2:54 I absolutely loved this part. It really showed how extremely fast the elevator went down with the effect of everything and everyone levitating off the floor.
The new ending cutscene is perfect, it looks more realistic and the player looks exhausted and scared, and the whole floating thing really shows how fast the elevated is going and the physics of stuff, 10/10
My jaw dropped when I saw the new Figure cutscene in the library. It really shows how quick and dangerous the creature can be and it sets the whole mood of the level. Nice work from the dev team.
I like how in the first cutscene he looks curious instead of looking to kill but in the second cutscene he looks like he’s ready to kill anyone who’s near
@@ysabellesito1712 don’t question it, actually ask the one you can teleport, glitch. He makes a glitch so we have wi fi. Also how do you think u guys play. Glitch.
honestly, I think most of the old ones are kind of nostalgic now and it’s sad to see them go but it’s crazy to see how much the the doors team improved
I like how when figure just jumps down and the player in the elevator is actually shocked about it like the old when was like "don't care, didn't ask" 😭😭
What I like most about the new ending scene. Is that when the character starts being lifted up in the air. In the old one the camera slams down giving a sense that it hit the ground but the character looked fine. In the new one the character is slammed against the ceiling when the camera slams down which gives such a good sense of impact.
0:27 I really like this one for two things: 1: I love how it is presented, the fact that it grabs hold of the bookstores to give its impulse, suggests that something serious is coming 2: Because every step the figure takes the lights flash endlessly, that gives it another unique and terrifying touch PS: I don't know if the lights are on both :)
@@f8q167 but it didn’t make much sense. Figure can’t see so he wouldn’t know where to land. He also dragged his hand against the wall which made it a little more realistic as he is blind.
i love the new ending cutscene, the way the character falls to the ground after getting in the elevator just shows how scary the whole experience of doors was, it just makes the character seem more lifelike, more tired, and more scared from the entire run
I think the player pretty much just thinks about all the insane stuff that happened within the last half hour. Just…like…all that actually happened… And then the figure jumps down
They should make it so The Figure wills to attack you and comes very close, but the sound makes it stop. It gives more of a hint to what his ability is (Even tho 99% of the people know it)
I really like all the new cutscenes, but I feel like some things should have been implemented from the old version, such as the flashing lights in the library and how figure jumps off the stairs instead of walking down them in door 100
@@Melanie_fan9229 actually, when you go the way figure went you can see a fallen painting with blue sparks aka guiding light, so I like to think that he distracts figure to help the player
I really like the new ending cutscene it really shows how tired and out if entergey how much the play is in to risk for survival. Plus I love the floating part it shows how fast it was going kinda how like the other person said. :
I like how much more dramatic everything is, it adds a bit more to the almost barley existent personalities of these characters and the horror aspect of this game.
0:50 I Prefer this cutscene for 5 Reasons 1 I like him swinging 2 I prefer doing that bypass glitch 3 I like how he turns around 4 Its impossible to get back on ground but figire made it 5 I like how he moves his lower part of the leg up then down
Fun fact for new ending cutscene: Each player gets a unique animation depending on what number you are for example, the exhausted one is player number 1
I like old door 100 Figure animation more tbh, its just something with Figure jumping from the top rather then using the stair that makes him more scarier
yea but the old one is also way jankier and in the new one the player automatically turns to the right direction towards the closets versus in the old one the player is just left standing there wich can confuse a lot of new players
I prefer the old door 50 cutscene. The way Figure peeked around the corner like it was taking a moment to understand the situation made it look actually intelligent, like it wasn’t just an angry monster. The new one is way better animated, but the old one had a feeling that I’m sad they changed.
i agree man, the new door 50 cutscene makes him look more.... lifeless, like he is just a monster that chases you around to kill you, but in the old version, he actually had a brain. same with door 100 cutscene, where he leaps off of the light onto the railing, but in the new one he just runs. one more i gotta mention..... THE FIRE SCENE. omg, this looks so bad. it looks so cartoonish.
@@z0mb0n3d3 idk, not jump up with his arms in the air so stiff-ly like a cartoon? like this is supposed to be a horror game, not like some 1999 cartoon.
I love seek’s new animation, figures smoother but I don’t like it as much cause I like the initial fear idea of figure running at you but immediately taking a U turn. It also gives you a nice obvious hint that it can’t ‘see’ you
The new door 50 cutscene is extremely well made, it looks like hes a lot more blind and can hear very well like the way he just quickly runs over and also the naruto runs lmao
Did you know: the new version of seek hiding in a corner will instantly kill you by seek? The Devs didn't want to people just break the game and stuff, so they patched it
I love that they made the seek run animation more real looking not made by animation. They could of used body motion for seeks running animation. Cool way of doing it.😉
@@MTMextrastuff go on. Cry about it, old figure automatically uses random shit to get to you. Like he uses the stairs when the target is in front of him and he's blind💀 the new figure is more organic and more like a animal which confirms it would rip you to shreds,the old figure was shitty and his ai also sucked+he wasn't even aggressive like he is supposed to be in the old animation. Your just completely wrong and you have to cope with it.
@@Itsyaboymega4537 He looked agressive to me. But he looks agressive on Door 100 in both animations. Even tho we have no idea how tf did he do a parkour perfectly and also how tf did he walk the stairs perfectly but still. In the new door 50 he is drunk lmao
That ending one was crazy and also shows how fast the elevator was falling its crazy and right after he started flying it cut to to be continued and that was just awome