*Fun Fact:* Sparking Zero is confirmed to have 164 characters (not including DLC). Also this game has been in development since 2018. Which means that the developers have been working on this game for over 5 years now. And I'm not sure if you guys caught the what-if scenarios like: Krillin escorting Goku to fight Raditz instead of Piccolo, or Krillin dying against Great Ape Vegeta, causing Goku to turn SSJ during the Saiyan Saga.
@@fakudan BT3 covered 3-4 fights from it but I mean they never cover it in its entirety. I think the closest it got was in a GBA game that went from Pilaf to King Piccolo
@@mzakami3090 There's plenty of fights before 22nd(the 21st, Major Metallitron, Buyon, Pirate Robot, General Blue, Tao, General Black, Fortuneteller Baba Tournament, Pilaf Machine)
I'm hoping they react to Expedition 33. That's the game that's picking up traction. Made by devs that were heavily inspired by old RPGs and it shows. They tried to make their own under the codename Project W, but the plug was pulled on the game. But they came back together, made their own studio and carrying over whatever they can over to 33.
It's funny that everybody who watches this trailer seems to miss Goku going SSJ against Ape Vegeta, or Trunks and Vegeta killing Cell with the double final flash. Because I somehow missed it too my first time! Graphics just too distracting.
2:43 that's not true at all??? They've mostly have had story modes where you actually fly around the world and stuff to do start missions. Not an in depth world or anything and more of an overworld you fly around, but def not a ladder thing. One game having a board game type thing. The closest thing to a ladder like story mode is the ones where you got fight to fight as it tells the story. But the fights are in order of how the story goes and not at random like a ladder in mk or something.
As you say yourself, the worlds have never been in-depth in any of the Budokai games. They essentially just act as a hub for you to go and activate the next mission, sometimes with limited collectibles to find like the Dragon Balls in Budokai 3. For all intents and purposes, the story mode definitely does function like a ladder system, even if there isn't the literal visual representation of you climbing a ladder. You just go from fight to fight and all the story stuff that happens between fights is given to you through a brief narrator catch-up. It's very distinct from an actual open-world game like Kakarot where there's tons to do in the overworld and the story is shown unabridged through cutscenes. Making that distinction is all Eric was saying.
If you have never really played Dragon Ball games and are considering it, Sparking Zero (Budokai Tenkaichi 4) is 100% going to be the one to try. To this day I consider BT3 to be the best.
Bro stop thinking a what if great ape going to be in the game, they only put them because there wasn’t super to cover.(also you say there isn’t place for gt ,of course there isn’t space if you put all those filler characters
It's clear that you guys know absolutely nothing about the Budokai Tenkaichi series of games or how they've ever worked or anything they have in them. You guys don't even know what GAME MODES the old ones had and are literally out here yapping untrue info about them.