As an aside, using rockets against the Cyberdemon is the biggest trap in Doom history. The Cyberdemon (along with the Spider Mastermind) are actually immune to splash damage, aka the actual explosion caused by the rockets. The damage range for the rocket launcher is 20-160 for the rocket itself, plus an additional 128 splash damage. So without the splash damage, you're only hitting for 20-160 damage, which is just slightly stronger than the normal shotgun which does 35-105 at point blank range.
In the Weapon Sway settings, you can disable sprite clipping so that the rear sight and sight on the weapon coincide with. You can experiment with these settings the center of the screen when aiming
Also, to prevent object sprites from sinking a couple of pixels underground, you need to set the “Adjust sprite clipping” parameter to “Always” in the Opengl settings
Just had my first enemy encounter and i got scared the hell out. I was going trough a dark hallway when i started hearing something screaming. And suddenly out of the darkness a ghost looking creature runned towards me, my first instinct was to start shooting at that thing till it dies.......i died. After looking at what i had on my arsenal i found a cross so i tried using it, and it worked. Man this mod is scary!