Thanks for getting to the respawn mechanic so quickly. The exact implementation of this feature is often glossed over by these so called gaming review sites. The respawn mechanic often makes up a good 50% of my gameplay, so it's wonderful that you're giving it the prominent attention that it deserves.
I love the way you communicate with us viewers. Natural and genuine interest. Love that dude. Human like in a RU-vid world full of artificial demeanors and roles every other RU-vidr tries to play. If dogma 2 was multiplayer, I’d def wanna be playing w u 👍
Appreciate the showing of the respawn stone. The first one was a bit quick and didn't quite get to see it all to well but glad you did it again for educational purposes. Thanks for the great video! Eases the pain a bit in the long wait still ahead for launch.
He has a warrior pawn in his party, at 1:18 you can see the edge of a shockwave in the left side, that is a vocation skill which is a roar that attracts enemies to fight him. Pawns will use support abilities when the arisen is in danger, so a mage would heal, fighters and warrior will draw aggro. In this case the arisen lost a lot of health (and died) triggering the pawn to use it’s roar to draw aggro away from the player. You’ll also notice that the pack of goblins go from swarming the player and all go straight for the warrior, avoiding the player and the other pawns.
I like that the best way to turn you pawn back to normal after they're driven to madness by the dragon it's just killing them like in the first game just look at 7:38
so will the game feature a "cosmetics" option? i didnt like the look of most of what my gear looked like in the first game due to color schemes not matching. would i be able to cosmetically equip gear just for their looks while keeping my gear on for their stats? maybe even dye the clothing?
@@blake714 there’s no clothing layers either. The cosmetics have been “simplified” and now only include an upper body slot, lower body slot, helmet, and a cloak.
It depends how far you can level up. I guess they want some stuff to be something of a challenge to full builds. Maybe that dragon would be a pushover at full build.
It’s an unlocked frame rate it’s not capped at 30 FPS. I’ve seen PS5 gameplay that’s smooth and then the frame rate dips a little when it’s an intense battle. You’re probably someone who spent 5000 dollars to wait for games to come out 2-4 years later 😂😂😂
wow the most generic boring interaction with the enemy after death, it just cuts you out of the loop and goes trough the boring animation , wow that's so pathetic , like tech from the stoneage