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Dragon Ball Fighterz - Beerus Guide Part 2: Neutral, Mixups, Blockstrings, Oki 

ZaneFGC
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22 окт 2024

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Комментарии : 14   
@Pjfonvi
@Pjfonvi Год назад
Being a Beerus player , u gave me valuable insight , thank you my friend
@cheveznunn9215
@cheveznunn9215 Год назад
Same here after 3 years I'm still learning beerus
@lowtaps421
@lowtaps421 11 месяцев назад
“What do I mean by that?” I love that you explain everything in detail. Keep it up Zane👍
@NemSumeragi
@NemSumeragi 10 месяцев назад
j.236[L] dash jump j.L set-up is giving mad Venom kBall dash jump j.K vibes
@kojiro_27_83
@kojiro_27_83 Год назад
Merci beaucoup 🙏🙏
@joe4steel
@joe4steel Год назад
@ZaneFGC And here is part 2!!! 👍👍👍💪💪💪 Part 3 coming soon? 🙂
@ZaneFGC
@ZaneFGC Год назад
Current hope is I get everything done and have it up tomorrow
@Sinsevolution
@Sinsevolution 10 месяцев назад
3 month late but what about UI goku special recovery for 0KI ? Should Beerus go the same than against Janemba and Labcoat 21 ? Or just block and punish ?
@ZaneFGC
@ZaneFGC 9 месяцев назад
For UI if you are going for the falling 236L hold oki I would do the normal oki first. see if they are going for that wake up optionn. and if they are you can just do a IAD safe jump to punish next time. or can just do the IAD safe jump first and if thhey block can do your normal game plan or can always do 5H early in strinng to push orb to them to get plus frames
@Sinsevolution
@Sinsevolution 9 месяцев назад
@@ZaneFGC That sounds nasty :p thanks for taking the time to answer tho !
@nino---
@nino--- Год назад
Could you write out the moves in fighting game notation? I'm a noob and I can't really tell the moves apart so it helps me to see them written so I can try to copy them
@ZaneFGC
@ZaneFGC Год назад
orbs are 236X, Sneeze is 2S, Dive is 214X, DP is 214S, and for orbs you kick them if you just press the button, and he just summons them if you hold the button
@TK-bm2nc
@TK-bm2nc Год назад
How do these interact with the guard cancel options, dps, and lvl 3s?
@ZaneFGC
@ZaneFGC Год назад
Guard cancel vanish will beat most of the options although depending on timing you will be able to counter vanish, if they guard cancel too late then it'll lose to both up and down kick, and the down kick will beat regular guard cancel most of the time since they have to call it really early to beat it. There are gaps so it can be level 3, the window for the level 3 being really tight against the low kick but it is there. Up kick can be level 3'd depending on how the orbs has got them or if you hit a button afterwards for the mix when they level 3. but at same time you can bait it out like you bait reflect, hence the rps.
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