Late comment, but it was clear from the start too. Chiptune is not what I'd call "true" NES soundfont. Some of the instruments used don't sound right, especially the percussion.
Id's modern engines really have done a great job of carrying on with the spirit of the original Doom engine and are kind of amazing in terms of technology. I mean, they're not revolutionizing computer graphics like the Doom and Quake engines did, but that's not really what the industry needs these days, it needs consistent iterative improvements in efficiency and ability to render fine details without becoming muddy or tanking performance, and id has far and away met that goal.
@@ladams391 And not only that, they are one of the last developers that care about compression. Doom Eternal was actually smaller than 2016 in size which was around 80GB or something. This is a blessing compared to other games like the newest Call of Duty which is like almost 200GB now?
@large monke No,if you go too Retro Game's Forces channel,he has a playable Sega Genesis version of DOOM.It has all of the levels,and all of the music on a single cartridge.
I made a "Half speed doom" mod once as a fun project.. This is literally just that, but with a high contrast filter and a custom hud, lol.. You can tell it's not actually NES because most shittier ports of doom cut out animated textures. The green sludge would literally just be flat green. Plus I'm not sure NES was even capable of 3D(2.5D) graphics.
According to the AVGN, this port of Doom would be called “Matrix Doom” due to being slowed down to half-speed of the original, but with a surprisingly smooth framerate.
This can’t be real, the NES can only hold 4 colors per sprite, and there are clearly mor colors at play. Also, for the background you see in the windows, that also cannot be achieved, it would just be a grey undertone. The music also sounds a little too advanced for a 2A03 4 channel music chip
Although this port wouldn't be possible, I give It thumbs up for the E1M1 song rendtion and I think this would be part of my imagination only but, I believe that's how Doom would move if the "PointMan" from F.E.A.R. he would use his reflex abilities to slow down and beat demons from Phobos.
Useless fact: Somebody already ported Doom on NES, using Raspberry Pi, but it works. (Also, that guy said that putting Raspberry Pi into the cartridge is less cheating than putting a more powerful procesor into the cartridge 😂)