Me too I feel soooooo bad for Figure I hope dexter makes in next video the normal Figure like in the Videos before ( and sorry I’m not the best in englisch and i hope you and dexter can understand me )
2. Dad Timmy called me the B Word Jimmy: what Timmy: billy you m the a-35 Scream* Doesn’t Starts with a B Timmy:.. uhh ohhh Jimmy pulls out a pipe and kills Timmy *Corpse*
Idea: Play Interminable Rooms, Also a guide: 1. A-10 is the first entity that appears if Enter A-010. Also slow. 2. X-10 A variant of A-10, also there’s a chance that X-10 will appear, And it’s speed is fast. 3. A-35 is the second entity that is faster than A-10, And rebounds once headed to A-035. 4. X-35 A variant of A-35, Also a chance that appears, also IS faster than A-35, Rebounds 1 time and goes back to the current room. 5. A-60 is the third entity that appears, also headed to the current room and stops for 7(?) seconds before despawn. 6. X-60 is A variant of A-60, also has 2 faces that collide each other and it’s the same as A-60. 7. A-80 is the fourth entity that appears at the current room, it’s headed to A-000, and if you don’t hide, you will get damaged. 8. A-100 is the fifth entity headed to the curtent room, it also checks lockers. 9. A-120 is the sixth entity that is also known as a “rebounder” and it can spawn their minions, called M-120/TLUB-120 shoots orbs to find a player, if you’re not hiding, you’ll get damaged. 10. A-150 is the seventh entity appears with A paper and a scribble face, acts the same as A-100 and also checks lockers. 11. A-183 is the eighth entity, also known as a “rebounder” when you go out, he enrages. 12. A-200, acts like A-80, and kills you when you don’t hide. 13. A-245, it won’t harm you, also known as the “locker breaker” it breaks lockers. 14. A-258, it won’t harm you, also makes a loud sound, and to avoid, just hide, also you won’t hear other entities coming. 15. A-278 spawns trough a portal, also has it’s backup, TLAB-278 and ULB-278, also known as Timmy, and Billy, and TLAB-278 checks tables, and ULB-278 checks blue lockers. 16. A-300, won’t harm you and will pick an entity. 17. A-332, (idk what will he do) 18, A-350, teleports all the way to the current room.