaying the Doom games and I'm on The Citadel and I heard the drums and I'm like "Wait a minute, that's South of Heaven!" My mind is blown lmao.
“The salty taste of blood fills his mouth as he staggers his way through the previous exit from the Chasm. He left nothing but a trail of countless dead monstrosities behind him, all varying in size yet all met with the same fate. The fate of meeting a man who was more monster than human at this point. The exhaustion, the heat, the blood and sweat burning in his eye balls. He’s been shot numerous times, fell into a pit of radioactive waste and even has a broken nose from running right into a revenants fist. His armor and clothing torn and burned from his battles against the mobs in the previous corridors and courtyards. But he still has further to go or he will surely die in this strange, distorted environment and soon the whole world will meet a similar fate. He sees the chaingun at the end of the room and picks it up. Suddenly the floor descends. He picks up ammo in the corner of the room and begins replenishing his weaponry. He takes a sigh and pulls a half way burned and bloodied cigarette out of his pack and lights it, taking the deepest inhale humanly possible. ‘If God is our Father, than Satan must be our cousin,’ he mutters to himself. He looks down at his super shotgun in his bloody hands, and sees the drops of blood from his nose and mouth leaking onto the floor by his feet. He is on the brink of death and can only pray that it will be quick if things go south. An opening starts to appear as the lift nearly finishes its slow descent. A huge sprawling open indoor area comes into view. It’s vastness almost overwhelming. A nightmarish fortress in the middle of this giant room surrounded by a sea of toxic waste. The all too familiar toxic smell overpowers the smell of the lingering gun smoke from his previous firefight and begins to fill his nostrils and eyes. He flicks the cigarette off into the waste below. By the time the lift has fully lowered, revenants and mancubi as well as other ranged enemies far off in the dark ledges of the fortress have already dispatched their projectiles towards him. He’s been spotted before even setting foot towards the stronghold. He must be quick and find a way through this fever dream of a battlefield. It’s a long drop to the waste below him, and just as dangerous are the pathways to his left for they are crawling with the dead and more monsters. With a quick breathe he sprints out of the lift, dodging missiles and bullets and continues his perilous journey...”
Doom last levels makes sense, they are the entrance to hell. Starting with The Chasm,(the very entrance) Bloodfalls(hells victims blood), The Abandoned Mines(deep down hell entrance) Monster Condo (monster spawning ground) The Spirit World(final portal to hell), The Living End(very final fortress) then Icon of Sin
Alright, I don't know if you're an ESL, or a GPT, but this has got to stop. To wit: A "soundtrack" is an album. A compilation of songs used in a movie or game. Not to be confused with a "score", which is the orchestral accompaniment to a motion picture, usually composed specifically for that movie. But you, you are referring to an individual piece of music, and the term for that is simply "song" or "track." Those terms are mostly interchangeable, though a "song" is the actual composition and a "track" is a particular recording of that song. Still with me? A soundtrack is an album. A track is one song.
I don't give a shit if this game is 28 years old. I don't care if it's still around when I'm old and gray. This is my pick for the greatest game of all time, ahead of DOOM 1 and others. DOOM 2 was pure video game perfection.
This game fucking scary when I was young kid But I'm 30 now still love DOOM and like to play it on Dos-box again. Incredible to they can made this game total size is 32 MB only !! Amazing shooter game !!!
Instead of using DOSBox, you can try one of the available sourceports (Zandronum, GZDoom, ZDoom...). They are multiplatform and have many expanded options. I also recommend you to take a look at the Brutal Doom mod. Join the online community! Happy frags!
I used to watch my older brother play this game all the time. I love watching him play can he'd kick major ass haha it never REALLY scared me as a kid, but that's because I wasn't the one playing it... you have to be the person playing it to experience how freaky it is >_< but one if the best fucking games of all time!!!
When I hear this song, I am reminded only of the Citadel. Very few sights in my many years of gaming compare to seeing a castle in the middle of a burning city while a song like this plays over it.
Doom 2016 is excellent, but no fucking game since Doom and Doom 2 can evoke the same kind of fear and excitement, and this soundtrack contributes to that in big part.
+Juan Martin PescioCore Its not note for note the same, but this track is based off that song. The intro makes it a dead give away. Id had to alter it to basically make it loop-able background music.
For y'all arguing about DooM Guy's official name, I will tell you the answer : DooM Guy's official name is... wait for it.. ... DooM Guy! That's right, DooM Guy has no official name, since he's supposed to be a representation of the player themself.
+r4shka I think DoomGuy is a perfect name, even if no one else exists on the planet to play with him. I fell like giving him any other name is stupid and makes no sense :/
I started playing the Classic Doom games about two half monts ago, I was spoiled in some things because I watched the PRO DOOM videos by Civvie11 to get in context about what to expect (I'm a Half-Life folk and I apreciated a good story more than other people, so I didn't know what to expect from Doom). I played through all of the first 3 chapters of Doom I on Ultra Violence, it was a lot of fun, much more than I expected. But then... Doom II appeared. Doom II is a different beast entirely, way more fun and iconic to me. Got through the Underground levels, some moments like The Crusher were spoiled because of the videos, but I knew nothing about the Outpust levels... Read the whole text screen; "You have entered deeply into the infested starport. But something is wrong.", I expected something like a hellish castle or something out of the first Doom, but oh boy I was wrong... At first glance I see the gargoyl-face switch, at my left is a backpack and in the other side a SSG, I pick both and then, press the switch, the surrounding "walls" lower, and then I see all those Mancubus... I start running like a fucking madman looking for rockets to kills those monsters I've never seen before, only catching fireballs that blind my vision through the gallery and sucking my health away like it's nothing, getting my blood pumping like anything else before in Doom, this song blasting at max volume I start shooting, one, two, switch and when I try to catch the Berserk pack, my first death, I try again, this time killing all of them, thinking I can breath for a moment when I hear the walls lowering. What looks like tiny little Spider Masterminds makes me panic, Quick Save and starts the fight again, the drums go crazy and I kill three of them and in the outside corridors looking for health I start running, I kill the last one and I hear nothing but this fantastic track, in a sigh of relief I laugh, a quick look at the monster counter and I see that no one is left to kill. This level was the transition to a different experience, a lot more brutal and unforgiving, the way it makes itself as a challenge it's genius, and this track conveys the feel of the level perfectly, for me, this is the point when the game gets gud, my favorite track and level, no doubt about it.
Notice how they used this track for the most climatic levels. Map 7: It's the first sign that the previous levels were just warm up. Shit's about to get real. Map 19: You have to break through a citadel to reach the demonic portal that is the source of the invasion. Map 29: The final stride before the Icon of Sin's domain in a dark and foreboding underground fortress.
I was on this stage when my dad upgraded to a turtle beach sound card from whatever cardboard creation he had before. I learned that doom songs had drums and also sounded like this. Changed my life.
Anyone else recognize these drums being the exact same, hit for hit, as what Dave Lombardo played for the Intro of South of Heaven. And parts of the song too lol. Exact same drums. Gotta love that.
Dude doom 2 is literally like the perfect game, i legitimately cannot get enough, im so glad people make wads and that the official doom2 release has alot of wads
I was playing doom with my dad and my siblings. And we heard mancubus say something that sounded like "bungeebow" we didn't know it was called mancubus. So we to this day call him bungeebow by mistake forgetting his name is actually mancubus.
Absolutely when you play Doom 2 for the first time on UV difficulty and come across MAP07 where you see a bunch of very tough, very fat orange zombie-demons that fire big fast fireballs at you that you can't dodge, followed by a bunch of mini SMMs that have plasma rifles.
Heh I remember first hearing this when playing DoomII and going... Oh sh*t are they gonna start playing South of Heaven by Slayer? Then I realized the beginning sounded so much like it. No disrespect to ID for their 'inspiration'. If you were to play an FPS, you'd want to do so with Thrash Metal in the background. Kick ass.