unfortunately dazzle sucks. Only 80% cdr because ult maxes at lv3. This combined with all his abilities being shiet (27/16/14 sec cd) at lv1 means he will have higher cd than he normally does.
@@MM-tf4xt spectre also only has 56% (62 with talent) however that's enough to be unkillable. Everything within 2400 radius will need 62% more health to not die before spectre, and everything within 4000 81% of spectre's health. Also if you are the last man standing spectre will 100% blind you for 40 seconds per attack, which i imagine is funny.
So each creep you kill adds +1 to GPM? Not really any effect there. If every creep kill adds whatever their bounty gold was to your GPM (e.g. a black dragon adding +190 ish) then that would be funny
i smell like sweaty balls of a man lol I did that shit😂 buy Silver edge,2daedo,deso,aghanims and Battlefury....battlefury becoz im fighting illus at that time...so use 2nd,and if crit...ez 2.5k crit😂
whenever passives are buffed i wonder why nobody plays spectre. at lv7 you have 56% dispersion over 2400-5600 range! Nobody even slightly less healthy than you will be able to kill you within 2400 range, that's ABSURD. Also eventually your talent makes that 62%. If you have 3000 health, by the time you almost die, everybody within 2400 range will have taken 4900 damage. If they somehow survive, you get to desolate them for 180 damage and blind them completely for 40 seconds.
@@deilos3959 there is a "minimum range" in the sense that within a certain range (normally 300) everybody takes the same full dmg and dropoff starts outside that range. It's a minimum range you want people to be in.
I played this yesterday and drow ranger is very OP as well as heroes with toggle on hit effects like OD and Huskar because the attack range doubles as you level it up but you need to cast the skill manually.
Timbersaw can 1 shot any strength hero, get 100% phys. resist. Elder Titan can get a ~3000 radius 64 second duration Astril spirit easily giving him 3000 damage max move speed and 100% phys resist. Natural order also reduces 320% armour and magic resist and has a giant radius. Viper has a 3200 radius 300 dps nethertoxin plus breaks everything. Under lord atrophy aura does 56% reduction and lasts 240 second on enemy kills giving 40 damage per creep and like 200 per hero. Zeus' e removes 40% of the enemies hp pool. Huskars ultimate does 260% hp with lvl 3 and ags. His e also gives him 160% strength regen plus like 1200 attack speed and maxes out at 80% hp. Anti Mage gains complete spell immunity. Bristle is completely immune from behind. Spectre reflects 56% of incoming damage in a 5600 radius. Leshracs edict is just stupid for pushing. Earth shaker maxing his e but leaving his w level 1 has basically perma stun. Once he reaches lvl 25 he gets 0.75s cooldown on a 4.8 second 300 damage stun in a ~2000 radius.
i wanna see a gambling mod, where anyone can initiate who has more gold. Winner would be all the initiator's gold, and losers lose all their gold and all their items are dropped in spawn.
Better if bkb baumi than aeon disk or something for your hp because you deal pretty damage but had an awfull health I suggest but nice game play well played
@@christopherbertoli7322 If having too much health is useless because too many of their enemy has a greate nuke powers how much more if youre a weak one how whould you survive? I mean logic you see 😊
@@bruceshion2281 a) fix your english, no offense but everyone has their own starting point b) he is proposing the "kill them before they kill you" strategy
62% (7*8=56%, and 6 from talent) in 2400-5600 range (i hope). Also that aint just damage reduction friend, it's dispersion. Everybody within 2400 range will die before spectre without 63% more health her. So not sniper. Maybe winter wyvern.
I got so tilted by the way you play the game that you made me start playing dota 2 again, btw i dont know how your videos got in my recommended, it has been at least 3 years since i watch any dota 2 video
Try spectre next time x3 I believe that damage return miiight become kinda naughty don't you agree? Also they would be basically blind fighting you , a casual 140 extra damage and a damage reflect of around 104%?
You should do upgraded heroes and go either Death Prophet with Vengeance Aura, or Vengeful Spirit with Exorcism! Just faced it in AD and was surprised to see that your "spirit" keep the ult going :3
Dota 2 but attack range increase but cast range decrease by leveling up or visa versa depending on what you want (for balancing right clickers and spell users)
he gets no such thing. at lv3 ult he gets 80% cdr, however his skills have atrocious lv1 cd At max everything he gets 43.2 sec cd on 1, 96 sec cd on 2, 22.4 sec cd on 3. All in all all his cd is longer than usual still. He does have a 40 sec shallow grave, but nowhere near infinite cooldown
Invoker would be so op.. invoke is always level 1 so no large cooldown, quas wex and exort have no cooldowns or mana costs, and all spells invoked are level 1. but upgrading exort, sunstrike gets double the damage per level.. and considering sunstrike wont have a huge cooldown cause its level 1, invoker is OP.
How did nobody picked Pugna Q: Incredible damage, almost global AoE, damages buildings, but has long delation W: Absurd magic dmg amplification and slow, lasts hella lot of seconds, also disarms target E: Put Nether Ward in the middle in the map, hidden in trees, it has global aura range, that makes all enemies have minus mana regen, and deals 8x damage for every mana point used (if you cast a spell for 100 mana, you get 800 damage) R: Life Drain deals incredible dmg and heals you but has very long cooldown? AGHANIM SCEPTER, NO COOLDOWN, GG WP
Honestly.. Invoker have actual global AOE with pure damage and he will probably could one shot all the team in this mod. While staying on the fountain, of course. Well, any hero with global cast would be like this though.
Baumi, you dont one shot the ancient because you died one sec before the hit conect, and your aura stop afecting, your hit dont quite Deal the damage to one shot without the aura