Here's one. Prism Looks: yellow with a very big glow Mechanics: 2x Faster than ambush and goes back 12-26 times. Also cant be banished by the crucifix. And Also Has A 1/100 chance of spawning after library. Chances Increase to 1/50 in doors 75-90 Special Mechanics: Appears Before Library Of The Chances Of 1/2000000 And I Forgot... How To Avoid: You Cant Hide In Closets But Everything Else Works. Also If You Hide In Vents The Loops Will Increase it 17-32.
Glare: A smiling guy with a glitch effect you can't crucifix it it has the same rarity as ambush and will rebound 20-40 times don't hide or else it will kill you crouch in a corner facing the wall to avoid it (you can also face the opposite direction)
hehe I made a few doors entitys but I’m only explaining one but if I get 100 likes I’m explaining another one Jimmy: French bulldog that follows you around Hostile level: 3% Color: black with brown dots Fights if: not given a bone If given a bone he will jump on your shoulder and guide you throughout the game ALIVE. But this makes guiding light jelous and at the end of the game you have to fight guiding light in human form
welp im making the fanmade entity here attention: an entity that likes attention, very comon to spawn (what he looks like: and big eye with cyan aura, the eye similiar to eyes and has tentacles on the eyes) mechanic: similar to eyes but you have to stare at it, dont worry it dont spawn on locked rooms or boss rooms but he can spawn while during seek chase and u can use crucifix on him guilding light death: seems like you died to attention, it likes seeking for attention, remember!, stare at it while you can! guilding light death 2: you died to attention over again., do the opposite that u would do when eyes spawns! last fanmade entity: unkown (he looks like ambush but with bigger mouth with black and white as his skin color, white as his eyes and mouth color) mechanic: it will make alot of noises to make you look behind, looking behind will cause instant death and he can be crucified but it olny stops him for 30 seconds and then it despawns w hen reaching about to 10 door guilding light message: i can't figure out who you died to., but it might hate when getting stared., u can call it unkown or something?. guilding light message 2: you died to unkown again., remember, it will make alot of noises to make you look behind!.
anothers fanmade entities down here entity 1: Flame (it looks like ambush but orange and with magma rounds with rush's smile) (mechanic: it acts like ambush/rush but it burns the previous room and can rebound 1-10 times) entity 2: Magma (a flying flamed magma) (mechanic: it acts like screech, exepct it spawns on the previous room that flame burned,touching the fire will cause magma's cresçendo, hide in the room you are to be safe) entity 3: Water Light (guilding light's sparkles but cyan and blue) (mechanic: doens't harm anyone exepct trowing water on the previous room that flame burned it) Entity 4: Chaser (magma hounds with flame eyes as seek) (mechanic: it has his own room unlike the others, it will chase you and his hands will try to help him, some of then help you) last entity: fire (a orange with magma hounds ghost and has flaming eyes) (mechanic: it also has his own room, it is the burning room/hallway, it acts like halt and ambush, when escaping his room, it has a really high change to rebound 1-15 times)
My fan made entity: Fire Fire rushes like Ambush but 10x the speed. He can come 20-35 times. And when you try to use the crucifix on him, he will burn the chains. You have to use a special crucifix called The Water Crucifix. Then he will be banished. How he spawns: Fire can normally come when there is a fire on walls or doors. When the lights flicker, He will break all the lights and you have to complete the game without any lights. Special Ability: At Door 199, Fire will rise up. He can shoot fireballs out of his mouth. He can also burn floors, doors, and walls. Achievement: I’m full with agony!
New idea called Tight Looks:normal closet with red inside Behaviour:Waits for players to hide in it so it can crush them and if they escape,the next room will have walls that close in. Rarity:1/50 Sound effects and Jumpscare: Your choice