I can't believe it's been so long since Doom Eternal that we're looking at a new Doom game on the way. Time to get hype. If I got something wrong here, okay. It's just a fast reaction while I'm excited. Let's just have some fun here. Also, this video is very relevant: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qtk6XOGgBto.html "There is no Doom Eternal 2". Support me on Patreon: patreon.com/underthemayo Mayo merch here! teespring.com/stores/underthemayo RU-vid Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
Excuse me, can you remind me my beginner guide, the heavy cannon, they have a mod called precision bolt which is used for quick swapping, micro missiles, it’s used for quick swapping with the rocket launcher, does that mean it can work on all weapons with the micro missiles?
I'm 99% sure that the mancubus/hell knight one-shot kill is just to make the trailer more cinematic. No way their health is that low, even if there's a weakpoint/parry stun state.
@@underthemayo if that's actually the case, then they really leveled up the destructible demons system to a whole new echelon. I wonder if you could blow off both a Mancubus' arms while he's still alive, would be a cool thing but also pretty funny and/or gimmicky.
I was hoping for quake. I kind of thought that the Quaker remasters coming out was a bit of a hint that they were doing something with the franchise again while doubling as a way to get people talking about it. But this looks sweet, and as someone who preferred the gameplay pace and atmosphere/design of 2016 over Eternal. This looks like it's more up my alley. Not that I didn't think eternal was great
That "Baron" at 6:20 has the head that looks super similar to the Doom Hunter minus the visor. I think this may be one of the Agaddon Hunters before Eternal. I may be wrong but I can't wait to see it next year!
I figured it was a baron at first, but his horns and his face look like a Doom Hunter, sans cyclops-visor. Indeed could be the Agaddon Hunters of old, pre-cybernetics!
So the bone gun is called the “Bone Crusher,” the new plasma rifle is called the “accelerator”, and the impaling gun is called the “Rail Spike”. There was already an interview in which Hugo and another ID Software dev were asked what their favorite weapons are.
I have a theory that you can parry green attacks. This would be similar to shooting the marauder or gladiator when the eyes are green in eternal. It would make sense with that one enemy firing 5 projectiles but only 1 is green
Good catch, I think that definitely is the case because the Hell Knight also had a green glow on its arms right before doom slayer parried its jump attack. And right before that, an Imp was preparing to shoot a green fireball before getting killed. I like that mechanic, you can't just parry every attack, only certain ones.
I like how the gameplay looks a lot more weighty and heavy hitting and not as much of a streamlined hyper efficient killing machine that the doom slayer ultimately culminates into in Eternal.
I mean, the DOOM: Eternal DLC ending seemed pretty final for this particular iteration of the series. We did it. The big bad is dead, and Hell has lost all its power.
@@maxburrill6192there are stilll enought content to be explored for at least one more trilogy There still that thing about the Profecy of the Black Priest
Probably for the best, i love doom, it is my game for many many years, but they need other IPs as well. And they should be mixing it, not just doom, although i cant complain.
@@maxburrill6192 Are you sure ? Samur and the Hell Crucible that would become the dark priest most likely , Vega . The other group of Seraphs that are regarded as the Acient Gods and may be related to the higher being that created Primavels like Devoth etc. There is literely more lore and secrets to be revealed. But the next Doom the sequel to Eternal would most likely be like a fresh new start , the cycle will begin anew.
One extra thing I'd like to point out is clearly there will be more environmental kills 5:43 We can see that demon impaled on a bed of spikes behind it and just in general, the demons seem to be affected by physics a lot more just overall, and that's going to make things super interesting
I always thought the environmental glory kills from 2016 were neat, so I'm glad it looks like they're expanding on that concept rather than pushing that aside like they did with Eternal.
@@Robster881 it does to me. Knight/marine hopping through dimensions of dark gothic medieval age vibes fighting against magic and insanity inducing monsters. That’s Quake. To me, Doom was always fighting invading demons in futuristic high tech bases and then taking the fight to Hell in the end. Of those two things, Dark Ages leans _heavily_ towards what I always associated with Quake.
or it's doom but in a different time period not everything has to be something else reskinned because it's not what you wanted, if you don't like it don't play it.
or it's doom but in a different time period not everything has to be something else reskinned because it's not what you wanted, if you don't like it don't play it.
@FBI_42069 C'mon man, the devs haven't been shy about their love of Quake and it's influence on their work. To flat out deny the obvious influences is either dishonest, disingenuous, or just completely blind. Any fan of FPS games and their history would have no problem with the statement they made.
I feel like theyre going back to OG Doom level, gameplay design and enemy placements. Though ofc not necessarily the OG layouts, but the amount of enemies on screen, the open areas and the mobility isn't as high octane as before.
@@energeticyellow1637Old level design are more strait up mazes ,I don't think it will be quite like that , at least not as frustrating to navigate and know where to go at times . I think it will be a bit more beefed up design of 2016 one , maybe. Either way it will still be an interesting and creative design regardless .
@@Kobalt_Rax_the_one , they're not mazes. They were known for not being mazes, as that's what many first-person games used. Getting lost in a large map doesn't mean that it's a maze.
I like how it’s suppose to be a “grounded” game yet it has a gum that grinds up skulls and shoots the fragments at enemies. I’m sure you were referring to the gameplay but it’s just a lil funny
Honestly I'm interested how we get ammo for the skull grinder (until we get its official name I'm reffing it as the skull grinder) like do we have to glory kill small enemies and use their skulls as ammo of are they gonna take inspiration from the Hecatoncheires in greek mythology and have an enemy with lots of heads that give us lots ammo for it I wanna know how they incorporate other weapons a d I hope we see the return of the soul cube and hopefully people will finally stop hating doom 3 for being different I know not everyone hates it but it feels like half of the players seem to
Like what I saw. More enemies, larger maps, slower player movement without slowing enemies, lower target healthpools, weapons made for crowd control, varied enemy attacks that look like they can't all be solved by circling an arena forever. Seems to be taking notes from Serious Sam. Here's hoping all that forces actual target prioritization, which is the one thing Eternal lacked.
Not sure if it gets mentioned later in the video, but at 3:09 we see the enemy shooting a green projectile along with the other projectiles. And at 5:23 the Hell Knight was charging a green attack before getting parried I think we can imagine that attacks colored in green can be parried by the shield
The "Baron of Hell" that you pointed out in the trailer is not a Baron of Hell at all. The Baron has horns that point forward, with the tip actually facing down and sitting below his eyeline. The Baron also has no spikes coming out of his shoulder plates, and his teeth are crooked and evenly big, without any canines. This demon has curved horns that point directly upwards, as well as a small horn coming out of its forehead. This is the EXACT same horns that the Doom Hunter has in Eternal. This demon also has spikes coming out of its shoulders, and a similar mouth/teeth to the DH. This is without a doubt the Agaddon Hunters that were used to make the Doom Hunters.
I don't think Glory Kills are here, I believe that decapitating mace swing what just a straight up melee kill, the player targetting the weak point that is the head.
He only killed the rider of the pinky, the pinky is still alive. Its probably considered "part" of the pinky so there shouldnt be a glory kill opportunity
@@Mrjohnny164 if I had to guess maybe it's a deeper weak point system, enemies will have phases and you can do finishers/melee on certain weak points to break them off of the demon entirely
The chainsaw shield has me feeling some type of way. As long as the mech and dragon segments aren't too long, they'll feel so cool. Imagine dogfighting a squad of Pain Elementals on a DRAGON
@@YEY0806 God, just IMAGINING that is getting me hyped. I don't think I've actively wanted a game to be good for years like I want this game to be good.
@@AleenaLearner some enemies charge at you, like the pinkys. And I thing this new Doom game it's very similar to serious sam because it's very boots on the ground, unlike the doom 2016 or eternal that were more like Quake
I originally subbed to this channel because it was the best Doom Eternal hub when the game came out. Ahhhh, it feels so good to be back! I fully anticipate watching your vids covering this new exciting Doom game.
4:51, I actually don't think this is a form of a "ground pound". To me, it looks more like a dash done mid-air that's simply targeted towards the floor. So dashing is not as static as it is in Eternal when it comes to its directions. But of course, I could be wrong.
Slayer can now parry and stuns the enemies with his shield! I noticed in the trailer that they didn't show any verticality in Doom's movement! Maybe this time is more focused on ground movement and brute force, since he has a shield doesn't need to move fast and dodge! The game looking amazing!
When I saw the Mech combat and Dragon segment I thought they were cool and, after thinking, now Im wondering if that was just them teasing that the game will have cool and unique set piece moments. I trust ID on this, one of Doom 2016's criticism is that the pacing wasn't really good; in Eternal they added platforming sections so the players cool off after the action, but it was somewhat "controversial", and added more Boss Fights; I think Dark Ages may have actual unique set pieces to improve the pacing and also add diversity to the campaign gameplay from time to time. It makes me remember the Gears Of War franchise with the cool set pieces like fighting bosses, using vehicles and even controlling the enemies's monsters like the Brumak or the Reaver.
@underthemayo watching your video shows you're as excited for this as I am. I'm also somewhat cautious but I trust Hugo Martin and his team to nail it. Not to mention also watching your gameplay analysis videos in due course!
@@underthemayothis will definitely be a slower game than eternal. The very addition of the shield is a big testament to that. In eternal you mainly avoided damage. Running around as an efficient killing machine. In the dark ages i feel like we'll actually have to "battle" the demons more.
That Bethesda release schedule sheet that leaked some time ago is from like 2019 and it already had Doom Year Zero listed, and that was even before Eternal got out. So it wasn't any sudden change of plans, not "it's better to launch another Doom now", it was in their plans from the start.
1:10 This new Super Shotgun design is incredible! For those who dont know, its a hybrid between an original rabbit eared coach gun and a Winchester Model 1887!
If there's one thing I REALLY want to return, it needs to be a heavy hitting, laser- esque gun like the Gauss Cannon or Ballista. After all, the Ballista WAS made by the Sentinels and their technology, so it's possible an early model of it could appear.
The map size is very interesting and I think this may be getting us much closer to classic Doom with how many enemies and large maps people have made there. I like toning the pace down a little bit from being a super acrobat because after many Ultra Nightmare playthroughs, I think I'd like to quick switch a little less. One of my biggest turn-offs with eternal is the early game and how much weaker you feel in regards to health, armor and ammo. I'd like to ditch a lot of those RPG elements and just focus on gun upgrades/variety and if there are unlocks, just have them be cool abilities like the runes or things that completely change how you use some guns.
@@CritStanley because doom is alot more known and wanted, like mayo said, id doubts quake would make as much money as doom, so i guess ID tried to make the new doom a little bit like quake. Just hope that they use dark ages as a means to gather resources to make a quake game
The Quake vibes here are so strong, I'd believe it if a dev came out and said "This was going to be a Quake game, but we decided to make it a Doom prequel midway through development"
@@citizen3000 It's probably going to be a little set piece moment, which are fun in small doses and the fan base has been pretty vocal about piloting a mech for a while now. They were never heavy handed with that kind of stuff so I wouldn't worry about it.
3:50 at first i thought those were cacos but looking further into it they actually look like early concept art renditions of maykrs/maykr drones from the art book!
Your attention to detail is great Two other things I noticed: - the HP of the enemies are probably lowered for the trailer - there's very little verticality in the arenas shown, hopefully that's not reflective of the final game
I honestly like the slower-paced approach, since eternal already set up a crazy standard in speed which would only be surpassed in a title by pro players I think people kind of forgot doom guy is a killing machine who could canonically tank everything instead of being a speeding bullet, making him a tank suits him better as a character imo Another point I'd like to make is that doom guy canonically nerfs himself with guns just for fun, so it makes sense for him to change his fighting style every title Btw, for anyone complaining about the dashes missing, if you look closely doom guy charges at enemies with his shield, I think dashes will be used as an offense mechanic instead of "avoid damage" as shown in the trailers
While the trailer is friggin awesome, remember E3 for Eternal? It was VERY different from what we got at Launch. I expect the same to happen here. Dont put all your eggs into this trailers basket, it WILL be different come launch. And this is in no way a complaint or me admitting it looks bad - all im saying is, it will most certainly be different from this.
Man I’m glad that the combat is gonna be more grounded like it used to be. Doom Eternal was wayyyy too twitchy feeling. Not everyone is hopped up on cocaine like speed runners and dudes who play this shit 24/7
They showed so much and so little at the same time, definitely left people asking questions. The Atlan mechs and dragon could be very fun, I trust id to not overuse them or at least have dedicated sections or whole levels for them so when it comes to replaying you can pick and choose which ones are ground combat vs mech vs air. I just wanted to point out, I'm pretty sure the "Imp" creature you noted is actually a Prowler. It's just standing more upright, but its claws look like a Prowler's and its eyes too. As well, I'm surprised you didn't say anything about the nailgun type weapon that the Slayer uses to impale the Prowler. From a mechanics standpoint, maybe it's like a dedicated Precision Bolt gun? While the skullmuncher gun is like either an Unmaykr or a riff on the Chaingun. I'll miss the meathook, but like you said in your prior video we shouldn't get used to these things if the game is going a different direction. I'll also miss Mick Gordon. He was done dirty but as you said, there doesn't seem to be any follow up whether it's just a private settlement or something more litigious. I doubt Mick wants to sue and it seems like id Software didn't have a leg to stand on to sue him for libel based off what he posted in his Medium page. So it's a stalemate, which ultimately sucks for fans since we'll never get a truly mastered release of the Doom Eternal OST. The music in The Dark Ages trailer sounded like both David Levy and Andrew Hulshult at the same time, here's hoping it's them again. I preferred Andrew's work personally over David's, but I understand that Andrew has been super busy in the last year or two with Amid Evil: The Black Labyrinth as well as scoring the Iron Lung movie made by Markiplier. Speaking of which, play/review/give your thoughts on Amid Evil! I hope you feel excited and invigorated further by The Dark Ages. I'm optimistic that it'll be as mechanically exhaustive as Eternal was, maybe more. So who knows, maybe you will unintentionally end up covering it for 2 years again! One thing as well I wanted to note is that with the presence of a shield, I think it's possible that the multiplayer could make for something interesting if they go down the Deathmatch route vs Battlemode like in Eternal. I know MP isn't your thing, but I'd be curious about your thoughts on how it could be affected based off this trailer alone. Roll on Quake Con!
In my opinion, in response to the “Doom Factory” concerns at 7:30 , I think Id is trying to warm the greater gaming community up to introduce quake as their next game. So they’re people get their fill of doom while simultaneously introducing a new style in preparation for quake. That’s what I’m hoping at least.
I'm looking forward to seeing how this more 'grounded' sort of Doom goes. I mean, Doomguy didn't need to jump for his first four games (five if you count TNT and Plutonia separately)! The shift in art style from the vibrancy of Eternal to the more muted aesthetics here reminds me a whole lot of the shift from the colorful sci-fi bases and boschian hellscapes of the original game to the grimy industrial locales of Doom II. I tend to be more of a 'bright, vibrant colors' kind of gal, but I liked the look of Doom II, and so far I'm liking the look of this, too. Also, glad to know I wasn't the only one who thought of the Hades shield!
For one thing, not every FPS even back then needs to be moving 300km per hour. There's a certain simplicity to the original Doom games where it's fast but not too fast, same with Quake, and of course the Build Engine games. Blood isn't as fast as Doom but, the action pacing and having this calculated feel to it which creates a satisfying feeling after surviving a difficult encounter with an enemy. I enjoyed a lot of the stuff from Eternal, and Eternal is one of the best FPS games ever made in recent memory certainly. But the fact every game afterwards just tried to imitate this and only this kinda made for massive fatigue of stop or die FPS
One thing to note about the trailer is the art style seems to be a bit more grounded and gritty, being less "video game-y" if that even makes sense, sort of like 2016. With Doom 2016's "rust, dust, and guts" aesthetic; everything flowed together perfectly. All UAC tech, weapons, and locations felt like they fit together nicely and *believably* in the DOOM world. Hell's factions also fit together nicely with each other, everything having that brownish yellow coloring as if they had heavy exposure to sulfur (fire and brimstone eh). The aesthetic was consistent and believable. Nothing felt our of place. Eternal had a more arcade/video game-y art style, with bright colors and tons of flashing lights. Now everything certainly looked cool, but it had a lot less cohesion and even less believability. I get that we went to a bunch of different places that had different backgrounds, so UAC facilities, Hell, and Argent worlds would all look different. That being said, the health, armor, and ammo pickups tried to seem like they were just for gameplay purposes. Looks great, looks really cool, but it kind took me out of the immersion. Now it seems we've returned more to the consistency of 2016's art style and I really like that. Again I *love* Doom Eternal, and it looks great, I just preferred 2016's art style.
I love that the art style has a much more serious, gritty look to it. 2016 perfected that, and Eternal was a step back in art style IMO with its lighter tone. This is a nice return.
Considering the inclusion of weakpoints. Maybe we'll see the demons change up the way they fight, (or the bigger demons) based on thr amount of damage they have. Like maybe they mutate or change up the aggression a bit Like that revnant maybe using the tentacles behind it when its mini launchers are broken
cant wait to see your breakdown annalysis on all the different weapons and your new brawler mode for this 🔥🔥🔥 It also seems like a lot of the new features from eternal have been shortened into the shield instead of it just being the new chainsaw, looking like it combines the utility of the dash, blood punch, and shoulder cannon in the forms of the shield bash and shield toss.
Gun that mulches skulls for ammo. Gun that mulches skulls for ammo. Gun that mulches skulls for ammo. Gun that mulches skulls for ammo. Gun... that *mulches* ... *skulls* ... for ammo.
Something I think a lot of people missed: the shield is attached to his arm by an attractive field of some kind, like a magnet. My theory is that you will be able to call the shield back to your arm mjolnir-style, and if it’s embedded in a strong enemy they come along for the ride.
I honestly did not expect to see new Doom game this early since I saw midnight’s video “there wont be a new doom game” But I am ready to open my wallet, finish the game, and then make the conclusion.
If you look closely, the parried attack from the Hell Knight is glowing green. One of the projectile shot by the soldier on the Pinky is green and the orb charged by the imp is green too. I think green glowing attacks will be the cue for parryable attacks for the shield !
I mean, it's the freaking Doom Slayer, why are people complaining about enemies getting killed fast? You should feel like a god in these games. Also, they're clearly playing in super easy mode 😂.
I honestly think that the devs played Dark Souls/blood born, and got inspired by the visual and dark medieval themes of the two games. So I think they are inspired in that and decided to make it into a new Doom
UnderTheMayo: -Uses ULTRAKILL OST in the opening seconds of the video -Has criticized ULTRAKILL for various reasons in the past Honestly, can’t blame him. I’ve disliked games in the past, but they DO have great music.
@@underthemayo gotcha. To be clear, I didn’t mean the comment as an insult. I was commenting on how subjectively bad games can still have a good soundtrack. :)
@@smugplush You wouldn’t be saying that if I said I thought it looked incredible. I dunno man, it’s a personal thing and I think it’s just becoming too much for me. Weird animation too.