Hans is the northern player, he says he knew the churches were going to come yet he didnt lay any mines, he didnt react to them for the longest time until they had completely flanked him and when he finally reversed his jgdtgr, he blames his team mates for getting in the way. Hilarious
Green had the genuis idea of putting all his truck near the other OKW player so that any arty can hit both at the same time! It isn't even a game experience thing it s just plain low IQ.
Nah has a broken vet 1 ability tha alone makes it good. It is just bad at the other intended job of killing snipers. That is why i hate it so much that OKW and USF dont have counter snipers n their native roasters. The units that are supposed to be counters are utter shit at it.
@@aziouss2863 the hability and capture rate is fine, but every other aspect of the kurbel is just trash i have lost so many vet 5 kurbels just becouse they start to spin around on themselves or litteraly start advancing toward random enemies when i put reverse :/ also, it dies at the slightest autumn breeze (no kidding, i was reparing it near my base and suddenly it exploded... HOW)
@@mr.pilchard4548 Well it is to balance out how broken the vet 1 ability is. It is a LITERAL maphack after all. I dont always build a kubel but when i do and get it vet 1 it is such an amazing tool.
I wish you would use the spotting plane on the IR halftrack. You said that you had no way of getting vision but that is a way. Also at 26:10 the artillery would likely not kill everything, but it would make it less appealing to continue their push, also landmines.
Hans should talk to them like they're toddlers. The moment you have three churchills roaming the north, it should be clear to anyone there's mines needed on the northern flank. Hans literally asked them to do this since he had no sturmpios due to pop cap limit... And they didn't do it lol.
I know it´s annoying, but let´s not forget that CoH2 can be a very stressful game and in the heat of battle, with all the micromanaging going on, these small things are mostly forgotten by casual players
Very hard map to control. It is huge. Every time you lose an engagement, you need 5 minutes to heal and return to the battlefield. Things get a bit better when you bring your command post closer, but still in order to provide firesupport to allies feels like you walk couple of weeks in the desert first.
See, people say Britain are crap in this game, and I guess maybe at full tourny level they don't cut it 1-1 or something, but looking at the trouble they have with the brit player here, I'll keep using them thanks haha
hes a good player but this guy makes me laugh. At the slight little enemy out maneuvering him. HELP SOMEONE HEEELLPP. Meanwhile for his allies: gets attacked by 7 tanks. HA CMON GUYS, WHY ARE THEY PUSHING SO HARD. WHY NO ONE DEFENDING THERE....urghh what?